The Lands of Harqual is my main obsession when it comes to the World of Kulan. I've created so much for it that I've forgotten some of what I've written and new material I write tends to contradict or supersede older lore. However, I do try to keep everything I write in synch with older lore, but I'm not always successful. I guess that is while I felt the need to create my monster lists for my continents (and, eventually, my island groups and Kulan's underdark and deep oceans). I felt the world needed a bit more structure about what exists on the world and where it exists.
For the Lands of Harqual, this will be an immense challenge. I tend to think of the continent as the center of the world even though its size is dwarfed by Kanpur. It is roughly half the size of The Fallenlands and three times as small as Triadora. In fact, it and Janardûn are less like continents and more like big islands compared to the other continents. Regardless of its size on the world, Harqual is the most important continent on the world, for me. Thus, for the process of creating the monster lists for the Lands of Harqual, I'm going to be very selective about what gets into the standard lists for both the D&D monster books and the d20/OGL sourcebooks I use most often.
Monster Manual v.3.5 will be the primary 'Standard' sourcebook for monsters. Other important 'Standard' sourcebooks includes the following: Book of Vile Darkness, DRAGON Compendium, Frostburn, Heroes of Horror, Monster Manual III, Monster Manual IV, Sandstorm, Savage Species, Stormwrack, and The Shackled City Adventure Path. Only select creatures, templates, and races from Draconomicon: The Book of Dragons, DRAGONLANCE Bestiary of Krynn: Revised, Expanded Psionics Handbook, Fiend Folio, Fiendish Codex I: Hordes of the Abyss, Fiendish Codex II: Tyrants of the Nine Hells, KINGDOMS OF KALAMAR Dangerous Denizens: The Monsters of Tellene, Lords of Madness: The Book of Aberrations, Monster Manual II, Planar Handbook, and RAVENLOFT Denizens of Dread will be in the 'Standard' list, as part of the 'Other Sourcebooks' list. The remainder of the creatures and templates from these sources (appropriate for Harqual) will be in for the 'Additional' lists for D&D sourcebooks. (Bestiary of Krynn: Revised, Dangerous Denizens: The Monsters of Tellene, Denizens of Dread, Fiend Folio, and Monster Manual II will all have their own lists while the rest will go in a single combined list.) Other D&D sourcebooks for the 'Additional' lists includes but isn't limited to the following: Book of Exalted Deeds, Cityscape, Dragon Magic, Drow of the Underdark, Expedition to the Demonweb Pits, Expedition to the Ruins of Greyhawk, and Miniatures Handbook.
Since the Lands of Harqual is home to my homebrewed version of Waterdeep, all the creatures listed in FORGOTTEN REALMS City of Splendors: Waterdeep will be included in the 'Standard' list. As well, I've included all the races/creatures from the various FORGOTTEN REALMS sourcebooks that I've already added to my Races of Harqual list. (Other FORGOTTEN REALMS creatures will be in either a special FR-only 'Standard' list or will end up in the Other Sourcebooks list under 'Additional.') The same goes for the races/creatures from DRAGONLANCE, DARK SUN*, and KINGDOMS OF KALAMAR I've placed on Harqual as PC race options. Creatures/races from the EBERRON campaign setting will have little to no influence on the Lands of Harqual. I'm likely to look to the various DRAGON Magazines for 3rd Edition for more campaign-specific creatures for the 'Additional' lists, especially anything related to MYSTARA and SPELLJAMMER.
When it comes to climate and terrain, Harqual has similar restrictions as Janardûn but with some major tweaks. For example, while the continent is mainly Cold or Temperate, there are parts of the continent that consistently fall into the Warm environment. However, those regions are more subtropical than tropical and will be dominated by a mixture of Temperate and Warm creatures. Thus, creatures listed with Warm as their Environment are often rarer on Harqual than Temperate-based creatures of roughly the same CR.*NOTE: After some further consideration, I've decided to use a combination of the official material from DRAGON and DUNGEON Magazine with the unofficial fan material from the official fan web site, The Burnt World of Athas. The official DARK SUN material takes precedence over the fan made material.
For the continent's northern regions, Cold-based creatures will be the norm even those that are normally Extraplanar (but not necessarily Outsiders). In a sense, Harqual is to Cold-based creatures what the Fallenlands is to Fire-based creatures. However, I'm not going to put every D&D creature with the Cold Subtype onto the continent. As well, due to the continent's war torn past (including the Divine War), there are many other exceptions based on subtype -- especially creatures with the Water Subtype (due to the death of Tulle and the imprisonment of Hela in the Sword Gulf) and creatures with the Earth Subtype (due to the entombment of Hansa near the Greystone Mountains).
Aberrations and creatures with the Shapechanger Subtype are rarer on Harqual while Fey and Native Outsiders are more common. As well, Demons and Devils with CRs of 10 or less are often encountered on Harqual due to the many transgressions that the continent's arcanists and Sword Pantheists have made over the centuries. Yugoloths (aka Daemons) are encountered on Harqual only if the creature's CR is 5 or less. These 'legacy' creatures came to the Material Plane through gates rather than being summoned.