Tim Baker wrote:I listened to an interview with Matt Mercer not too long ago, and I seem to recall that the campaign started in Pathfinder before moving to 5e. I don't think he mentioned the game ever being run using 4e rules, which was why I was so surprised to find this many parallels. While much of 4e is an amalgum of elements from previous editions, this particular combination is unique to 4e (and now to Tal'dorei), and that's why it stood out to me.
IIRC, they never used 4e rules, but they used Nentir Vale elements for the background of the setting, like the Dawn War pantheon and its mythology. You can credit the popularity the Raven Queen has among 5e players (even among those that know nothing about 4e or Nentir Vale) to the Critical Role podcast, in fact. That is a good thing , IHMO
That's also the reason the Everlight (the healing goddess) got imported from Pathfinder to Tal'dorei. One of the players didn't wanted to change the god her character was a faithful worshiper, so Matt imported the goddess to the Dawn War pantheon.
Zeromaru X wrote:So as one of the resident 4e experts, what are your thoughts on Tal'dorei, Zeromaru X? Does the content in the campaign setting offer anything that you intend to pilfer for a home game, perhaps? Does it reach conclusions about what's "beyond the edges of the map" of the Nentir Vale that you're drawing upon for your own game? Or for your own head canon about the Nentir Vale?
I'm still reading the campaign setting, but it already has got my attention. I'm willing to give it a shot. And yes, its easily pilferable. I intend to steal the Everlight goddess to my home campaign, because is fitting (I always though that the Dawn War pantheon needed a god of healing, but I was loathe to import Ilmater from FR, because I never liked the concept of that god).
As for the setting per se, I feel that you can say "Exandria is continent far away from Nentir Vale's", and it will be believable even using the official version of NV.