The (almost) complete history of the Nentir Vale

The civilized world has been reduced to a series of points of light in a great wilderness of danger and monsters.
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The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Tue Apr 26, 2016 3:33 am

Following my series of Nentir Vale's post, this one will be about the history of the Nentir Vale setting. Almost all the history, though, since there is a lot of material maybe I don't have (or readed yet), and also the Nentir Vale setting was left vague by the authors on purpose. Thing is, this is a more dantesque task than the regions list because they are lots of conflicting information about one single matter (example, the origins of the god Bane). Even if I try to reconcile all the dots, there is a lot of information that will be out of place. I will address to that by giving priority to my "campaign canon" (meaning the one I used for my homeworld), while describing conflicting information withing the Code tag, maintaining the coherence of the history while providing all the information I have.

Since this topic will have a lot (really, a lot) of info, I'm going to reserve some post. As always, most of this information was salvaged from the defunct Wizards Wiki but I have done my contributions as well.

3rd edition events are not included unless 4th edition materials specifically mention them (e.g. Red Hand of Doom). Other 4e settings (FR, Eberron, etc.) events are obviously left out as well. The ages (and their names) are non-canonical. They are simply periods made up to organize the timeline into a more cohesive story. If desired, you may consider it to be an idiosyncrasy of an NPC historian.

Each entry has its formal sources indicated as follows:
DMG# = Dungeon Master’s Guide [number]
PHB# = Player’s Handbook [number]
MM# = Monster Manual [number]
R&C = 4th Edition Preview: Races & Classes
W&M = 4th Edition Preview: Worlds & Monsters
DR# = Dragon Magazine [Issue No.]
DU# = Dungeon Magazine [Issue No.]
ToTP = Treasure of Talon Pass
H/P/E# = 4e Adventure path [number]
MoP = Manual of the Planes
Demon = Demonomicon
SotAS = The Plane Above: Secrets of the Astral Sea
SotEC = The Plane Below: Secrets of the Elemental Chaos
S'fell = The Shadowfell: Gloomwrought and Beyond
UD = Underdark
DP = Divine Power
PrP = Primal Power
OP = Open Grave, Secrets of the Undead
HotFL = Heroes of the Fallen Lands
HotFK = Heroes of the Forgotten Kingdoms
HotF = Heroes of the Feywild
HotS = Heroes of Shadow
HotEC = Heroes of the Elemental Chaos
PHBrD = Player's Handbook Races: Dragonborn
PHBrT = Player's Handbook Races: Tieflings
DrCD = Draconomicon: Chromatic Dragons
DrMD = Draconomicon: Metallic Dragons
MV = Monster Vault
MVTttNV = Monster Vault: Threats to the Nentir Vale
MaGA = Madness at Gardmore Abbey
RotG = Revenge of the Giants super adventure
Hf = Hammerfast, A Dwarven Outpost Adventure Site
VR = Vor Rukoth, An Ancient Ruins Adventure Site
ItU = Into the Unknown, The Dungeon Survival Handbook
TGoM = The Gates of Madness (novel)
TSoKK = The Seal of Karga Kul (novel)
TMoN = The Mark of Nerath (novel)


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The Age before ages

There are many stories about the creation, and no mortal can truly know what has occurred in the depths of prehistory. All they can do is read through the religious texts of various faiths and try to piece together an approximated truth.

This is one such possible truth.


Before creation

The war before the creation of the multiverse

The original forces of good, law, evil and chaos battled each other before the creation of the universe, but reached a stalemate. In an effort to change the game, those forces created minions and followers to act as agents for their causes. The baernaloths and yugoloths were created during this period of time. Some conflicting traditions tell that they were the true creators of the demon and devil races. (DR417, p.5)

The creation of Sigil

Some old myths and lore associate the creation of the city of Sigil with the legendary proto-entities of old —the predecessors of the gods and primordials. (DMG 2, p.186)

The dying universe

The oldest myths and legends tell of a race of vile entities that once presided over the remains of a dying universe. These beings of evil incarnate were known as the obyriths. As their hunger drained their realm of all life and power, they knew that their days were numbered. Following Pazuzu's instructions, the obyriths breached the barrier that separated their universe from another, and pushed a Shard of Pure Evil through a fissure, hoping to using the Shard to corrupt the most powerful beings of that new realm and to eventually control the new realm as well. However, eons passed before someone noticed the Shard and most of the obyriths died. (Demon, p.7, p.133)

The Weavers

The weavers say that their civilization predates the gods and the primordials. (MM3, p.202)

The creation of the universe

In the beginning was a point of infinite potential, an epitome of perfection that contained all. A tiny disturbance caused this nameless entity to erupt, splitting existence asunder. From the detritus coalesced the Astral Sea and the Elemental Chaos, while in between of the two realms torrents of creation-stuff spilled and eddied into nothingness. The Elemental Chaos was a churning storm of physical matter and elemental energy, in an endless cycle of creation and destruction. On the other hand, the Astral Sea was an unchanging and eternal ocean of smooth silver. (W&M, p.56, p.68)

The weaver civilization stood against a terrible incursion from the Far Realm. The weavers tried to prevent a seed of chaos from entering the cosmos. They failed to stop it entirely, and the seed ruptured, breaking their homeland apart and scattering it across the planes. Weavers suggest that the planar disjunction that toppled their society created the Astral Sea and the Elemental Chaos. (MM3, p.202)

Krakens existed before mortal life began, at a time when the planes were filled with the mad creatures of the Far Realm. (MM3, p.122)

According to ancient writings, creation was the result of a “prime mover.” Most scholars agree this entity must be the force behind the gods springing forth into existence from the primeval void. This force, idea, or being is called Atropus, the World Born Dead. Some theologians believe the appearance of these divine agencies came with a dreadful price: For life to exist, there must be death. Atropus must have caused its own death and in that sense became the afterbirth of creation, the wasted materials left over from the formation of the gods. (Elder Evils, chapter 2 "Atropus"; OP, p.16)

The gods and primordials arose out from the Astral Sea and the Elemental Chaos, respectively. Other lesser entities, like the angels and slaads, also arose during this period of time. (W&M, p.56, p.68; MM, p.14, p.237)

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Worlds & Monsters (p.56) claims that angels were created by the god out of the astral essences as divine assistants to create mortal races during their work in the World. Since the preview books were overridden by the official books, I'm going with the MM version of the myth.


The Astral Sea

An unknown deity sacrificed itself to give life to its sons, the twin gods Corellon and Gruumsh. It imbued the first one with with exceeding intelligence, light, and beauty, as well as the gift of arcane magic; and the other one with savagery, darkness, and chaos, and a little spark of divine prescience. This deity believed its sons could eventually turn the tide of a future war in favor of the gods. Corellon took the twin goddesses Lolth and Sehanine as his wives. Unknown to Corellon, Lolth also dallied with Gruumsh. (DR408, p.6; SotAS, p.37)

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According to Secret of the Astral Sea (p. 40), Gruumsh tried to kill Corellon while he was creating Arvandor, and Corellon took his eye in that battle. However, according to "History Check: Corellon and Gruumsh" (Dragon 408), that tale is most likely a myth. Other tales say Lolth was a demon who seduced Corellon, their union being the drow.


The goddess Khala married the god Zehir, and their union gave birth to the gods Kord, Tuern and Achra. (SotAS, p.45; DP, p.40; DR372, p.26)

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Divine Power (p.40) and SotAS (p.45) only identify Kord as son of Khala (and don't say who was his father, though Divine Power states that Zehir was the husband of Khala). Dragon article "Deities and Demigods: Bane" (DR372) states that Kord, Achra (Bane) and Tuern were brothers. However, it also states that the three brothers coalesced from the Astral Sea like the other gods, instead of being sons of Khala. This info contradicts both DP and SotAS.
DP also states that Bane wasn't born a god but instead was a mortal who killed Tuern and stole his godhood. That seems unlikely, because it contradicts every other source about the gods and the creation, and seems to be only a nod to FR Bane.


Aurom was an early deity that held sway over a broad spectrum of subjects. Many deities were less than pleased with Aurom’s claim on so many subjects. Among its many portfolios was that of the deity of the dead. (Dr390, p.46)

The gods created their homes, the astral dominions in the Astral Sea, before the Dawn War. They shaped their dominions by mingling the tiniest bits of physical matter with pure astral essence of though and ideals to form domains that reflected their nature. (W&M, p.68; SotAS, p.39)

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According to W&M, the gods created the astral dominions after the Dawn War. However, this is contradicted by SotAS, that says Corellon created Arvandor before the Dawn War, and also that the gods wanted to link their dominions with the Lattice of Heaven, that was shattered in the Dawn War.


Corellon, Erathis, Zehir, and other gods wanted to prevent internecine strife. Amoth and Moradin created the first maruts from the stuff of the Astral Sea and the souls of unborn angels to serve as impartial arbiters of divine disputes and, eventually, enforcers of divine pacts. The gods agree to share their power over creation, signing the "compact of heaven" that also compel angels to serve them. (SotAS, p.32, 98)

In their earliest years the deities had no written form of language. Only as time passed did they realize the need for a form of "permanent words." The name of the god or gods who first set out to create a written language is forgotten today—many assume it was Ioun, though more accurate accounts claim she learned from another. The maruts helped to develop and disseminate the Supernal language throughout the Astral Sea, educating angels and even gods in its use. The first tablets written in Supernal are rumored to contain knowledge of either the fate of souls that pass beyond the gods' reach, or the ultimate fate of the cosmos. (SotAS, p.98)

Torog, a god of perfect health, for whom any injury healed almost instantly, and unable to feel either pain or pleasure, began to study the sensation of pain. (DU177, p.69)

Long ago, before the Dawn War between the gods and the primordials changed the face of the universe, a gateway lay hidden in the depths of the Astral Sea, a Living Gate that slept through the ages. A powerful being, said to be neither god nor primordial but kin to both, guarded the Living Gate so that none could open it or peer into the Far Realm beyond. (PHB3, p.4)

Pelor found the Living Gate, and Ioun, whose mind hungered to understand all things, awoke the sleeping gate. Tharizdun, who feared no danger and doubted all authority, distracted the guardian so that all three gods could catch a glimpse through the Living Gate. The three gods left, changed by the knowledge they had gained and linked by a terrible secret, and swore never to seek the gate again or share what they had seen. Some believe Ioun learned the mysteries of the psionic power when she peered through the gate, and foreseeing a future incursion of Far Realm, she taught her followers the use of psionics so that they might have a defense prepared. (PHB3, p.4-5; TGoM, p.35).

The Elemental Chaos

The Pillars of Creation in the Elemental Chaos have existed since before the world's genesis. (SotEC, p.82)

The primordials created the archomentals as their first servants. (HotEC, p.24)

Elementals were made by primordials out of elemental spirits. Efreets believe they are the firstborn of the elementals created by primordials. (MM, p.18; MV, p.102; SotEC, p.130)

Before the Dawn War, the djinns boasted the most advanced society of all the elemental races. (SotEC, p.52)

Before the Dawn War, a fearsome primordial known as Lormoch, the Master of Tides, strode the planes. This entity was less patient than its primordial kin; wherever it traveled, it ripped apart whatever structures it discovered, leaving raw entropy in its wake. Even the planes themselves offended its sense of chaos, and it tore rifts between them as it moved. (Dr383, p.46; HotEC, p.33)

In the age before the Dawn War, the primordial Bryakus pulsed through the uncharted reaches of the Elemental Chaos, moving like a kraken through the deepest seas. Bryakus was so tall that stars danced around his crown and he awed even the gods. (MV, p.175)

Neither the gods nor the primordials claim to have created the Pandemonium Stone. They knew of it even before the Dawn War. (SotEC, p.52)

The creation of the World

The primordials, created from the creation-stuff themselves, feel the urge to create. With the help of their elemental servants they created the World and a dozen of other planets out of the creation-stuffs that eddied between the Elemental Chaos and the Astral Sea, by discarding bits which were too bright or too dark. The Underdark was crafted as part of the same effort, though the original purpose of its creation was lost to the ages. The World was then one of elemental fury, engulfed in an endless cycle of destruction and rebuilding. (DMG, p.161; W&M, p.56; DR372, p.26; UD, p.6)

The primordial known as Piranoth was the creator and master of the first titans. He made them to help explore and shape the new creation. They walked atop the world's still-cooling crust and swam through its churning seas, yet even in their immensity, the titans were too few to explore the vast world. They created giants as a servant race, modeling them to resemble the titans' own elemental natures. With the aid of the giants, the titans spread out across the world. Giants of every kind labored long for their elemental overseers to construct a beautiful place of ever-shifting primordial wonder, in the perfect image of the Elemental Chaos that had birthed it. (MV, 130; RotG, p.24; SotEC, p.58)

The bright pieces of discarded creation-stuff detritus coalesced into the Feywild, while the dark ones into the Shadowfell. Both realms are echoes of the World. One, bright and dreamlike, flowing with arcane magic; the other, dark and dead, and filled with sorrow. (DMG, p.161)

Fomorians emerged in the Feywild as perverse reflections of the mighty titans. (MM, p.110)

Death titans were elemental beings that relocated to the Shadowfell, where they evolved into the soul-eating horrors they are today. (MM, p.120)

Some sages believe that umber hulks emerged from the raw stuff of the world before the primordials finished crafting it. (MM3, p.198)

The gods looked down from the Astral Sea and saw what the primordials had created. They coveted the World, because they understood how to make it better. Fascinated with the new world, the gods attempted to improve on the primordials’ work. Life spread across the face of the world, the churning elements resolved into oceans and landmasses, diffuse light became a sun and moon and stars. (DMG, p.161; W&M, p.56; DR372, p.26)

Moradin crafted the sun in a legendary mountain at the eastern edge of the World named the Dawnforge Mountain. (DM's Book, p.56)

Couatls were born of the first light in the world. (MM2, p.39)

Primal spirits came into being. Perhaps their existence was a natural consequence of the world's creation. Maybe the gods created them —intentionally or inadvertently— when they imbued the creation with permanence. Devas formed when some angels, out of love and desire for the World, made deals with the recently awakened primal spirits, giving up their true immortality. Caught in the endless coils of the World Serpent, the would-be devas would make the World their home forever. (PrP, p.116; DR374, p.42)

In the Feywild, the awakened spirits became known as the archfey, godlike avatars of their chosen aspect of nature. In time, other fey creatures of great power also became archfey. (MoP, p.36)

Among the primal spirits, four sisters came into being in the world's youth, more beautiful and wilder than any other spirit of nature. The sisters were the seasons—Summer, Autumn, Winter, and Spring. (MM3, p.150)

The gods busied themselves with projects on the surface world, refinements to the places and beings originally created by the primordials. They forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. Many gods ventured a short distance into the earth. A few, notably Moradin, went even deeper. But none of the gods fully understood the crude immensity of the world beneath the surface, least of all Torog. (DrMD, p.6; UD, p.7)

Moradin wanted to craft a monument that would be visible anywhere in the world, a towering symbol of the gods' power that would inspire worship and obedience and serve as a testament to his artistry. He worked the stone of the living earth into a mountain that touched the sky, even as its roots sunk far into the depths of the earth. He named the mountain Stoneroot. Like the rest of the newly birthed world, it had its own spirit—perhaps a bit of Moradin's breath that permeated the stone. The mountain's peak was draped in a cloak of snow, rains flowed down its sides and formed mighty rivers, and a host of lesser spirits were born in Stoneroot's mighty shadow. (PrP, p.126)

When Corellon descended from the Astral Sea to survey what the primordials had wrought, arcane magic simply flowered in his footsteps. (DR394, p.34)

Some say that Corellon planted the World Tree (the spirit of the World itself) and in that way seeded the first forests of the primeval world. Other legends say that Corellon or the primal spirit Tree Father, or the god and the spirit working together, gathered seeds from the World Tree and spread them across the world to plant the first forests. (PrP, p.129; DR394, p.33)

Is said that the primal spirit called Fate Weaver spun the webs that bind the planes together, keeping the Feywild and the Shadowfell tightly linked to the World. (PrP, p.124)

Some say that the archfey known as the Echoaid is the resonating melody of Corellon’s flute, given sentience when the borders between the World and Feywild were made. Others say he was always there, sleeping beneath the blissful twilight of the world’s infancy—the wondrous child of nature and magic. (DR381, p.49)

Along with shaping and refining the creation of the World, the gods designed grand plans to link their astral dominions with an all-powerful astral connection known as the Lattice of Heaven. (SotAS, p.6)

Some regions of the World were left unfinished, or else forces from beyond damaged them. In those regions, the fundamental aspects of the world are weakened, influenced, and besieged by these of other worlds. Many druidic circles, as well as other primal sects, refer to these regions informally as the Hinterlands. Primal spirits that born there or entered in those regions, were changed, infused with energies from other worlds. (DR386, p.34)

The creation of the mortals

The gods drew astral essence and mixed it with the tiniest bits of creation-stuff to create mortals to populate the world and worship them. (DMG, p.161)

When the gods created the races of the world, each race heard the Supernal language in a different way, based on fundamental characteristics of their nature. From those distinct ways of hearing, the foundational languages of the world arose. (DMG, p.171)

The dragon god Io fused astral spirits into the raw elements. The greater spirits became the dragons, while the lesser spirits became the dragonborn to serve the dragons. Some legends claim other humanoid races were created by the other gods as pale imitations of the dragonborn. Most believe that Io gifted his creations with elemental power as a sign of his favor and as a symbol of his authority over the primordials. Some sages believe that this act was integral in fomenting the hatred between the primordials and the gods as they vied for dominance. (HotEC, p.17, DR365, p.25; PHBrD, p.4)

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According to the "Ecology of the Dragonborn" article (Dragon 365) and the Player's Handbook Races: Dragonborn, there are other origin myths for the dragonborn race. Some legend claims that Io only created the dragonborn as his sons and daughters, and was forced to create the dragons as weapons when the Dawn War began. Other legends says that the dragonborn arose from Io's blood when he was killed in the Dawn War. I'm going to use the standard myth of dragonborn created to serve dragons.
Also, in the Draconomicon: Chromatic Dragons (p.6), is mentioned a legend that claims that Bahamut and Tiamat were created as the eldest of the first dragons, and that they didn't became gods until Io's death, receiving his divine essence. Again, I'm using the standard myth here.


Corellon discovered the Feywild and created elves to inhabit it (the name of this unified elven race is contested). The most widely accepted story claims that the elves arose from the tears Corellon wept from sorrow, beauty, and mirth during the days before Lolth’s fall, when he lived in perfect harmony with her and her sister Sehanine. From sorrow’s tears rose the dark elves, from beauty’s the eladrin (high elves), and from mirth the wood elves. All three peoples lived in perfect harmony, honoring their maker and the Seldarine as was their due. (MV, p.110; DR361, “A Fractured Family”; Dr.394, p.34)

Lolth created the art of weaving after watching spiders make their webs, becoming a deity of fate who wove the strands of mortal destiny. (MM, p.247)

Corellon, Lolth, and Sehanine headed the fey pantheon unchallenged. (SotAS, p.37)

Moradin chiseled dwarves from the bones of the earth. His Firstborn had bones cut from bedrock, souls wrought from iron, and hearts carved of gleaming diamonds. These Firstborn were the models after which all other dwarves were patterned. The Firstborn tunneled into the sides of Stoneroot, and Moradin himself built a temple at the frozen summit where he could dwell among his followers from time to time. Shortly after creating dwarves, legends state that Moradin created a divine beverage, not realizing his creation was watching carefully. (R&C, p.28; DMG, p.165; PHB2, p.22; PrP, 126; DR369, p.17.)

He Who Was created the humans. (R&C, p.22; PHB, p.47)

As humanity was created in the mortal World, the pixies appeared in the Feywild as their reflections. (HotF, p.28)

Maglubiyet created hobgoblins. (DR372, p.27)

Gorellik created the gnolls. (DR364, p.10)

Primordials created bullywugs. (MM2, p.29)

Primordials created hell hounds when the world was young. Firebred hell hounds were selectively bred by fire giants from hell hounds. (MM, p.160)

Demogorgon, as a primordial, created the manta rays. (Demon, p.119)

Minotaurs were created by Baphomet before the Abyss corrupted him, as his soldiers in his bid to replace Melora as the god of nature. (Demon, p.107; DR369, p.7, 20)

The first ropers sloughed off from the rocky flesh of the primordial Vezzuvu, the Burning Mountain. At first, the ropers were fast and hot, like lava, but eventually they cooled and became the creatures they are today. (MV, p.248)

Genasi were originally created to be servants of djinns, efreets, and other primordials. (MM2, p.118)

Sekolah hunted before the land had scarred the face of the water. He tracked and killed a great behemoth of the deeps and, exulting in victory, sang a song that shaked the entire ocean. From a chasm below, echoes of his holy voice join the song, and up rise the sahuagin. (DU193, "Monster Manual Update: Sahuagin")

The primal spirit Old Grandfather created the thri-kreen by transforming desert beetles. (MM3, p.192)

The Shadowfell became a focus for the souls of mortals, the final stage of the soul’s journey before moving into their eternal rewards. The doorway they used was Death's Reach, the fabled core of the Shadowfell. (DMG, p.161; S'Fell, p.87; E1, p.2)

Scarecrows were created to appease and honor the restless dead by fearful mortals. (DU183, p.39)

After the firsts thri-kreen began to die, their spirits remained in the World, fused as a new primal spirit, the Ancestral Khanate. (DR411, p.3)

Jackalweres were born when a tribe of humans almost destroy a pack of primal jackals. The primal spirit Whisper transformed these jackals into jackalweres. (MM3, p.120; PrP, p.128)

Zehir found he could not craft his own creature, so he decided to steal one. He appealed to Avandra to teach him how to change the creations of others. At first Avandra refused, but through his silver tongue, Zehir convinced her. Despite being enamored of Zehir, Avandra did attach a condition to his power of alteration: He could change a creature only with its creator's permission. Zehir saw only one way to have his will: to kill humanity's creator so that no one existed to deny him the permission he required. Zehir remained strong and vigilant for his opportunity. (MV, p.288)

In the world’s dim history, before the first empires raised twisting spires to the young sun, people of all races roamed the wilds and lived hand-to-mouth. Life was a constant struggle. Erathis pitied these barbaric people, and descended from the Astral Sea to lift them out of the mire of ignorance and hardship. She gathered the greatest tribes of all the races to the plains, where she inscribed in stone the first laws, using a stylus made from one of her own ribs. (DR402, p.24)

Ancient dragons mastered the power of arcane magic before other mortal races, becoming the first sorcerers. They used their arcane might to shape the world around them, dominating many regions of the world. (PHB2, p.150; DR388, p.14)

Long ago, a vast forest stretched from the Cairngorm Peaks to the region one day would emerge the Dawnforge Mountains. In this primeval era, the Winterbole and Harken forests were one, and all its inhabitants bowed before the forest's venerable sovereigns, the treants. In this bygone age, Nentir Forest had little to fear from dragonkind, because Malorunth the Eternal Ash, a powerful archfey, extended its protection across the entire forest. (MVTttNV, p.104)

The gods experimented in other planet created by the primordials, giving birth to Allabar, the Living Planet. Fearing the power of their creation, the gods threw Allabar into the Far Realm. There, Allabar was warped in body and mind. (MM3, p.186)

Balcoth, a primordial, found the impressionable minds of mortals fascinating. (DU178, p.85)

Age of Chains

A host of giants and titans marched upon Stoneroot and laid siege to the Firstborn dwarves in their great halls. Moradin came to their defense, but the titans called upon their master, Vezzuvu. God and primordial clashed at the feet of Stoneroot, but Moradin was outmatched and fled, seeking the aid of his fellow gods. At Vezzuvu's mighty hands, the dwarves were enslaved and Stoneroot was smashed to rubble. The great primal spirit of the mountain survived, though. The primordials gave the dwarves to the giants as slaves, which the giants used to carve an empire. Some dwarves infused with the elements, becoming forgeborn dwarves, galeb duhrs, azers, and eisk jaats. (R&C, p.28; W&M, p.32; PrP, p.126; MM, pp.22, 114, 120; DR383, p.73, SotEC, pg137)

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R&C and W&M stated that envious primordials asked Moradin to give the dwarven race into slavery, and that he acceded, believing the primordials appreciated his creation, and after the enslaving of the dwarves, he either cannot hear their pleas over the sound of his own hammering, or cannot face the wrath of so many primordials alone. A more updated version was shown in PrP, and since that is an official book, I'm going with that.


Legend holds that the archomental Imix gifted mortals with fire in order to destroy them, and it was Ioun's intervention and knowledge that gave mortals the wisdom to control it. (HotEC, p.46)

Witchcraft is an ancient practice that came about in an age before arcane magic was studied, when monstrous titans ruled over creation and the secret of making fire was yet undiscovered. In this chaotic dark age the primitive peoples called out to the night for protection and power, and the goddess Sehanine answered. Those who accepted her arcane gifts became the first witches. (HotF, p.86)

Corellon taught the secrets of arcane magic to the first mortals. Some suggest he bestowed magic to mortals as a means of empowering them to beautify the world, to transform it from its ugly, ill-formed state into a paradise, while others believe Corellon pitied mortals and gave them the means to defend themselves against the primordials who sought their destruction. The oldest eladrin records explain they were the first to master arcane energy and that they were the ones to codify the formulas wizards and others now memorize to cast their spells. (DR394, p.34)

Nerull —a clever and ruthless human— became one of the first nonelves to learn arcane magic from Corellon. (DR427, p.9)

The elven people founded their first empire in the Feywild, Cendriane, before mankind emerged from caves. (Dr.394, p.33; HotF, p.14; SotAS, p.37)

In the Feywild, the different factions of the archfey merged their royal courts into one great congress, the Court of Stars, acknowledging the leadership of Tiandra, the Summer Queen. (MoP, p.36-37; HofF, p.121)

As the lorekeepers of the Winterclaw barbarians tell it, in the savage dawn of the world the barbarian chieftain Hota Swiftstripe was hunting near a glacier when he encountered the biggest sabertooth he had ever seen. The creature roared challenging Hota, and then lashed out and tore out Hota's eye before he could blink. But Hota tricked the beast into charging, and the ice broke beneath its weight. As the great cat thrashed in the freezing water, Hota realized he could not let it die, for it was the mightiest hunter he had ever known. He reached out with his spear and helped the sabertooth to shore. As a reward, the sabretooth revealed he was the primal spirit Hunter of Winter, and made Hota its kin, transforming him into the first razorclaw shifter. These traits were passed to Hota's children and their descendants. (MVTttNV, p.100)

Alloces, an angel of the humans' creator, became more sadistic with time, perhaps even slaying other angels who tied to rein him in. (DR373, p.36)

The primordial Gargash began experimenting with powers of torture and imprisonment, choosing the already-enclosed Underdark as his place of research. Torog became jealous of him. (UD, p.7)

The creation of the Abyss

Tharizdun, in his search for more power, found the Shard of Pure Evil, which had been adrift in the cosmos for eons, and grab it. The Shard linked Tharizdun to the corruption of the obyriths inside of it, and he fell mad with a desire to unmake reality. His mind shattered and scattered into other realities. (MM, p.52; DMG, p.163; DR373, p. 54; DR376, p.12; DU172, p.90; Demon; p.7)

The obyriths demanded the mad god to plant the seed of evil within the Astral Sea, promising him total dominion of that realm in exchange for his fealty. Even within his madness, however, Tharizdun recognized that his fellow gods would turn on him before he could fully seize the power the obyriths promised. Instead, he planted it in the Elemental Chaos. (MM, p.52; DMG, p.163; DR373, p. 54; DR376, p.12; DU172, p.90; Demon; p.7)

Where Tharizdun planted the Shard of Pure Evil in the Elemental Chaos, it metamorphosed into a crystalline formation that grew in size and power over the eons. That formation became known as the Heart. (E3, p.14)

Forced to act even though their plans had gone astray, the last twelve obyriths allowed themselves to be drawn through the vortex formed in the Elemental Chaos when the Shard of Pure Evil was planted, as their own realm was consumed and finally destroyed. But Tharizdun was blessed by the madness of the Heart with great power, and he faced off against his would-be masters when they came to this realm. (Demon, p.7)

Juiblex formed from a mass of fluid and solids stirred into awareness when Tharizdun lodged the seed of evil into the Elemental Chaos. He retreated when the obyriths tumbled out of their dying world, slithering away from the imminent conflict between the mad god and fiendish invaders to come to grips with his new existence and grander purpose. (DU188, "Juiblex")

The vortex that formed around the Heart was the Abyss, growing within the Elemental Chaos even as Tharizdun and the obyriths fought to control it. In a battle that raged for eons, Tharizdun tore through the stuff of the nascent Abyss, following the Heart and calling forth minions from its burgeoning substance. The first demons howled in fury at their god's command, throwing themselves at the obyriths in wave after suicidal wave. (Demon, p.7)

