Keep on the Shadowfell and the Chaos Scar

The civilized world has been reduced to a series of points of light in a great wilderness of danger and monsters.
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Havard
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Keep on the Shadowfell and the Chaos Scar

Post by Havard » Sat Dec 03, 2011 1:26 pm

Is the Keep on the Shadowfell, the same Keep as the one in the Chaos Scar series or are they meant to be different incarnations of the Keep on the Borderlands?

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Re: Keep on the Shadowfell and the Chaos Scar

Post by BotWizo » Mon Dec 05, 2011 4:47 pm

They are different keeps in different locations in the nentir vale.

so different keeps on the borderlands.

Image

As you see keep on shadowfell is upper left by cairngorn peaks.

chaos scar is lower left in ogrefist Hills.
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Re: Keep on the Shadowfell and the Chaos Scar

Post by Havard » Mon Dec 05, 2011 4:53 pm

Thanks! I had no idea. So the Nentir Vale has two identical Keep's on the Borderland? Curious... :)

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Re: Keep on the Shadowfell and the Chaos Scar

Post by night_druid » Mon Dec 05, 2011 4:57 pm

Havard wrote:Is the Keep on the Shadowfell, the same Keep as the one in the Chaos Scar series or are they meant to be different incarnations of the Keep on the Borderlands?
I think "inspired by B2" is probably the best way to look at it; I don't think the Keep from Keep on the Shadowfell has any direct relation to the Keep from B2.
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Re: Keep on the Shadowfell and the Chaos Scar

Post by BotWizo » Mon Dec 05, 2011 5:34 pm

the keeps are not identical as night_druid indicated, they are both inspired.
Keep on the shadowfell was a shout out to B2
and Chaos scar was more of a 4e implementation or imitation or something.

but they are definitely very different keeps.
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Re: Keep on the Shadowfell and the Chaos Scar

Post by rabindranath72 » Wed Dec 07, 2011 1:23 pm

I don't think Keep on the Shadowfell can be assimilated to the Keep in B2 at all. They have completely different functions in the setting. The former is a place that the PCs are supposed to assault and raid, the latter works as an home base. In this respect, Chaos Scar is definitely closer to B2.

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Re: Keep on the Shadowfell and the Chaos Scar

Post by Bouv » Wed Dec 07, 2011 1:31 pm

What's the Chaos Scar series? Some of the Encounters?

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Re: Keep on the Shadowfell and the Chaos Scar

Post by Havard » Wed Dec 07, 2011 1:38 pm

Bouv wrote:What's the Chaos Scar series? Some of the Encounters?
Yep. Its from the Encounter Series, Keep on the Borderlands. The Chaos Scar is suspiciously similar to the Caves of Chaos.

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Re: Keep on the Shadowfell and the Chaos Scar

Post by Bouv » Wed Dec 07, 2011 1:49 pm

Ah. What would be nice is if Wizards released "mass-market" verisons of the Encounter series. I've seen a few on ebay and boy, people think I'm bill gates or something!

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Re: Keep on the Shadowfell and the Chaos Scar

Post by BotWizo » Wed Dec 07, 2011 5:01 pm

rabindranath72 wrote:I don't think Keep on the Shadowfell can be assimilated to the Keep in B2 at all. They have completely different functions in the setting. The former is a place that the PCs are supposed to assault and raid, the latter works as an home base. In this respect, Chaos Scar is definitely closer to B2.

Not that it overly matters, but the place that is similar to the B2 keep is Winterhaven, and the actual keep on the shadowfell is a dungeon to be assaulted as you said. (for the module H1).

I will second the sentiment it would be a good deal if we could buy the encounters scenarios.
If you have an account you can download and keep the pdfs for the chaos scar, but I haven't tried looking for some of their most recent encounter paths.
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Re: Keep on the Shadowfell and the Chaos Scar

Post by Havard » Wed Feb 22, 2012 10:35 am

Interesting review of the D&D Encounters version of Keep on the Borderlands:
http://dungeonsmaster.com/2011/02/dd-en ... port-card/

Season 3 characters: http://dungeonsmaster.com/2010/09/dd-en ... haracters/

And more: http://dungeonsmaster.com/dd-encounters/



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Re: Keep on the Shadowfell and the Chaos Scar

Post by rabindranath72 » Wed Feb 22, 2012 11:12 am

I read some blogs on those site, in particular Dark Sun, and it seems it was not well-received since characters...died :shock: so? Do they expect characters NOT dieing?

