Monster Lists for Harqual [Second Attempt]

The homebrew world of Knightfall.

Moderator: Knightfall

Locked
User avatar
Knightfall
God Emperor of Kulan
Posts: 4561
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Monster Lists for Harqual [Second Attempt]

Post by Knightfall » Tue May 13, 2014 7:43 am

Okay, time to fight the beast.

The Lands of Harqual is my main obsession when it comes to the World of Kulan. I've created so much for it that I've forgotten some of what I've written and new material I write tends to contradict or supersede older lore. However, I do try to keep everything I write in synch with older lore, but I'm not always successful. I guess that is while I felt the need to create my monster lists for my continents (and, eventually, my island groups and Kulan's underdark and deep oceans). I felt the world needed a bit more structure about what exists on the world and where it exists.

For the Lands of Harqual, this will be an immense challenge. I tend to think of the continent as the center of the world even though its size is dwarfed by Kanpur. It is roughly half the size of The Fallenlands and three times as small as Triadora. In fact, it and Janardûn are less like continents and more like big islands compared to the other continents. Regardless of its size on the world, Harqual is the most important continent on the world, for me. Thus, for the process of creating the monster lists for the Lands of Harqual, I'm going to be very selective about what gets into the standard lists for both the D&D monster books and the d20/OGL sourcebooks I use most often.

Monster Manual v.3.5 will be the primary 'Standard' sourcebook for monsters. Other important 'Standard' sourcebooks includes the following: Book of Vile Darkness, DRAGON Compendium, Frostburn, Heroes of Horror, Monster Manual III, Monster Manual IV, Sandstorm, Savage Species, Stormwrack, and The Shackled City Adventure Path. Only select creatures, templates, and races from Draconomicon: The Book of Dragons, DRAGONLANCE Bestiary of Krynn: Revised, Expanded Psionics Handbook, Fiend Folio, Fiendish Codex I: Hordes of the Abyss, Fiendish Codex II: Tyrants of the Nine Hells, KINGDOMS OF KALAMAR Dangerous Denizens: The Monsters of Tellene, Lords of Madness: The Book of Aberrations, Monster Manual II, Planar Handbook, and RAVENLOFT Denizens of Dread will be in the 'Standard' list, as part of the 'Other Sourcebooks' list. The remainder of the creatures and templates from these sources (appropriate for Harqual) will be in for the 'Additional' lists for D&D sourcebooks. (Bestiary of Krynn: Revised, Dangerous Denizens: The Monsters of Tellene, Denizens of Dread, Fiend Folio, and Monster Manual II will all have their own lists while the rest will go in a single combined list.) Other D&D sourcebooks for the 'Additional' lists includes but isn't limited to the following: Book of Exalted Deeds, Cityscape, Dragon Magic, Drow of the Underdark, Expedition to the Demonweb Pits, Expedition to the Ruins of Greyhawk, and Miniatures Handbook.

Since the Lands of Harqual is home to my homebrewed version of Waterdeep, all the creatures listed in FORGOTTEN REALMS City of Splendors: Waterdeep will be included in the 'Standard' list. As well, I've included all the races/creatures from the various FORGOTTEN REALMS sourcebooks that I've already added to my Races of Harqual list. (Other FORGOTTEN REALMS creatures will be in either a special FR-only 'Standard' list or will end up in the Other Sourcebooks list under 'Additional.') The same goes for the races/creatures from DRAGONLANCE, DARK SUN*, and KINGDOMS OF KALAMAR I've placed on Harqual as PC race options. Creatures/races from the EBERRON campaign setting will have little to no influence on the Lands of Harqual. I'm likely to look to the various DRAGON Magazines for 3rd Edition for more campaign-specific creatures for the 'Additional' lists, especially anything related to MYSTARA and SPELLJAMMER.
*NOTE: After some further consideration, I've decided to use a combination of the official material from DRAGON and DUNGEON Magazine with the unofficial fan material from the official fan web site, The Burnt World of Athas. The official DARK SUN material takes precedence over the fan made material.
When it comes to climate and terrain, Harqual has similar restrictions as Janardûn but with some major tweaks. For example, while the continent is mainly Cold or Temperate, there are parts of the continent that consistently fall into the Warm environment. However, those regions are more subtropical than tropical and will be dominated by a mixture of Temperate and Warm creatures. Thus, creatures listed with Warm as their Environment are often rarer on Harqual than Temperate-based creatures of roughly the same CR.