Drawn by whispers promising power and dominion over the unfolding realms of creation, the first primordials entered the Abyss. Many of those primordials didn't survived long enough to its corrupting energies. (Demon, p.7; E3, p.14)

Primordials, Tharizdun and obyriths battled for control of the Heart and the use of it, but the forces reached a stalemate. Soon, the first primordials and the last obyriths were corrupted by the foul energies of the Abyss, transforming into the first demon lords. The first to be transformed was the obyrith Dagon, while Turaglas, the Ebon Maw, was among the first demon lords spawned by the Abyss itself. (Demon, p.7-8; MM2, p.45; DR376, p.12)

The Prince of Demons

The first primordial to reach the Heart was Demogorgon. As he waded into the turbulent shallows of the nascent Blood Sea of the Abyss, another being rose up from the darkened depths: Dagon. He challenged Demogorgon for the right to claim the Heart, the mighty beings clashing in a battle that turned the sea to a bloody storm. (Demon, p.7-8)

As Dagon and Demogorgon battled, Obox-Ob, a loathsome obyrith, crawled up from a hitherto unseen pit to claim the Heart as his own, becoming the first Prince of Demons, gaining unparalleled power in the process. (Demon, p.8)

Seeking to replant it in the Astral Sea, Obox-Ob is soon unseated by a combined effort of the newly transformed demon lords Demogorgon, Orcus, and Baphomet, who feared rightly that Obox-ob's actions would grant him control over all the cosmos. They blasted him and the Heart down again into the surface of the Abyss, forming a deep fissure into which the sea drained away in a boiling storm: the Blood Rift. (Demon, p.8)

Demogorgon, Orcus, and Baphomet followed the Heart through the Blood Rift. Yet as they did so, they felt their power began to wane, the whispers of the Abyss suddenly silenced the deeper they went in pursuit of the Heart. Alarmed, they retreated even as the powerful primordial Garash slipped past them hoping to claim their prize. He was never seen again. Since that day, the demon lords have feared to seek the Heart within the Blood Rift's endless depths. (Demon, p.8)

Eventually, the Heart reached the "limit" of the universe, somewhere far beneath all imagining. That place became known as the Abyssal Nadir. In all of history, only a few individuals of great power had managed to reach that place. From the Abyssal Nadir, the Heart is still spawning more layers of the Abyss. (Demon, p.8; E3, p.14)

Soon after the formation of the Abyss, Dagon and Demogorgon became allies. (MM2, p.45)

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Immortals Transformed:
Proximity to the Shard of Pure Evil transforms almost everything that touches it:
Ash-wrought soulburners formed from efreet. (SotEC, p.133)
Consumptive swarms or void slaads formed from slaads. (SotEC, p.133)
Demon lords formed from primordials and obyriths. Later, the Abyss also spawned original demon lords. (MM, p.52; DMG, p.163; Demon pp.7-8; DR373, p. 54; DR376, p.12; DU172, p.90)
Dust demons formed from djinn. (SotEC, p.132)
Incubi formed from succubi that followed Grazz't into the Abyss. (Demon, p.118)
Ixitxachitl formed from manta rays that follow Demogorgon into the Abyss. (Demon, p.119)
Molydeus formed from seven angels Tharizdun charged to safeguard the shard. (MM3, p.43)
Nabassu demons formed from gargoyles loyal to Orcus. (Demon, p.128)
Zovuut formed from angels of Tharizdun. (Demon, p.155)


The World of the Sharn

In one of the alternate universes created when Tharizdun grabbed the Shard of Pure Evil, an alternate version of Tharizdun was able to avoid being captured by the gods, shed his divinity in a grand apotheosis, and became something beyond a god—something perverse and outside the known. With that power, he was able to destroy reality. Having achieved his ends, this version of Tharizdun abandoned that universe, his current whereabouts unknown. (DR373, p.54)

The sharns remained as the sentient remnant of all Tharizdun had destroyed and abandoned—a collective of merged consciousnesses. For a time, forsaken
and alone on a dying world, this chaotic amalgam watched and waited, but soon the roiling amorphous form of pitch-black "sharnstuff" began to move across the brittle landscape. Something within drove it to explore and catalog the dying world. To speed its study, the "sharnstuff" formed manifestations in the likeness of the tripartite Juna, extinct eel-like beings whose ruined metropolises dotted the otherwise lifeless world. Knowing their time to be short, these sharns gorged themselves on all the knowledge they could consume. Within a few short years, the sharns had acquired thousands of magic implements unearthed around the globe. (DR373, p.54)

War on the Elemental Chaos

Meanwhile, in the main universe, under the alias of the "Elder Elemental Eye", Tharizdun posed as the supposed first primordial and marshaled the primordials and other denizens of the Elemental Chaos in order to try to overwhelm the combined might of the new demon lords. Some, such as Codricuhn and his chief lieutenant, Miska the Wolf-Spider, joined Tharizdun in the Abyss and were corrupted into demon lords. Others, such as the Princes of Elemental Evil, had no knowledge of his true identity, and spread his cult from the Elemental Chaos proper. This cult believes that if the Elder Elemental Eye could gain the Shard of Pure Evil, he could lead them to victory over the meddlesome gods of the Astral Sea. The cult of the Elder Elemental Evil still continues its activities in the current age. (MM, p.52; DMG, p.163; MM3, p.113; Demon, p.8; DR373, p. 54; DR376, p.12; DU172, p. 92)

Rajzak, a demon lord of uncommon beauty and rare guile, began to meddle in the politics of the Abyss, the World, and even the Astral Sea. (SotEC, p.124)

A power hungry Tharizdun killed the Living Gate's guardian and opened the gate, releasing the defiling energies of the Far Realm into the Astral Sea and the World. Many astral dominions were destroyed by Far Realm entities, ultimately resulting in the rise of the mind flayer empire. Ioun and Pelor were forced to shatter the Living Gate, sealing the passage to the Far Realm and protecting the fabric of reality, although at the cost of Pelor’s astral dominion. Shardminds assembled themselves from shards of the destroyed Living Gate. (PHB3, p.4, p.13; DR387, p.15-16; SotAS, p.63)

Pelor secretly gathered the largest fragments of the Living Gate and hid them within his inner sun beneath the astral dominion of Hestavar, with unknown purposes. Ioun, who shared this secret with Pelor, encouraged the shardminds who seek to build an entirely new Living Gate, in order to seal the Far Realm away forever. Unknowingly to both, gods and shardminds, a tiny fragment of the gate fell to the World, in the lands that someday would become part of Bael Turath. (SotAS, p.63; TGoM, p.12)

It was at that time, legends claim, that the gods’ mortal servants first learned to harness psionic power. Some speculate psionic magic is a force that originates in the Far Realm and came into the universe with the sundering of the Living Gate, while others believe this power is the world’s response to the intrusion of the Far Realm. (PHB3, p.5)

Finally realizing the threat that Tharizdun posed, the other gods overwhelmed and chained the mad god away in a dead universe (the World of the Sharn), called him the Chained God, and struck his name from the annals of history. His armies scattered, but not defeated, and led by Miska and the Princes of Elemental Evil, fought on. (Demon, p. 8-9; MVTttNV, p.14; DR373, p.54; DU197, p.77)

Before the demon lord Tantagaras died in single battle against Kord during Tharizdun's uprising against the gods, he sired thousands of nalfeshnees, demons that embodied his hunger and his sloth. The demons brought his corpse back to the Woeful Escarand (Tantagaras's abyssal layer) and showed honor to him by feasting upon the body, evolving from simple-minded servants into cunning and wicked fiends. Tantagaras's memories soon turned the demons against each other, and a great war consumed the nalfeshnees. It ended when six powerful nalfeshnees arose as the Lords of Woe.(MM3, p.44)

Shortly thereafter, the gods gave the Ebon Stone to a group of angels of Pelor, telling them that the stone held the essence of Tharizdun—though it does not. Although the Ebon Stone does contain the essence of a powerful creature, it does not hold Tharizdun. Unaware of the deception, Alusiel, the leader of the angels, ordered the creation of a fortress to safeguard the stone. This fortress would in time be known as Mal Arundak, the Bastion of Confusion. (SotEC, p.118)

Rather, Tharizdun's essence was sealed away in his prison, guarded by the archangel Asmodeus, exarch of He Who Was. The obyrith Pazuzu, now a demon lord, whispered words of deception and corruption into Asmodeus's ears. (Demon, p.9; SotAS, p. 65)

The god Haramanthur was tasked with the protection of the Astral Sea against incursions of creatures from the Elemental Chaos. (DR390, p.46)

Nihilath

Nihilath was the mind flayers' empire, which stretched through the Astral Sea and the Underdark, and was created after they arrived from the Far Realm. It existed before the Underdark's geography stabilized. (SotAS, p. 29; UD, p.82)

The gith were created when the illithid attempted to create the perfect slave race, through selective breeding and magical manipulation. (SotAS, p.94; SotEC, p.60; MM, pp.128-131, 188; DR377, p.16; DR378, p.80)

A great clan of dwarves delved deep into the Underdark and fell to a mind flayer assault. They endured uncounted years as slaves before fighting their way to freedom. (MM2, p.95)

The stabilization of the Underdark

Torog went to the Underdark and confronted Gargash, who was conducting experiments of torture on various children of the gods. The battle was violent and Torog was gravely wounded, but eventually he won. As Gargash felt his strength disappearing, he cursed Torog. Under this curse, the god's wounds would not heal until the gods and the primordials lived in peace. (UD, p.7)

After dispatching Gargash, Torog dragged himself back toward the surface, bleeding and oozing each time his body scraped another yard forward. The common ways to the surface were sealed, so he tried many routes, slamming through the unfinished Underdark, tearing apart its walls and floors and caverns. In doing this, he tore the boundaries between worlds, creating the Feydark in the Feywild and the Shadowdark in the Shadowfell. (UD, p.7)

Battering through the Underdark, bleeding from the wounds inflicted by Gargash, Torog marked the ever-mutating rock of the Underdark. Touched by the god's blood and by his terrible intent, the trails of Torog's passage—now called the King's Highway—became permanent features. (UD, p.7)

For months, then years, then decades, Torog continued to blaze his blood-soaked path through the subterranean worlds. Until at last he found a way to leave the Underdark: near the Nentir Forest region. Legend holds that the Dawnforge Mountains arose when Torog nearly erupted from below the surface. However, when he reached the surface, his divine strength began to being leached away at a horrifying rate. He crawled back into the subterranean world, finally realizing the nature of Gargash's curse: he was bound forever to the Underdark. Some say the powerful primal spirit known as the World Serpent also played a part in the deity's imprisonment, and that even now lies coiled around the earth and Torog's Underdark alike. (Hammerfast, p.5; MVTttNV, p.104; PrP, p.129; UD, p.7)

In the World of the Sharn, having acquired powerful eldritch artifacts and latent divine energy infused in their skin, the sharns attempted a ritual to escape their doomed universe. They succeeded and arrived deep in the Underdark of the main universe. (DR373, p.54-55)

The Dawn War

The Dawn War occurred when the primordials and gods clashed. The primordials were manipulated by Tharizdun, who was driven mad when he grasped the Shard of Pure Evil created by the obyriths. According to the gods, the primordials planed to destroy the world and create something new, so the gods intervened. In retaliation, the primordials invaded the Astral Sea and stole the Rune of Stone Eternal, shattering the Lattice of Heaven. The gods fought to save the World and their mortal servants. Each god selected an aspect of creation to champion and care for during the war, defining their portfolios. The primordials, who outnumbered the gods, thought they would easily win, so they did not organized armies. (DMG, p.161; W&M, p.56; SotAS, p.6, DR394, p.53; SotEC, p.50)

Choosing Sides and Making Allies

The divine beings came together in a great assemblage, surrounded by hosts of angels and cadres of exarchs, the races of the World, and other creatures and beings. The greatest of the gods’ mortal agents in that war were invokers, imbued with a fragment of the gods’ own might to fight alongside them. Astral warwings and other astral war engines were made by the gods to fill out their armies and counter the chaotic creations of the primordials. (PHB 2, p.100; E1, p.16; DR371, p.71)

Erexes and Ilyssus are the names of two great angels that helped defeat the primordials during the Dawn War. They are said to appear every few millennia when the need is great and circumstances dire. (E1, p.16)

Nerull's arcane prowess soon drew him into the war against the primordials. (DR427, p.9)

When the horns of the gods sounded for war, Moradin was finally ready to face the primordials. Enraged, Moradin aided the other gods in the war by supplying weapons and armor. He also made Clangeddin an exarch. (R&C, p.28; DR395, "Channel Divinity: Kord"; DR391, p.50)

Runes of Unmaking were created by the gods during the Dawn War. (DR394, p.52)

Io first refused to become involved in the Dawn War. Many of the gods never forgot Io (or its descendants) for that. (DR369, p.47)

The gods believed Torog was a coward who fled from the war, unaware of Torog's cursed state in the Underdark. (Underdark, p.8)

While Corellon and the twin fey goddesses remained neutral in the Feywild, Gruumsh joined the other gods on the war effort. (DR408, p.6)

Pegasi were the offspring of a greater god. (Du178, p.92)

Melora and Sehanine created halflings with unknown purposes. (SotAS, p.38)

Code: Select all
The Races & Classes preview book (p.40) indicates that the halfling race was created by Obad-Hai and Sehanine instead, the children of their short lived romance. However, since Obad-Hai was never mentioned in any of the official source books, it seems that he was replaced by Melora in the finished pantheon. And in Secrets of the Astral Sea was officially retconned that the creators of the halflings were the two goddesses. As for the romance part... well, Points of Light philosophy, remember?  ;)


Aquatic giants abandoned the primordials and began to worship Sekolah, exarch of Melora, building the artifact Wave to help spread her worship. (SotEC, p.47)

Astral giants swore allegiance to the deities in general and Erathis in particular. They still serve the goddess to this day, operating as agents and pacifying troops in places where she has a vested interest. (RotG, p. 16; SotAS, p.120)

Titans and the rest of the giantkind allied with the primordials. (MV, p.130; SotAS, p.120)

Djinns allied with the primordials. (SotEC, p.52)

Dao and efreet elect to remain neutral. (SotEC, p.53, 64)

Minotaurs fought against the gods on the side of Baphomet. (DR369, p.7)

Abominations were created by both the gods and the primordials. The astral dominion of Carceri was created by the gods as a laboratory to spawn abominations to serve them in the war. (MM, p.10-13; SotEC, p.128; SotAS, p.38)

Elemental geonids were created to serve as guardians and watchers of the hidden pathways that honeycomb the World. (MM2, p.99)

Retrievers, arachnoid elemental monstrosities, were created by the primordials as assassins and kidnappers. (MM2, p.177)

Primordial colossi were war machines created by the primordials. (MM2, p.37)

Nagpas were created by the primordials. They were bestowed with cunning and beauty. (MM3, p.142)

Demon lords created their own demon servants, fashioning then from mortal creatures. Those demons were mortal, with souls that existed after the death of their physical forms. These souls passed into the Shadowfell, but without any god to claim them, their numbers began to accumulate beyond control. (UD, p.128)

Some say sphinxes were created by the gods or the primordials to test the mettle of heroes or to protect sacred locations. (MM2, p.188)

Glaur, a stronghold built by the primordial Nehushta, served as one of the central fronts in the Dawn War. (DR375, p.78)

Set in the blackest depths of the Abyss, the Forge of Four Worlds is an ancient site known to few in the mortal realm. The greatest of demons, gods, and primordials know the location of the Forge, but its history and purpose is mostly forgotten. Among some archmages, is said that the Forge of Four Worlds might in fact be constructed from the essence of an ancient primordial. (E3, p.12)

A primordial named Deluvius created the Deluvian Hourglass as a way of marking time until the primordials’ "inevitable victory". (DU159, p.54)

The good archomentals, also known as the Princes of Elemental Good, opposed the Dawn War and either fought alongside the gods or abstained from the conflict. (HotEC, p.25)

Great couatls fought in the war between the gods and the primordials, helping to bound mighty beings within the World or on other planes. (MM2, p.39)

Just before the Dawn War, a mortal brother and sister, while still in the womb, realized that if they both came into the World, their mother would die. To prevent this fate, they struck a bargain. One of the two children was born, growing up to become the world's greatest hunter. The other child's spirit slipped into the World to take the form of many animals, so that its twin would have prey to hunt. When the mortal twin died, the two traded places, and so the twins have taken turns as hunter and hunted for all time, becoming the primal spirit known as the Hunter Twins. (PrP, p.125)

When the Dawn War spilled over into the mortal realm, primal spirits such as Stormhawk protected the World from being destroyed. Tree Father, Great Bear, and the Hunter Twins, gave aid to the desperate peoples of the world, allowing the humanoids' survival. (PrP, p.116)

As the chaos of the Dawn War raged through the cosmos, the primal spirits of the four seasons encountered the brother spirits of the wind, who were shrouded in shimmering rain and fog and rich ocean scents. The children of the four seasons and these four wind brothers were the nymphs, fey beings who embody both their mothers' ties to the seasons and their fathers' fickle and tempestuous nature. (MM3, p.150)

While gods and primordials warred, the hag Starngatha destroyed the legendary Dancer, an ancient tree of wisdom that existed in the Feywild. The first wildens sprouted spontaneously from the destroyed tree and killed the hag in retaliation. (DR388, p.42)

Recognizing life force as a potent power source, some primordials traveled to Death's Reach, the Shadowfell's core, and shut the doorway. The souls of the dead continued to be drawn to the Shadowfell's core, and with nowhere to go, they were either consumed by insatiable primordials or, finding no further path or final purpose, simply dissipated. (E1, p.2)

The primal spirits once bound to places destroyed in the Dawn War, devoid of any purpose, were cast into the world and abandoned by their own kind, who were focused on their conflict with the gods. Filled with resentment toward the deities that made their sacred sites into battlegrounds and toward the mortals who had transformed those sites into cities, mines, and farms, these primal spirits made a pact to destroy everything the gods and their followers had created. To that end, the spirits took on forms of flesh and abandoned their primal heritage, becoming the tulgars. (MM3, p.194)
Last edited by Zeromaru X on Thu Sep 15, 2016 12:34 pm, edited 135 times in total.
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Tue Apr 26, 2016 3:33 am

The Dawn War begins

The primordials invaded the Astral Sea. Gods died, dominions crumbled, and the incomplete Lattice of Heaven was shattered into fragments. Wielding torrential elemental spells, the primordials blasted the gods, tearing away their divine essences. (SotAS, p.6; MM3, p.14)

The Rune of Stone Eternal was a mystical glyph that gave the Lattice of Heaven strength enough to bind the all different astral dominions. It was stolen by the primordials in the Dawn War’s earliest phase, ending the dream of an unified Astral Sea. (DR394, p.53)

Kord descended from the heavens to hunt down the primordials’ servants in the Elemental Chaos. The dread slaad lord Ygorl confronted the god, the two fought to a standstill. With one mighty roar, Kord leapt up into the heavens, masking his retreat with a boiling storm that blocked any pursuit. (DR394, p.53)

The gods could gain no upper hand against the primordials. The Elemental powers were as mighty as those of the Astral, and the gods’ efforts were disorganized. For every god who sought to organize their forces, such as strict Erathis and dour Moradin, others, such as Gruumsh, rejected such notions. Even the warrior brothers, Kord, Tuern and Achra were unable to cooperate. Only Achra knew that all the gods must unite their forces or they were doomed. (DR372, p.26)

Timesus, a great and powerful primordial also known as the Black Star, killed many of the first gods, even after they learned to work together to oppose the primordials. (E1, p.16)

Yeenoghu killed the god Gorellik and stole from him the control over the gnoll race. (DR364, p.10)

Yeenoghu reputedly created his triple flail from the bones of a god he slew during this war. (DR364, p.6)

The first battles raged across the Astral Sea and over the Elemental Chaos, but the mortal realm was left alone. When that changed and war came to the world, the suffering was great. One day, five younger gods and one great primordial tumbled into the world while locked in battle. Astral stone and primordial iron carved huge scars through earth and sky. Driven by rage, the primal spirit Stormhawk swooped through the battle, throwing those enemies back into the worlds from which they had come. (PrP, p.127)

The primordials sought to cover the World in flames. But where the fire devoured earth and wood, plants and beasts arose among the ashes. Around and around the fire raced, but it was never able to burn one place before life once again arose in another. And then the fire realized its place and leapt upon the wind to become one with the World, the primal spirit known as Everflame. (PrP, p.126)

The primordials destroyed many of the worlds they created. The gods were barely able to conserve a continent of one of those worlds, now known as the Forgotten Sanctuary. (SotAS, p.125)

Achra was able to reunite an army of some deities that heard his call for cooperation. After a terrible battle that spawned across many worlds, Achra and his army were able to defeat the primordial known as Tabrach-Ti, the Queen of Bronze. She was the first primordial to fall. Achra began to be called Bane from then on, and even the chaotic gods accepted his leadership on the war. By following Bane's lead, the gods began to achieve many victories at last. (DR372, p.26)

Envious of his brother’s position as general of the divine armies, Tuern made subtle efforts to sabotage Bane’s strategies in hopes of taking his place. He succeeded only in inconveniencing Bane’s efforts, yet Bane would never forget this slight. (DR372, p.26)

Lormoch, the Master of Tides, was one of the first primordials to be slain, because the gods especially feared its plane-spanning destruction. After the Master of Tides’ death, the gods shattered its body and cast the pieces adrift in the Astral Sea, though with time the remnants of the dead primordial began to shift to other planes. (DR383, p.46)

In an early and violent period of the war, a powerful, blustering primordial named Heur-Ket invaded the Astral Sea, until stopped by Pelor, Erathis and Ioun when the gods fused their dominions together. The fused dominion became the city of Hestavar. (DR371, p.20)

The genasi rebelled against primordials and gained freedom. Although the primordials already had great beasts and chaotic elementals that were being used as pure weapons, they needed more reliable and inventive creatures to replace the genasi as the leaders of their armies. Soon, they found the means to reshape elementals and hammered them into soldiers, creating the archons. Archons were gifted with a degree of cunning not found in other primordial creations. Given life, the archons could reproduce themselves, building armies faster than giants could be born or angels ordained. Their uncontrolled creation pleased the primordials and worried the gods. (MM2, p.118; MV, p.16; DR361, “Ecology of the Fire Archon”)

Thus it was that one deity devised the plan that would starve the archon armies of troops. Rather than combat the archons directly, the gods’ forces attacked the creatures and energies that served as the archons’ source. Some reshaped the elemental spirits rather than destroy them. Some blame doppelgangers upon Sehanine’s reshaping of water elementals. Yet the vast majority of elementals were slain. Efreeti remember this time as the Desolation in their legends, and they believe that the Elemental Chaos still hasn’t recovered. (DR361, “Ecology of the Fire Archon”)

Clangeddin Silverbeard, Moradin's exarch, made two fine axes, meld into them the strands of his own silver beard, showed the dwarves how to cut the giants down to size, and offered the titans the gift of fear. (DR391, p.50)

Dwarves delivered a blow that crippled the giants, betrayed their masters, and unleashed the fury of a hundred generations of repression. Moradin gave the Axe of the Dwarfish Lords to the first dwarves. (R&C, p.28; DMG, p.165; MV, p.130; DR383, p.73)

Bergrom Earthfast, a dwarf general of legend, led his troops against giants before dwarves became free from the slavery of the titans. He endured supernatural elements, fell magic, and the treacherous wilds of old to help bring freedom to his people. (MP, p.123)

Gildur and Toris Irontop, a pair of dwarven champions and twin brothers fought fiercely until they confronted Durandus, “the Iron King.” That night, after a vision from Moradin, they became the soulforged, and defeated Durandus. After their victory, the brothers gathered the most pious followers of Moradin and taught them what they learned, forming the first generation of the Soulforged knighthood. (DR385, p.75.)

Moradin defeated Zurtharak, The Vein of Iron, an earth primordial. (HotCE, p.33)

The god Amoth fought against the demon lords Orcus, Demogorgon, and Rimmon in Amoth's astral dominion of Kalandurren. Though Amoth managed to destroy Rimmon, and nearly slay Demogorgon, splitting his head in two, Orcus was able to strike him down, and Demogorgon and Orcus joined forces to kill him. His realm became a shattered land of fear, and in the days following the battle, specks of bitterly cold light began to rise from the landscape. The light formed semi-sentient creatures that fused the wrath of the slain god with the fury of the dead demon lord. The creatures dispersed across the cosmos, fueled by an insatiable desire to destroy immortals and elementals alike. (DP, p.40; MM2, p. 44; MM3, p.15)

Orcus created his artifact, the Wand of Orcus. The wand’s skull was said to belong to a god of virtue and chivalry, although other sources claim it belonged to a human hero instead. (MM, p.206)

The gods attempted to kill Orcus with a host of angels when the demon lord was away from the Abyss. The demon lord created rot harbingers to mock the failed attempt. (MM, p.223)

Storralk, a primordial of stone and earth, fell upon Demogorgon soon after the battle against Amoth. Storralk, failing to recognize Demogorgon's rise to power, foolishly challenged the demon lord to a battle. The shockwaves of that cataclysmic battle were felt in the depths of the Abyss and across the Astral Sea. Demogorgon tore his enemy to pieces, trapped him beneath his throne, and used a powerful ritual given to him by Dagon to extend Storralk's agony for all eternity. With that ritual, he called forth ettins from the blood Storralk spilled that day. (MM2, p.46)

Zutwa, an ancient and unknown being of manifest life force, gave up its existence to defeat a primordial of manifest dissolution. (AP, p.73)

After one particularly gruesome battle, Nerull looked over the fields filled with corpses and cursed at those who had allowed themselves to pass into death, avoiding the duty of preserving creation. Retreating back to his tower, the mage first began his studies of the dead and their uses. Rooted in Nerull’s desire for the fallen to rejoin the war against the primordials, these discoveries became the foundation for the necromancy school of magic. (DR427, p.9)

Nerull reached out the gods to present his discoveries, which he believed could constitute a turning point in the Dawn War. Aurom rejected the findings, claiming that death was a part of the natural cycle that should not be breached. The other gods deferred to Aurom’s judgement. (DR427, p.9-10)

Incensed that a god would throw away such a tool, Nerull killed Aurom during a battle against the primordials, seizing the dead god's power and becoming a god himself. Nerull then took the portfolios of death and the dead. Before the pantheon could reach an agreement on what to do about Nerull's treachery, he offered up Aurom’s other portfolios to be divided among the deities, thus securing a place among them. (Dr390, p.46; DR427, p.10)

While the gods battled the primordials for control of the world, Nerull’s lust for power grew insatiable. The new god of the dead believed he could become king over all the gods. Eager to swell the ranks of the souls bound to his realm, Nerull scourged the mortal creatures of the World with blights and plagues, and he began to be called the "Reaper and the Hater of Life" and the “the Foe of all Good” by the other gods. Nerull's armies of undead soon became a regular force on the side of the gods during the Dawn War. (DR427, p.10)

Nerull chose the soul of a mortal queen who died of plague as his consort, calling her Nera, her true name forever lost. Unknown to him, Corellon, Pelor, Moradin, and Sehanine had fortified the queen’s soul with even more of the qualities she had possessed in life. Enthralled, Nerull showered Nera with gifts and gave her authority in Pluton (Nerull's astral dominion) to win her affection. While Nera accepted Nerull's advances, secretly she refused to be second to any being, god or mortal, and began to study the means by which Nerull held mortal souls in thrall to seize that power for herself. Vorkhesis, the first of the sorrowsworn, was the fruit of their union. (DR427, p.10; DU171, pp.83; DP, p.43; S'fell, p.91)

The race of the incunabula came into being when the swaddling grave clothes of the child of Nerull were wrapped around the original incunabula ancestor. (UD, p.126)

Nerull accepted Torog's claim over the souls of those who die in the Underdark. Torog created the Soul Abattoir in the Shadowdark to shrive dead souls of their connection to the Underdark and send them on to the god of death. (UD, p.129)

The souls of the first, mortal demons began horrific battles in the Shadowfell, and the entire plane risked becoming an extension of the Abyss. A god, possibly Nerull or Torog, took on the responsibility of overseeing these demonic souls, creating Esarham, the Graveyard of Demons in the Shadowdark. (UD, p.128)

Chaos United

During the rare abyssal eclipse that happens once every millennium, Miska the Wolf-Spider's and Obox-Ob's forces battled over the right to use the Heart the Abyss in the Plain of a Thousand Portals. The Queen of Chaos, the most powerful of the obyriths, saw a chance to seize the power over which the demon lords and Tharizdun's followers fought. She slayed Obox-Ob and offered his reign to the Wolf Spider. Fearing Tharizdun would never be freed, Miska gave his allegiance to the Queen of Chaos in exchange for her aid in destroying the gods of the Astral Sea, becoming the second Prince of Demons. (Demon, p.9)

