Just got Al-Qadim: Arabian Adventures

Arabian Adventures in Zakhara, the Land of Fate.
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Big Mac
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Just got Al-Qadim: Arabian Adventures

Post by Big Mac » Thu Oct 18, 2012 9:12 pm

I just got my hands on a copy of Al-Qadim Arabian Adventures after Ashtagon's do-dad showed me there was a copy for just £5.69 + shipping in the UK!

I've only just skimmed it, but a few things jumped out at me (apart from the gold ink, which I find I really don't actually like very much):

Chapter 1 The Land of Fate starts like this:
Arabian Adventures Chapter 1 The Land of Fate opening paragraph wrote:While the Arabian Adventures rules can enhance any campaign, their official setting - the location in which Al-Qadim accessories and adventures takes place - is Zakhara.
Does anyone know of anyone that has used Arabian Adventures in any campaign world other than Toril?

In Chapter 2 Characters, I really like the "Station in life" rules (pages 20-26).

Chapter 3 Character Kits has some very interesting kits and I wonder if anyone has ever mapped them to the regions (for example a list of settlements that Askars could hail from). The Ajami are pretty interesting. I wonder how alien you could make a wizard. Maybe this would be a good excuse for a spacefarer character in Al-Qadim! :twisted:

The religion of Al-Qadim seems fairly interesting. I'm not sure I get it all yet, but the Hakima kit is a very interesting idea. (I love the idea of a wise woman powering a spelljamming helm! :cool: )

Chapter 4 Proficiencies looks pretty much as I would expect it, although I'm not sure that things like "Horse Specialisation" should be specific to Al-Qadim. I think that The Horde should have that one too.

Likewise, Chapter 5 Perils of Adventuring, has some rules to penalise bulky armour worn in the desert. I think those rules could be applied to Maztica (and other hot settings and sub-settings). The Dehydration rules seem pretty interesting.

Looking at Chapter 6 At the Bazaar, I'm wondering if the barijah, either of the canoe types, a launch, sambuk or zaruq would be useful as a groundling ship in Realmspace. Does anyone know if deck plans have been made for any of these?

Chapter 7 Sha'ir Abilities looks like one of the most evocative parts of Al-Qadim. Genie prisons look like they could turn up in other campaign settings. I like the rules for meeting genies. They could be useful for roleplaying genie culture in other settings.

Chapter 8 Wizard Spells is also going to be another iconic chapter. The Ship of Fools spell looks like it might be an interesting way for a Zakharan spellcaster to get an advantage over a non-Zakharan ship.
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Re: Just got Al-Qadim: Arabian Adventures

Post by BlackBat242 » Fri Oct 19, 2012 1:29 am

Big Mac wrote:
Arabian Adventures Chapter 1 The Land of Fate opening paragraph wrote:While the Arabian Adventures rules can enhance any campaign, their official setting - the location in which Al-Qadim accessories and adventures takes place - is Zakhara.
Does anyone know of anyone that has used Arabian Adventures in any campaign world other than Toril?
Not yet, but much of the rules etc will be used in my personal world (under development since July 1984, with adventures being run periodically throughout), as will be parts of Maztica, etc.
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Re: Just got Al-Qadim: Arabian Adventures

Post by agathokles » Thu Oct 25, 2012 2:50 pm

I used it in a brief campaign in Ylaruam (plus the Sea of Dawn). I have documented the changes I applied for this purpose here.
I also used some of the Al Qadim adventures in Jaibul.

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Re: Just got Al-Qadim: Arabian Adventures

Post by Havard » Thu Oct 25, 2012 3:08 pm

agathokles wrote:I used it in a brief campaign in Ylaruam (plus the Sea of Dawn). I have documented the changes I applied for this purpose here.

Very cool material. This was my main reason for getting the Al Quadim boxed set some time ago. Its an excellent product line.
I also used some of the Al Qadim adventures in Jaibul.
That is something I had not thought about, but I could see that working very well! :)

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Re: Just got Al-Qadim: Arabian Adventures

Post by Big Mac » Sat Oct 27, 2012 2:11 pm

agathokles wrote:I used it in a brief campaign in Ylaruam (plus the Sea of Dawn). I have documented the changes I applied for this purpose here.
Thanks for the link. :cool:

I wonder if your page will help me raid Ylaruam for details to add to Al-Qadim.

<-- Holds laptop upside down to try to read the Ylari campaign page backwards. ;)
Havard wrote:
agathokles wrote:I also used some of the Al Qadim adventures in Jaibul.
That is something I had not thought about, but I could see that working very well! :)
Is Jaibul another area of Mystara that has an Arabian culture? :?

Is there a Hollow World Arabian culture? Is that what Jaibul is? :?
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Re: Just got Al-Qadim: Arabian Adventures

Post by agathokles » Wed Nov 14, 2012 8:56 pm

Jaibul is in the Outer World (Sind), not the Hollow World, and is based on India/Pakistan rather than Arabia, but the feel is somewhat similar (especially considering that the Al Qadim take on religion is rather light).
There is no Hollow World arabian culture.

GP

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Re: Just got Al-Qadim: Arabian Adventures

Post by Nate Christen » Sun Nov 18, 2012 1:27 pm

Big Mac wrote:Looking at Chapter 6 At the Bazaar, I'm wondering if the barijah, either of the canoe types, a launch, sambuk or zaruq would be useful as a groundling ship in Realmspace. Does anyone know if deck plans have been made for any of these?
There are deck plans in the Golden Voyages sourcebox. I don't have it with me, but I'm pretty sure it includes three of the non-canoe vessels.

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Re: Just got Al-Qadim: Arabian Adventures

Post by Big Mac » Wed Nov 28, 2012 7:46 pm

agathokles wrote:Jaibul is in the Outer World (Sind), not the Hollow World, and is based on India/Pakistan rather than Arabia, but the feel is somewhat similar (especially considering that the Al Qadim take on religion is rather light).
There is no Hollow World arabian culture.
Thanks for the clarification. I'm going to try to improve my Mystara-fu, and if I get to learn more about Jaibul, I might borrow a few ideas for Al-Qadim (and vice versa).
Nate Christen wrote:
Big Mac wrote:Looking at Chapter 6 At the Bazaar, I'm wondering if the barijah, either of the canoe types, a launch, sambuk or zaruq would be useful as a groundling ship in Realmspace. Does anyone know if deck plans have been made for any of these?
There are deck plans in the Golden Voyages sourcebox. I don't have it with me, but I'm pretty sure it includes three of the non-canoe vessels.
Thanks Nate. ALQ1 is a little bit pricey at the moment, but I'll keep an eye on it.
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