For the continent's northern regions, Cold-based creatures will be the norm even those that are normally Extraplanar (but not necessarily Outsiders). In a sense, Harqual is to Cold-based creatures what the Fallenlands is to Fire-based creatures. However, I'm not going to put every D&D creature with the Cold Subtype onto the continent. As well, due to the continent's war torn past (including the Divine War), there are many other exceptions based on subtype -- especially creatures with the Water Subtype (due to the death of Tulle and the imprisonment of Hela in the Sword Gulf) and creatures with the Earth Subtype (due to the entombment of Hansa near the Greystone Mountains).

Aberrations and creatures with the Shapechanger Subtype are rarer on Harqual while Fey and Native Outsiders are more common. As well, Demons and Devils with CRs of 10 or less are often encountered on Harqual due to the many transgressions that the continent's arcanists and Sword Pantheists have made over the centuries. Yugoloths (aka Daemons) are encountered on Harqual only if the creature's CR is 5 or less. These 'legacy' creatures came to the Material Plane through gates rather than being summoned.
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4561
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Post by Knightfall » Tue May 13, 2014 7:44 am

The Transformation and Rarity
Still to be written.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4561
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Standard D&D Monsters for Harqual

Post by Knightfall » Tue May 13, 2014 7:58 am

Standard D&D Monsters for Harqual
Because MM v.3.5 doesn't have a creature entry for Human, I've listed the Human entry from the PHB v.3.5 here along with the appropriate creatures from the main monster book for D&D 3E and Monster Manual III. MM v.3.5 and MM3 are the primary references for Harqual regarding creatures and templates. The Environmental Series sourcebooks Frostburn and Stormwrack aren't as core as these two but they are still considered 'Standard.'

Note that the PHB human is the default assumption for the Harqualian ethnicity known as Denilan. These humans are common throughout the northern lands of the continent but are rare in the Far South. Also, note that of the other core D&D 3E races I've only listed Half-Elf and Half-Orc from MM v.3.5. This is due to the fact that Harqual has its own unique races of dwarf, elf, gnome, and halfling, as well as variant races from the Environmental Series and many d20/OGL variants.