The alliance between the Queen of Chaos and Miska the Wolf-Spider began a climactic epoch of the Dawn War. With the combined forces of the Abyss and the Elemental Chaos battering its deities, the Astral Sea seemed lost. (Demon, p.9)

When Melora defeated Cryonax to gain mastery of the waves, slaughtering his demonic and elemental servants that sailed the frozen northern seas, she plunged the archomental into a deep trench and sealed him beneath her great stone shield. (DR394, p.54; DR401, "Channel Divinity: Melora")

Imix, bound as he was to Tharizdun, throw his forces against the god of the forge. Moradin smited the corrupted archomental, casting the squirming prince down to the Elemental Chaos where he would later be bound in adamantine chains. (DR394, p.52)

The elemental princes Sisanthak and Vorsheen turned on one another in the Astral Sea, creating the astral motes called "Frostburn". The gods enchanted the motes so the inhabitants do not realize how long they have been battling. (SotAS, p.126)

Asmodeus, corrupted by the obyrith lord Pazuzu, grow proud and hateful of his position as prison-keeper, and sought out the Heart of the Abyss instead, abandoning his duty. Claiming a sliver of the Heart, he created his Ruby Rod and fought his way back to the Astral Sea. (Demon, p.9; MoP, p.89)

After this rebellion and for committing a massacre in which innocents had fallen alongside enemies, there was a falling-out between Asmodeus and He Who Was. Asmodeus was thrown from his master's palace along with all those who had followed in his brutal wake. At one stroke, the greatest warrior and his army were exiled. Because the god of Baathion was soft and merciful, Asmodeus did not perish; instead, he suffered, stripped of his beauty, broken in mind and body. As Asmodeus suffered, he planned revenge against He Who Was and the other gods who had stood by and forgotten about his sacrifices. (SotAS, p.65-66)

Bane took Asmodeus as one of his advisors because the war god recognized in him something of a kindred spirit. The two despised one another personally, yet were disciplined enough to work together, and to do it well. Bane was the only deity who predicted Asmodeus's rebellion. (DR372, p.26, 28)

The God of the Word died, leaving his dominion Shom without a deity. Ioun gave its inhabitants, the Illumians, two syllables of the Word of Creation so they may continue The God of Word's work. (SotAS, p.119)

Ilmeth, a primordial who regretted the lives he took, abandoned the war and was slain by his own followers. (AP, p.79)

When Io finally joined the other gods in the war, in his arrogance he fought alone, only supported by his loyal dragons. However, Io was a powerful deity on his own, and killed many primordials. (MM, p.74; DrCD, p.6; DrMD, p.6)

The last years of the Dawn War

In the latter days of the Dawn War, archons and other elemental soldiers began forging increasing numbers of weapons, having learned the value of such tools from followers of the gods. They found the mines of Irdoc Morda. (SotEC, p.76)

Near the Dawn War's end, a band seven powerful brother archangels defeated a mysterious entity (vague hints suggest something from the Far Realm, or else from before the primordials shaped the World). Three of them survived the battle and managed to return to He Who Was. The god cannot save them all, but recognized that he could draw on the essence of two to save one: Geryon. Although Geryon loved He Who Was more than anything else, he grew resentful of He Who Was because he would never be himself again. (Du176, p.57-58)

Io faced Erek-Hus, the King of Terror, alone. In a terrifying battle, the primordial cleaved the dragon god into two halves, and then killed the dragons who came to aid Io in his final hour. The sundered halves of Io became Bahamut and Tiamat. A small shard independent of the two became the artifact known as the Arrow of Fate. Many deities suspected Io was killed because Zehir betrayed him to the primordials, because he coveted that god’s draconic creations. (MM, p.74; DrCD, p. 6; DU172, p. 5; DP, p.40; DR415, p.8)

Io’s violent death caused a rift between the planes. Haramanthur realized the only way to prevent the primordials from using the rift to invade the Astral Sea was to close off the way with his own essence. He sacrificed himself by turning himself and everything around him to stone to seal the rift. (DR390, p.46)

Erek-Hus did not have the chance to celebrate his victory, however. No sooner Bahamut and Tiamat were "born", they joined forces and killed the King of Terror. (MM, p.74)

Tiamat turned against Bahamut after that battle, in an attempt to seize dominion over all dragons. However, Bahamut inherited the greater part of Io's strength, forcing Tiamat to fled. After that, the dragon gods turned their attention back to the larger war, normally working alone. (MM, p.74; DrMD, p.6)

A number of surviving dragons chose to follow Bahamut, and they became the first metallic dragons. (DrCD, p. 6)

Catastrophic dragons formed after some dragons, seeing Io destroyed by Erek-Hus, believed the gods would lose the war. Rather than follow Tiamat or Bahamut, whom they regarded as weak and selfish, these dragons turned to the primordials for leadership. The primordials embraced the defectors with welcome arms, transforming them into manifestations of chaos and destruction. (MM3, p.64)

The remainder of surviving dragon threw in their lot with Tiamat, whose hatred of the world that killed her father colored her every deed and attracted dragons given to rapacity and suspicion: the chromatic dragons. (DrCD, p.6)

Timesus and other primordials traveled to Death's Reach, in the Shadowfell, to feed on the souls of the dead to increase their powers. Nerull and other gods created Nerull's Gate to gain quickly access to the place. Timesus was defeated by the combined might of several gods, scores of angels, and the massive army of the followers of the gods. Timesus was sundered after the battle and sealed away within Death's Reach. (E1, p.2, 17)

Nera, having learned the secrets to control mortal souls, led a rebellion against Nerull in Pluton, eventually killing the god, usurping his throne and his divinity, becoming a full-fledged goddess. The other gods, convinced by Nerull's actions that no god or power should claim dominion over the mortal souls, allowed Nera to join their ranks, but with the provision that she would become the goddess of death and not of the dead like her predecessor. Nera believed the gods’ interference was unjustified, and that created a rift between her and the other gods. Those tensions persist even now. (DP, p.43; DU171, pp.83-84)

Soon after her ascension, Nera expunged her true name from the knowledge of all creatures and began to calling herself the Raven Queen, all to
circumvent the restrictions they placed on her. Some of Nerull's priests founded the cult of the Seekers, trying to restore their god to life. (DP, p.43; DU171, pp.83, 88)

The Raven Queen abandoned her dominion in the Astral Sea to inhabit the grim winter fortress of Letherna in the Shadowfell, where she could unlock the souls’ secrets without interference from the meddling powers. (DP, p.43; DU171, p.84)

Shadar-kai were once humans, native to the World, all members of an extended tribe who called themselves Shadar-Kai. When the Raven Queen slew Nerull and ascended to godhood, the Shadar-Kai struck a deal with her. They promised to serve as her mortal agents, and in exchange, she gave them incredibly long life and freedom from frailty. The Shadar-Kai moved to the Shadowfell, setting up their communities on the borders of Letherna. Life in shadow changed the humans, reshaping them and transforming them into a distinct species. As they expanded their territory in the Shadowfell and began interacting again with the World, the tribal name became the name for their race. (DR372, p.12)

The Kinstrife War

Even Corellon and Sehanine cannot say whether it was the Dawn War that changed Lolth or if she had always thought differently. Some accounts say Lolth may have descended into the Abyss in search of power and became corrupted (perhaps driven mad) by the Heart, or by Tharizdun himself. A few tales claim she hated her sister and wanted Corellon only for herself. Whatever the truth, Lolth nearly killed Corellon before he realized her attack was not one of her usual dark jokes. Sehanine intervened and saved Corellon's life, but Lolth escaped. (SotAS, p.37; Dr394, p.35; DR361, “A Fractured Family”)

Lolth corruption infected her priests, who in turn poisoned the dark elves, and civil war erupted in the Feywild and in the Seldarine’s refuge of Arvandor. Those who would not join them in rising up against the gods were slaughtered. Corellon, Sehanine, and the rest of the Seldarine led the elves and eladrin against their dark cousins, now called the drow, and Lolth's other demonic allies. (Dr394, p.35; DR408, p.7)

Some eladrin refused to participate in the war, and fled to the World. Exiled there, and reviled by Corellon and the other elves (even the drow), they became known as dusk elves. (DR382, p.68)

Lolth, to restore her place as Corellon’s favored, beguiled an eladrin knight and weaved a glamour to make him look like Corellon, and then had him seduce Sehanine and conceive a child. Corellon, enraged at Sehanine’s infidelity, doomed the child to remain at the pool where she was conceived until the day when she might give her heart freely to another. Sehanine gave her daughter power over the night powerful magic. When the knight learned how he had been used by Lolth, he hurled his mystic weapon into the pool and vowed to never fight again. (Dr393, p.36)

In the final years of the Kinstrife War, the leaders of Cendriane created a magical prison on the World, on a mountain known as Winter’s Rise, in the northernmost region of the Nentir Forest, to seal their most dangerous prisoners. The Winterguard, an order of swordmages, was created to watch this prison. Cendriane mages granted their commander, an eladrin named Ilyara Lathiel, immortality so she could guard her charges forever. Even after the fall of Cendriane, the prison remains active in our days, and the Winterguard still fulfils their original purpose. (MVTttNV, p.104; DR405, p.37)

Cendriane was destroyed amid a magical catastrophe in the most violent battle between the eladrin and the drow. The eladrins of Cendriane pushed back magical and planar boundaries, opening a gate in the heart of a lost mountain. Within days, every citizen vanished, leaving their crystal cities to slowly fall into ruin. The Far Realm-touched star Zhudun shone upon the Feywild the night before the fall of Cendriane. (HofF, p.14, DR366, p.18; DR405, p.37; W&M, p.22)

The war culminated in what came to be known as the Last Battle of the Spiral Tower. Drow and demons had taken the site during a protracted battle that saw the eladrin fighting on many fronts. With reinforcements unavailable, a eladrin commander named Ossandrya was forced to lead the remaining troops against the drow. In the end, Ossandrya’s efforts proved successful. Although the Spiral Tower was reduced to a blackened spindle bereft of magic, the eladrin drove the drow out for good. (MP, p.128)

The Raven Queen allied with Corellon against Lolth, lending her sorrowsworn against the fallen elves and their demonic allies. In her defeat, Lolth forfeited her claim to the domain of fate, leaving it available for the Raven Queen to assume as reward for her assistance. (DU171, p.84)

Drow were cut off and banished from elf and eladrin communities, driven into the Underdark. Some accounts claim the drow followed Lolth there when she fled from the Feywild. Some believe Lolth went to the Underdark on her own, while others say Torog invited her when she and the drow were on the verge of annihilation. No one knows which version is the truth. (SotAS, p.37; UD, p.7)

Wood elves broke away from the eladrin and departed for the World, to live in the forests. The first wood elves who left the Feywild settled in the southern region of the Nentir Forest. (MV, p. 111; MVTttNV, p.63, 68, 104)

A handful of elves quickly developed a strong connection to the Nentir Forest's primal power and became the land's first druids. Over the centuries, the druids became wholly attuned to the forest's needs. This band became known as Harken's Heart, named after its symbolic position in the great wooded land. Many of the forest's other elf residents came to view Harken's Heart with a growing combination of distaste, disapproval, and fear, believing that the druids' obsession with the primal power drawn from the ancient wood was dangerous. (MVTttNV, p.63)

Serpentine Owls were fashioned to serve as companions and scouts for the first elves who travel the World. (DR384, p.23)

Eladrin remained in the Feywild to rebuild the ruined kingdoms. (DR361, “A Fractured Family”)

Boreanis, an alchemist, crafted nine bronze griffons for nine eladrin lords as gifts for the esteemed heroes of the Kinstrife War. (DR384, p.20)

Winterkin are eladrin who retreated to the Winter Lands following the Kinstrife War. (DR384, p.61)

Corellon, Sehanine, and the rest of the Seldarine, as well as Lolth, went to the Astral Sea and fought in the Dawn War alongside the rest of the gods out of necessity, but in doing so they became known to the mortal races of the World. (DR408, p.7; SotAS, p.37)

The War of Betrayal

Asmodeus waited until a grim time in the Dawn War when the gods appeared to be losing. He Who Was was partly to blame—he had no stomach for war, had exiled his most powerful general and army, and though he was a powerful god, he could not handle the brutal work of war. (SotAS, p.66)

Geryon sided with Asmodeus when the archdevil offered to restore his former essence. He became one of Asmodeus' greatest generals. (Du176, p.58)

Narzugons, servants of He Who Was, were tricked into betraying He Who Was, damning them to serve Asmodeus for eternity, despite their hatred for him. (MM3, p.57)

Alloces began defending He Who Was, but eventually turned traitor and joined Asmodeus, to eventually become his chief inquisitor. During the War of Betrayal, he served under Geryon. (DR373, p.37; DU176, p.58)

Tiamat allied with Asmodeus, and sent him her abishai servants in exchange for information, treasures, and occasional assistance. (DR377, p.18)

Bane also helped Asmodeus during the War of Betrayal, albeit not directly. Rather, Bane sent several great warrior-angels, not as participants but as “advisors,” to offer expertise on matters strategic and tactical. (DR372, p.27-28)

Pazuzu (in his guise as Pazrael) was also one of the generals who aided Asmodeus in the battle that claimed the life of his god. His aid was instrumental in Asmodeus's victory, and it remains a secret known only to Asmodeus and the obyrith lord. Pazuzu's support came at with cost: a yet unnamed boon still owed by the archdevil. (Demo, p.133)

The Bridge of Storms: Geryon led the forces of He Who Was into an ambush and then turned on them. When He Who Was learned of Geryon’s betrayal, he wept tears enough to drown a mountain. (Du176, p.58)

He Who Was was slain by Asmodeus. In his dying breath, He Who Was bound Asmodeus to an eternal prison in Baator, the once idyllic plane of Baathion. Asmodeus seized his former overlord's divinity, became a god, and created a rigid hierarchy of power. Even still, he hungers for a larger fragment of the Heart of the Abyss, as he wants to gain more power so he can subjugate all demonkind to his will and make himself strong enough to overthrow all the other deities. (DMG, p.162; PHB, p.47; MM, p.60; MoP, p.89; DP, p.40)

As a result for helping Asmodeus to slay him, Asmodeus's angel followers were also cursed by He Who Was, and transformed into devils. (DP, p. 40; MV, p.50)

Some say Zehir may have aided Asmodeus against He Who Was, or even killed the god himself. With the god dead, Zehir claimed humans as his own. Under his powers of alteration, countless humans were transformed into the first yuan-ti. For a time, the other immortals could do nothing to halt the progress of these creatures as they formed the great empire of Zannad. During the time of the empire, yuan-ti lorded over human servants and monstrous slaves, living as royalty. (PHB, p.47; MV, p.288-289)

The the first yuan-ti constructed a pyramid-like structure, called "Sarpacala," in homage to Zehir. (DR370, p.30)

Fey creatures believe medusas are the cursed descendants of elves, betrayers who willingly bowed to Zehir and helped slaughter an entire city of eladrin. Human and dwarf sages think medusas are the progeny of yuan-ti and basilisk blood, created to be a slave race to the yuan-ti. Other scholars theorize that Zehir remade dragonborn or humans during the chaos following the Dawn War. Other say medusas were created by Zehir from reshaped earth elementals. (MV, p.200; DR361, “Ecology of the Fire Archon”)

Most of the gods cursed Asmodeus as a traitor, but many understood that he had cunningly rid the gods of a failed leader whose efforts seemed destined to lead to the ruin of all. Thus, while they overtly shunned the rebel exarch, some gods bargained secretly with Asmodeus, soliciting his aid in the war with the primordials, while other evil gods treated with him out of gratitude for slaying a self-righteous god who was just in the way. (SotAS, p.66)

Brother Eiulo, possibly the last servitor of the deceased human’s creator, pen a massive tome called the Codex of Betrayal. From the choice of words used in this text, some suggest that the god may have been one of knowledge or good. (DR365, p.36)

The fall of Nihilath:

No one can be certain of the true reason for the illithid empire's fall, though many tell a tale of slaves revolting successfully against cruel masters. (SotAS, p. 29; UD, p.82)

After the gith race revolted, they named themselves after the leader of their rebellion, Gith. (SotAS, p.94)

Zerthimon, a mystic gith who desired peace, rebelled when Gith declared the Eternal Crusade against the illithids. After much fighting, Zerthimon led his people into the Elemental Chaos, were they became known as the githzerai. The remaining gith began to be known as the githyanki. (SotAS, p.94; SotEC, pp.60-61; MM, pp.128-131, 188; DR377, p.16-18; DR378, p.80)

Tu'narath, the githyanki's capital, was founded in the Astral Sea within the floating corpse of a dead god, the One in the Void, decades after the gith's civil war. (SotAS, p.94, DU168, p.30)

Weakened after the civil war and threatened from the Dawn War, and sensing her impending dead, Gith sent out representatives to treat with various powers residing in the Astral Sea. Vlaakith, Gith’s most trusted advisor, negotiated with the archdevil Dispater to recruit an infernal legion to shore up the weakened githyanki legions. However, Dispater’s price for their compact, the souls of all githyanki, was far too high to pay. In a show of good will, Dispater made Vlaakith talk with Tiamat instead. (SotAS, p.94; DR377, p.18)

Ephelomon, Tiamat's red dragon exarch, offered the support of red dragons to the githyanki in exchange for assistance should Tiamat require it, while Tiamat asked for Gith's soul and the souls of all future leaders of the githyanki. Gith accepted with the condition that the githyanki would be free to choose their own destinies. Gith's soul remained in Dispater's power to ensure Tiamat will upheld her side of the agreement. (SotAS, p.95; DR377, p.18)

Ephelomon forged a scepter that granted githyanki dominion over red dragons and gave it to Vlaakith, who has been named Gith's successor. Vlaakith was the first of a long procession of Vlaakiths who would rule the githyanki. (DR377, p.18)

When dwarves escaped from the mind flayer slavery, they retained the perverse education from their captivity, becoming as corrupt as their former masters, and began to call themselves duergar. Believing Moradin abandoned them during their enslavement, the duergar turned instead to the worship of Asmodeus. (MM2, p.95)

The final battles

The twin gods Corellon and Gruumsh fought side by side in the war, gaining more victories for the gods. (DR408, p.7)

The primordial Nekal of the Glowing Deep is slain by Pelor, Kord, Bane, Ioun, and Sehanine. (MP, p.121; HotCE, p.33)

Vyn-kazi, a watersoul genasi general of Nekal's forces, after witnessing his master's dead, swore fealty to Pelor and took on a firesoul aspect in his name. She then led her people against other primordials in service to the god of the sun. (MP, p.121)

Bahamut pursued the primordial Nihil into the living god realm Lakal and there slay it. The dragon-gods' divine breath shattered Nihil, but this resulted in the shattering and death of Lakal. The quom, Lakal's creations, dedicated themselves to search the remnants of Lakal. (SotAS, p.101)

Haemnathuun, the Blood Lord primordial, was slain by the combined effort of Bane, Ioun and Bahamut. His corpse was cast into the Astral Sea. (MoP, p. 76)

The gods lured Balcoth from his place of hiding by creating a hardy-minded race, which would take him longer to corrupt. By the time it succeeded, the gods found him. Bane severed his head, Moradin fashioned his prison and Bahamut maned its garrisons. (DU178, p.85)

Moradin, Pelor and Bahamut drove the primordial Mual-Tar, the Thunder Spirit, back into the Elemental Chaos, where Moradin chained and trapped it. (DR370, p.26)

Asmodeus began to plot with titans and giants in service to the primordials, striking bargains that would favor him if their side won the Dawn War. To avoid giving the primordials an edge in the war, the gods forged a pact of alliance with Asmodeus, granting him his former master's divine power temporarily "until the primordials were vanquished." The gods did not all muddle through the implications of the wording in Asmodeus's pact. Some fell prey to his honeyed assurances. (SotAS, p.66)

Volunt, defeated, was cast into the Shadowfell, where the shades, many of which had died at the hands of cruel elemental masters, teared him apart, leaving only the Darkreach Mountains behind. (S'fell p.80)

An exarch of Moradin and seven angels of Bahamut known as the Wind Dukes of Aaqa crafted the Rod of Law in Torzak-Belgirn, the soul-forge of Moradin. With this Rod and with the help of the archomental of fire Bristia Pel (who died in the battle), they striked down Miska the Wolf-Spider, who was banished to an unknown plane. Though the banishing of Miska caused the shattering of the Rod of Law into the Rod of Seven Parts, his fall turned the tide of the war for the gods' favor. (Demon p.9; HotEC, p.28)

As Miska's armies retreated to the Elemental Chaos, the Queen of Chaos power diminished and her will broken, and then she dissipated back into the Abyss. Though her true fate remains unknown, it is said that she will not return until the Plain of a Thousand Portals is blighted by eclipse once more. (Demon p.9)

Nagpas betrayed the primordials when the gods' victory was imminent. Their treachery was discovered, though, and the primordials levied a horrid curse on them, transforming their beautiful forms into hideous creatures with an insatiable appetite for wealth and bodily comforts. (MM3, p.142)

Bryakus was among the last primordials to fall. When the gods managed to entangle and quarter him, hydras swam from the primordial's severed limbs in a flood of poisonous liquid. Not even the gods know how many hydras Bryakus's defeat birthed. (MV, p.175)

Piranoth was imprisoned in the Elemental Chaos in the waning days of the Dawn War. (RotG, p.24)

Kord slayed Sehil in the final battle of the Dawn War. (SotAS, p.29.)

The Dawn War ends

The gods won by banding together in small groups, and destroying the mightiest primordials, who usually operated alone. (DP, p.67; PrP, p.116; DR374, p. 42)

Baphomet pursued his erstwhile ally Yeenoghu when he fled the field and throw himself into the Abyss rather than submit. (DR369, pp.7, 21)

The Princes of Elemental Evil created the Tarrasque as a weapon to destroy the gods. At least two Princes of Elemental Evil —their names forever lost— died during the process. With the victory of the gods, however, the Princes of Elemental Evil fled, leaving the unfinished Tarrasque at the core of the World. (DR418, p.5-6)

The Godswar

After the Dawn War’s conclusion, Corellon was reluctant to embrace mortals outside elvenkind, for he regarded those mortals as minor beings less refined and less worthy of his notice. At Sehanine’s prompting, he turned his azure gaze to the world’s people and found, after living among them, that he was wrong. After that realization, Corellon welcomed devotees from other races and bestowed on them his gifts. (DR394, p.36)

It was during this time that, jealous that Corellon was beloved by mortals and acclaimed as a champion of the war by other gods, even when he joined late, Gruumsh mustered an army of like-minded deities and declared war to Corellon. Some accounts of the legendary battle suggest that Corellon was the provoker, others that Gruumsh spoke the challenge. The truth is that both gods knew it was coming and prepared accordingly. (DR394, p.36; DR408, p.8)

Corellon and his allies fought against the armies of Gruumsh in the World and the Feywild. On one side stood Corellon, Khala, Zehir, Sehanine, and the Seldarine, while on the other stood Pelor, Erathis, Moradin, and Melora. Lolth also participated in the battle, secretly helping Gruusmh. (DP, 40; DR394, p.36; DR408, p.8)

Many of the deities who fought one another —some with scores to settle, used Corellon’s and Gruumsh’s conflict as an excuse for battle. Zehir contested with Pelor over mastery of the sky, for the sun banished darkness. Pelor in turn fought with Khala, whose icy mists and snows blocked the life-giving rays of the sun. (DP, 40; DR408, p.8)

However, other deities chose not to fight, because they hadn't forgotten the destruction of the Lattice of Heaven. Among them were Bahamut, Erathis, and Moradin. (DR408, p.8)

For seven days and nights—at least, as immortals reckon them—, the Godswar raged on, until only Corellon and Gruumsh remained in the battlefield, all others too exhausted to continue. Avandra then parlayed between the two factions. To settle the argument between Pelor and Zehir, she offered day and night. As a compromise between Khala and Pelor, she proposed alternating seasons of summer and winter. The gods, weary of their quarrels, agreed. Pelor abides faithfully by his agreement with Zehir, but from time to time Zehir seeks to shadow the sun during daytime with an eclipse. Khala is no more, but the Raven Queen—who holds sway over winter now—honors the ancient pact. Yet she also tests Pelor's resolve, seeking to end summers early and delaying springs as long as she can. But neither Gruumsh nor Corellon broke off. (DP, 40; DR408, p.8)

Corellon finally won the battle thanks to the aid of the twin goddesses Sehanine and Lolth, the later betraying Gruumsh at the last moment. Corellon shot out and destroyed Gruumsh's left eye, and with it Gruumsh lost his prophetic powers (some believe this was the reason Corellon accepted Gruumsh's challenge: to rid his enemy of this ability). (DR394, p.36; DR408, p.8-10)

Where Gruumsh's blood touched the land, dreadful beasts and horrific monsters arose. Orcs rose up from blood that fell into the World, while cyclopes from blood that fell in the Feywild. Fomorians were bathed in Gruumsh's blood, and were cursed (and blessed) with their evil eyes. (DR394, p.36; DR408, p.10)

In the aftermath of this battle, fomorians took the cyclopes as servants and the gnomes as slaves. Sages say that this was when gnomes first mastered the magic of illusions. (MV, p.36, 148; DR408, p.10)

The War of Winter

Khala, goddess of winter, tried to become queen of the gods and sought to extend her grip over the World. She relied on her son Kord and her consort Zehir, and on Gruumsh and Tiamat, who preferred Khala's vision of a winter-bound world of savagery and darkness to Avandra's compromise that also offered days of light and seasons of hope. Her glaciers and blizzards threatened to destroy the fragile races of mortals as Kord ran wild, bringing storms and calamity to all. (DP, p.40, 67)

With the aid of several powerful primordials, Khala attacked the dominions of the strongest gods most likely to object to her's reign—Pelor, Erathis, Moradin, and Bahamut—and scored early victories. The lower slopes of Celestia fell, and Hestavar was besieged. (DP, p.40, 67)

Khala's success was temporary, for the remaining gods leagued against her. Bane joined the war to preserve the world for conquest and tyranny, rather than abandon it to unceasing savagery. Sehanine intervened alongside Pelor to protect the compromises of night and day from being overthrown. Even Lolth worked secretly against Khala, unwilling to allow a single deity to subjugate the rest. (DP, p.67)

The World Serpent, Stormhawk, and Everflame, were among the primal spirits who did the most to burn away Khala's false winter. (PrP, p.123)

When Khala sent her strongest exarch to forge an alliance with a primordial lord of ice, the World Serpent was watching. When those foes met, he wrapped his coils around Khala's exarch and the primordial lord, crushing them to a broken mass that Everflame burned away as a dark warning to the gods. (PrP, p.129)

During the war, the duergar legions of Tor Zarak were forced to battle an unexpected foe: Kord. After a legendary and lengthy clash, Kord was finally captured and brought to the deepest vaults of the city, where the duergar treated him to all manner of physical torment. Kord laughed at their efforts. Vexed, the clerics of Asmodeus constructed eleven racks—strong enough to quarter titans—before they could extinguish Kord’s mortal shell. Then they disassembled the last rack and splited up the pieces, intending to use the fragments as weapons should Kord or his followers ever seek vengeance on the duergar. (DR402, p.23)

The turning point came when Kord and Moradin battled in the mountains of Celestia and across the World. Kord unleashed his full fury but succeeded only in wreaking terrible damage on the land and its mortal inhabitants. Despite Kord's irresistible fury, Moradin refused to yield; Kord's storms battered Moradin's mountains in vain. When Kord took a moment to renew his strength for another blow, Moradin called his attention to the wanton destruction wrought by the storm god’s wrath. Kord regretted using his might so carelessly and destructively. The storm god renounced his support of Khala’s plan. (DP, p.67; DR395, p.35)

Moradin made armaments of stone and steel for his new ally, and Kord bound their hilts in tanned bearskin. Soon after, Kord launched a direct assault against Gruumsh and crushed his erstwhile ally. (DR395, p.35)

With the aid of Kord, Bane, and others, the forces of Pelor rallied. They broke the siege of Hestavar and destroyed or imprisoned the primordials and abominations Khala had released. Tiamat retreated to her lair, and Gruumsh abandoned Khala's cause as well. But Khala refused to yield and sought to destroy the World under never-ending winter rather than admit defeat. (DP, p.40, 67; DR395, p.35)

The allied gods forced Zehir to relinquish control of the human race. The gods squabbled over who should have power over humanity, and in the end, nothing was decided, for the contest continues today. As a result, humans have the potential to be both the most corruptible and most devout of any race. (MV, p.289)

Pelor, Bane, and Moradin defeated Khala in her great castle of ice, and the Raven Queen was called on to expel Khala into death. The goddess agreed to help in exchange for power over winter. The other gods accepted the conditions, and the Raven Queen banished the defeated goddess into death, ending the war. (DP, p.40, 67; DR395, p.35; DU 171, p.84)