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Re: Keep on the Shadowfell and the Chaos Scar

Post by Gawain_VIII » Wed Feb 22, 2012 11:24 am

rabindranath72 wrote:I read some blogs on those site, in particular Dark Sun, and it seems it was not well-received since characters...died :shock: so? Do they expect characters NOT dieing?
I chalk that up to the expectation of the video gamer mentality that's being pandered to across the larger community. Most of us grew up with an average of 6 HP with weapons that did an average of 4 hp per strike, not to mention Save-or-Die effects. It was ok, because it only took 10 minutes to draw up a new character and you could jump right back into the game--no hard feelings. But when you had a character that survived past the Basic levels, now that was something special--and that characer was always our favorite. Without the danger of losing a character, it's just another game... RESET.

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Re: Keep on the Shadowfell and the Chaos Scar

Post by night_druid » Wed Feb 22, 2012 11:34 am

Good grief, those are "1st level" PCs? Those illustrations look more appropriate for 15th level, minimum. ;) And why the heck does the "knight" have an illithid's head on his shield? Wait a sec, now 4e makes sense! The illithids WON the adventure Dawn of the Overmind!!! 4e is REALLY a world where the illithids are in charge, and everything is an illusion to keep characters busy until they have enough experience points to be tasty to the illithids! I'm onto their scam now... :ugeek:
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Re: Keep on the Shadowfell and the Chaos Scar

Post by Havard » Wed Feb 22, 2012 12:19 pm

night_druid wrote:Good grief, those are "1st level" PCs? Those illustrations look more appropriate for 15th level, minimum. ;)
Perhaps the illustrations represent not what the characters are, but what they can become should they fulfill their destinies? :ugeek:

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Re: Keep on the Shadowfell and the Chaos Scar

Post by night_druid » Wed Feb 22, 2012 12:59 pm

Havard wrote:Perhaps the illustrations represent not what the characters are, but what they can become should they fulfill their destinies? :ugeek:
At the end of an adventure that takes you to 5th level at best? ;)
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Re: Keep on the Shadowfell and the Chaos Scar

Post by rabindranath72 » Wed Feb 22, 2012 1:00 pm

Gawain_VIII wrote: I like my adventures to be an experience I can lose myself in... As I've said on my website, gaming is my drug. Live the trip!

--Roger
Roger, my hat off to you. Well said, and wholly agreed.
I laughed when I read how you got into the game. I imagine myself doing the same with my son in a few years' time. :D

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Re: Keep on the Shadowfell and the Chaos Scar

Post by dulsi » Wed Feb 22, 2012 9:56 pm

Gawain_VIII wrote:I chalk that up to the expectation of the video gamer mentality that's being pandered to across the larger community. Most of us grew up with an average of 6 HP with weapons that did an average of 4 hp per strike, not to mention Save-or-Die effects.
Not everyone played the same way. As a kid, our DM allowed us to go see the short balding Dungeon Master to resurect our characters. As we grew older, he allowed us to be unconscious instead of dead. For the one TPK, he just had us be captured. That's not to say death wasn't a possibility in the game. If we stayed to fight an obviously superior opponent, he would kill us. If we did stupid things, he would kill us.

My brother played in the Dark Sun encounters and felt it was tough but doable. I think they lost a person in the first encounter. The DM then let him know that she had read comments before running it and had toned down the monsters. As written, a TPK was pretty much guaranteed. Frankly I consider that a poor design if that is indeed the case. Particullarly were Encounters is supposed to be inviting to new players. Running away or avoiding combat isn't really an option in the way they setup Encounters. Granted I never played in the Dark Sun encounters or looked at the material so I only know what I heard.
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