PLAYER'S HANDBOOK v.3.5
Common
  • Human [Denilan]
MONSTER MANUAL v.3.5
Common
  • Baboon
  • Badger
  • Bat
  • Bear, Black
  • Blink Dog *
  • Cat
  • Dog and Riding Dog
  • Dryad
  • Eagle
  • Elf, Half- (PC race traits only)
  • Ghoul
  • Goblin (Krug)
  • Griffon *
  • Hawk
  • Hippogriff *
  • Horse, Heavy and Light
  • Hydra, Five-Headed
  • Kobold
  • Krenshar
  • Lacedon
  • Lizard
  • Lizardfolk
  • Mephit, Ice
  • Monstrous Scorpion, Tiny and Small
  • Monstrous Spider, Tiny, Small, and Medium
  • Ooze, Gray
  • Orc
  • Orc, Half- (PC race traits only)
  • Owl
  • Pony
  • Rat
  • Rat, Dire
  • Raven
  • Sea Cat
  • Shadow
  • Shark, Medium and Large
  • Shocker Lizard
  • Spider Eater *
  • Stirge
  • Swarm, Bat
  • Swarm, Rat
  • Toad
  • Wasp, Giant
  • Water Elemental, Small and Medium
  • Weasel
  • Wight
  • Wolf
Uncommon
  • Allip
  • Animated Object, Tiny, Small and Medium
  • Ant, Giant [all]
  • Ape
  • Assassin Vine
  • Bat, Dire
  • Bear, Brown
  • Bee, Giant
  • Beetle, Giant Fire
  • Beetle, Giant Stag
  • Bison
  • Cockatrice
  • Crocodile
  • Cryohydra, Five- and Six-Headed
  • Demon, Quasit
  • Devil, Imp
  • Dinosaur, Deinonychus
  • Displacer Beast *
  • Donkey
  • Earth Elemental, Small and Medium
  • Ghast
  • Giant, Hill
  • Gnoll [Gnoll, Common]
  • Hag, Green
  • Half-Fiend [Template]
  • Harpy
  • Hobgoblin (Hobkrug)
  • Homunculus
  • Hydra, Six- and Seven-Headed
  • Leopard
  • Lizard, Monitor
  • Lycanthrope, Wererat
  • Mephit, Earth and Water
  • Monstrous Scorpion, Medium and Large
  • Monstrous Spider, Large
  • Mule
  • Nymph
  • Ogre
  • Ooze, Ochre Jelly
  • Owlbear *
  • Pegasus *
  • Planetouched, Tiefling
  • Pony, War
  • Pyrohydra, Five-Headed
  • Pseudodragon *
  • Remorhaz
  • Satyr
  • Shadow Mastiff
  • Shambling Mound
  • Shark, Huge
  • Skeleton, Human Warrior
  • Snake, Constrictor
  • Sprite, Pixie
  • Swarm, Locust
  • Swarm, Spider
  • Troll
  • Unicorn *
  • Vampire Spawn
  • Warhorse, Light and Heavy
  • Water Elemental, Large
  • Weasel, Dire
  • Will-o'-Wisp
  • Whale, Orca
  • Wolf, Dire
  • Wolverine
  • Worg *
  • Wraith
  • Zombie, Human Commoner
  • Zombie, Kobold
Rare
  • Ankheg
  • Animated Object, Large
  • Bear, Polar
  • Beetle, Giant Bombardier
  • Beholder, Gauth
  • Bugbear
  • Cheetah
  • Chimera
  • Crocodile, Giant
  • Cryohydra, Seven- and Eight-Headed
  • Demon, Babau
  • Devil, Bearded
  • Devil, Chain
  • Dragon Turtle *
  • Earth Elemental, Large and Huge
  • Frost Worm
  • Giant, Frost
  • Giant, Stone
  • Golem, Clay
  • Golem, Flesh
  • Gorgon *
  • Gray Render
  • Hag, Annis
  • Hag, Sea
  • Hydra, Eight- and Nine-Headed
  • Kuo-Toa
  • Lycanthrope, Werebear
  • Lycanthrope, Wereboar
  • Lycanthrope, Werewolf
  • Medusa
  • Mephit, Ooze and Salt
  • Mohrg
  • Monstrous Scorpion, Huge
  • Monstrous Spider, Huge
  • Mummy
  • Ogre Barbarian
  • Planetouched, Aasimar
  • Praying Mantis, Giant
  • Pyrohydra, Six- and Seven-Headed
  • Shadow, Greater
  • Shark, Dire
  • Shield Guardian
  • Skeleton [Template]
  • Skeleton, Chimera
  • Skeleton, Cloud Giant
  • Skeleton, Ettin
  • Skeleton, Owlbear
  • Skeleton, Troll
  • Snake, Giant Constrictor
  • Spectre
  • Sprite, Grig and Nixie
  • Tendriculos
  • Triton
  • Troll Hunter
  • Unicorn, Celestial Charger *
  • Water Elemental, Huge
  • Wolf, Winter *
  • Wolverine, Dire
  • Wyvern *
  • Xorn, Minor
  • Yuan-Ti Halfblood
  • Yuan-Ti Pureblood
  • Zombie [Template]
  • Zombie, Bugbear
  • Zombie, Gray Render
  • Zombie, Ogre
  • Zombie, Wyvern
Very Rare