Dwarves claim, however, that Kord was present at his mother’s passing and that he claimed some of her power as well. It is whispered in dwarven halls that, at this ancient moment, Kord and the nameless goddess of death began an unconsummated courtship that continues today. (DR395, p.35)

While the gods smashed Khala's armies in the Astral Sea, the primal spirits rose up and destroyed her winter fortresses in the mortal realm. (PrP, p.116)

When the Raven Queen claimed the winter portfolio, the primordial Umboras, a reluctant ally of Khala, approached some of the dragons discouraged by the death of Io and convinced them to join him in and assault against Letherna, transforming them into blizzard dragons in order to deliver his ice archons and frost titans to the goddess's doorstep. The Raven Queen pretended to flee before his forces, luring them to Pandemonium. There, in the labyrinthine corridors of the realm, she separated Umboras from his host of dragons and titans and trapped him in one of that domain's empty vaults, where he still remains. With their master shackled, the blizzard dragons spreaded across the cosmos. (MM3, p.64)

The banishing of the gods

Primal spirits realized the gods' danger to the world after the War of Winter, and decided the world must be protected from both elemental and immortal influence. They created the Primal Ban (existential barriers that surround the natural world and wall out all other planes), declaring the mortal world free from both sides of the conflict. The gods, too exhausted to object and fight another war, retreated to their astral dominions. (DP, p.67; PrP, p.116; HotEC, p10)

When the war between the gods and the primordials ended and the primal spirits banished both opposing forces from the world, the primal spirit known as the World Healer moved across the lands and healed them, restoring natural life and repairing the World from the ravages of the war. (PrP, p.128)

The Blood War begins

In an attempt to get even a bigger fragment of the Shard of Pure Evil, Asmodeus sent devils to the Abyss to seize the evil seed within. The forces of the demon lords drove the devils back, as the demons sought to return his stolen fragment to its rightful resting place, igniting the neverending Blood War. For untold millennia, demons and devils destroyed each other on an uncounted number of battlefields. (Demon, p.9; MoP, p.89)

Pazuzu was instrumental in fomenting the Blood War, using his secret alliance with Asmodeus to ensure that devils and demons remained evenly matched in that endless conflict. Both Asmodeus and the Queen's Conclave (a secret alliance between the surviving obyriths to ensure all of them will remain equally powerful; also known as the Quorum of the Twelve) used the chaos of the Blood War as a cover for the same goal—to locate and harness the eldritch might of the seed of evil at the Abyss's heart. (Demon, p.7, 17, 133)

Because of Rajzak's meddling in the World and the Astral Sea, Asmodeus had to sent Graz'zt, his most trusted advisor, to the Abyss to claim a second sliver of the Heart. Graz’zt’s initial invasion was successful, and he managed to seize three layers of the Abyss before pressure from Rajzak, Orcus and Demogorgon stalled his descent. During a battle against Rajzak, Graz’zt was able to tear both the mind and soul from the demon lord. Most scholars believe that Graz’zt began to transform from devil to demon lord as a result of eons spent within the Abyss, but few suggest that he used a portion of Rajzak's essence to undergo the process. Other demonologists believe that the sly Rajzak actually tricked Graz’zt into creating his current form, and that the demon lord is becoming transformed into the most powerful demon prince the cosmos has ever known. (MoP, p.130; SotEC, p.124)

Aftermath of the wars

As a contingency plan to ensure the survival of the World, the gods created the Paragon Compact in the city of Argent. According to the compact, it was the duty of every nation and empire to provide champions to serve as guardians and agents of Argent. The champions worked alone and in groups to investigate potential threats to the continued existence of the World whenever they appeared. Many heroes volunteered or were selected through a variety of means. Nations such as Vardar, Bael Turath, Arkhosia, Nerath and others regularly sent champions to serve in Argent. (RotG, p.6)

The surviving gods squabbled over what was to be done with the abominations they had created to fight the elemental armies. Sehanine persuaded Corellon to side with her, Avandra, and Melora against the other deities and their efforts to seal off Carceri. They enchanted the dominion so that any abomination that escape is sent to their dominion of Arvandor and join the Great Hunt. They then retreated to Arvandor and away from the other gods. Since then, Corellon has had little to do with the other gods. Sad because the Primal Spirits had banned the gods from the World, Melora withdraws completely for generations, her whispers silenced. She passed the time hunting alone in Arvandor. (SotAS, p.38; Dr394, p.35-36; DR401, "Channel Divinity: Melora)

Lolth severed her ties with the "compact of heaven," and made her home in the Abyss layer known as the Demonweb Pits, taking the title of the Demon Queen of Spiders. (MM, p.52; SotAS, p.34)

Bahamut, Kord, and Moradin, after a series of unseemly incidents in the early centuries of the joint occupation of the astral dominion of Celestia, created the Game of Mountains to channel their rivalry into a friendly competition. (SotAS, p.46)

As soon as the Dawn War finished, Bahamut and Tiamat began a struggle for dominance over dragonkind that has lasted into the present age. (DR365, p.26)

Bane, upset that the gods refused to follow him after the war, and angered by their decision to allow some primordials to live on, began to plot his eventual dominion over the gods. He began by slaying his brother, the god Tuern. Erathis and Moradin opposed Bane and he backed down (DR372, p.27)

Thanks to specific clauses in his pact with the other gods, Asmodeus retained his autonomy and control over the Nine Hells. Having devised a way to subvert and harvest mortal souls, the devils also require infernal pacts to breach the bindings of Hell. Soon after, he and his vassals forged dark pacts with various evil deities. (MM, p.60; SotAS, p.66; W&M, pp.76-77)

Erathis assumed dominion over the minotaur race. She taught them language and law, and called on Moradin to instruct them in crafts. (DR369, p.7)

Erathis and Melora worked together to improve the mortal world in all of its aspects. Melora and her hunters protected the cities as well as the wilderness from aberrants and from deities that crave destruction, such as Baphomet, Gruumsh, and Yeenoghu. Partly as a result of this protection, the cities prospered, and their citizens developed skills, knowledge, and an outlet for their creative urges. (DR401, p.23)

Dwarves were placed in the natural world and immediately developed ale. (DR369, p.17)

The gods allowed the Princes of Elemental Good to retain their freedom in gratitude for their help (or abstention to fight) in the Dawn War. (HotEC, p.25)

Some ridiculous stories suggest that the gods drew lots to determine which part of the World each would be given for their works and worshipers. The lots were all used up before Gruumsh’s turn, leaving him without a place in the world. He has been incensed ever since. (DR408, p.7)

The gods allowed Torog to take a place among the world's pantheon, as he had became too much powerful thanks to his connection to the Underdark, and the other gods couldn't stomach another battle for power. (UD, p.8)

Unable to restore Death's Reach to its former function, the gods sealed the door and began to use it to store dangerous enemies and artifacts. After, they devised other fates for the souls of the dead. Over time, disposal or internment in Death's Reach fell into disfavor and the place was forgotten. (E1, p.2; S'fell, p.87).

The Grave-Minders were founded by members of the earliest religions. Fearing that the turmoil of the Elemental Chaos might blind the eyes of the gods, they set up several strongholds in the Plane Below, monitoring the prisons and graves of the primordials to ensure that none would rise again. (SotEC, p.40)

Over time, those who suffered under the yuan-ti united and worked to divide and defeat their former masters. These rebellions led to the first human empires and an end to empire of Zannad. (MV, p.289)

Demons who managed to flee the Abyss came to the natural World. (MM, p.216)

Devils stole from the yugoloths a creature named Maeldur Et Kavurik, that was responsible for giving both, demons and devils, their ability to teleport between the planes. (DR417, p.6)

Djinn were bound into mundane objects as punishment for warring against the gods. Those few djinn who remained free lost much of their power. (SotEC, p.36)

With the Queen of Chaos missing, the surviving obyriths hid their identities to avoid being targeted by the other demon lords. (Demon, p.9)

After crushing his rivals and gathering their followers into a devastating force, Demogorgon becomes the third and current Prince of Demons. After that, he repelled the forces of the Astral Sea from their assault on the Abyss. (Demon, p.9)

The Princes of Elemental Evil (except Imix, who is sealed away) escaped to the far reaches of the Elemental Chaos, where they remain in exile. (MM3, p.113)

The first Supernal tablets were lost, presumably destroyed in the Dawn War. (SotAS, p.98)
Last edited by Zeromaru X on Thu Sep 15, 2016 10:04 am, edited 97 times in total.
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Tue Apr 26, 2016 3:34 am

The Dawn Age

The Dawn Age was a time of mortals rising up to dominate the world, after the gods have retreated to their astral dominions. The chronology of events during this time is extremely shaky. Without inter-event references, it is difficult to determine whether an event occurred before or after another event. So, the events are organized by races instead of timeframes, as well as by using logical assumptions and common sense.

Derros

Derros are descendants of a mad, power hungry civilization that nearly ripped apart the planes when the world was still young. Craving primordial power but unwilling to bend their knees to any master, the derros created portals to the Far Realm in hopes of harnessing its power. The madness and horror they unleashed caused the World Serpent to drag their lands beneath the surface to halt their machinations. (MM3, p.48)

Demons

Bulezaus were spawned by Baphomet during the Blood War as a race viler than the minotaurs, many of whom had become civilized. (Demon, p.107)

One balor legion rebelled against their demon lord, and seeking to conquer his abyssal layer, spawned the zythar. (Demon, p.158)

Glasya, Asmodeus's daughter, descended to the Plain of Yawning Pits to punish Graz'zt for his treachery and complete his mission. When their armies met, they clashed in yet another battle of the Blood War. Glasya plunged her sword through the demon lord, but it didn't kill him. Where Graz'zt's blood splattered, babaus arose, each filled with the subtlety of a devil and the bloodlust of a demon. Their sudden appearance helped rout Glasya and secured Graz'zt's place as one of the preeminent demon lords of the Abyss. (MM3, p.40)

Devils

Levistus slay Asmodeus’ consort, Bensozia. Asmodeus imprisoned him in a massive iceberg in Stygia. Geryon replaced Levistus as the Lord of the Fifth. (DR365, p.38; DU176, p.59)

Moloch and other archdukes rebelled against Asmodeus, manipulated by Malagarde and Beleth. The rebellion failed and Moloch was exiled from Hell. (DR365, p.38)

Glasya was elevated as Lord of the Sixth shortly after Geryon's elevation without serious opposition after she slayed the Hag Countess and usurped rulership of Malbolge. (DR365, p.38)

When the other Dukes tried to overthrow Asmodeus, Geryon remained secretly loyal and betrayed the betrayers. For reasons unknown, he was still deposed and exiled by Asmodeus, who elevated Levistus in his place. He finds himself in Tytherion, where he became lord of other exiled devils. (DR365, p.38; DU176, p.59)

Asmodeus consolidated his rule over the Nine Hells. (SotAS, p.66)

Some adventurers working for the yugoloths were sent to Baator to retrieve Maeldur Et Kavurik, and they convinced Maeldur to submerge in the Styx River and forget everything. The yugoloths recovered Maeldur and began to using it only for their own ends. Without their ability to teleport between planes, demons and devils were forced to wane the intensity of the Blood War and form an uneasy truce that has held for several mortal lifetimes now. (DR417, p.6)

Dragons

The War of Dragons: At Tiamat's instigation, dragons fell upon one another, with chromatic and metallic battling for dominance. The most violent of those battles were the ones fought by the followers of Bahamut and Tiamat. (DU173, p.80; DR365, p.26)

The silver dragon Silvara helped to convince metallic dragons to join Bahamut's side rather than sit out the war. (DrMD p.213)

During the first movements of the War of Dragons, a green dragon known as Cyan Bloodbane unwittingly joined the war effort, but rather than endure the pain and agony of war, he sought other means to aid his queen. When an old elf king, fearing that the conflict would spill into his ancient woodland nation, turned to an Orb of Dragonkind, and called on Cyan to defend his people, the opportunity the dragon sought was revealed. (DrCD p.233-234)

Cyan seduced the old king, whispering venomous advice backed by empty promises and false hopes. He suggested that the lord should unleash the magic Orb. In doing so, the elf king suffused his land with raw power and became a prisoner of the dragon’s poisonous lies. Cyan twisted the king’s mind, forcing him to shape the magic into his deepest fears and transform his ancient kingdom into a land of terrifying nightmares. Before Cyan could complete his work, a group of heroes battled through the shades of the elf king’s fears and defeated him. The dragon escaped, though, and harbors a burning hatred for the heroes who beat him and for the elves who escaped his evil. Though he is believed to be long dead, Cyan remains a dark presence in the minds and hearts of elves, evoking terror with the mere whisper of his name. (DrCD p.233-234)

Dragonborn formed many clans, some of which were dedicated themselves to serving dragons. Many of these dragons belonged to bloodlines on one side or the other of the War of Dragons. These unified clans had military discipline in common, which was a trait needed in ongoing war or for mere defense in the elder world. Those clans and their dragon lords developed codified laws, as well as civic and religious institutions, and created many states and empires, that rose and fell time and again. (DR365, p.25-26)

The Qetian Dynasties: Brown dragons that served as exarchs of Tiamat founded the great empire of Maru-Qet, in an immense valley of lush rivers and fertile fields. This ancient nation, that lasted for “thousand of years”, boasted rich agriculture, great wealth, and unsurpassed military might. It thrived in the days before the rise of human culture, before the tiefling empire of Bael Turath or the dragonborn nation of Arkhosia. (DrCD p.240)

In Maru-Qet, ordinary humanoids were subservient to dragonspawn, dragonspawn to chromatic dragons, and dragons to the great brown dragons, who ruled as pharaohs and as demigods of Tiamat. (DrCD p.240)

The last pharaoh was called Nefermandias, a brown dragon of unimaginable power. Unshakable in his arrogance, chose to wage war with a growing clan of catastrophic dragons that dwelled in nearby lands, and lost. The catastrophic dragons destroyed the empire, transforming the verdant lands into an arid desert. (DrCD p.24, 240)

Some brown dragons survived the fall of their empire, including Nefermandias and his youngest daughter, Urum-Shar. Nefermandias, now known as the Forsaken Pharaoh, and his offspring dwell in great pyramidal tombs, ruling a over a few devoted servants that, in turn, lord it over the few remaining city-states and tribes of what was once grand Maru-Qet. (DrCD p.240; DU160 p.55)

Dragotha was a celebrated consort of Tiamat, a mighty red dragon chosen for his strength and cunning, as well as unswerving loyalty to his mistress. He was dutiful and felt an earnest affection for the goddess, sparing him her wrath far longer than any other consort. For all the Dark Lady doted on Dragotha, though, he had little protection from ambitious dragons that craved his vaunted position. Through his long years, he squared off against numerous dragon ascendants, each more powerful than the last. Eventually, he killed one of Tiamat's sons, whose death enraged his mistress. Realizing his doom was at hand, Dragotha fled Tiamat’s realm to find refuge in the World. (DrCD p.236)

Dragotha sought out a powerful priest of the goddess of death, a vile human named Kyuss, who promised immortality in exchange for the dragon’s service. Dragotha agreed, and not long afterward, Tiamat’s spawn descended on him and killed him. Instead of restoring him to life, however, Kyuss betrayed the dragon and transformed him into a terrifying dracolich. (DrCD p.236-237)

After this final betrayal, Dragotha withdrew to a hidden cave, contaminating the lands around. Rumor holds that the dracolich was drawn out of its lair once when adventurers breached the dungeons of White Plume Mountain, and again when Kyuss’s cultists sought to elevate the undead priest to godhood. (DrCD p.237)

Syndothyx, an ancient red dragon who believed himself the master of its own fate, met Cleomenes the Blind, a wandering prophet of Ioun, remembered as mentor to champions and teacher of kings. Cleomenes revealed to the ancient wrym’s that he would die soon, at the hands of the suffering villagers who had long been enslaved by its cruelty. Indignant, the dragon beheaded the prophet, making the villagers to rose up and slay the dragon. Some say that the prophet’s willing sacrifice brought the people their freedom, while others that the dragon’s end and the prophet’s demise were merely Ioun’s will. Regardless, the prophet became a celebrated saint, credited with the liberation of a people that would one day be governed by one of the sage’s pupils. (DR402, p.25)

Dwarves

After the Age of Chains, dwarves built impregnable fortresses in the mountains to guard the treasures they wrested from unyielding stone. Their fabulous wealth drew greedy monsters to their doors and precipitated a series of wars whose results were ruin and death. Their stubborn nature and lingering suspicion that the other races lusted after their wealth led them to refuse offers of aid from humans and elves. Their fabulous kingdoms fell and their people scattered to the world’s four corners. (HotFL, p.249; DU157, p.10; DR402, p.17).

Among the strongholds the dwarves built are:

  • Bordrin's Watch (DU157, p.10; DU161, p.6)
  • Ironstone (Dr403, "Academies of Magic")
  • Mithralfast, capital of a dwarven empire (DU187, p.36)
  • Mountainroot Temple beneath the Stonehome Mountain (DU157, p.10; DU161, p.6)
  • Overlook (DU157, p.10; DU161, p.6)
  • Kög Kragnarn, a citadel high up in the sprawling mountains called the Shattered Teeth (DR391, p.25)

A drow high priestess named Qualkaral divined Lolth’s intent and decreed that their slave dwarves would mingle with human captives to produce offspring greater than either parent. The strength and endurance of this mighty brood was greater than that possessed by the loathsome quaggoths, who had been thralls of the drow for generations. These muls, as the drow called them with derision, proved superior in nearly every way because they could work without rest for days on end. The drow realized too late the error in placing too much faith in Lolth’s guidance. When Qualkaral fell from Lolth's grace, the magical compulsions keeping the muls in line corroded and fell away, and the freed muls destroyed their masters, shattered the drow city, and escaped into the bright light of the surface world.(DR391, p.25)

Fey

Many empires and cities were founded by the eladrin, both on the World and in the Feywild, including the Anauli Empire, the magic academy Callanar, the Realm of the Twin Queens, the long-lost kingdom of Aeritueur, and Solaneillon. (W&M, p.22; DR401, "Nerathi Legends: The Emerald Blade"; Dr403, "Academies of Magic"; DR418, p.6)

Aeritueur was the only kingdom that survived the Tarrasque first attack on the World. (DR418, p.6)

Orbs of Dragonkind were made by a eladrin wizard, said to have been inspired by Corellon himself, to protect the fey empires from the warring dragon overlords. (DR394, pp.44-45)

The silver dragon SiIvara took elven form and protected several elven settlements from the machinations of the green dragon Cyan Bloodbane. In time, she fell in love with an elf warrior-prince who fought alongside a band of heroes against Tiamat's armies. The prince returned her affections until circumstances forced Silvara to reveal her true nature. For a while, the pair remained together, but in the end he asked Silvara to depart. Silvara still mourns the loss. (DrMD p.212-213)

In time, the Spiral Tower was rebuilt. The place became a prestigious institution that trains warriors and wizards alike. (PHP, p.171; MP, p.128)

The fomorian king known as the First Lord Thrumbolg conquered the goblinoid nation of Mag Tureah. Gremlins were created from slave goblins. (MM3, p.106)

Harpies were formed when an evil elf witch-queen was exiled by a hero who broke the magic tiara that allowed her to spy on her subjects as a golden eagle. (MM, p.154)

Mindartis stands among the greatest heroes of eladrin legend: slayer of Death Fang, draconic terror of Blacktorn Forest; savior of Astaraython, the City Lost in Time; claimant to the Silver Throne of Sendaria who forsook the crown for love; wielder of Epscillian, the sword that sings when wielded by honorable hands; conqueror of Hag-Ungotha, the vile kingdom of fomorians now nothing but a ghost-haunted ruin. (DR394, p.47)

In one of his first quests, Mindartis fought and slew Thessalia, the medusa goddess of the Black-Tongue goblins. During the battle, Mindartis found himself transforming into stone. To prevent his death, he reluctantly called upon the favor of the Nymph Queen Vanthia, whom he had spurned. Her miraculous appearance at his call saved his life, but the kiss of the fickle fey only stopped his transformation rather than restore him. From that day forward, Mindartis had an arm of stone. (DR394, p.47)

The disfigurement and his reduced ability to fight led Mindartis down a dark path of bloodshed and conquest during which Epscillian was silent in his hand, but the love of Jehelenna restored his goodness and honor. This eladrin maid crafted for him a winged shield of silver that would flit about him as he fought, defending him as if wielded by Jehelenna herself. At some point in his many adventures, Mindartis lost his winged shield but regained the use of his arm. (DR394, p.47)

The Mother of Scarecrows (who may be Baba Yaga, Morgan le Fey, or Ilggwilv) sacrificed some farmers to a devil and learned the secrets of animating scarecrows. (Du183, p. 39)

The son of the Summer Queen, the eladrin then known as the Sun Prince, fell in love with Sharaea, one of the Daughters of Delight, beautiful eladrin maids from a allied kingdom. She, however, fell in love with a mortal man named Hayne Kasar, a brave and selfless warrior. To escape an arranged marriage, she made a deal with the Raven Queen, and she and her lover were thrust into the future to a time when her intended would agree to release her from her promise of marriage. The betrayal transformed the Sun Prince into the Prince of Frost. The ring of betrothal cast away by the eladrin maid became the ring of winter. (DR374, p.54; DR394, p.43)

The Prince of Frost blamed the heroes of the mortal world for turning his beloved against him, and in the darkness of his heart’s winter, his thirst for vengeance grew. Sharaea’s sisters, Velayn and Loralae, were captured in their sister’s stead. His bitter power magnified their sorrow and bound them to his frozen heart. They wasted away, and soon the Daughters of Delight were no more. In their place were the Sisters of Lament, chill shades of the lovely females haunting the winter winds. (DR374, p.54)

During one unnaturally long winter over, a barbarian warlord known as the Winter King conquered several human cities and a dwarven kingdom. Legends say he made a pact with the Prince of Frost to gain the power of the ring of winter. But the Raven Queen, long a rival of the Prince of Frost, cursed the Winter King so that everything he touched turned to ice. When the Winter King demanded the Prince of Frost remove the curse, he was struck down for his hubris: He and all in his kingdom were frozen solid. (DR394, p.44)

In time, the Prince of Frost has gained a measure of respect in the Raven Queen’s eyes. She watches him closely, wondering if he might make a fine exarch or even a consort. (DR394, p.44)

Sovereign Elk, a powerful archfey, trapped an exarch of Zehir in a prison that exists at a juncture of the Feywild and the World. (DU190, "Force of Nature")

After a gruesome battle against the fomorians, the eladrins killed many hengeyokai tribes believing the spirits were the creation of the mad giants. Many hengeyokai survivors fled to the World after the war. During these battles, the eladrin unwittingly aided gnomes to escape the yoke of their hideous masters. Some gnomes fled to the World, while others remained in the Feywild. (MV, p.148; DR404, p.48)

The drow priestess Eclavdra schemed to depose the goddess Lolth twice. The first time, she allied with the cult of the Elder Elemental Eye, and the second time with Graz'zt. Her machinations failed both times, yet Lolth made the priestess her exarch. Most believe that Lolth, as the mistress of strife and lies, cannot help but admire Eclavdra's audacity. (MM3, p.129)

Zarra, a drow priestess from the underground city of Irith Tal, arrived one day at the palace of the eladrin archfey known as the Rose King, alleged son of Corellon, seeking asylum from her people. Zarra seduced the Rose King, and together they had a daughter, Liria. Zarra intended to spirit Liria away to Irith Tal—with the blood of an archfey in her veins, Liria was to have ensured the dominance of Zarra’s house in drow politics for centuries to come—. When the Rose King traveled to the Court of Stars on a matter of state, Zarra escaped. (DR386, p.64)

The Rose King convinced his people that it was their duty to permanently resolve the problem of the drow. They attacked the city of Irith Tal, but they underestimated the dangers of the Feydark and the willingness of the drow to put aside their rivalries when faced with an outside foe. Liria watched as the Rose King fell under the onslaught of a coven of drow matriarchs. Using her own nascent powers, Liria escaped with Janil, the captain of her father’s guard. Together, they fled to the deepest Feywild where they founded the House of Flowers to oppose the schemes of the drow. (DR386, p.64)

In a night of slaughter that left no survivors, the demonic spider Ygoryx, the personal pet of a drow matron, gorged itself on all living creatures within a drow city. Swollen from ingesting its victims, Yorgrix grew too corpulent to pass through the city’s gates, so it took up residence. The spider has now become more like a dread spirit than a corporeal being, its city a place of mystery and death. (DR381, p.48)

Gnolls

Gnolls dwelt in a single location before spreading out across the world. (DR369, p.43)

The demon worshiping gnoll tribes of Gajraharr, a blight upon all free races, were destroyed by the Tarrasque long ago. (DR418, p.6)

Gods

Bahamut hid his immortal essence in a platinum sword he secreted in the World. When Tiamat started the War of Dragons, Bahamut awoke his immortal sword in the form of a deva named Amyria. Unaware of her true identity and purpose, Amyria began to travel the world. (DU173, p.33)

Bane subdued the god Maglubiyet and made him one of his exarchs, after the hobgoblin Senekos converted many goblinoids to the worship of Bane. (DR372, p.27)

Gruumsh and Kurtulmak stole Corellon's Misty Isle, hiding it somewhere Corellon could not locate it. (DR394, p.39)

Gruumsh invaded and bind his domain of Nishrek to Bane's Chernoggar. Some speculate that the other deities aided Gruumsh in his efforts to bond the two domains, ensuring that Bane would never have time to try to dominate the other gods. (DR372, p.27; SotAS, p.51)

Tiamat and Zehir struggled for thousands of years over control of Tytherion. Tiamat occupied the underground, while Zehir retained the surface world. (DU175, p.5; SotAS, p.80).

