A search for Almete showed me that is also mentioned in 11 other posts on The Piazza (mostly in the Pelinore forum but once in the Mystara forum), but there has never been a topic about it. So I would like to start a topic about it now.PelinoreRevived wrote:Imagine 12
The Tomb of Kings: this solo adventure, for Basic D&D or Tunnels and Trolls, makes reference to the fallen Empire of Almete. With some adaptation, it could be a source of material for an adventure anywhere in the Domains.
What is (or rather was) the Empire of Almete?
Why does The Tomb of Kings need to be "adapted" to fit into a conventional Pelinore campaign? Is it the fact that this is a solo adventure, or is there something inherently "different" between The Tomb of Kings and the "proper" Peliore source material? Does the Tomb of Kings mention anything (like six dozen moons or a land-bridge in the sky) that is incompatible with the cosmology of Pelinore? Or is the problem the style of the culture?
Could any issues be solved by "shifting" the Empire of Almete slightly further away from the core Pelinore area (and making The Tomb of Kings into Pelinore's answer to The Horde, Al-Qadim or Kara-Tur? Or do things need to be rebooted to avoid problems?
On a slightly different tack, would the Empire of Almete work as a possible Arcane Age style background for Pelinore games set in the past? If so, what other sources would be good inspiration for building up the Empire? (Would the Empire of Ravilla, from the Chainmail campaign setting be something that could work?) And are there other hints of Pelinore's past, that could help flesh out an Empire of Almete game?