  • Animated Object, Huge and Gargantuan
  • Aranea
  • Athach
  • Basilisk
  • Bear, Dire
  • Beholder
  • Bodak
  • Chuul
  • Cryohydra, Nine- and Ten-Headed
  • Demon, Succubus
  • Demon, Vrock
  • Devil, Erinyes
  • Doppelganger
  • Dragon, True [all]
  • Earth Elemental, Greater
  • Ettin
  • Giant, Cloud
  • Giant, Fire
  • Girallon
  • Golem, Iron
  • Golem, Stone
  • Half-Celestial [Template]
  • Harpy Archer
  • Hydra, Ten- and Eleven-Headed
  • Lycanthrope, Hill Giant Dire Wereboar
  • Lycanthrope, Werewolf Lord
  • Manticore
  • Mind Flayer
  • Monstrous Scorpion, Gargantuan
  • Monstrous Spider, Gargantuan or Colossal
  • Naga, Dark or Water
  • Nightshade, Nightwalker and Nightwing
  • Pyrohydra, Eight- and Nine-Headed
  • Sahuagin
  • Skeleton, Young Adult Red Dragon
  • Treant
  • Water Elemental, Greater
  • Wraith, Dread
  • Xorn, Average
  • Yrthak
  • Yuan-Ti Abomination
  • Zombie, Umber Hulk
Unique
  • Animated Object, Colossal
  • Behir
  • Bulette
  • Couatl
  • Cryohydra, Twelve-Headed
  • Devil, Bone
  • Devil, Ice
  • Devourer
  • Dinosaur, Triceratops
  • Displacer Beast Pack Lord
  • Earth Elemental, Elder
  • Elf, Gray (PC race traits only)
  • Gargoyle
  • Ghost [Template]
  • Giant Jarl, Frost
  • Giant, Storm
  • Golem, Greater Stone
  • Hydra, Twelve-Headed
  • Lamia
  • Lammasu
  • Lich [Template]
  • Lycanthrope [Template]
  • Mind Flayer Sorcerer
  • Mummy Lord
  • Monstrous Scorpion, Colossal
  • Naga, Guardian and Spirit
  • Nightshade, Nightcrawler
  • Pyrohydra, Ten-, Elven- and Twelve-Headed
  • Rakshasa
  • Roc
  • Titan
  • Umber Hulk
  • Vampire [Template]
  • Water Elemental, Elder
  • Xorn, Elder
MONSTER MANUAL III
Common
  • Dinosaur, Fleshraker
  • Petal
  • Redcap, Young
  • Splinterwaif
  • Topiary Guardian, Boar
  • Vasuthant
  • Vazalka
  • Wood Woad
Uncommon
  • Avalancher
  • Bearhound *
  • Feral Yowler
  • Glaistig
  • Glitterfire [Living Spell]
  • Lizardfolk, Poison Dusk
  • Mastodon
  • Ogre, Skullcrusher
  • Ooze, Snowflake
  • Rage Drake *
  • Sea Tiger
  • Splinterwaif Knave
  • Thorn
  • Witchknife [Athame]
Rare
  • Demon, Arrow
  • Dust Wight
  • Glaistig Mindbender
  • Golem, Mud
  • Golem, Web
  • Harpoon Spider
  • Ironclad Mauler
  • Lizardfolk, Blackscale [both]
  • Ogre, Skullcrusher (Sergeant)
  • Rage Drake, Fiendish *
  • Redcap, Elder
  • Shredstorm
  • Swarm, Shimmerling
  • Topiary Guardian, Triceratops
  • Troll, Forest
  • Troll, War
  • Warbound Impaler
  • Yugoloth, Canoloth
Very Rare
  • Cadaver Collector
  • Charnel Hound
  • Chilling Fog [Living Spell]
  • Deathshrieker
  • Drowned
  • Giant, Death
  • Golem, Alchemical
  • Golem, Hangman
  • Golem, Shadesteel
  • Living Spell [Template]
  • Night Twist
  • Ragewalker
  • Rakshasa, Naztharune
  • Seryulin
  • Ssvaklor
  • Troll, Cave
  • Troll, Mountain
  • Woodling [Template]
  • Woodling Monitor Lizard
Unique
  • Cadaver Collector, Greater
  • Chraal
  • Deathshrieker, Advanced
  • Geriviar
  • Giant, Eldritch [both]
  • Golem, Greater Shadesteel
  • Harpoon Spider, Dread
  • Living Blasphemy [Living Spell]
  • Night Twist, Ancient
  • Omnimental
  • Rakshasa, Ak'chazar
  • Seryulin, Greater
  • Spellwarped Creature [Template]
  • Ssvaklor, Greater
  • Troll, Crystalline
  • Vasuthant, Horrific
  • Vazalkyon
* The phrenic versions of these creatures (as per the Phrenic Creature template in the XPH) are two steps rarer than the normal versions.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4561
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Standard D&D Monsters (cont.)