The drow goddess Kiaransalee killed Orcus and stole his Wand. But the demon lord returned as a god called Tenebrous, and began a crusade for searching his old artifact. Tenebrous killed many gods until he was able to recover the Wand of Orcus. But in doing so, Tenebrous also died, allowing the resurrection of Orcus. Since them, no one knows the whereabouts of Kiaransalee. (DR417, p.13-14)

Melora slowly began to recover her interest on the World. (DR401, "Channel Divinity: Melora)

Once a primal spirit worshiped by the Olman people, Kalka-Kylla was vanquished by Zotzilaha, vampire god of the underworld. After its defeat, the great hermit crab was forced to swear service to the vampire and its spawn. (The Hidden Temple of Tamoachan)

Sagawehn, a goddess of insects, attempted to destroy all individuality from Arvandor until a group of eladrin heroes killed her. A high priestess of Corellon who was overcome in the battle spawned the first lamia. (DR390, p.48)

Alusiel and the fellow guardians, having resided at Mal Arundak for so long, were corrupted by the Abyss into demons. This alteration has been so subtle that they are still convinced that they remain creatures of grace and light. (SotEC, p.118)

A group of powerful invokers known as the Sect of Seventy, who believed the gods were too detached from worldly affairs to protect mortals, created the astral dominion named the Constellation of Eyes to watch the whole cosmos. Priests of Asmodeus infiltrated their ranks, planning to use the dominion to open a gate to the Nine Hells. To avoid that, the invokers corrupted their astral dominion, destroying both, the priests and the invokers, transforming the survivors into the first nerras. (MM3, p.144)

The dispersed power of dead gods eventually found a home in primitive humanoid tribes. This divine might filled these primitive creatures, sharpening their intellect and strengthening their bodies. Although the dead gods had no lingering consciousness and no control over their unlikely descendants, these humanoids gained the memory of what it was to be immortal. Calling themselves the forsaken, these humanoids ritually removed their eyes as they loathed to look upon the mortal realm, for it was a constant reminder of the immortality that they had been denied. In time, distinct tribes of forsaken arose throughout the World. (MM3, p.84)

Halflings

Melora and Sehanine abandoned the halflings as their interests on the World waned. Avandra adopted the nomadic race as they exemplify her ideals, and gave them good fortune. (PHB, p.45; DR384, p.70)

Humans

Ioun entrusted humanity with a sacred gift. She handed down several fist-sized stones, each one shining like a miniature sun and filled with knowledge. Ioun’s worshipers established orders of knights and scholars to protect and study the stones. (DU161, p.73)

Thanulzarum is an exceedingly ancient ruin said to predate the dragonborn empire of Arkhosia. The people of Thanulzarum were humans ruled over by monstrous overlords, although any image of the actual rulers was deliberately defaced and obscured centuries ago. (Dr402, p.38)

Long ago, a human culture worshiped not only powers from the Astral Sea, but also a collection of primal spirits, fey creatures, vampires, and even monstrosities of the Far Realm. These people were the Olman. All that is currently left of their civilization are the scattered tribes of their degenerated descendants, now prone to Demogorgon worship and savagery. Ruins of vast cities and tall temples are the only remaining traces of the civilization's advances. Tamoachan is one such temple, dedicated to Zotzilaha, and built to imprison a powerful Far Realm entity. (The Hidden Temple of Tamoachan)

During humanity’s rise to power, a mighty nation was beset by armies of savage humanoids. The king commanded his battle mages to found an institution that would train warmages to help defend against the growing threat. They occupied the abandoned dwarven stronghold of Ironstone and turned it into an academy of magic. (Dr403, "Academies of Magic")

The empire of Mira spread its influence across much of the World. The Miran rulers were powerful priests of Erathis and Bane, commanding mighty rituals that helped their armies to victory. They even created Miran colonies in the Shadowfell and the Feywild. The empire’s attempt to extend its influence into the Elemental Chaos was its doom, but the Ninth Bastion survives as a testament of the Miran glory. (MoP, p.76-77)

The human realm of Irentia, a champion nation of righteous gods, was one of the nations destroyed by the Tarrasque long ago. (DR418, p.6)

Kyuss was born a mortal in a city where evil walked freely, and where sacrifices were made nightly to honor dark gods. As the seventh of seven children, Kyuss was despised and brutalized by his family. They called him “the worm,” and Kyuss fed on their contempt, turning it into dark resolve. (OP, 206)

Gradually and imperceptibly, Kyuss drove the members of his family to self-destruction. When all were dead, he took on the identity of a cleric serving the Raven Queen. Aided by alliances with undead ecclesiasts and an instinct for betrayal, he rose through the temple hierarchy, eventually becoming a high priest who attracted followers from far and wide. (OP, 206)

When his congregation was bloated with followers, Kyuss performed a great ritual that he promised would bring power over neighboring realms. Instead, the ritual slew them all, rotting the flesh from their bones. Kyuss, too, was consumed, but days later, as the maggots and insects fed on the rotting bodies, they came together to form a writhing larva mage—Kyuss’s new form. (OP, 206)

When the ancient empires of the World collapsed, the frontier territories were the first to fall into ruin. Marauding tribes of orcs, previously held at bay by imperial armies, quickly encroached on settled human lands. Though isolated skirmishes between the races were the norm for long years, orcs and humans were eventually forced to ally against the monstrous threats of the ancient frontier. (HotFK, p.258)

Hobgoblins

Senekos converted many goblinoids from the worship of Maglubiyet to the worship of Bane. (DR372, p.27)

Hobgoblins carved out an empire with goblins and bugbears as servants. They developed magical methods to breed beasts for various purposes. Goblins and bugbears may have been the results of magical breeding projects. The empire eventually fell due to civil strife and possible fey interference. (MM, p.135)

Kuo-toas

The kuo-toas once inhabited the oceans of the surface world. Over time, due in part to their inherited madness, they were driven downward by the people of the surface, while the predators of the oceans slaughtered the colonies there. Eventually, only kuo-toas that sequestered themselves in the Underdark found a way to adapt. (DU193, p.78)

Minotaurs

With Erathis guidance, the minotaurs established the great city of Ruul, which became a model of civilization. Legends hold that Erathis’s servants walked among the minotaurs of Ruul, advising them and giving them the tools they needed to spread across the islands and beyond. (DR369, p.7)

But even as Erathis’s followers continued to proselytize inside the city, agents of Baphomet worked in secret to undermine them. What began as Ruul’s peaceful expansion became an adventure of subjugation. (DR369, p.7; DR401, p.23)

When the minotaurs broke from Erathis’ fold and Ruul was overrun by the corruption of the Horned King, Melora and Kord combined their power to reduce Ruul to ruins. Its center destroyed, the empire's remnant fell into civil war and eventual dissolution. Its survivors—some of whom, for their loyalty to the gods, received warning—scattered across the world. (DR369, p.8; DR401, p.23)

The discord that arose between Melora and Erathis because of these events extended to their followers, who began to view one another as adversaries. (DR401,p.23)

Shadar-Kai

Some shadar-kai cut their ties to the Raven Queen, placing themselves above the gods. They broker with the Shadowfell’s dread powers, offering their shattered souls in exchange for the power to move freely between worlds and do as they please, and become the "gloaming dancers". (DR388, p.28)

Sigil

The Xaositects formed as a philosophical faction in the great planar city of Sigil, studying chaos to master it. (SotEC, p.42)

The Forgotten War

A silent war has persisted between the stars and the World for millennia. Sometimes called the Forgotten War, owing to the subtlety of the conflict compared to the Dawn War, this battle is more significant than most believe. Star spawn are the stars' soldiers in this battle, and through these creatures' influence in the World, the stars seek to unravel civilization—and, ultimately, life. (MM 3, p.184)

Allabar, the Opener of the Way, returned from the Far Realm. He began to instigate the other Far Realm-touched stars to hate the World, inciting them to war. (MM 3, p.187)

Having attracted the attention of warlocks and mad cultists, the entity known as Shoth-Gorag was vanished from its domain in the Far Realm. Shoth-Gorag used what remained of its power to pass into the mortal world, in hopes that it might go unnoticed and slowly rebuild its strength. It wandered the cosmos for centuries. (DU197, p.4)

Thri-Kreen

The thri-kreen lived in nomadic tribes for thousands of years. (MM3, p.192)

Trolls

Long ago, the troll kingdom of Vardar was founded by the troll king Vard in the north. A violent realm of troll war-clans and the monsters that served them, fell into ruin centuries ago, leaving only dank barrows and a few fog-shrouded stone forts to mark its existence, known as the Trollhaunt. The trolls and other foul creatures dwelling in there degenerated into savagery, preying on each other and any traveler foolish enough to venture into their lands. (P1, p.2, 8)

Yuan-ti

The surviving yuan-ti of Sarpacala abandoned the worship of Zehir and turned to the worship of the primordial Mual-Tar, the Thunder Serpent. Even today, they are actively seeking a way to free Mual-Tar from the chains that bind it in the Elemental Chaos. (DR370, p.30)

Some humans, calling themselves the Hastani, were slaves of yuan-ti who worshiped a demon called Merrshaulk. They escape when the gods destroyed the sect. (DR386,p.6)

Nentir Vale

The War of Endless Branches: The archfey Malorunth inexplicably fell silent one spring evening, withered leaves falling in droves from his brittle, petrified branches. With Malorunth's passing so too fell the Nentir Forest's protective mantle. Scores of dragons infiltrated the woodland, triggering the first of several titanic confrontations between wyrm and treant. When the battle came to an end, the great wood stood divided, and the region began to be known as the Nentir Vale. (MVTttNV, p.104)

Even though dragons' fire had razed large swaths of woodland, it was festering suspicion and doubt that ultimately divided the treants. With little evidence to back their claims, some deciduous treants openly blamed the conifers for the Eternal Ash 's demise. Soon, heated words bred violence, and civil war engulfed the forest. The treant fellowship ripped apart, creating a deep rift that endures still. (MVTttNV, p.104)

In the wake of the treant civil war, most conifers migrated into the northern wood, known today as Winterbole Forest. Reaffirming suspicions of their betrayal, the Winterbole treants turned their veneration to the Prince of Frost, even allying with an elder white dragon. The deciduous treants continue to revere Malorunth, whose petrified trunk stands enshrined in the heart of Harken Forest. Harken treants cling to the belief that the Eternal Ash will return to them, but only if his murder is avenged. (MVTttNV, p.104-105)

When war broke out between the treants of the Harken and Winterbole forests, it was natural that the Harken's Heart druids leapt to their forest's defense. However, the group's ruthlessness toward its foes and its central and violent role in the fighting shocked the valley's other druids. (MVTttNV, p.63)

After the war ended, a powerful druid master named Eyton cursed the Harken's Heart druids, severing them from their primal power source. Angered by Eyton's actions, yet fearing its power, the Harken's Heart druids appealed to the goddess Melora for aid. She only partially acceded to the druids' pleas. The spell was altered and became known as Harken's curse. While within Harken Forest, those of Harken's Heart retain their full powers. However, their primal powers quickly decline when they leave the forest's boundaries. Despite having regained limited power from the curse, Harken's Heart has continued to seek an end to it. (MVTttNV, p.63)

Andok Sur was ancient when the empire of Bael Turath was merely a collection of loosely allied city-states. The place was established by the warrior tribes of the Eastern Valley, and dedicated to the demon prince Orcus. Andok Sur began as an aboveground site where warrior tribes interred their still-living enemies. Tombs and mausoleums filled the necropolis as houses fill a town. Eventually, the vampire lord Zarguna turned the place into a vibrant City of the Dead, and the shadowy hand of Andok Sur commanded almost all of the eastern Vale. (DU187, p.36)

Legend says that the first great chieftain of the orc Clan Bloodspear single-handedly slew the elder iron dragon Kulkoszar. The self-proclaimed King Bloodspear declared the dragon's lair to be the seat of his new empire. Over the years, Clan Bloodspear has extended the original cavern into an extensive warren furnished with forges, arenas, and slave pens. (MVTttNV, p.35)

The Pyramid of Shadows was created by infernal lords as one of many extraplanar prisons used to confine powerful beings. One of the doors of this prison was "anchored" amid the Winterbole Forest. (H3, p.2)

Unknown

In the years before Arkhosia and Bael Turath, a great and now forgotten empire arose in the highlands between the Blackfall and Whitefall rivers. So long ago did it rise and fall that even most of its ruins are destroyed and gone, and its languages and arts, its deeds both villainous and glorious, are lost. All that remains of this vanished empire is the Crow Road. (TSoKK, p.118)

A vast and advanced civilization with a language and culture alien to the modern age built a number of great marble ziggurats for religious worship, magical research, and burial. This civilization mysteriously disappeared long ago. (DU159, p.24)

A colossal war ended with the annihilation of an empire. After a long struggle, one faction used a mighty ritual infused with divine power to rain colorless fire on its enemy's lands. It turned the entire civilization into a sea of ash and dust. The downpour eventually end, but the power remained in the motes of ash and dust, and soon heralds of colorless fire began emerging to wander the planes. (MM3, p.13)

Legends say that the warlock known as the Prisoner in Iron was so powerful that he rivaled even the archdevils of the Nine Hells. The story says that he entered the Nine Hells of his own volition with the intent of usurping his patron’s throne or freeing himself from the pact, but his soul was bound to eternal anguish beneath the iron ramparts of Dis. (DR381, p.50)

Vecna

Nearly two millennia ago in a land known as the Flanaess, the name of the lich Vecna was sung by bards and cursed by clerics. Vecna was a mortal who first developed the Lich Transformation ritual, created an undead army, created an empire and created the Book of Vile Darkness. (DR395, "Channel Divinity: Vecna", DR402, "History Check: Kas and Vecna")

During Vecna’s first major assault on a city, one of his generals—a demonic half-breed mage named Acererak—rescued Vecna from destruction by clerics of Pelor. The lich, in perhaps his first act of gratitude, allowed Acererak access to the Rotted Tower in the upper levels of his keep. However, this was all arranged by Acererak. (DR402, "History Check: Kas and Vecna")

During the time that Acererak was deceiving Vecna, Kas was a human paladin in Vecna’s service, who had several years earlier been pledged to a deity of death. He eventually became Vecna's top lieutenant. Kas gained the name ‘Bloody-Handed’ on the day he led the conquest of Vecna’s birthplace. After the battle, Kas publicly tortured and then butchered an entire family chosen at random, for no other reason than to torment the city officials who were foolish enough to plea with Vecna for their citizens’ lives. When Kas’ mortal form had reached the point when even Vecna’s spells could sustain it no longer, the lich fashioned for him a fanged mask of silver, and channeled the energy of undeath into it. By wearing the silver mask and accepting its necromantic embrace, Kas willingly received the dark gift of vampirism. (DR402, "History Check: Kas and Vecna")

A century after Acererak's betrayal, Vecna made Kas a sword that allowed him to access Kas' thoughts. However, the aspect of Vecna's consciousness embedded on the sword turned on its creator and influenced Kas to betray their master. (DR402, "History Check: Kas and Vecna")

On the day that Vecna casted the ritual to achieve godhood, Kas attacked Vecna to destroy him, severing Vecna's hand. As Kas stabbed Vecna in the eye, the Sword of Kas released a surge of radiant energy that destroyed the Rotting Tower, and scattered Vecna and Kas to the cosmos. Only the Sword, Hand and Eye remained behind. Kas survived the explosion relatively intact. His sword, using its creator’s knowledge, was able to guide him through the planes to Citadel Cavitius, a castle in the Astral Sea that Vecna had established years earlier as a secret refuge. (DR402, "History Check: Kas and Vecna")

For centuries Vecna's essence drifted across the planes, slowly fed by energy from the worshipers in his newly-formed cult. It took a very long time, but Vecna eventually won acceptance among the Astral Sea’s most depraved deities as a demigod, and then somehow became a full-fledged god. The details are kept closely secret by this god of secrets. (DR395, "Channel Divinity: Vecna", DR402, "History Check: Kas and Vecna")

A civil war erupted between the two factions of Illumians on Shom, encouraged by the dark whisperings of Vecna, and Ioun's refusal to intervene. Ultimately, the Illumians submitted their dispute to the maruts, who decided against both of them and devastated Shom. (SotAS, p. 119-120)

Osternech, a human queen of a long forgotten kingdom, became a lich after having using an item called "The Heart of Vecna". She became a servant of Vecna when he was still a new god. (OP, p.208)

A thousand years ago, the exarch Irfelujar betrayed Vecna and turned to the service of Tiamat. (DU171, p.57)

Vecna lured the incunabula into his service with promises of access to infinite knowledge. (UD, p.126)
Last edited by Zeromaru X on Thu Sep 15, 2016 4:17 pm, edited 68 times in total.
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Tue Apr 26, 2016 3:34 am

The Imperial Age

The Imperial Age was the time of the greatest empires of the past, whose legacy still influence the current age: dragonborn Arkhosia, tiefling Bael Turath and human Nerath.

Other known events during the first years of this Age

Before the rise of Arkhosia or Bael Turath, an order of druids discovered an ancient oasis suffused with primal energy and teeming with all manner of avian life. The druids didn’t immediately realized that the strange oasis was a primeval fey crossing. Soon after the order arrived, inhabitants of the Feywild made their presence known. With their assistance, the order channeled the oasis’s ambient energy into a quartz obelisk that they erected upon an island at the center of the oasis, allowing them to harness its power to protect both the fey crossing and the surrounding wilderness, and became known as the Order of the Golden Peacock. As the millennia passed, the order’s membership dwindled and their convictions faded. Eventually, they tired of their isolated existence and abandoned the oasis. (DU169, p.29)

At least a century prior to the wound that ultimately paved the way for his demonic heart, Ashardalon and his red dragon mate hunted in a land called the Golden Plain, that was ruled by a human king who dwelt in a many-towered fortress. As Ashardalon grew more reckless with his power, the king sent a secret force of his knights to slay Ashardalon’s mate, to show the dragon a monarch’s true might. Upon learning of his mate’s death, Ashardalon went on a rampage so fierce that the land itself finally buckled, pulling the king’s fortress beneath the ground. The once-lush region was renamed the Ashen Plain, and the fortress was rechristened the Sunless Citadel. In this sunken castle, Ashardalon’s first followers came to revere him. (DrCD, p.233)

The only mortal to stand against the full might of Ashardalon was a druid named Dydd, and, if legends can be believed, she owed much of her success to a mysterious staff whose name and function have since been lost. As Dydd put down the beast, ending his reign of terror, the dragon's foes sunk his citadel beneath the earth, destroying his cult. (DrCD, p.232; DR365, p.54, 58)

Remnants of the cult survived, and it reconstituted itself around a relic of its dragon liege: Ashardalon’s heart. With a magic born of equal parts skill, faith, and desperation, a vampire named Gulthias, the cultists' leader, rekindled the heart—but not to life. The ritual infused it with the energy of the Shadowfell and transformed it into the center of faith and necromantic power for the cult, now headquartered in a fortress known as Nightfang Spire. The cultists hoped to call back Ashardalon, but the dragon never answered their summons. (DrCD, p.232-233)

Ashardalon rose from the ashes of his grave once more, bolstered by his wickedness and by fell pacts made with dread abominations. The dragon received a blow so grievous that his heart was damaged beyond repair. He managed to replace his heart with a magically bound demon—a balor named Ammet, Eater of Souls. But so terrible was Ashardalon’s wound that even Ammet’s enchanted labor wasn't enough. Ashardalon searched for a source of energy so pure that nothing could ever again threaten to kill him. He found it in a mysterious domain in the Astral Sea called the Bastion of Unborn Souls. (DrCD, p.233; DR365, p.54)

As Orcus’s City of the Dead grew in size and power, it finally garnered the attention of other influential agencies, including the growing empires of Bael Turath and Arkhosia, as well as the nearby dwarven empire of Mithralfast. Even divine powers saw Andok Sur as a threat to the natural world—a threat they could not abide. At the height of the city’s power, a great earthquake rocked the Old Hills. In an instant, the City of the Dead was shattered. It fell into the earth and was buried, to be forgotten by time and history. (DU187, p.36)

Over a thousand years ago, the Great Upheaval occurred in the planar city of Sigil, causing two factions —the Sodkillers and the Sons of Mercy— to unite as the Mercykillers. The Mercykillers kept law and order in Sigil for six centuries. (DR370, pp.14-15)

Thulzar, a human warlock, founded the Order of the Endless Night, composed of like minded warlocks and astronomers who have pledged to protect the World from the evil stars and their spawn. Thulzar mysteriously disappeared a few years after the founding of the order fortress of Starhaunt. An eladrin warlock named Ilshaeren took over when Thulzar left and has led the order ever since. (DU207, p.4)

The nomadic tribes of thri-kreen banded together to form the nation of Val-Karri in the world's greatest desert centuries ago. (MM3 p.192)

Rise of Two Empires

The empires Arkhosia and Bael Turath arose untold centuries before the rise of the human empire of Nerath, and at least two thousand years before the current age, though reports are conflicting. On one hand, their reign may have ended thousands of years ago, since Vor Kragal was exposed to the world recently for “the first time in millennia”. On the other hand, the Turathi city of Harrack Unath fell only a few centuries ago, while Bael Turath still stood. As these two great empires fought to the death, they shaped culture and history for centuries to come.(DR364, p.19; DR368, p.80; DR390, p.51; PHBrD, p.6)

Arkhosia

The dragonborn were the first to heed Erathis' words, taking her firsts laws and magic stylus to form the foundation of Arkhosia. (DR402, p.24)

The dragon and dragonborn followers of Bahamut finally triumphed over those of Tiamat, forging the empire of Arkhosia in the lands of the south, in a confederacy of seven dragonborn city-states known as the Seven Jewels, ruled over by royal lines of mighty dragons led by a dragon emperor named the Golden One, and a dragonborn bureaucracy supported the nobles, protected by a military headed af first by the legendary general Surina Moonscale. (DR365, p.26; DR369, p.32; PHBrD, p.6)

Arkhosia was founded at Io'vanthor, which some believe was once the earthly palace of the dragon god Io. Io’vanthor stood for culture, innovation, and the rule of law. Arkhosia solidified into an empire at this city, where dragonborn philosophers debated the finer points of duty and honor, uniting petty kingdoms and independent city-states under one noble banner. (DR369, p.32)

The Golden One and mighty Moonscale held Bahamut in highest regard among the gods, and this faith helped to establish the central principles for the empire. Imperial priests also held strongly to the tenets of Erathis, Ioun, and Kord. Arkhosia banned the worship of Tiamat, and made it an offense punishable by exile or death, but it thrived as a secret cult. (DR365, p.26; DR369, p.32)

Although metallic dragons made up the primary dragon population of the empire, a significant minority of enlightened chromatic dragons were citizens as well. Among them, the fang dragon Zebukiel was a prominent leader in the aristocracy of Io’vanthor. He was charismatic and influential, cherishing his high position in Arkhosia. (DrCD p.23, 248)

The empire expanded its territories with the aim of bringing civilization, knowledge and security to untamed places and ignorant peoples. It expanded mostly through peaceful means rather than by force. Within a mere few centuries, Arkhosia came to rule large portions of the known realms. Many tribes and nations of other races deemed it better to live within the borders of the powerful empire, than to fend for themselves in a dark world. (DR369, p.32; PHBrD, p.6)

After a century of existence, the thri-kreen nation of Val-Karri was conquered by Arkhosia. The thri-kreen became vassals of the dragonborn. (MM3 p. 192)

Arkhosia prospered for hundreds of years, taming the wilderness and expanding its trade and diplomatic missions to far-flung corners of the world. This was a golden age for the dragonborn, and a time of great prosperity and honor. The dragonborn created many airborne citadels, among them Ustraternes, the City of Flying Stone, to help oversee their holdings. Ustraternes soon became a seat of power for the empire. (PHBrD, p.6; HotFK, p.240; DR369, p.14; DU165, p.53)

Though Arkhosia was centered in lands way south of the Nentir Vale, the dragonborn empire did have a handful of remote enclaves this far north. One such site, Rolaz-Gaar, is thought to lie near the shore of Lake Nen. (MVTttNV, 44)

A society of bards, wizards, and sorcerers called the Order of the Ninefold Path codified and propagated the arcane teachings of the dragonborn. The sages of this order lived as mendicants, owning nothing but the tomes they could carry and relying on the support and hospitality of the citizenry as they traveled from city to city. They traveled in pairs, one master and one student. As the student's knowledge grew to equal the master's, they would seek out new students in the cities they visited, thus passing on the secrets of the order. (PHBrD, p.11)

The popular card game Three-Dragon Ante appear to have originated in a kingdom somewhere on the borders of the empire. A special set of cards, known as "The Emperor's Gambit" deck, appeared some years later, as a gift to the emperor by some great magician or client-kingdom. (Three-Dragon Ante, The Emperor's Gambit rulebook)

Bael Turath

Bael Turath rose to power when the empire of Arkhosia was at its peak. It was founded by humans in the city of Vor Kragal. Unknown to them, they constructed the city near a fragment of the Living Gate. (PHB, p.49; R&C, p.44; Dr364, p17; DR368, p.71; TGoM, p.12)

The empire expanded its territories by force, enslaving the conquered nations. Within a mere few centuries, Bael Turath came to rule large portions of the known realms. Not all of the conquered nations were defenseless or good, and the world was better off without some of Bael Turath's enemies. (PHBrT, p.4)

The city of Sarthel first grew to prominence as a provincial capital. (DR398, p.61)

At the height of the empire, Bael Turath was closest to its fall. It strained under the pressures of ruling defeated peoples. Noble houses schemed to carve out their own kingdoms or to replace their betters in the halls of power. Civil wars, seceding territories, assassination plots, famine, plague—Bael Turath endured all these threats to its existence and survived by only the barest of margins. (PHBrT, p.4)

The noble houses Dreygu and Kahnebor spared no love for one another, but they were unified in their desire to separate their young heirs, Ivania Dreygu and Vorno Kahnebor, who loved each other. The Dreygu family saw Ivania as a “troubled” girl, and House Kahnebor had long struggled to cover up the results of Vorno’s cannibalism. Once forcibly separated, Vorno cut a bloody escape from his own family. A nighttime raid into the Dreygu estate and another murderous flight set the pair on the path to a pauper’s life together. Yet their outraged families could not leave well enough alone. After two years of cat-and-mouse exchanges, ambushes, and assassinations, Ivania and Vorno reclaimed their birthrights. (PHBrT, p.6; Dr368, p.71)

The two left behind the cities of their births and brokered with the Emperor for control of Harrack Unarth, the city where they first met. Together they made the city one of the jewels of the empire, a pleasure garden for the nobility. Harrack Unarth became known as the City of Carousal. The expense of the nobles’ parties fueled trade to the city, making it a hub of strange goods from around the World. The wealth and rarities flowing to the city drew the eye of the Emperor, and Ivania and Vorno became frequent guests at his court. (PHBrT, p.6; Dr368, p.71)

The most avaricious, the most domineering, and the most paranoid—including the Emperor himself—began to dream of a new age. They awoke from fevered sleep with visions of the future still floating before their bloodshot eyes. With the full force of the Emperor's will behind them, chosen nobles were permitted to perform dark rituals that would put them in contact with the powers that would help them maintain their rule: the devils of the Nine Hells. (PHBrT, p.4)

The primary devil with whom Bael Turath entered into infernal pacts was Asmodeus himself, founding the Black Academy to study the dark blessings the archdevil bestowed. Asmodeus compelled each of the other eight lords of Hell to impart one secret of their magic to the warlocks of Bael Turath. The lords of Hell, loathe to surrender an iota of their might to mortals, attached a price to their spells. (DR381, p.88; DR386, p.46)

After destroying the few noble houses that opposed their plans in a month-long ritual called the Bloodfire Moon, the Emperor summoned devils to their greatest temple, the Athanaeum, and used dark rituals to seal the infernal pacts, transforming the nobility of Bael Turath into the first tieflings. Ivania and Vorno, and princess Najala, the Emperor's sister, were the first to volunteer to engage in the pact with devils. (PHBrT, p.4; DR368, p.71; VR, p.2)

Ivania and Vorno made a secret pact with Nephigor, a devil assigned to oversee the first rites. What Ivania and Vorno sought was nothing less than unending youth. (DR368, p.71)

When the humans of Bael Turath damned themselves with devils' bargains, only the heads of the noble houses bound their families to hell. The common people retained their humanity. (PHBrT, p.6)

The skulks were a caste of slaves left out of the compact with devils. They responded with a night of rage that left cities in flames and nobles, merchant princes, and other slave masters dead, their throats slashed while they slept. The demon lord Graz'zt, delighted at the skulks’ treachery, granted the few skulks who survived that night the gift of supernatural stealth. (MM3, p.176)

The power of hell and the nobles' shared vision of dominion not only secured Bael Turath but drove it to unsurpassed strength and incredible size. (PHBrT, p.4)

The tieflings created felldrakes and kruthiks by infusing reptiles with fiendish blood, thanks to the arcane knowledge they learnt from the devil Alloces. (DR430, p.40; MM, p.171; MVTttNV, p.52-53)

When the compacts signed with Asmodeus still dripped with fresh blood, some among the tieflings already sought a way out of their end of the bargain. Although many warlocks made a further infernal pact to steal more power or reinforce their fiendish ties, other warlocks believed that one pact might break another, and the might of the star entities seemed greater by far than that of Asmodeus. For all their power, the beings imprisoned behind the stars showed little interest in the destiny of the tiefling race. Those tiefling warlocks gained power through their star pacts, and some procured enough to disentangle themselves from the devils. (DR393, p.25)

A storm giant lord named Myrdroon, who had claimed the clouds above Vor Kragal as his home, led storm giants and white dragons against the tiefling capital when the smog of the hellfire began to reach his castle. His Spear of the Skylord destroyed the stronghold of the city, a castle named Middendark, and shattered. The storm giant lord was slain by poisonous arrows shortly after. (DR364, p.23)

When Bael Turath held control over large portions of the World —both above and below the surface—, the Turathi rapidly began to expand their empire to other planes of existence, crafting holdings that dwarfed even their sprawling empire in the World. (Dr364, p.17)

Sharvast, the mysterious Mirror King —that maybe was a tiefling or another being—, summoned his tower one day in the center of Vor Kragal, replacing the keep that once stood in that place. While at first at odds with the ruling noble houses —the families Barikdral, Kahlir and Zolfura—, eventually the nobles and the mage came to an uneasy truce. After years of studying the planes, Sharvast became slave to mysterious beings. He began to construct many mirror portals to the Far Realm around the World. (Dr364, p.22; TGoM, p.12)

The tieflings of Bael Turath were obsessed with power and produced more magic than most other civilizations. One of the marvels created by them was the Mercury Wasp figurine. (PHBrT, p.4; DR384, p.22)

The Imperial Wars

Eventually, the expanding borders of the fiendish Bael Turath collided with those of Arkhosia. Ideology, culture, and ambition smashed together and no common ground could be found between the two empires. Both nations descended into “hundreds of years of warfare”. Both sides suffered internal strife, mirroring the surface conflict. Tiamat’s cult wormed away inside Arkhosia, weakening it, while the desire of common folk to be free of infernal shackles did the same to Bael Turath. Bane’s cult worked both sides, stoking the war hotter, while extremists loyal to Melora aimed to bring both empires down. The ancient war between Bael Turath and Arkhosia touched on so many dramatic themes that it acquired legendary status almost immediately after its fateful last battles. (DR365, p.26-27; DR390, p.51)

The Turathi armies were composed mostly by devils and slaves. (PHBrT, p.4)

Devil smiths fueled their master forges with the souls of the fallen, harnessing unthinkable power into their dread creations. Sages speak of juggernauts the size of a majestic temple that moved like quicksilver at the speed of its wearer’s thoughts and that siphoned fuel from the souls of those culled under its wagon-sized fists of adamantine. The battlesmiths wrought blades of pure soulfire for Bael Turath’s champions to bear against the dragon hordes. (DR369, p.19)

If legends are to be believed, these weapons were the most meager of the smiths’ efforts. More terrifying records report actions so diabolical that most sages dismiss them as fancy or fraud—for to accept them as fact might break a person’s sanity in half. These dubious reports testify to giant black spheres of void space set to explode and eat entire cities. They speak of a helm whose wearer can break an entire dimension to splinters of astral space and leave their people howling in oblivion. The terrors produced in the Hellforge Crucible are the stuff of legends and nightmares. (DR369, p.20)

The Arkhosian armies were composed by dragonborn clans led by their dragon lords. The best of the Arkhosian military was the order known as the Knights of Kul, paladins and warriors dedicated to the god Bahamut, while the Totem Ragers were an elite warrior order that practiced primal traditions to become more ferocious in battle. (PHBrT, p.4, 19; TSoKK, p.66, p.74)

The greatest champions of Arkhosia were called the Silver Dragons, in recognition of the fact that they stood just below the Golden One in rank and authority. Standing outside the command structure of the military, the dragonborn members of the Silver Dragons were granted powerful magic items, and normally led small bands in important raids against key targets in the war against Bael Turath. (PHBrT, p.27)

Legend holds of warlocks who forged pacts with dragons, wherein they would serve their draconic masters much in the same way that infernal warlocks bargain with devils, and fey warlocks bind themselves to the spirits of the Feywild. (DR365, p.57)

Initial Conflicts

Border skirmishes grew with each year. Several full-scale wars broke out, including the War of Wings. Dragonborn surged into the borders of Bael Turath by the thousands, and the wings of their masters darkened the sky. (R&C, p.44; DR365, pp.26-27)

The red dragon Infernus took to the air to rain fire upon the tieflings and send their fiendish allies back to the dreaded Nine Hells whence they came. He fought in war after bitter war, racking up more kills than the pathetic metallics and the easily led dragonborn. Though Infernus blamed the wickedness of the tiefling breed for his own willingness to murder and destroy, he secretly exulted in violence, and he always used more force than was required to spread as much ruin as he could. (DrCD p.134)

The dragonborn warlord Dhuryan Flamebrow succeeded in reshaping the armies of a border province known for its barbarism and monster problems. Eventually, that province and its dragon lord became the most prominent in Arkhosia. Dhuryan became famous all over the empire and wrote the Flamebrow manifesto. (MP, p.124)

At the same time in Bael Turath, a tiefling warlord only known now as Malachi, a low-ranking military officer that was promoted to general for his many victories, wrote the Hellpath Tome. (MP, p.125)

Dhuryan and Malachi eventually faced each other in combat. No one knows what hapened to the warlords. Some say Malachi was defeated, others that both warlords became friends and retired from war. (MP, p.125)

As the threat from Arkhosia grew more imminent, Lady Najala became suspicious of everyone and began scouring Vor Rukoth's population for traitors. She erected a gate to Hell to ensure her hold on power. Soon after that, she went one step further to secure her control of the gate and became a lich. (VR, p.2)

The war rages on

The War of Teeth began. Serpentus Rift, one of the Seven Jewels, was destroyed by a massive earthquake dragon, possibly unleashed by the tieflings. The threat was ended by an entire dragonborn army. (W&M, p.22; R&C, p.44)

The silver dragon Arantor and his daughter Imrissa agreed to aid Arkhosia by attacking a Turathi outpost, whose remote location and jungle surroundings ruled out ground-based attacks. Too late the dragons discovered the outpost harbored not the battle-hardened legions of Bael Turath but civilian refugees: families, elderly, infirm, and wounded. They broke off the attack immediately and retreated. (DR378, p.12-13)

Imrissa proposed they should return to Arkhosia to report the terrible mistake, but Arantor, concerned about his reputation, declared that they would inform no one. Their argument over a course of action grew long and heated until irrevocable words were uttered and Imrissa, disgusted with her sire, turned to head back and report the truth whatever the consequences. In a blind fit of rage, Arantor attacked. Imrissa was no match for her elder; soon her broken body plummeted and was lost to the jungle below. (DR378, p.13)

With rage, grief, and self-loathing, Arantor turned to the valley below. No one could bear witness to his shame. He hunted down and butchered every last refugee, leaving nearly two thousand silent corpses in his wake. He fled the valley, but could not return to Arkhosia. Instead he vanished into the wild places of the world, surfacing from time to time as the war progressed to launch ruthless attacks on Turathi targets, military and civilian alike. Each time the slaughter was complete; Arantor left no survivors. The carnage continued until a team of Turathi dragonslayers tracked him to ground and destroyed him. (DR378, p.13)

Arantor awoke in the Shadowfell as the dark lord of his own personal domain of dread: a twisted reflection of the jungle valley, complete with fortress and refugee camp, where his shame was born. As his flesh began to rot away, he became aware that where his heart should have been rested the skeleton of another silver dragon: the daughter he turned upon and murdered. When the last scrap of withered skin sloughed off, it stirred and began to ceaselessly whisper the names of the innocents Arantor had slain over the years.(DR378, pp.12-13)

The dark magic of the Turathi defiled the lands of Arkhosia, and not long after, verdant forests withered, lakes dried up, and the great empire became the Desert of Desolation. Many believe Io’vanthor and the other city-states fell because of the sudden and destructive change in the climate brought on by the tieflings’ blasphemous rituals. (DR369, p.32; DR 402, p.37)

After centuries of eternal youth, Vorno Kahnebor, always fitful and prone to bouts of depression, drew deeper within himself and grew increasingly paranoid. Ivania, on the other hand, took vicious joy from living. She tried many times to draw the man she loved from the shadow that skulked through their palace to no avail. At length, Ivania grew tired of Vorno. She resolved to tempt him out of his shell one last time. (DR368, pp.71)

Securing the most beautiful girl in Harrack Unath, Ivania plied the coy young woman with gifts. Together they drank, ate, danced, and played, all under the hidden gaze of Vorno. With the blush of innocence still upon her cheeks, the girl fell into a narcotic stupor. Ivania left her then, knowing what Vorno would do. He could not resist. He took her, and when at last the predilections born of his youth overcame him, he devoured her flesh. Ivania had planned for this. She had hidden her toxins beneath the stupefacient spices and liquors she gave to the girl. Vorno died as terribly as he had lived. Ivania Dreygu watched him die. In Vorno’s final moments, he saw in her eyes that not only had she willfully killed him and consigned his soul to the Hells, but that she had also murdered their love. Thus, a dark lord was born. (DR368, pp.72)

None could say what prompted the deformities, but it was clear a curse had befallen Harrack Unath. During an early winter, nearly every birth within the city resulted in death for mother or child. Those children who survived were the least malformed. Many took it as a sign from the gods and left. Others huddled in their homes, pointing to the dark skies and warning of a blizzard. The last to leave the city fled in the middle of a storm. A family legend among the Ravoons says that their ancestors were the last to leave before the snow and darkness swallowed the city. They say demonic-looking undead flew upon the black winds that swirled over the city, and they named them the sorrowsworn. (DR368, pp.72-73)

A tiefling of House Zannifer was in flight from Harrak Unarth's fall when she mistook a cutthroat for her nephew due to his red surcoat. In truth, the brigand wore white, but his garb was soaked in the fresh blood of the selfsame nephew. Before the noblewoman could discover her error, the murderous rogue stabbed her, robbed her of her jewels and signet ring, and left her for dead. Amazingly, she survived the attack. Today, descendants from House Zannifer must always wear something red, because they suffer the crimson curse: without nothing red, their skin oozes blood like sweat. (PHBrT, p.7-8)

Long after the storm lifted, when the world had thawed enough to allow travel to the city, traders found Harrack Unarth empty and as still as a tomb. No bodies lay strewn about. Nothing showed signs of disturbance beyond what unchecked wind and rain could do. In terror the merchants fled. Harrack Unarth became known as the City of Curses and none dared enter again. (DR368, pp.73)

After the blizzard of black winds stole the people of Harrack Unarth from the World, Lady Ivania awoke in her chambers, her back aching from the previous night’s revelry. When she threw open the doors of her palace to survey her city, she beheld not a snow-covered landscape, but a shadow-shrouded and flooded town. When she asked to herself where she was, she heard Vorno’s voice croak, “Sunderheart.” She spun and the door behind her shattered, but was unable to find Vorno. She ran to the mirrored chamber of her bedroom, knowing that no matter how swift Vorno was, he could not escape her notice. There confronted the horror she had become: Vorno was not lurking behind her, instead his corpse was somehow fused to her back. They had pledged to live together forever, and she would be forced to honor that pledge. (DR368, pp.75)

From then on Ivania has ruled over the domain of dread known as Sunderheart during the day, while at night, the beast takes control of their conjoined bodies and stalks the dilapidated portion of their former palace. This undead monstrosity, Vorno, has never spoken a coherent word since, and now none but Ivania, Nephigor, and the mysterious Wizard of the White Tower know his real identity. All others call him the Ghoul—when they dare to acknowledge his existence. (DR368, pp.75)

The Solstice War began. An unnatural cataclysm destroyed a bridge in the Gorge of Noon, amid the Draco Serrata Mountains, annihilating both the tiefling slave armies and many of the Knights of Kul, that were fighting on the bridge. Iban Ja, the most powerful of the Arkhosian wizards of all times, gave his life to reconstruct the bridge, that now carry his name. Some stories tell that the bridge was destroyed by the plots of the gods Corellon, Melora and the Raven Queen. (TSoKK, p.70-79)

Many dragonborn warriors and wizards were frozen in the peaks of the Draco Serrata Mountains. It is believed that those glaciers have magical healing properties and that the frozen dragonborn are still alive, magically preserved in the ice. (TSoKK, p.41)

The order of the Knights of Kul became corrupted by worshipers of Tiamat after the Solstice War. (TSoKK, p.238)

While the dragons and dragonborn concerned themselves with the tieflings, Tiamat's cultists infiltrated the dragonborn cities, spreading dissent and seducing the naïve and unwary with promises of power and quick victory. Her cults thrived and grew while Arkhosia’s eyes focused abroad. With them came darker and more sinister elements—servants of rival powers who sought similar ends. Worship of Bane, Torog, and no few archdevils spread and took hold, rotting the empire from within. (DR369, p.32)

Fearing the end of his empire, Zebukiel did the unthinkable—he betrayed his kind. The fang dragon treated with the tiefling leaders, who claimed to want peace as badly as he did. The tieflings swore they would lay down their weapons and draw up a lasting peace if the Arkhosian “aggressors” were stopped. Zebukiel, knowing this would be impossible, began to systematically murder the Arkhosian leaders, dragon and dragonborn alike. Although he justified each death as being necessary for peace, he slid deeper into madness as the casualties mounted and the war continued to rage. (DrCD, p. 249)

As Arkhosia gained the upper hand on the war, agents of Bael Turath seldom felt the obligation to fight overtly. As often as open battles ravaged the countryside, hidden battles permeated the logistical and political landscape. Subterfuge and sabotage endangered nobles and peasants alike, small villages and vast cities, armies and even occasionally the whole war effort. (DR390, p.51)

The Totem Rager order was shattered after being infiltrated and corrupted by infernal spies loyal to Bael Turath. The imperial priests declared the totem ragers to be the empire's enemies, and the order was officially disbanded and outlawed. It survived only in small groups that continued to meet in secret. (PHBrT, p.19)

The War of Ruin

The final War of Ruin broke out. A ten-year siege end when the tiefling general Achazriel led the slave armies into Razortear, an Arkhosian fortress, in one of the most devastating battles of the war. The Turathi built a tunnel under the fortress, destroying it when the marching soldiers collapsed the tunnel. Both sides suffered heavy losses, and the Battle of Razortear marked the beginning of the end for both empires. The surviving dragonborns were thrown into slavery, condemned to work in the orium refineries of Vor Rukoth. (PHBrT, p.6; VR, p.6)

One after another, the Seven Jewel cities of the dragonborn fell to war and treachery, and were reduced to dust and ash, until only Io'vanthor was left. (DR369, p.31)

Just a few short decades before the war’s end, some devils recruited tieflings to abandon their empire and serve them directly. These tieflings would become known as the Shemathi. Ten years later, Shemathi agents infiltrated and destroyed a small druid circle. The sole surviving druid, Haziah, divined they were working directly for their devil patrons. The Shemathi killed her as she prepared an organized opposition. A decade after Haziah's death, her friend, a dragonborn warden named Rhagash, drove back the Shemathi and founded the Circle of Smoke and Whispers to oppose them. (DR390, p.51-52)

Lady Dania von Harken, a noble human, wrote the story of Bael Turath in a book known as Rise and Fall of the Turathi, a decade before the fall of the empire. (DU205, Stocking the Shelves).

In the last years of Bael Turath, the five noble houses of the city of Maelbrathyr came together in an unprecedented act of cooperation: each one contributed a noble son or daughter to the mighty task of rescuing a legendary hero from imprisonment in one of Torog's torture dens. This hero, known as the Ruby Wizard, had once commanded armies with great wisdom, a talent much needed by the empire. These five champions, called the Pride of Maelbrathyr, succeeded in their quest. Ordu Dekaan, Vance Dungrim, Marta Ravenhook, Aleeria Salitzar, and Hannault Thrayban fought their way down into Torog's domain and back again. Though Vance and Marta fell along the way, the other three heroes survived and returned the Ruby Wizard to the sunlit world. (UD, p.38)

But at the height of the celebration of his return, tragedy struck. The city dropped down into the Underdark in Torog's clutches. Although shaken in the cataclysm, most buildings remained intact, and many people in the shattered city survived. But dragging the city below was only the first part of Torog's plan to punish the Pride of Maelbrathyr and their city of origin. Chains of bone surged from the darkness of the crevasse and pulled the Ruby Wizard back down to his prison cell. Over the course of time, every survivor of Maelbrathyr's fall was slowly and brutally killed to sate Torog's anger. Their screams were audible on the surface for years after the city's fall. (UD, p.38)

Torog reserved a more terrible fate for the three surviving members of the Pride of Maelbrathyr. After watching the deaths of their fellow citizens, these unfortunate souls were left alone in Maelbrathyr, magically transformed into ageless forms of eternal pain. Only death could release them from this existence, but Torog assured them that he would then claim their souls for worse punishment. The surviving heroes of the Pride of Maelbrathyr cling to their accursed lives, maddened into acts of unconscionable evil by their long years in Maelbrathyr. (UD, p.38)

The day that tiefling magic successfully broke the enchantment that kept the citadel of Ustraternes aloft was a bloody one. Ustraternes fell like a falling star striking the earth, and some say it heralded the end of Arkhosia. (DR369, p.14)

With the Golden One drawn away, supporting the soldiers in the field, Io'vanthor decayed as corrupted dragonborn and treasonous dragons came to power. Their control was so complete that when a small strike force of tieflings buttressed by infernal warriors besieged the city, traitors flung open the gates, believing the invaders would take care of the last holdouts and the cults would in turn take out the invaders. What happened instead was that the Turathi force didn’t make any distinctions and soon enslaved the whole city. (DR369, p.32)

The Day of Devils: As a dragonborn host (that some believe was under command of the legendary Dhuryan Flamebrow) marched on the city of Vor Rukoth, and a rebellion led by house Varrik sparked within its walls, a desperate Lady Najala threw open the portal of Hell to any creatures that would aid her. Legions of fiends spilled out from the Nine Hells and crushed the dragonborn and rebels alike. However, the devils soon turned their attention against the city, slaughtering the thousands who inhabited it and reducing it to ruin. (VR, p.2, 5)

House Zolfura’s throne at the end of Vor Rukoth’s days was shared by a brother and sister. Krumos lived within a skin of ice that protected him from any blow, while blue-white flames perpetually engulfed his sister, Kaieta. Legend claims they could not move more than a few yards from one another, or the elemental forces encased in their bodies would explode. Some claim the destruction of Vor Rukoth was wrought by House Zolfura. (PHBrT, p.7)

In one of the last great battles between Arkhosia and Bael Turath, a single dragonborn regiment held a fortress against multiple legions of tieflings and their diabolic allies. When the battle was over, every demon had fallen, every tiefling, and every dragonborn—but one. Wounded, he still lifted his commander’s tattered standard before he set out for home. His people kept the banner as a sign of the victory. It disappeared with the fall of Arkhosia, but legends claim the standard has reappeared throughout the centuries, infused with powers that bolster the righteous in their battle against evil. (DrCD p.82)

Vor Kragal disappeared in a mysterious cataclysm that buried the city beneath the earth. No one knows if a dragon assault, the tireless feuding of the city’s ruling families, or the mysterious Mirrored Tower of Sharvast, was the cause of Vor Kragal's destruction. (PHBrT, p.5; DR364, p.19, p.22)

The Golden One and many dragon lords died in the final battle against the forces of Bael Turath. The surviving dragon lords fled the battlefield, leaving the dragonborn survivors to fend for themselves. (DR365, p.27; PHBrD, p.6-7)

When Zebukiel failed to kill a powerful adamantine dragon that was injured fighting a pit fiend, his victim escaped and revealed his betrayal. Before the Arkhosians could deal with the traitor, the bulk of their armies perished in the earthquake that swallowed Bael Turath. This gave Zebukiel the
chance he needed to escape, but not before an exarch of Bahamut nearly killed him and cursed him to not die from age, accident or infirmities, but only through a brutal death. Zebukiel was cast down from the draconic society and dubbed the Gray Worm. (DrCD, p. 248, 249)

As the empires of Bael Turath and Arkhosia clashed for the final time, a small cadre of people brought together by chance came into knowledge of a Far Realm invasion and felt compelled to oppose it. The sane survivors—a deva courtier, a tiefling witch, an eladrin scholar, a dragonborn soldier, and a masked human known only as “the Jack of Swords”—swore an oath never to reveal what they had heard and seen, and they also resolved to find a way to preserve their knowledge for the next time the world might need it. To keep alive their hopes despite the coming dark age, they created separate organizations that were linked together as a secret society dedicated to protecting the world from the Far Realm, regardless of whether what was left was worth saving. Under their guidance, the Celestian Order emerged. (DR375, p.6)

In time, the Arkhosian Empire fell as the foundations of dragonborn society were broken. The lords and common folk of the empire were scattered, and while Bael Turath had crumbled, the dragonborn could take no solace in that victory. (HotFK, p.241)

Without resources or will left to fight to continue the war, the surviving tiefling and dragonborn alike were left with no choice but to largely abandon their lands in search of refuge elsewhere in the world. (DR365, p.27)

Aftermath

The stones of the first laws were lost when Arkhosia fell, but Erathis's stylus passed among the world’s people for ages, kindling the flame of civilization wherever its mark was made. (DR402, p.24)

It's believed that after the fall of Bael Turath, the Turathi forces sacked and abandoned Io’vanthor’s, leaving it for the sandstorms to erase. In truth, the infernal forces, cultists, and other never left. They had no reason to. The dragonborn and dragons couldn’t retake the corrupted city and Bael Turath was no more. Lack of resources, infighting, and the splintering of the occupying force into factions bled the city until Io’vanthor began crumbling around the occupiers. (DR369, p.32)

Kuyutha, the last paladin of Arkhosia, gathered and protected the surviving dragonborn clans after the fall of the empire. As a reward, Bahamut made him one of his exarchs. (Drc2, p.209)

The last surviving members of the Knights of Kul founded the city of Karga Kul around a portal to the Abyss in the Dragondown Coast, with the intention of become the last line of defense should the demons use the portal to invade the World. (TSoKK, p.24, p.66)

Following the collapse of their empire, the tieflings were scattered. Bearing the infernal visage that was the mark of their pact with the forces of darkness, they found a cold and sometimes deadly welcome in the humanoid societies to which they fled. Their population dwindled, and for many decades, the survivors of Bael Turath were in danger of being wiped out and forgotten. Some of them plunged with their human cousins into the darkness of a world gone savage. Wild tribes of humanity carved out places for themselves in the untamed wilderness and lost all contact with their civilized history (HotFK, p.270-271: PHBrT, p.20)

When the conflict between Arkhosia and Bael Turath ended, the thri-kreen regained their freedom, returning to their nomadic lifestyle. (MM3 p. 192)

Free of their tiefling masters' control, the kruthik escaped to the Underdark. (DR430, p.39)

Though the war was over and dragonkind scattered, Infernus still craved the mayhem of battle. He was not yet willing to set aside violence, so he turned to hunting humans, blaming them and their moral weakness for the death of his nation. It wasn’t until a cadre of wizards and warriors met the dragon on the field of battle and fought him for days that Infernus quit the land and fled to the Fire Peaks islands, were he is still plotting to take revenge on his enemies. (DrCD p.134)

In the centuries following the destruction of Arkhosia, barbaric human tribes from the south settled in what had once been the lands of the dragonborn. (DR402, p.35)

Prelude to Nerath
Events that are supposed to occur before the Current Year (abbreviated CY), but not explicitly during the Nerathi empire, will be included here.

Mighty strongholds built on the rims of volcanoes served as the centers of power of a fire giant empire. Allied with the efreets, the fire giants enslaved many humanoid races. The labor of dragonborn, humans, and orcs helped build vast fortresses and roads, and the magic of drow and tieflings aided in creating a portal network linking the great fire giant citadels. As the way of empires, this empire also fell long ago. (MM3, p.96)

When elven forests or dwarven mines were overrun by monsters, the survivors often fled to the nearest human town. The power vacuum left behind by Bael Turath and Arkhosia united those many different peoples. (Dr393, p.12: PHB, p.47).

Over time, the last of the great Turathi nobles began to reclaim their place in the world. Cautiously earning the trust of other peoples, the descendants of those nobles began to spread into human communities that were willing to allow them to live in peace, and the tiefling race was reborn. (HotFK, p.271)

The Grave-Minders turned away from their original mission, as they became more interested in raiding primordial tombs for ancient treasures and powerful magic. (SotEC, p.40)

Solaneillon, the great elven kingdom, entered its final decline. In those days, hordes of gnolls from the desert posed a constant threat to the fading power of the elves. The rulers took into their service human warriors from the tribes of southern Kelarnil to stem the tide of monstrous incursions, and afterward rewarded them with land to settle in the realm’s northern wildlands. (DR401, p.36-37)

Minotaurs founded the city of Saruun Khel in the depths below Thunderspire Mountain, in the Nentir Vale. Saruun Khel soon became the center of an oppressive minotaur kingdom that subjugated neighboring lands. (H2, p.2)

The first skull lords arose from the ashes of the Black Tower of Vumerion, either created intentionally by the human necromancer or coming forth spontaneously from the foul energies of his fallen sanctum. (MM, p.236)

Berath, a paladin of Bahamut, led a crusade into the Caverns of Fiery Splendor, one of Tiamat's lairs, eager to end the War of Dragons. Bahamut counseled against Berath’s crusade, but he and a host of knights rode boldly into the lair, determined to slay Tiamat. Although noble, such an effort was doomed to failure. (DU175, p.5)

Tiamat’s eventual green brood mother dallied with two dragonborn champions of Tiamat. She couldn’t bear to lose them to old age, so she arranged to have them turned into vampires. (DU175, p. 28)

The githyanki empress Vlaakith CLVII became a lich. (SotAS, p.149)

A border war between a human and elven kingdom separated the elf Vahlia and her love, the human prince Aben Hawkwinter. The human ruler, King Agel vowed to fight until he won or died trying. He forbade his son from seeing Vahlia, and her conscience prevented her from visiting Hawkwinter lands. Undeterred, Aben commissioned a magic item he claimed it would enable spies to infiltrate the elven realm. When the resulting box was completed, Aben took it “to test it.” While doing so, he secretly began searching for Vahlia, fighting off but never killing any elven resistance he faced. When Vahlia heard about Aben’s efforts, she sought out her lover and urged him to stop. Aben would not relent, knowing that his father would never back down from the war. Vahlia took the magic box, and augmented the enchantment, enabling the box to slow his aging. After creating an identical box for herself, Vahlia slowed her own aging to a lesser degree. She and Aben begot multiple half-elf children over the course of centuries. (DR369, p.17)

The elf wizard Cwell created special spells that she used in conjunction with her familiar, a dragonling named Cava. Her teachings became the foundations of the style what became known as the Cavalian school of magic. (DR382, p. 25-26)

The warlock Eraea forged a pact with the archdevil Glasya, which she hoped to use to supplant Asmodeus as the leader of the Nine Hells. However, Asmodeus' inquisitors defeated her and her Daughters of Blackest Night. (DR382, p.48)

Jarret was a human or half-elf that was born to common folk outside elf lands in a kingdom that would one day be part of the empire of Nerath. His natural charm won him friends above his station, including young nobles with little or no chance of inheritance. As a result, Jarret gained martial training and took to forming groups of do-gooders and fortune seekers. He and his comrades traveled widely and are credited with making life safer in many places. Eventually, Jarret fell in battle against the mind flayers of Thoon. Many believe Jarret was reborn as a lad of the same name who grew up in nearly the same place. This perhaps-reincarnated Jarret became an inspiring leader and hero like his namesake. He became known for taking special interest in opposing aberrant creatures, such as mind flayers. Those who knew and loved him eventually dubbed him Jarret the Twiceborn. (MP, 129)

The Fraternal Order of the Inner Vault was formed by three pupils of a faction of gnomish worshipers of Moradin that diverged from the doctrine of the central church, dedicated to helping the downtrodden and poor. (DR389, p.49)

Gulgol, a gluttonous black dragon, dominated the swamps of Fenreach, forcing lizardfolks, kobolds, trolls, yuan-ti and hags to revere her as a goddess. (Drc1CD p.238)

The House of Black Lanterns began to provide shelter to wayfarers in the Shadowfell. (S'fell, p. 78)

Karrak-Dur, the master psionicist, lost a battle with a mind flayer named Shankharam, and his consciousness was imprisoned in a gold circle. (DR367, p. 27)

Mithrendain, the eladrin city in the Feywild, was created in the waning days of an eladrin empire. (DR366, p. 5)

An eladrin perfected the technique for making Crystal Dragon Curio Boxes. (Features Archive, "Treasure Options")

The Oak Shields began guarding the wild areas of the world. Legends claim that Melora personally trained the first members of the order, providing them with the secrets of using everspring groves and standing stones. (DR401, p.26)

Human refugees from a faraway place called Andalopoli crossed the wide ocean and conquered the elven lands of the Green Line. They built a community that eventually became known as Everwatch. (Dr392, p.11-12)

The Umbral Cabal, a powerful covenant of warlocks, summoned the demon lord Kulnoghrim the Terrible to do its bidding. The demon committed such horrific deeds that it became too much for the warlocks to bear. The group bound the fiend by using a forbidden ritual, destroying themselves in the process. (DR383, p.42)

Vryloka, a noble family, was approached by the mysterious Red Witch. She offer them a powerful blood-bonding ritual that grant the vitality of vampires without the taint of undeath. The Vrylokas became the first living vampires. (HoS, P.126)

The War of the Pelt erupted when the savagery of large numbers of lycanthrope refugees, fleeing persecution in mortal realms and taking refuge in a corner of the Feywild called Brokenstone Vale, conflicted with the neighboring eladrin lords from the Court of the Stars. (Du185, p.5)

CY -800: The realm of Karkoth arose when the Kars, a barbaric human tribe from eastern Selduria, ventured west over the bitter heights of the Dragonspine Mountains, laying waste to the kingdoms of Surth and Dol-Thamar, before being stopped by the elves of Tarsembor. The Kars turned their attention to oppressing and settling the lands they had overrun. Hungry for power and impatient to subjugate their fellows, the Kar chieftains interrogated the surviving Thamari wizards, learning how to summon powerful patrons and strike sinister pacts to achieve arcane might. Thus the Karkothi Throneholds, a realm of warlocks and warriors, took shape. (DR399, p.90)

The Iron Wolf barbarians began throwing back hordes of orcs, giant marauders, and the sorcerous legions of Karkoth, falling upon each group of invaders with uncommon fury. (DR400, p.143)
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Re: The Wannabe Nentir Vale Gazetteer

Postby Zeromaru X » Tue Apr 26, 2016 3:35 am

Nerath

The Founding (CY-600 to -500)
At the age of fifteen, King Magroth pledged himself to the demon lord Orcus and founded the empire of Nerath in his name. In return for dead warriors to bolster his Shadowfell armies, Orcus made Magroth immune to all natural weapons. After defeating the gold dragon Ayunken-vanzen in the lands that would became the capital city of Nera, he lighted the legendary Flame Imperishable, and led the growing Nerathi legions on decades-long marches of expansion that claimed most of the known world within his lifetime. (DR393, p.12; MVTttNV, p.86; TMoN, prologue; Chapter 83)

Abandoned fortresses, crumbling castles, and even ruined cities became the foundations for a new and idealistic nation committed to bringing civilization’s light to the impenetrable darkness. (DU194, p.40)