Post by Knightfall » Tue May 13, 2014 9:57 pm

Standard D&D Monsters for Harqual (cont.)
Originally, I was going to limit this section to the two Environmental Series sourcebooks, but I decided that I couldn't leave MM4 out of the mix. I've already added in several MM4 creatures as races for the Lands of Harqual, and I've already made the sourcebook important in my other monster rarity lists for the other continents. Regardless, Frostburn would be a more go-to reference for the Lands of Harqual than MM4. Stormwrack, less so but still important.

FROSTBURN
Common
  • Branta *
  • Caribou
  • Fox, Arctic
  • Orc, Snow Shaman
  • Rusalka
  • Seal
  • Snowcloak *
  • Snow Spider, Small and Medium
Uncommon
  • Goblin, Snow
  • Ice Toad *
  • Megaloceros
  • Otter, Sea
  • Raven, Giant
  • Snow Spider, Large
  • Spirit Animal [Template]
  • Spirit Wolf
  • Walrus
  • Woolly Mammoth
Rare
  • Giant, Frost (Spiritspeaker)
  • Giant, Frost (Tundra Scout)
  • Glyptodon
  • Golem, Ice
  • Icegaunt
  • Marzanna [Winter Hag]
  • Pudding, White
  • Smilodon
  • Tlalusk *
  • Vodyanoi
Very Rare
  • Bear, Dire Polar
  • Domovoi
  • Entombed
  • Frost Folk
  • Ghost, Frostfell [Template]
  • Giant, Frost (Mauler)
  • Ice Beast [Template]
  • Ice Beast Gargoyle
  • Neanderthal
  • Winterspawn
Unique
  • Chilblain
  • Dwarf, Glacier
  • Elemental Weird [both]
  • Malasynep
  • Shivhad
  • Zeuglodon
MONSTER MANUAL IV
Common
  • Bloodsilk Spider
  • Clockroach
  • Half-Orc Infiltrator
  • Orc Battle Priest
  • Orc Berserker
  • Plague Walker
  • Tomb Spider Broodswarm
  • Wizened Elder *
  • Wrackspawn
Uncommon
  • Briarvex *
  • Demonhive [all]
  • Demon, Nashrou
  • Gnoll, Slave-Taker
  • Golem, Fang
  • Joystealer
  • Necrosis Carnex
  • Ogre Guard Thrall
  • Ogre Scout
  • Orc, War Howler
  • Spawn of Tiamat, Greenspawn Leaper
  • Swarm, Mageripper
  • Tomb Spider
  • Web Mummy, Human Commoner
  • Yugoloth, Voor
Rare
  • Corrupture
  • Defacer
  • Dwarf Ancestor
  • Gnoll, Fiendish Cleric of Yeenoghu
  • Ogre Tempest
  • Orc Plague Speaker
  • Spawn of Tiamat, Blackspawn Raider
  • Spawn of Tiamat, Bluespawn Ambusher
  • Spawn of Tiamat, Bluespawn Stormlizard
  • Spawn of Tiamat, Whitespawn Iceskidder
  • Web Mummy [Template]
  • Yugoloth, Corruptor of Fate
Very Rare
  • Demon, Whisper
  • Half-Fiend Gnoll Warlock
  • Lodestone Marauder
  • Lunar Ravager
  • Oaken Defender
  • Spawn of Tiamat, Blackspawn Exterminator
  • Spawn of Tiamat, Greespawn Razorfiend
  • Spawn of Tiamat, Redspawn Firebelcher
  • Spawn of Tiamat, Whitespawn Hordeling
  • Spawn of Tiamat, Whitespawn Hunter
  • Varag
  • Waterveiled Assassin
  • Yuan-Ti Halfblood Deceiver
  • Yuan-Ti Ignan
  • Yuan-Ti Pureblood Slayer
  • Zern
  • Zern Blade Thrall
Unique
  • Black Rock Triskelion
  • Cyclonic Ravager
  • Giant, Craa'ghoran
  • Holocaust Disciple
  • Nagatha
  • Spawn of Tiamat, Blackspawn Stalker
  • Spawn of Tiamat, Bluespawn Burrower
  • Spawn of Tiamat, Bluespawn Godslayer
  • Spawn of Tiamat, Greespawn Sneak
  • Spawn of Tiamat, Redspawn Arcaniss
  • Spawn of Tiamat, Whitespawn Berserker
  • Verdant Prince
  • Vitreous Drinker
  • Yuan-Ti Abomination Cult Leader
  • Yugoloth, Corruptor of Fate Assassin
  • Zern Arcanovore

STORMWRACK
Common
  • Albatross
  • Dwarf, Seacliff (PC race traits only)
  • Monstrous Crab, Small
  • Monstrous Diving Spider, Tiny, Small, and Medium
  • Otter
  • Turtle, Snapping
Uncommon
  • Hadozee
  • Hammerclaw *
  • Monstrous Crab, Medium
  • Monstrous Diving Spider, Large
  • Sea Lion
Rare
  • Darfellan
  • Hadozee First Mate
  • Monstrous Crab, Large
  • Monstrous Diving Spider, Huge
  • Nereid
Very Rare
  • Anguillian
  • Darfellan Barbarian
  • Monstrous Crab, Huge
  • Monstrous Diving Spider, Gargantuan
  • Sisiutl
Unique
  • Amphibious Creature [Template]
  • Lycanthrope, Seawolf
  • Monstrous Crab, Gargantuan and Colossal
  • Monstrous Diving Spider, Colossal
  • Scyllan
* The phrenic versions of these creatures (as per the Phrenic Creature template in the XPH) are two steps rarer than the normal versions.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4561
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Standard D&D Monsters (cont.)

Post by Knightfall » Sat May 17, 2014 8:12 am

Standard D&D Monsters for Harqual (cont.)
My goal when I started this list was to make it as compact as possible. I've failed miserably. For while I've excluded many creatures from being 'Standard' by dividing creatures and templates between this list and the various 'Additional' lists to follow, this one has expanded well beyond what I thought it would be. It's possible that some of creatures and templates listed here could shift away from being canonical for the Lands of Harqual and be moved into the 'Additional' lists at a later date. However, for now, the list is complete.