The philosopher Tallas created Nerath’s ethics system. (DR393, p.13)

The Curthauri, also known as the Ghost Blades, were an order of warriors of the Imperial Guard charged with protecting the nobility of the empire and its far-flung kingdoms. (DR391, p.38)

The city of Sarthel fell under the influence of Nerath. (DR398, p.62)

Weakened by war against hordes of monsters, most of the dwarven kingdoms and city-states were absorbed into the rule of the human controlled empire. Countless elven tribes were absorbed into the empire as well. (HotFL, p.249, 262)

Dragonborn were assimilated by Nerath, and prohibited to form large communities in fear they could create a powerful nation again. (PHBrD, p.7; HotFK, p.242)

After defeating the sidhe lord known as the King of Blooms, during a campaign in the Feywild, Magroth took the sidhe lord's daughter, the eladrin Amphaesia, as his bride. (DR393, p.13)

In the early days of the empire, Aldron Farwanderer, the famous wizard and explorer, wrote the travel journals Aldron’s Chapbooks and created the magic items known as Aldron's Fireboxes. (DR383, p.67)

At the dawn of Nerath, noble knights of Pelor quested to find the Sunspire, a legendary amber tower where the sun’s daughter dwelled. (MVTttNV, p.114)

As Magroth aged, he became ruthless and despotic, and people began to call him Magroth the Mad. Magroth turned the Nerathi legions against enemies real and imagined, and dedicated the dead to Orcus. (TMoN, prologue)

Krondor, one of the elite guards of Magroth, learned the truth about the emperor and the empire's origin, and pledged himself to the Raven Queen in order to stop him. (TMoN, Chapter 85)

When his despotic rule was as his peak, Magroth was killed by Krondor, ending his reign of terror, but transforming the city of Darani into a domain of dread when Krondor's brother, the knight-commander Kalaban, killed his own brother while trying to save the evil emperor. (TMoN, prologue)

Empress Amphaesia guided the empire through the turbulent years after Magroth's demise. Nerath expanded, claiming fields and mountains as wise kings brought justice and order to a world still ravaged by Bael Turath’s iniquities. (DR393, p.12; DU194, p.40)

Empress Amphaesia disappeared a few years later, after helping cure the horrific Ashen Plague. She returned to her father's kingdom in the Feywild. (DR393, p.13, 14)

The rulers of Nerath compacted with Ilyara Lathiel of the Winterguard prison. In return for a considerable sum of gold and magic, as well as new recruits, the order took care of the empire’s most dangerous criminals. (DR405, p.36)

CY-500: The first of five seals that bounds the primordial Mual-Tar in the Elemental Chaos broke, creating natural catastrophes across the planes. (DR370, p.26)

Nerath’s fourth king, Albrect the Unworthy, cowered on his throne as orc hordes tramped out from the mountains to pillage. Captain Michael Forsythe the Cunning, led his Third Legion, comprised of criminals enlisted as punishment for their crimes, in a suicide mission to hold off the hordes. They succeeded, at a cost of two-thirds of their soldiers. As reward, they received only pardons. (DR396, p.38)

The city of Rhest came to control the Elsir Vale, growing into the kingdom of Rhestilor. Under its protection, the towns of the Vale—Brindol, Talar, Terrelton, and others—grew up from tiny hamlets or military outpost to flourishing settlements. (RHoD)

A Nerathi dragonrider and his mount, the white dragon Auslief, chased an evil demonologist into the frozen wastes and for ten days fought his minions. The dragonrider died in battle, binding Auslief to the site of his death. Auslief changed her name to Rime, and began to plague the north in winter. (DrCD, p.242)

The Collectors, an order dedicated to the goddess Ioun, were founded in the heyday of Nerath. They had a strong presence in every city of appreciable size, maintaining great libraries and archives, and facilitating free and open access to new discoveries and research. (DR385, p.78)

The Kaorti, a faction of scholars led by Volarn, a charismatic human, were charged with guarding the largest and most powerful Ioun stone of all, a relic known as the Tear of Ioun. After discovering ancient Far Realm research tomes known as the "Scrolls of Tireon", they became obsessed with the Far Realm, eventually using the Tear of Ioun to migrate to the Far Realm themselves. (DU161, pp.73-74)

The city of Erathium was the prosperous jewel of culture and trade in the empire. The covenant between the temple of Erathis and the imperial rulers was strong. However, during the reign of King Pedrawd, he used the avengers of Erathis to hunt his political enemies. Eventually, an avenger named Irion discovered that cultist of Asmodeus had corrupted both the king and the priesthood leaders. He killed the corrupted king and chaos broke in the city, as factions vied for power. Erathis intervened herself to stop the battle. Irion was gifted a sacred ring as a token of gratitude, and he founded the Unbroken Circle. (DR387, p.36-37)

When the elven kingdom of Solaneillon broke apart into smaller states, a charismatic half-elf noble named Althier Merind succeeded in uniting the human towns and elven forest-holds into a single realm, establishing the Barony of Merindaelion. (DR401, p.37)

Karavakos, a tiefling wizard, made a pact with infernal lords for a legion to secure his petty kingdom from wild monsters and civil rebellion. His kingdom soon expanded to rival even Nerath. When he tried to invade the Feywild, he was defeated and imprisoned in the Pyramid of Shadows along with his eladrin consort Vyrellis. Their life-forces became splintered, disabling them from escaping. Karavakos decapitated Vyrellis in anger, resulting in the artifact known as the Head of Vyrellis. (H3, p.2-3, 22)

The Barony of Therund was founded on the lands that were once part of the kingdom of Vardar. The town of Moonstair was built near the Moon Door, a portal between the World and the Feywild. (P1, p.2)

Thanks to the influence and reach of Nerath, the World became a safer place. The city of Argent began to lose status and influence, and fewer champions were sent to guard its once-hallowed walls. (RotG, p.6)

Voran Earthmane, a powerful goliath sorcerer, constructed a keep in the middle of a rank swamp in the Witchlight Fens, to conduct his arcane research in peace. (DU171, p.5)

CY-410: Saruun Khel was abandoned after a civil war. Baphomet cursed the surviving minotaurs with mindless fury for worshipping Torog. The minotaur temple under the Moon Hills was destroyed by the gods of good and law as punishment for their corruption. (DMG, p.208; H2, p.2; Red Box adventures)

CY-400: Around this time, the Nentir Vale was a thinly settled borderland, home to quarrelsome human hill clans and remote realms of dwarves and elves. Dangerous humanoids plagued the region and a commune of dragons dominated the Dawnforge Mountains. Among them, the most dangerous was a three-headed red dragon named Calastryx. (DMG, p.198; MVTttNV, p.32)

Vendar, a human hero, killed the dragon of Nentir. (DMG, p.198)

The Chaos Scar was created when a "meteor" (in truth, Shoth-Gorag) fell near the Ogrefist Hills in the Nentir Vale. Shortly after, a long-forgotten king erected a wall across the valley's mouth, trying to contain the evil aura of the Chaos Scar, with little to no success. Since them, evil creatures are attracted to this region. (D&D Encounters, Keep on the Borderlands; DU192, p.37; DU197, p.4)

Voran’s keep was destroyed that day. He survived, but with his life’s work in shambles, he departed the area for lands unknown, and his name and legacy faded into history. (DU171, p.5)

A group of followers of Bane discovered the heart of the "meteor". Mistaking the heart for a gift from their deity, they built around it a small fortress temple they named Hallowgaunt, and began to be called the Brotherhood of the Scar. (DU197, p.4)

Around this time Restwell Keep was built near the Chaos Scar by a clan of dwarves, but soon they were defeated and enslaved by a hobgoblin king only known as Grim Eye. Other rumors tell Grim Eye was the one who commissioned the Keep. Whatever the truth, Grim Eye’s petty kingdom didn’t last. (DU176, p.48)

A mystic known as the Felish Oracle prophesied the destruction of Nerath, the downfall of the demon lord Orcus, and the unleashing of the Abyssal Plague, among many other revelations. (TMoN, chapter 49)

Auger, a human city, disturbed the Astral Sea with the Bitter Glass, an artifact used for communication. Under the order of Vlaakith CLVII, the githyanki destroyed Auger. (DU164, p.37)

The Faction War erupted in the planar city of Sigil when the Fated faction unsuccessfully tried to overthrow the Lady of Pain. The faction of Mercykillers split once more into the Sodkillers and the Sons of Mercy. (DR370, p.15)

The human warlord Strahd von Zarovich conquered the lands of Barovia. Infatuated with Tatyana, and filled with a growing hatred for his younger brother Sergei because he was betrothed to her, he compacted with Death itself to transcend mortality and became a vampire. On the wedding day, he killed his brother, which in turn made Tatyana kill herself. This evil act transported the land of Barovia and all of its inhabitants to the Shadowfell, transforming it into a domain of dread. (OP, p.211; DR416, p5-7)

CY-350: Yazadoun's Folly was created when Yazadoun, a tiefling warlock, erected a fortress overlooking the fields of Vor Kragal. It was destroyed by a meteorite. (DR364, p.23)

Human settlers from Nerath began to move north into the Nentir Vale, establishing the Gardmore Abbey, and the towns of Fastormel, Harkenwold, and Winterhaven. (DMG, p.198; MaGA, Book 1 p.2; H1, p.20)

As the Nerathi settlers began to conquer more territories on the Vale, the old hill clans resisted and were annihilated in a desperate battle upon the Gray Downs. The Nerathans built a great barrow in honor of the warriors of the hill clans. The Tigerclaw barbarians were pushed into the Winterbole Forest, but never submitted to Nerath. (MVTttNV, p.66, 100)

CY-310: Aranda Markelhay built the Moonstone Keep, around which Fallcrest began to grow. (DMG, p.198; H1, p.20)

Valthrun’s tower, in Winterhaven, was possibly built around this time. (DMG, p.198; H1, p.20)

Calastryx terrorised the east of the Nentir Vale, and wiped out several new Nerathi settlements. Dwarves from the nearby kingdom of Shatterstone offer their aid to defeat Calastryx, founding the fortress of Hammerfast. Hammerfast became a necropolis, and eventually a storehouse for dwarven treasures. (Hf, p.2; MVTNV, p.32; TMoN, chapter 8)

The Knights of Gardmore Abbey crusaded into the Stonemarch to end the orc threat. They wiped out hundreds of clans, a near genocide for the orcs of the north. (MaGA, Book 1 p.2)

Boris Zaspar was granted lands near Lake Wintermist for slaying the red dragon Pyrothenes. In those lands he founded the town of Mistwatch. (DU186, p.36)

Prince Rande (later known as "the Lost of Nerath") established House Randorn near the banks of the Lake Nen, after having killed a doppelganger, taking the doppelganger's mansion (in truth, a really ancient mimic) for himself. Sometime after that, he and his entire mansion disappeared without a trace. (MVTttNV, p.114-115)

Lavanya, daughter of Pelor and a mortal woman, was so beautiful that many compared her with Sehanine. Jealous, Sehanine tricked Lavanya into leaving her people. She slipped on the path, tumbled into the river Nentir, and drowned. Sehanine’s envy turned to regret when she saw Lavanya's wrapped in a funeral shroud. The goddess tears fell like starlight upon the body, which vanished beneath the shroud. Some among Pelor’s faithful say that, with Lavanya’s passing, the sun set on the innocence of gods and humans alike. (DR402, p.23-24)

CY-300: The last reported apparition of the Tarrasque dates to this year. The Tarrasque ate all members of the Reckoners, a mad cult founded by a deva, that worshiped the Tarrasque as a god. (DR418, p.6)

Nerathi Prince Tarmagel invaded the lands of Iron Wolf barbarians, on the continent of Selduria, in an effort to put an end to the raiding of Nerathi lands. The barbarians lands are later attacked by orcs, and the Nerathi soldiers and the Iron Wolf warriors joined forces to smash the orc incursion. Tarmagel and the warrior-princess Selfreya of the Iron Wolf tribe fell in love and married. Their union allowed the Iron Wolf people and the other tribes of western Selduria to remain free from Nerathi rule, becoming honoured allies instead. (DR400, p.143)

Through its alliance with the Iron Wolf barbarians, the Empire of Nerath was drawn into conflict with the Empire of Karkoth. Those nations clashed in repeated wars over the next sixty years. (DR399, p.90)

The mage Starris defeated Calastryx, sacrificing his life to seal her in Forgepeak, in the Dawnforge Mountains. (Hf, p.30)

The Society of Imperial Artificers was commissioned by King Eothyr III to create an adaptive artificial being. (DR364, p.30)

Banatruul, the Grand Warlord, cut a wide swath across the land in a series of crusades until he was killed by a githyanki general. (DR368, p. 34)

Prince Roland the Deathless came to power in Gloomwrought, the metropolis of the Shadowfell. (S'Fell, p. 29)

The gargoyles Shard and Golthor went to Gloomwrought. (DU191, p.7)

Rumor, the secret academy of magic, was founded by an illusionist named Pog, who tricked his longtime companion Melphor out of his staff of the magi and became the local arcane guildmaster. (Dr403, p.12)

The term Shivs of Sorcery was coined by the eladrin bard Lynadallin to describe a loose assortment of like-minded individuals who concentrate on dagger-based sorcery, particularly a sorcerer named Almates. (Dr390, pp.24-25)

Thaliessal, a realm of sea elves, was sacked by sahuagin hordes. The survivors scattered to smaller holds and refuges in nearby seas. (DR401, p.40)

The great wizard Galap-Dreidel, after he had found the mystical Soul Gem, lifted the keep known as Castle Inverness from the bedrock of the Dawnforge Mountains to make a kingdom of others' lands for himself. When lords and royals came to challenge his claim, Galap-Dreidel's spells struck them down long before they could even see Castle Inverness. A time came when Galap-Dreidel left his keep and did not return. A mob of superstitious people from the surrounding lands laid siege to the castle. Without the wizard to protect it, its walls fell before the force of their rage. (ItU, p.100-101)

The paladins of Gardmore Abbey discovered a temple dedicated to Zehir in the Witchlight Fens, and began a crusade against the Yuan-ti. However, The knights suffered devastating losses, primarily because the cult of Zehir was so adept at recruiting converts from within their ranks. Eventually, Zarel, the daughter of the head of the paladin order at the time, was corrupted and transformed into a vampire. (MaGA, Book 1 p.2, p.17-18)

The last time Koliada, the Winter Witch, walked upon the world, the knights halted her advance. They procured Koliada’s nemesis—a powerful artifact called the Sun’s Sliver—and confronted her within her fortress of Winter’s Heart. Before they could use the artifact, Koliada fled the field, and while the knights won the day, they knew someone would have to confront the Winter Witch again. In preparation for that day, they hid the Sun’s Sliver, sealing it in an isolated monastery in the Dawnforge Mountains where a member of their order could retrieve it again the next time Koliada walked the world. (DU162, p.28)

The famed dwarf bandit Greysen Ramthane was a scourge of Nerath’s borders for many long years. Eventually, a small imperial army tracked Greysen and his men to Restwell Keep and slew the bandits to a man. The task force’s commander, the half-orc Bertak, claimed to find only a tiny portion of the stolen wealth. Stories claiming that Bertak and his cronies pocketed much of the treasure persist to this day, but others believe that Greysen’s wealth is still hidden somewhere in the keep. (DU176, p.48)

CY-240: The Empire of Nerath defeated the Karkothi and stripped them of their conquests. Humiliated and bitter, Karkothi forces retreat to their lands. During Nerath’s dominance, the Karkothi domains fought with each other, jockeying for mastery over their shrunken empire. (Dr399, p.90)

A cult loyal to Tharizdun performed a dark ritual to penetrate his prison. Heroes of the age stepped forward to disrupt the ritual, and though the Chained God could not escape, the essence of his will did, in the form of a sentient red liquid known as the Voidharrow. The opening into Tharizdun’s prison tore through the fabric of space and time, allowing the Voidharrow to seep into many worlds simultaneously. (TGoM)

War of the Infernal Bastion: The greatest threat to the empire of Nerath before its downfall was the hobgoblin warlord Hur-Tharak. Aided by devils and powerful priests of Asmodeus, Hur-Tharak gained a strong foothold in the empire's southern lands, in the Dragondown Coast. When Nerath launched a counterassault to retake their lands and sack the Infernal Bastion, the knights of Gardmore Abbey marched alongside the imperial legions in what is heralded as one of Nerath's most glorious moments of unity and victory. One of the treasures the knights brought back from their plunder was the ancient artifact known as the Deck of Many Things. (MaGA, Book 1 p.2, p.17-18)

CY-200: The Canaughlin Bog is discovered by eladrin from the Feywild in the Elemental Chaos. (SotEC, p.70)

After an elven tower dating back to Solaneillon fell into disuse, the Nerathi raised a new lighthouse and stronghold on the same location. (DR401, p.39)

Eladrin built a shrine that they still use as a fey crossing between the Feywild and the World near the village of Elkridge. (DU190, p.6)

Kalton Manor was raised by Lord Arrol Kalton, but was never finished as the tenants were driven off by monsters from the Witchlight Fens—among them the powerful black dragon Shadowmire. Sometime after, Shadowmire was able to establish himself as the ruler of the Witchlight Fens. (DMG, p.207; MVTttNV, p.98-99)

Lady Ezanella took the post of headmistress of Callanar. (Dr403, p.6)

A cult of Orcus's worshipers created a rift to the Shadowfell in the Cairngorm Peaks, near Winterhaven. Undead flooded through the rift into the light of day. Nerath dispatched a legion—among them the same order of knights that had dealt with Koliada—and they quickly destroyed the undead, sealed the rift, and built a keep to watch over the location and contain the threat, while mages put a magical seal to the rift to avoid Shadowfell horrors to came to the World. This is the site known as the Keep on the Shadowfell. (DU162, p.28; H1, p.2)

The Fall of Nerath
(CY-200 to -150)

The fall of Nerath involved an invasion of orcs, gnolls, goblins, demons, and perhaps a secret curse. The mysterious "Ruler of Ruin" led the hordes. More than half of Nerath’s strongholds were razed in the war. (W&M, p.21; R&C, p.18; DR364, p.30; DR393, p.12)

Argent's guardians, few in number and caught as off guard as the rest of the world, emerged to try to turn the destructive tide. With the help of the guardians, the people of Nerath was able to survive. The guardians, however, suffered heavy loses. (RotG, p.6)

The kingdom of Rhestilor collapsed under civil strife, monstrous incursions, and magical blights. (RHoD)

With Emperor Aldoran killed and the central government destroyed, King Elidyr took up the imperial crown and rallied a valiant defense of the empire. (DR364, p.30; DR393, p.12, TMoN, chapter 5)

King Elidyr recalled the garrisons from the frontiers, urging them to surrender their posts to shore up the cities against the hordes. Many returned to their native lands, but some stayed behind to shield the flagging empire against the other arrayed enemies they had since Nerath first spread beyond its first cities. (DR386, p.12)

Elidyr redirected the investigation of the Society of Imperial Artificers for war, resulting in the creation of the warforged. Some renegade artificers, unhappy with that decision, split from the society taking with them copies of the techniques used to create warforged. (DR364, p.30)

The king allowed nobles to eschew battlefield duty if they could pay for warforged to be built to take their place. Never numerous, warforged still played a significant role in the hostilities. (DR364, p.30)

CY-186: A teenager called Maldeen joined the Gray Wolves, a ragtag militia ordered to the Red Rock Pass to stop a massive orc invasion. His wits enabled the militia to won a seemingly suicide battle. After he reprimanded the local baron for having hurl the militia into the jaws of death, he was imprisoned. His followers besieged the baron’s castle for three years, after which the baron was killed by his own general. (DR364, p.49)

CY-183: Maldeen restored the baron’s son to power and acted as an advisor for 40 years before retiring from service. (DR364, p.49)

The Nerathi lord of Graefmotte slew his own son rather than see him slain in battle, causing his town to be transported into the Shadowfell as a domain of dread. (DR375, p.63)

As Nerath’s hold on northern Selduria began to weaken, renewed Karkothi agitation led to incursions of monsters and rebellions throughout Selduria, further weakening the Nerathi empire. (DR399, p.90-91)

CY-150: A horde of orcs from the Stonemarch descended on Gardmore Abbey. Aided by ogres, hill giants, and demonic embodiments of chaos, the orcs laid siege to the abbey. Fearing the attackers and unable to trust in Bahamut's deliverance, the captain of the knights, Havarr of Nenlast, turned to the Deck of Many Things. Havarr drew the Skull card, and scores of undead monsters emerged from the space between worlds and spread throughout the abbey. The walls were breached, the Stonemarch forces spilled inside, and a titanic battle among knights, undead, and orcs left the abbey in ruins. The majority of the Deck of Many Things remained in the abbey, unable to leave because the magic the paladins had placed to prevent intruders from reaching the artifact also prevented the Deck from disappearing. (MaGA, Book 1 p.2)

When the armies of evil encircled Gardmore Abbey, the abbey’s paladins entrusted a messenger with a map indicating the locations of their greatest artifacts and begged him to deliver it to the emperor. The messenger never reached his destination. (MVTttNV, p.114)

Empress Amphaesia returned from the Feywild soon before the fall of Nerath, to save as many people she could. She brought them to the Feywild to dwell with her and her father. (DR393, p.14)

Prince Roland used his influence to move the Third Legion to the remotest outposts. He did so because he coveted a woman who was betrothed to Paulus, the commander of the Third Legion. Roland hoped that with leagues between them, she would welcome his advances. While Roland courted the young woman, the demonic army spilled into the city of Nera. The Third Legion was too far away to lend aid, and by the time they reached the battlefield, it was too late. Paulus renamed them the Last Legion and they spend their remaining days devoted to safeguarding whatever could be salvaged from the once-great empire. (DR396, p.39)

The Battle of the Nine Sons: King Elidyr, along with his heirs, champions, and most trusted nobles, fell in battle. That final battle broke the Nerathi empire and led to its downfall. Leaving the world in a state of chaos, a satisfied Ruler of Ruin returned to the Abyss. Other accounts claim King Elidyr survived the battle and was sent to the Abyss along with the Ruler of Ruin, where they are still fighting. (DR364, p.30; DR393, p.12; HoS, P.6)

The Stained Page, a sect of devotees of the Raven Queen, was created on the battlefields of the fall of Nerath. (DU171, p.87)

Nera was infested by gnolls and other nightmarish creatures (DR393, p.12)

The mithral dragon Aelmedrion hatched while the edifices of the empire of Nerath crumbled (DU173, p.80)

When Nerath fell, the Ghost Blades were destroyed in the chaos that consumed it. The few survivors were hunted down in the aftermath by those forces quick to claim territory and power where the empire once stood, and also by those once loyal to the empire, who blamed its greatest warriors for its destruction. Within a generation, the Imperial Guard was destroyed and all but forgotten. (DR391, p.38)

It is rumored that Uhon Nerika, the last Ghost Blade, rescued the daughter of the emperor, who survived her mother's death, and disappeared without a trace. Unknown to the world, they sought refugee in the village of Nenlast, north of the Nentir Vale, where the last descendant of the Imperial line began to live as farmer. (DR391, p.39; TMoN, chapter 18)

The order of the Collectors was nearly destroyed in the chaos surrounding the fall of Nerath, and their collections were lost to the winds. They splintered into three distinct branches: the chroniclers, the excavators, and the seekers, and began to search for their lost collections. (DR385, p.78)

The remaining lords of the empire, fearful and desperate, fell upon one another for survival. Commerce ground to a halt while famine spread in the lands of the former empire. (DR393, p.12)

The druids and wardens who dwelled in Cinderheart opened their doors to refugees being hunted by the hordes of evil. Founding an order of primal champions, those people began to safeguard the world from the dangers of a ancient breach to the Elemental Chaos. (HotEC, p.13)

Aftermath of the fall of Nerath

When Nerath fell, the world descended into chaos. While civilization was weak, the demon lord Yeenoghu sent an immense horde of gnolls to stake his claim upon the world. The minotaurs of the Guardian clan, led by Asteron Stonesplitter formed an alliance with the civilized races, and with their combined might they defeated the gnolls and drove them back into the wild. Other minotaur clans attacked the Guardians as traitors to the Horned King. Exiled from their lands, the Guardians followed the Mistroad River through the Stone Forest valley and up the side of Sentinel Peak and founded the minotaur city of Mistwatch. (DR385, p.18)

The True Born was a group of humans who stood fast as savagery replaced civilization around them. (DR386, p.49)

The commander of the Empire's War College secured the valley and opened the college to any able-bodied person who wanted to learn. (DU194, p.40)

The empire of Karkoth reemerged as a major power in Selduria. The Karkothi began to openly worship Tharizdun. (DR399, p.91)

CY-143: Daniorra accepted appointment to headmistress of White Lotus Academy. (DR374, p.13)

CY-130: The mysterious moon Iltani first rose in the east. Soon, it became popular among the common people. Tetherya Acrid, a tiefling sorceress, began to research this new moon. (DR382, p.102)

A teenage boy named Aurtus hired himself out as a messenger, delivering messages and packages in the city of Fallcrest, and later throughout the Nentir Vale. (DR387, p.57)

CY-120: Varain Cawdorai, a raven-haired elf, encountered the retired Maldeen as an old man and became his disciple. Soon after she founded the Gray Wolves. (DR364, p.53)

CY-120: Aurtus heard the call of Pelor and began studying at the House of the Sun in Fallcrest. He soon became a renowned cleric. (DR387, p.57)

CY-116: Refugees from Delkarem’s Vale fled into Starfall Forest. Maldeen, then 84-year-old, died after scattering the pursuing ogres. He became a folk hero and the Gray Wolves began to grow in numbers. (DR364, p.49)

CY-105: Sir Malagant challenged the leader of an alienist cult to single combat in the Warwood. Both leaders died, resulting in the scattering of both armies. (DU155, pp.61-63, 78)

A fortified town called Fort Dolor was built in the Hinterlands. Its growth provoked repeated attacks by the white dragon Frystiomagythant, until a band of heroes killed him. (DU157, p.83)

Troglodytes took over Hrak Azuul, the Fungal Fortress. (W&M, p.37)

A group of heroes prevented Demogorgon from undergoing an apotheosis that would have transformed him into something akin to a god. A hero slew Demogorgon, but the Abyss resurrected him and, with Dagon's help, Demogorgon slew his murderer. (Demon, p.68.)

The Cult of Exquisite Agony scoured the wreckage of the yuan-ti city of Zannad, and then turned on one another when they succumbed to madness. (DU162, p.5)

The Library of Highforest, near the Chaos Scar, was a small center for learning run by followers of Ioun, until a scholar named Ulferth fell under the influence of a demon that served Kyuss. In his madness, Ulferth drew a horde of Spawn of Kyuss, who overran the library. (DU188, p.19)

Modern Age
The Modern Age encompass the last century after the fall of Nerath.