Now, since the size is overwhelming, I'm not going to try to post all of it in one post. I'd been thinking of dividing it into two posts, but I've decided I'm going to put each level of rarity in its own post.

OTHER SOURCEBOOKS
The initial list of sourcebooks for this section quickly expanded as I began compiling it. You'll note from the list below that I've tried to find as many mundane animals to place in the Lands of Harqual as possible. However, there are some dangerous creatures listed here as well. Note the high number of creatures from DARK SUN and RAVENLOFT. The former is important because the City-State of Tyr was duplicated in the Lands of Harqual during the Transformation. The latter is important because there is a strong Horror aesthetic integrated into the continent.

While Harqual isn't a truly horrific setting, it does have many aspects of dark fantasy. The Transformation struck fear into the hearts of Harqualians and many fear that it could happen again.

Common
  • Ashen Husk [Sandstorm]
  • Asperi [MM2] *
  • Bat, Skeletal [RAVENLOFT Denizens of Dread]
  • Bat, Carrion [RAVENLOFT Denizens of Dread]
  • Bloodgrass, Plains [DARK SUN Terrors of Athas]
  • Bogun [MM2]
  • Bonespitter [DRAGON Compendium]
  • Blood Hawk [Fiend Folio]
  • Brine Swimmer [Sandstorm]
  • Brixashulty [Races of the Wild]
  • Cactus, Porcupine [Sandstorm]
  • Cactus, Rock [DARK SUN Terrors of Athas]
  • Cat, Fishing [KALAMAR Dangerous Denizens: The Monsters of Tellene]
  • Cat, Plains [RAVENLOFT Denizens of Dread]
  • Chordevoc [Races of the Wild]
  • Ciruja Plant [DRAGON Compendium]
  • Conashellae [Shell Digger] [DARK SUN Terrors of Athas]
  • Deer [DRAGONLANCE Bestiary of Krynn, Revised]
  • Dragonnel [Draconomicon: The Book of Dragons]
  • Dread Guard [MM2]
  • Dust Twister [Sandstorm]
  • Dwarf, Badlands [Sandstorm] (PC race traits only)
  • Elk [DRAGONLANCE Bestiary of Krynn, Revised]
  • Elven Hound [Races of the Wild]
  • Erdlu [DUNGEON Magazine #111: DARK SUN Monsters: Part Two]
  • Felldrake, Crested [MM2]
  • Fox [KALAMAR Dangerous Denizens: The Monsters of Tellene]
  • Gas Spore [Lords of Madness: The Book of Aberrations]
  • Gorak [DARK SUN Terrors of Athas]
  • Grandfather Plaque [DRAGON Compendium]
  • Grave Elemental, Small [RAVENLOFT Denizens of Dread]
  • Horse, Highland Dancer [KALAMAR Dangerous Denizens: The Monsters of Tellene]
  • Hurrum, Speckled [DUNGEON Magazine #110: DARK SUN Monsters: Part One]
  • Jackal [Sandstorm (see 'Dog, Small' in MM v.3.5)] [Coyote]
  • Jackal, Dire [Dire Coyote] [Sandstorm]
  • Jankx [DUNGEON Magazine #110: DARK SUN Monsters: Part One]
  • Jhakar [DUNGEON Magazine #111: DARK SUN Monsters: Part Two]
  • Kank [DUNGEON Magazine #110: DARK SUN Monsters: Part One]
  • Kip [DARK SUN Terrors of Athas]
  • Kivit [DARK SUN Terrors of Athas]
  • Leopard, Clouded [KALAMAR Dangerous Denizens: The Monsters of Tellene]
  • Lizard, Horned [Sandstorm]
  • Lizard, Z'Tal [DUNGEON Magazine #110: DARK SUN Monsters: Part One]
  • Lynx [KALAMAR Dangerous Denizens: The Monsters of Tellene]
  • Mastiff [RAVENLOFT Denizens of Dread]
  • Midnight Cat [RAVENLOFT Denizens of Dread]
  • Monstrous Beast [Template] [Savage Species]
  • Monstrous Stag Beetle [Savage Species] *
  • Moose [DRAGONLANCE Bestiary of Krynn, Revised]
  • Mulworm [DUNGEON Magazine #110: DARK SUN Monsters: Part One]
  • Needlefolk [MM2]
  • Phase Wasp [MM2]
  • Puma [KALAMAR Dangerous Denizens: The Monsters of Tellene]
  • Raakle [DARK SUN Terrors of Athas]
  • Ramphor [DUNGEON Magazine #110: DARK SUN Monsters: Part One]
  • Rasclinn [DUNGEON Magazine #111: DARK SUN Monsters: Part Two]
  • Razorback [RAVENLOFT Denizens of Dread]
  • Sand Howler [DARK SUN Terrors of Athas]
  • Scarab Beetle, Grave [RAVENLOFT Denizens of Dread]
  • Serval [Sandstorm]
  • Seskarran [DUNGEON Magazine #111: DARK SUN Monsters: Part Two]
  • Spiritus Anime [DRAGON Compendium]
  • Swarm, Wasp [Fiend Folio]
  • Taint Elemental, Small [Heroes of Horror]
  • Toad, Dire [MM2]
  • Tumbling Mound [Sandstorm]
  • Vine Horror [Fiend Folio] *
  • Vulture [Sandstorm]
  • Yallix [DUNGEON Magazine #111: DARK SUN Monsters: Part Two]
* The phrenic versions of these creatures (as per the Phrenic Creature template in the XPH) are two steps rarer than the normal versions.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4561
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Standard D&D Monsters (cont.)

Post by Knightfall » Sun May 18, 2014 8:20 am

OTHER SOURCEBOOKS (CONT.)
In addition to the creatures and templates from the RAVENLOFT Denizens of Dread, I've incorporated all the monsters from Heroes of Horror. That sourcebook is more canonical (especially for rules) for the Lands of Harqual than the RAVENLOFT monster book. Harqual is a dangerous place with a long history of war and death. Evil has ruled the continent in the past and it has left a lasting legacy from the Old Sword Lands of the Ragik Peninsula to the southern shores of the Far South. Evil has left a horrible taint in many places and has corrupted many isolated pockets of wilderness and many twisted ghettos of decadant city-states. As a result, there are some nasty templates on this list that 'twist' creatures and lost souls through the Lands of Harqual -- Corrupted Creature [BoVD], Feral Creature [SS], and Tainted Minion [BoH], for example.

The many centuries of war have left a mark on the continent by forcing Harqualians to produce a numerous number of specially bred mounts known as Warbeasts in order to better fight monstrous foes such as ogres and even greater evils such as the many demons and devils gated into the world by the worst villains. Half-ogres (and the human-blooded half-hobgoblins known as Sil-Karg) have become a more common sight across the continent while many fiends have found Harqual to be fertile ground for their machinations.

Other key races on this list are the Bhuka [SS], Duergar dwarves [XPH], the Feytouched [FF], and the planetouched known as the Zenythri. The Bhuka are most often found in The White Desert in the Far South, but they can be encountered in any of Harqual's southern deserts. The Duergar of Harqual fled to the surface to escape the racial purging of the Morlocks who control much of the Undereath. The Feytouched are found anywhere where fey and nonfey come into contact with each other for whatever reason. The Zenythri, well, that's a special case... I'll talk more about them later.

From this list, it should be obvious that fey are a mainstay on the continent. Good, bad, or indifferent -- it doesn't really matter when it comes to Harqualian fey. There are extremely strong connections between Harqual and fey realms of the Inner and Outer Planes. Fey with the Cold Subtype dominate much of the Northlands and even the barbarians fear and/or respect them. This is especially true when he corrupting forces of the continent's past twist a region into a mockery of nature.