The arid plains and dry woodlands east of Lake Sarn were virtually depopulated in the great wars that marked the end of Nerath. (DR398, p.66)

Regional wars subsided as local nobles consolidated power. Nerath finally disintegrated into independent states. Talon Pass was sacked by barbarians shortly before the collapse. (DMG, p.198; ToTP, p.1; DR364, p.30)

With the collapse of imperial authority, the noble families of Sarthel established a Council of Lords to govern the city. (DR398, p.62)

The last champions of Argent were sent to reestablish the order in the world. None of them returned and the wizard Obanar became the last guardian of the Paragon Compact. (RotG, p.6)

CY-100: The stone circle at the Witchlight Hermitage was created by lizardfolk. (DU191, p.38)

The moon Iltani exploded. Tetherya founded the Moon Catchers to found the fragments of Iltani across the World and the planes. (DR382, p.102-103)

The night hag Grigwartha led her coven to create the first boneclaw via a ritual that combines ogre parts with oni souls. (MM, p.37)

Nusemnee, the goddess of redemption, was slain by poison distilled from Zehir's blood. Because it is believed that her own blood can be distilled to make a poison that can kill Zehir, her corpse is closely guarded by cultists of Zehir in the Astral Sea. (DR390, p.47)

Nusemnee's priests and followers began to dwindle in numbers after her death, as they drift to other deities, or cease worship altogether. (DR390, p.47)

The Bleak Academy united those with an interest in necromancy, the Shadowfell, and undead in general. Skull City, the city they founded, welcomes any with the same interest, sheltering them within the bone walls provided they swear oaths to Acererak the Devourer. (DR371, p.10)

The village of Tranquility was transformed into the domain of dread the Endless Road, after its village elder, Eli Van Hassen, forced his daughter to falsely accuse a noble hero of ravishing her, and having the innocent man beheaded. (DU174, p.67-80)

The ancestors of the Bogbottom goblins passed into the Feywild. Through a deal with Baba Yaga, the goblins acquired the glamour that protects the Murkroot Trade Moot they manage. (DR393, p.6)

The demon lord Kostchtchie claimed the Iron Wastes as his own. (Demon, p.64)

After defeating his mother for territorial domination, Andraemos, a brass dragon, found the Sand Thieves, a guild of eladrin bandits that he uses to enforce his will in his domains. Also, Andraemos captured the desert city of Kashtaph and made a truce with the tribes of goblins that lives in that desert. (DrMD, p.202)

In the frozen north, a cobalt dragon named Niflung awakened for his longest slumber and dominated the region. A tribe of giants and shifters named the Talons of Winter were subjugated by the dragon to enforce his will in the region. (DrMD p.212)

The Sever: A group of dissatisfied nobles rebelled against Prince Roland the Deathless in Gloomwrought. Roland defeated the rebels. (S'fell, p.15)

Yarol won the House of Black Lanterns from the prior owner through a game of chance. (S'fell, p. 79)

Azuun Bennic, a firesoul genasi, became the City of Brass' chief ambassador to Gloomwrought. (S'fell, p.114)

Devina of House Umberfell in Gloomwrought dumped Cauldrus Barrowmere. (DU191, p.7)

CY-90, The Bloodspear War: Orcs from the Bloodspear clan swept across the Nentir Vale. Fallcrest’s army was defeated on Gardbury Downs. Fallcrest, Kobold Hall, the village of Lake Dunmere, and Fastormel were razed. (DMG, p.198, 207, 208; DM's Book, p.57; Hf, p.5)

When Fallcrest fell to the Bloodspears, Aurtus compiled the histories of the nearby lands into a tome called The Living Tome of Pelor. (DR387, pp.57-58)

The Bloodspears met their match in the necropolis of Hammerfast. Even when they conquered Hammerfast and killed all the dwarven warriors and priests posted on the fortress, most of their forces were also wiped out by the defenders. Having taking heavy loses, the orc horde abandoned Hammerfast in search of more easy targets. (Hf, p.2)

The human wizard Trasgar led an ill-fated mission to the ruins of Al'Bihel. (Fell's Five comic)

CY-80: Sir Jerold Keegan, the commander of the forces tasked with the protection of Shadowfell Keep, slaughtered many of the keep’s residents—including his own family—and them himself in a fit of madness, produced by the dread powers from the Shadowfell. In doing so, Sir Keegan was bound to the site of his dead, and became a ghost. The keep was abandoned after that. An earthquake a few years later turned the place into a ruin of tumbled stone. Sometime after, a tribe of goblins set up a lair within the subterranean chambers beneath the keep. (H1, p.34)

A slave ship returning from a successful raid was caught in a storm and beached on a small island. The slaves overwhelmed their slavers and then escaped the island before Avandra destroyed it. In its destruction a wrathful aspect of Avandra fell into the Elemental Chaos. (DU194, p.20)

Due to the fall of the Nerath Empire, the southern citadels of the dwarves were broken, and the dwarves needed a new home. Orcs also wanted to reclaim the fortress they fought so hard to conquer. Moradin and Gruumsh compacted, and allowed the dwarves to convert the necropolis of Hammerfast into a city only if they accepted to live alongside the orcs. The dwarves accepted and the city of Hammerfast was founded. (Hf, p.3)

CY-70: Chief Fangstrike of the Tigerclaws defeated the white dragon Bitterstrike. (MVTttNV, p.20, 100)

CY-60: A group of famous explorers and warriors who operated near Hammerfast, known as the Silver Company, delved into the “ghost tower” of Castle Inverness. The result was tragic—one of the Silver Company perished. Her husband, Salazar Vladistone, continued to adventure with the Silver Company for some years, growing more despondent the longer he had to deal with his wife's death. Eventually, Salazar sacrificed himself to save his allies and the people of Hammerfast from the catastrophic dragon Actherimos and his duergar followers. Salazar's ghost haunts the Nentir Vale as he made pilgrimages to the grave of his wife in the ruins of Inverness. Soon after, the deeds of the Silver Company faded into obscurity. (D&D Encounters: March of the Phantom Brigade)

CY-50: The hobgoblin Azarr Kul discovered the Fane of Tiamat in the Wyrmsmoke Mountains. (RHoD)

The seekers never arrived at the meeting of the Collectors, and haven’t been heard from since. (DR385, p.75)

The eladrin Stella Daybringer (actually the steel dragon Irvythisk) infiltrated a bandits association hiding in "her" lands and became one of them. The unified bandit lords, now known as the Council of Peers, established the city of Barrinsgate. (DU172, p.62)

King Frem ordered sewers to be built beneath the community of Everwatch. (DR392, p.14)

The Tenebrous Cabal recruited the gargoyle Shard to serve its interests in Gloomwrought. (DU191, p.7)

Upon its founding, the dwarf Zirka Havenstone became the town of Silvergrail's first sheriff. (DU194, p.4)

Exiled from their people for their use of slaves, a group of dwarves found the city of Turak-tol below the Horned Hills, near Vor Rukoth. (VR, p 7)

The monks of the Enlightened Flame were killed in their monastery, the Dungeon of the Fire Opal, by a band of marauding gnolls who were searching for a great fire opal said to contain the bound spirit of a powerful efreeti lord, but they never found the gem. (Hf, p.6)

The infamous wizard Evard killed his rival Vontarin in a duel of magic. Seeing an opportunity to throw other enemies off his trail, Evard allowed the terrified people of Duponde to believe Vontarin had killed him and left the Nentir Vale. The inhabitants of Duponde interred Vontarin in Evard's tomb, believing the evil mage has died. (D&D Encounters: Dark Legacy of Evard)

CY-40: Two rival adventurers, the human Jasyn of Therund and the dwarf Marholt Arlestone, were forced to rely on each other after a failed expedition into the Underdark. They became friends and founded the Deep Guides organization. (ItU, p.55)

The elf wizard Vanamere and the human fighter Lethion Goldenhawk married and built a tower south of the Cloak Wood. A few years later the tower became an important point to the defense of Nentir Vale, due to its strategic placement. When Lethion passed away, Vanamere interred him in a secret tomb beneath the tower, alongside their remaining treasure, including a gold-plated human skull, believed to be one of several stolen from the Temple of Yellow Skulls. (DU166, p.54)

After the death of Chief Fangstrike, Bitterstrike nearly wiped out Tigerclaw barbarians in a bid of revenge. The newly-appointed Chief Scargash made an alliance of peace with dragon to avoid the massacre. (MVTttNV, p.20, 100-101)

CY-30: An earthquake caused a large portion of Vor Kragal to rise out of the ashes. (DR364, p.19)

After uniting the savage tribes and gaining draconic allies, Azarr Kul founded the Kulkor Zhul, better known as the Red Hand of Doom, and tried to conquer Elsir Vale, but was defeated by a band of heroes. (RHoD)

Kirstal Galliston began to have nightmares. (DU177, p.49)

The bugbear Graala Bloodghost founded the Bloodghost Syndicate. (DR366, p.64.)

Prospector Uri Farwalker discovered the feral tribe of humans called the Haastani in the Bogtangle Swamp. (DR386, p.6)

Lord Bandor Imbran, a half-elf noble, was born in Sarthel. He will eventually seek to expose the Asmodean cult of the Iron Circle. (DR398, p.63)

Goblins launched an attack on Vanamere’s tower, and the tower was destroyed in the battle. Vanamere disappeared without a trace. (DU166, p.54)

The shadar-kai warlord Sharshan built a mercantile empire around the sale and brokering of weapons, armor, mercenaries, and intelligence from his outpost of Umbraforge in the Shadowfell. (DU158, p.5)

The eladrin Taleen Quirrelle was exiled from Mithrendain for suspected complicity in the dead of her spouse. She departed the city with a great deal of wealth, which she funneled into starting the White Lantern Company. Her beauty, cunning, and business acumen soon attracted other companies until she was able to form the White Lantern Consortium that exists today. (VR, p.8)

CY-25: The wizards Hasifir, Niame, and Samazar discovered the ruins of Saruun Khel, while seeking reliable access to the Underdark. Among the magic items they recovered were several command amulets, which allowed them to control the bronze warders, minotaur constructs built in the city’s heyday. The wizards used the bronze warders to establish a stronghold there—the Seven-Pillared Hall, and founded the order of the Mages of Saruun. (H2, p.2)

Vlaakith CLVII, in her madness and wishing to achieve godhood, worked to steal the divine spark residing within the One in the Void, inadvertently stirring the corpse’s consciousness. A band of heroes killed the lich queen and saved the universe from her mad schemes. Unable to elect a new leader, civil war erupted among githyanki factions. A githyanki named Zetch’r’r, who helped to defeat Vlaakith CLVII, compacted with Tiamat to unify his people under his banner, in exchange for the loyalty of the whole githyanki race, annulling her old compact with Gith and freeing her soul from Dispater's binding. Soon after, Zetch’r’r became the new githyanki emperor. (The Lich Queen Beloved, DU168, p.25, 30, 40)

CY-20: Denek, a priest of Avandra and retired adventurer, founded an orphanage. (DU194, p.20)

Kirstal Galliston gives birth to Redra Galliston. (DU177, p.49)

An upheaval in the City of Brass allowed some slaves of efreet nobles to escape. They created Gloamnull. (SotEC, p.74)

The fortuneteller Anezha was elevated to the position of matriarch of the Gloomwrought area Vistani. (DU191, p.30)

The Iron Circle, an Asmodean cult, rose to prominence in southern lands, portraying itself as a warrior society dedicated to stamping out disorder and driving back the encroaching desert raiders and jungle monsters. (DR402, p.35)

Radicus, a former student of Ironstone, who had been expelled for experimenting with necromancy, returned at the head of an undead army and was defeated. Aramcor Nera became Ironstone's headmaster despite the fact that he has only a passing familiarity with wizard magic, due to his skills in defeating Radicus. Fleeing the field, Radicus founded the necromantic academy of magic, Shadowdeep. (Dr403, p.8, 14)

A company of halfling explorers discovered the ruins of Vor Rukoth. Only one of them, known as Coyote, survived the adventure. He established a small outpost just beyond the gates of the city and spread the word of the ancient city. The highway leading to it came to be known as the Ruby Road. (VR, p.3)

The hobgoblin Sinruth founded "Sinruth's Hand", the self-proclaimed successor of the Red Hand of Doom, in the Elsir Vale. (DU156, p.5)

CY-12: Volarn, the leader of the Kaorti, contacted his last living relative in the World and began to manipulate him. (DU163, p.51)

A wicked blackguard named Parald made a name for himself by hunting and killing elves. He stole a powerful magic sword from one of the few elves that was able to survive his fury. The elf searched for her sword, but was unable to track him down. A cavalier named Richard chased Parald and defeated him in single combat. It’s said the body—and the magic sword—was stolen before it could be burned. The rumors said Parald's body was hidden in the “ghost tower” of the Witchlight Fens. (Red Box adventures)

CY-8: The citizens of Kiris Dahn abandoned the town when faced with invading goblin hordes. The town had endured a long decline under the rule of the Kiris family, and the citizens scattered rather than follow their ruler, Kiris Alkirk. Along with his advisor and seer Treona, Alkirk found a place to live in obscurity. The goblins overran the town and renamed it Gorizbadd. (HS1, p.2)

CY-7: Kirstal Galliston died after having suffered a horrible nightmare. Her daughter Redra began to have the same nightmares her mother had endured for 20 years. Trying to avoid her mother's fate, Redra became the apprentice of the wizard Bartleby. (DU177, p.49)

A band of evil adventurers known as the Six Blades of Fortune took Restwell Keep as their base of operations. While the Blades fought monsters in the Chaos Scar, they also preyed on other adventuring bands, and even raided a few caravans. In time wanderers, refugees, and other folk in search of a safe harbor settled within the keep. The Blades saw a benefit in the growing community within their walls, and allowed its development. Within five years, a small village flourished in the Restwell Keep. However, after stealing a holy icon of Erathis, the Blades were tracked to the keep and defeated by Lord Peridin Drysdale, a human paladin of Erathis. Assessing the threat posed by the Chaos Scar, Lord Drysdale decided to remain in the keep as its new ruler. He plans to organize expeditions into the Scar to defeat the evil that dwells there. More than a few residents, accustomed to the old regime, resent the paladin's uncompromising push toward order and morality. As a result, Drysdale's authority is weak in the village. (DU176, p.48-49)

CY-4: The halfling adventurer Reed Tinderfoot severely wounded a bear that was living near Riverslye Homestead, one of the villages of the Barony of Harkenwold. The bear, nicknamed Smiley Bob for the grisly scar the wound left in its face, coexisted peacefully with the halflings of the homestead ever since. (DU205, "Prey for Smiley Bob")

CY-3: The tunnels connecting the Ogrefist Hills and the Underdark city of Erelhei-Cinlu collapsed due to borrowing umber hulks, stranding a party of drow raiders known as the Hunter Spiders, in the surface. The Hunter Spiders sought the goddess Lolth for guidance, and she guided them to a forgotten elven ruins in the Harken Forest known as the Spiderhaunt Thicket. There, Ti'irtha Despana, a priest of Lolth, killed her consort and was "blessed" by Lolth, who transformed her into a werespider instead of showing her the way home. Since then, the few Hunter Spiders had been enslaving people of the Nentir Vale to search a new way to the Underdark for them. (MVTttNV, p.68-69)

A priest of Orcus named Kalarel uncovered the truth about Shadowfell Keep, after finding records dating back to the time of the original opening of the rift. Since then, he has been ceaselessly researching an evil ritual that he believes will allow him to shatter the seal and once more open the rift. (H1, p.2-3)

The red dragon Cazakk “the Blessed” came to the Nentir Vale. He sees himself as a crusader for Tiamat, and he enforces conversion with fire, fang, and claw. Considering all he can survey from his mountain home, including the lowlands of Harkenwold, to be his demesne, Cazakk has now set his sights on the wider valley. (DR370, p.54)

CY-1: A clan of shadar-kai under the leadership of Mistress Ranala, a priest of the Raven Queen, emerged from the Shadowfell through the rift beneath Shadowfell Keep. Ranala discovered through her auguries that followers of Tharizdun hid among Mistwatch’s people and went to the city to confront them, but failed. Over the next nine months, fog rolled in from the Wintermist Lake and surrounded the town. Disease killed most of the citizens and the city is infested by undead. The city lord’s wife died while giving birth to an aberrant child. The shadar-kai prevents anyone from leaving, as a carrier could pass along the infection. Mistwatch now sinks into the Shadowfell, where it might be destroyed or be transformed into a new domain of dread. (DU186, p.37-38)

6 months ago: An ambitious young dwarven cleric of Moradin named Aldus Splintershield, organized a group of settlers to found a new town in the ruins of Castle Inverness. Brother Splintershield hired some adventurers to escort him and his pilgrims to the ruins. (D&D Encounters: March of the Phantom Brigade)

Following visions granted by Tharizdun, the green dragon Vestapalk presented himself to Tiktak, the wyrmpriest of the Greenscale kobolds. Worshiping Vestapalk as a god and following his prophetic visions, Tiktak has begun to send the Greenscales to raid the area near Winterhaven. It seems they are searching for the Voidharrow. (MVTttNV, p.112-113; TMoN)

Rangers operating out the Cairngorm Peaks reported an alarming resurgence of activity among the Stonemarch orcs in recent months. They fear that a new Bloodspear horde can rise soon. (MVTttNV, p.34).

Tribal elders of the Emberdark kobolds in the Dawnforge Mountains have received signs from Kurtulmak, exarch of Tiamat, that Calastryx is nearing freedom. The dragonborn Thar, a champion of Gruumsh, is trying to bind the dragon to his god service. (Hf, p.30; MVTttNV, p.33)

Dythan's Legion arrived to the Nentir Vale recently to locate ancient Arkhosian ruins. Its members are all dragonborn that have flocked around the banner of Legatus Dythan, a charismatic idealist who seeks to raise Arkhosia from the ashes. (MVTttNV, p.44-45)

2 months ago: Lord Vhennyk and his Iron Circle mercenaries came to the Nentir Vale from Sarthel. With the intention of dominating the Vale, Vhennyk decided that overt operations would start in the Barony of Harkenwold. He tasked Nazin Redthorn with seizing the region, then hurried on to implement his other plans for the Vale. For now, Nazin is collecting information about Harkenwold, but he is planning to invade the barony soon. (MVTttNV, p.72; "Reavers of Harkenwold" adventure)

1 month ago: Founder Neelani, the leader of the lands of Delornen, tricked by her vizier Avonathemon (a priest of Vecna), made it known that she was considering a sacrifice tariff in which trading parties must provide a sacrifice to Erathis each year in return for the right to use the Relkingham Waterway. She has hope that doing so will allow Erathis to bring rain to the land, since her people are currently dealing with a long-term drought that has brought great hardships to all who live in Delornen. The citizens of Relkingham opposed the tariff, as they feel that human sacrifice of any sort is barbaric. Relkingham sent a group of diplomats to Founder Neelani to ask her to reconsider this plan. (DU158, p.83-84)

Current Year, Winter season (campaign starting point, according to March of the Phantom Brigade)

3 weeks ago: Redra discovered a ritual that opens a portal to the plane of dreams and believes is the key to defeat the creature from her nightmares. (DU177, p.49)

The remnants of the original Red Hand of Doom approached Sinruth and offered to join forces with him if he attacks Brindol and steal back the weapons and relics from the original Red Hand stored in Brindol’s museum. (DU156, p.5)

Having defeated the orc and goblinoid chieftains of the tribes of the Stonehome Mountains, the orog Tusk began to planning his invasion to the dwarven fortress of Bordrin's Watch, in preparation for a full scale campaign against Elsir Vale. He sent his lover, the shadar-kai witch Myrissa, to recruit the mercenaries of Umbraforge. (DU157, p.5; DU158, p.5)

A few days ago: Smiley Bob began to attack the halflings of the Riverslye Homestead. Nobody knows why the peaceful bear became dangerous, though some suspect goblin activity in the area. (DU205, "Prey for Smiley Bob")

Sinruth’s forces attacked Brindol, stealing the weapons and taking seven villagers as prisoners. (DU156, p.6)

The human wizard Anarus Kalton, the last surviving member of the Kalton bloodline, was killed by one of his apprentices, the dwarf wizard Traevus, who also stole his master’s books. The other apprentice, a human wizard named Malareth, is now searching Traevus to avenge his master and retrieve his books, that Malareth intends to use to finish his master’s evil ritual. In the meantime, Traevus is hiring adventurers to go to the ghost tower of the Witchlight Fens and retrieve his master’s dark grimoire. (DU182, p.5; Red Box adventures)

The vampire lich Magroth, the first emperor of Nerath who is now the dark lord of the domain of dread Darani, renewed his alliance with Orcus to free himself from the Shadowfell. He needs to destroy a renegade vampire lord tiefling named Sareth, reactivate the unholy City of the Dead, Andok Sur, and kill any surviving member of the Imperial bloodline, as it has been prophesied they will set the stage of Orcus's downfall. He has only a year and a month to accomplish this task... (DU187, p.36; TMoN, chapters 1, 49)

Bartleby the wizard is searching for adventurers who can help him to stop his apprentice, Redra, who is going to do something very foolish... (DU177, p.49)

Sareth, the daughter of the elf who survived Parald's massacre, is searching for the magic sword the blackguard stole from her mother. She has found some clues that led her to the "ghost tower" of the Witchlight Fens... (Red Box adventures)

Nathaire, an ambitious mage eager to master the power of shadow, is traveling to Duponde in search for "Evard's corpse" and magical secrets... (Dark Legacy of Evard)

Benwick, a fat friar who "worships" Avandra, Ioun, and Sehanine in Restwell Keep village, is actually a servant of the evil god Zehir. He has grand plans of turning the keep into a citadel for the snake god's faithful. He's courting the local lizard folk for his plot and trying to use the commoners worries and malcontent about Lord Drysdale rule to try to take control of the village soon... (D&D Encounters: Keep on the Borderlands, A Season of Serpents)

Reports of animal corpses and missing people near the Harken Forest have been turning up with greater frequency of late. The bodies bear signs of disease—odd lesions and growths... (March of the Phantom Brigade, Session 2 "The Abyssal Plague")

Possible Futures:

The Age of Worms:

Kyuss’s ultimate objective is the prophesied Age of Worms. One day he plans to send a massive army of larva undead and Underdark creatures to consume the world. (OP, p.207)

The Dusk War:

Some gods believe that the current chapter in the history of the cosmos will conclude with the Dusk War—a conflict that will match the ferocity of the Dawn War that started the current universe. There is uncertainty about whom the Dusk War will be fought against and some gods are preparing their forces for the great battles to come. (DP, p.45)

The universe’s final undoing:

According to the Far Realm-touched comet Ulban and the god known as the One in the Void, the universe will be destroyed by Far Realm entities. (DR381, p.51; DU168, p.30)
Last edited by Zeromaru X on Thu Sep 15, 2016 12:33 pm, edited 49 times in total.
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Re: The Wannabe Nentir Vale Gazetteer

Postby Tim Baker » Tue Apr 26, 2016 4:17 am

Based on the number of posts you reserved, this appears to be an ambitious project!
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Re: The Wannabe Nentir Vale Gazetteer

Postby Zeromaru X » Tue Apr 26, 2016 2:39 pm

Well, my 100th post!

Very well, posted the first two chapters of the Nentir Vale history. All of the mythic age was covered.
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Re: The Wannabe Nentir Vale Gazetteer

Postby Tim Baker » Wed Apr 27, 2016 2:23 am

Zeromaru X wrote:Very well, posted the first two chapters of the Nentir Vale history. All of the mythic age was covered.

This is as impressive as ever. I applaud your encyclopedic knowledge!
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Re: The Wannabe Nentir Vale Gazetteer

Postby Zeromaru X » Fri Apr 29, 2016 12:08 pm

Tim Baker wrote:This is as impressive as ever. I applaud your encyclopedic knowledge!


Well, is somehow kind of cheating if I were to take all the credit for this. As I say in the first paragraph, I've taken the info from the many groups of the Wizard's Wiki that worked on this (mostly info compiled by the Points of Light group, the Nentir Vale group, and the Land of Heroes Group). I had saved it on my personal 4e archives I found shortly before joining the Piazza. I only expanded on their work and updated the info, since the wikis were shut down two to three years before Wizards closed the forums, and there were Dragon and Dungeon magazines until 2013 (the last magazine is from December of that year), meaning the original information was at least one or two years outdated.

Back into the topic:

Added info about the primeval forces that existed before the gods and primordials, as told in History Check: Blood War (Dragon 417) in the Age before Ages section.

Added other possibly origin history for the halfling and fomorian races from the 4e preview books. As well, changing the point of origin of the halflings to the Dawn War section, as implied in Secrets of the Astral Sea. Also, added the origin of the pixies in the Ages before Ages section.

Included more info about Lolth and Torog in Kinstrife Wars section. Also, updated the Dawn War with more death primordials.

Added Melora and yugoloths info in the aftermath of the Dawn War.

Added the Dawn Age section.

Fixed many gramatical errors... :'(
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Re: The Wannabe Nentir Vale Gazetteer

Postby Zeromaru X » Fri Apr 29, 2016 12:42 pm

Added the story of Vecna to the Dawn Age section.
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Re: The Wannabe Nentir Vale Gazetteer

Postby Zeromaru X » Sat Apr 30, 2016 9:07 am

Updated with the rise and fall of Cendriane in the Age before Ages and Dawn War sections.

Updated with the dragonborn story in the Dawn Age section, and the beginning of the War of Dragons in the aftermath of the Dawn War section.

Added Allabar return in the Dawn Age section.

Added the Imperial Age section.

And, yeah, I'm Bugbear :mrgreen:
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Re: The Wannabe Nentir Vale Gazetteer

Postby Tim Baker » Mon May 02, 2016 2:25 am

Zeromaru X wrote:And, yeah, I'm Bugbear :mrgreen:

Congrats!
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Tue May 03, 2016 12:41 am

With this, I've finished the history section of the world. Soon, the guide to the Nentir Vale.
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Re: The Wannabe Nentir Vale Gazetteer

Postby Big Mac » Tue May 03, 2016 3:18 am

Tim Baker wrote:
Zeromaru X wrote:Very well, posted the first two chapters of the Nentir Vale history. All of the mythic age was covered.

This is as impressive as ever. I applaud your encyclopedic knowledge!


I'm finding very little to say, as there is so much information in these topics, that it is hard to ask questions (because most of the obvious questions are already answered).

In other words, I think this is impressive too. :)

Tim Baker wrote:
Zeromaru X wrote:And, yeah, I'm Bugbear :mrgreen:

Congrats!


I remember when I used to enjoy seeing myself go up the ranks of monsters (back before I got polymorphed into a Giant Space Hamster :shock: ). Congratulations!
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Thu May 05, 2016 1:56 pm

Added the info of the Tarrasque and the hengeyokai origins in the Nentir Vale world.
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Tue May 10, 2016 8:43 pm

Updated by the story of Nerull being a mortal who achieved godhood, as I cannot found any sources of Nerull born originally as a god, and the Dragon 427 article about Nerull detail the full story of the god. Also, updated with the complete origins story of the Raven Queen.

Updated as well the story of Magroth (first emperor of Nerath), Hammerfast, Vor Rukoth and the Gardmore Abbey, and more details of Arkhosia's "victory" (since it seems some articles state Arkhosia won the Imperial war), and two possible futures hinted in official books.

With that, I guess I have finished this compilation.
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Re: The (almost) complete history of the Nentir Vale

Postby Sturm » Wed May 11, 2016 9:56 am

As said earlier I know little of the setting but your chronology is really impressive, and a very useful reference to anyone who has questions about Nentir Vale!
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Tue Jun 14, 2016 6:36 pm

Updated with the Queen of Chaos role in the Dawn War.

Updated with Pazuzu's role in the creation of the Shard of Pure Evil, and his participation in the Blood War and He Who Was's death.

Clarified the info of the fall of Nerath.

Updated with new stuff on the Current Age (only stuff that have happened in the Nentir Vale region, though).
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Tue Jun 14, 2016 8:49 pm

Added the Abyssal Plague and the Fell's Five storylines.

Yeah, I know I posted Trasgar expedition in CY-90 and the starting point of the Fell's Five in the current year, but Adric says the expedition to Al'Bihel happens "after the war", and the only war that has happened officially in the Nentir Vale was the Bloodspear War. They traveled to the Feywild and wandered there for a time, so that can explain why they are still young in the current year and other stuff of the convoluted timeline.

EDIT: Yeah, I evolved into a ogre! (?)
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Re: The (almost) complete history of the Nentir Vale

Postby Tim Baker » Wed Jun 15, 2016 12:56 am

Zeromaru X wrote:Yeah, I evolved into a ogre! (?)

Congratulations! And thanks for all three great content!

By the way, I haven't forgotten about the gazetteer. I've been traveling for work, and plan to resume editing when I'm back and caught up.
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Wed Jun 15, 2016 3:55 am

Updated with the weaver stuff rip mentioned in this post: viewtopic.php?f=39&p=179290#p179290
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Sun Aug 14, 2016 6:33 pm

-Updated the first post with:

Expanded the section of the Creation of the Universe, with the story of the weavers and Atropus.

Expanded in the creation of the astral dominions and the supernal language.

Mention of the Pandemonium Stone before the creation of the world.

Expanding in the story of the creation of the sun and mountains.

Updating the creation of the dwarven race with the myths from Primal Power

Updating with the story of the Nentir Forest and Hota Swiftstripe.

Expanding in the history of the World of the Sharn.

Expanding in the story of Torog and the Underdark.

Mention of the first pacts between warlocks and far realm-touched stars. (in the Bael Turath section)
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Tue Aug 16, 2016 7:42 pm

More updates:

Updated/corrected some references.

Adding or updating the origins of many races, also replacing info from the preview books for stuff from the offical books

Expanding the story of the first Prince of Demons (first post)

Expanding the story of the Living Gate and the origin of psionic powers (first post).

Explained the origins of Nihilath (first post) and its fall (second post).

Updating a lot of Dawn War stuff, changing the order of some events to a more accurate "chronological order" (second post)

Posting how the Nentir Forest became the Nentir Vale and expanding the early story of the Vale (third post)

The story of Eclavdra, exarch of Lolth (third post)
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Re: The (almost) complete history of the Nentir Vale

Postby Zeromaru X » Fri Aug 19, 2016 4:45 pm

I have updated a lot in the sections of the Dawn Age and the Imperial Age. Seems that in the Nentir Vale setting, Bael Turath created the spheres of annihilation...
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Re: The (almost) complete history of the Nentir Vale

Postby Tim Baker » Sat Aug 20, 2016 4:00 am

Zeromaru X wrote:I have updated a lot in the sections of the Dawn Age and the Imperial Age. Seems that in the Nentir Vale setting, Bael Turath created the spheres of annihilation...

Interesting. I'd never come across that.
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