Uncommon
  • Ant Lion, Giant [Sandstorm]
  • Beholder, Spectator [Lords of Madness: The Book of Aberrations] *
  • Bhuka [Sandstorm]
  • Blackroot Marauder [DRAGON Compendium]
  • Bog Wader [DARK SUN Terrors of Athas]
  • Cactus, Bloodsucking Rock [DARK SUN Terrors of Athas]
  • Cactus, Elven Rope [DARK SUN Terrors of Athas]
  • Cactus, Spider [DARK SUN Terrors of Athas]
  • Cha'thrang [DARK SUN Terrors of Athas]
  • Corrupted Creature [Template] [Book of Vile Darkness]
  • Crab, Dune [DARK SUN Terrors of Athas]
  • Crawling Ivy [RAVENLOFT Denizens of Dread]
  • Crodlu [DUNGEON Magazine #110: DARK SUN Monsters: Part One]
  • Dark One, Dark Creeper [Fiend Folio]
  • Death Dog [Fiend Folio] *
  • Demon, Juvenile Nabassu [Fiendish Codex I: Hordes of the Abyss]
  • Demon, Rutterkin [Fiendish Codex I: Hordes of the Abyss]
  • Devil, Legion [Fiendish Codex II: Tyrants of the Nine Hells]
  • Diprotodon [Sandstorm] *
  • Doppelganger Plant [RAVENLOFT Denizens of Dread]
  • Draconic Fingerling [The Shackled City Adventure Path]
  • Dragon, Faerie [Draconomicon: The Book of Dragons]
  • Dread Wight, Common [RAVENLOFT Denizens of Dread]
  • Dust Glider [DARK SUN Terrors of Athas]
  • Dwarf, Duergar [Expanded Psionics Handbook] **
  • Eagle, Dire [Races of Stone]
  • Elemental Demon, Air, Earth, and Water [DRAGON Compendium]
  • Elemental Drake, Air [Draconomicon: The Book of Dragons]
  • Felldrake, Spitting [MM2]
  • Feral Creature [Template] [Savage Species]
  • Feytouched [Fiend Folio]
  • Forlorn Husk [Sandstorm]
  • Fossergrim [Fiend Folio]
  • Ghoulish Creature [Template] [DRAGON Compendium]
  • Golem, Salt [KALAMAR Dangerous Denizens: The Monsters of Tellene]
  • Golem, Straw [KALAMAR Dangerous Denizens: The Monsters of Tellene]
  • Grave Elemental, Medium [RAVENLOFT Denizens of Dread]
  • Grim [RAVENLOFT Denizens of Dread] *
  • Grimalkin [MM2]
  • Hawk, Dire [Races of the Wild]
  • Hobgoblin, Half- [Sil-Karg] [KALAMAR Svimohzia: The Ancient Isle] (PC race traits only)
  • Horse, Dire [MM2]
  • Horse, Miniature [KALAMAR Dangerous Denizens: The Monsters of Tellene]
  • Jackalwere [Coyotewere] [Fiend Folio]
  • Kelpie [Fiend Folio]
  • Kluzd [DARK SUN Terrors of Athas]
  • Landwyrm, Plains [Draconomicon: The Book of Dragons]
  • Lizardfolk, Unholy Scion [Heroes of Horror]
  • Megatherium [Fiend Folio]
  • Mist Elemental, Small and Medium [RAVENLOFT Denizens of Dread]
  • Mud Fiend [DARK SUN Terrors of Athas]
  • Ogre, Half- [Races of Destiny] (PC race traits only)
  • Ooze, Brine [Sandstorm]
  • Orc, White (Snow Orc) [KALAMAR Fury in the Wastelands: The Orcs of Tellene]
  • Phantom Hound [RAVENLOFT Denizens of Dread]
  • Planetouched, Zenythri [MM2]
  • Poltergeist [KALAMAR Dangerous Denizens: The Monsters of Tellene]
  • Puma, Dire [Sandstorm]
  • Ravenkin [RAVENLOFT Denizens of Dread] *
  • Rooftop Prowler [KALAMAR Dangerous Denizens: The Monsters of Tellene] *
  • Sand Howler [DUNGEON Magazine #110: DARK SUN Monsters: Part One]
  • Scarab Beetle, Giant [RAVENLOFT Denizens of Dread]
  • Selkie [Fiend Folio]
  • Sirine [MM2]
  • Skeleton, Pyro- [RAVENLOFT Denizens of Dread]
  • Skrit [DRAGONLANCE Bestiary of Krynn, Revised]
  • Skyfisher [DRAGONLANCE Bestiary of Krynn, Revised]
  • Slime, Tyrian [DARK SUN Terrors of Athas]
  • Spider, Mountain * [DARK SUN Terrors of Athas]
  • Spriggan [Fiend Folio]
  • Swarm, Scorpion [Sandstorm]
  • Swarm, Viper [Fiend Folio]
  • Sylph [MM2]
  • Tainted Minion [Template] [Heroes of Horror]
  • Taint Elemental, Medium [Heroes of Horror]
  • Takis [DARK SUN Terrors of Athas]
  • Trap Haunt [Template] [DRAGON Compendium]
  • Unseelie Fey [Template] [DRAGON Compendium]
  • Vaath [Book of Vile Darkness]
  • Vulture, Dire [Sandstorm]
  • Warbeast [Template] [MM2]
  • Wolfwere [RAVENLOFT Denizens of Dread]
  • Winged Creature [Template] [Savage Species]
  • Wraith, Snow [RAVENLOFT Denizens of Dread]
  • Zombie, Desert [RAVENLOFT Denizens of Dread]
* The phrenic versions of these creatures (as per the Phrenic Creature template in the XPH) are two steps rarer than the normal versions.
** These creatures are always psionic.
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

Locked

Return to “World of Kulan”