Gazetteer of Harqual [Discussion]

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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Thu Mar 10, 2011 2:01 am

Eversinki
Proper Name: The Eversinki Suzerainty
Ruler: The Doge, Lord Raniero Baldassari [LN human male War7/Trd7]
Government: Plutocracy; while the Doge, a figurehead, technically rulers Eversink, the true power lies with several greater merchant houses (and dozens of lesser houses), with one member from each of the Seven Great Houses on the city’s Council. The lesser houses try to gain power through alliances with the Great Houses, but they rarely gain true political power.
Capital: Eversink.
Major Towns: Eversink (pop. – 24,300), Faldar (pop. – 456), Halloway (pop. – 3,200), Helenson (pop. – 780), Lylton (pop. – 401), Rainedge (pop. – 915), Velar (pop. – 810).
Provinces: Three minor lordships and one major lordship, which are all controlled by the Council of Great Houses. Six of the Great Houses share (i.e. squabble over) the lesser lordships (two per lordship) while one Great House of Eversink controls the major lordship in conjunction with the Doge. (Each Great House controls the major lordship for a period of 2 years but can extend its control by paying into the city's coffers.) Each lesser house has an autonomous family estate somewhere within the lands of the Suzerainty; however, a lesser house usually pays fealty to one of the Great Houses.
Resources: Dyes, fish (sea), grain, livestock (any), and textiles.
Coinage: High Tails (pp), Tails (gp), Flukes (ep), Scales (sp), Fins (cp).
Population: 385,775 – Human 69%, Elf (urbanite) 10%, Halfling (hairfoot) 10%, Dwarf (sundered) 5%, Extaminaar 3%, Half-Elf 2%, Other Races 1%.
Languages: Common, Halfling, Elven, Eversinki, Dwarven, Infernal, Kitt, Orc.
Alignments: LN, LE, NG, N *, NE
Patron God: None.
Major Religions: Aegir, Alathrien, Anubis, Aoskar, Boccob, Brandobaris, the Daghdha, Darahl, Dike, Dumathoin, Eddelis, Hades, Hel, Inanna, Loviatar, Math Mathonwy, Mielikki, Mussin, Naralis, Nephthys, Nether, Ptah, Sanh, Sigyn, Thoth, Tyche, Velit, Vulcan, and Wee Jas.
Minor Religions: Abbathor, Ahto, Angrboda, Belial, Calphas, Cull, Ferrix, Halmyr, Immotion, Kirith, Kuil, Larea, Mammon, Manannán mac Lir, Meriadar, Merrshaulk, Muamman, Persana, Pharasma, Ramara, Rán, Sarenrae, Sheela, Squerrik, Sulerain, Syreth, Tethrin, Untamo, Urogalan, Vergadain, Xan Yae, and Xuar.
Shrines and Cults: Amand, Anacoro, Baalzebul, Black Bart, Caoimhin, Dark God, Dispater, Druaga, Enduma, Falazure, Hendomar, Heward, Ilsensine, Laduguer, Mellifleur, Mulketh, Narvi, Nine Daughters, Olaash, Panzuriel, Sekolah, Sialic, Sky and Air, Szelizid, Teve, Tharizdun, Tulle, Vali, Vespin, Wastri, Yeathan, and Zell.
Alliances: Hawkgard Holds (military); Free City of Tallawan (non-aggression); Township of Relinar (trade alliance, strained).
_______________________________________________________________________

Gallo’s Band
Proper Name: Gallo’s Band
Ruler: Gallo Feldermain [CG male half-elf Clr4 (Sanh)/Rgr4/Trd4]
Government: Clan Structure
Capital: The band doesn’t have one set place it pitches its tents. This community is often referred to as Tent Town, although outsiders call it by other names as well.
Major Towns: Tent Town: when mobile (pop. – 1,378), when camped (pop. – 2,000 +). Tent town usually does grow above 2,100, unless it is trade season. Then the band gains a swell of 500 to 600 visitors and is always pitched in the same location. (The location shown on the map.)
Provinces: NA
Resources: General goods and some services from the D&D PHB v.3.5.
Coinage: Any, Gallo’s Band will accept almost any kind of currency, although they have avoided dealing with the more violent races in the region (i.e. the tabaxi).
Population: 6,890 – Human 76%, Halfling (hairfoot) 10%, Elf (hunter) 5%, Half-Elf 3%, Half-Orc 2%, Kitt 2%, Other Races 2%. While Gallo’s Band is not known for having this population this high, it is the number of humanoids in the region that are allied with the band. Thus, an isolated farming family near Relinar might have, in fact, sworn loyalty to the band instead of Relinar. The band’s many rangers and scouts often check on outlying allied homesteads. In return, members of the band can go to these citizens and ask to stay overnight or hide in a root cellar.
Languages: Common, Elven, Eversinki, Halfling, Kitt, Orc.
Alignments: NG, N *, NE, CG, CN
Patron God: None.
Major Religions: Apollo, Bast, Brandobaris, Celestian, Corellon, Cronn, the Daghdha, Dionysus, Erevan, Immotion, Kuil, Larea, Naralis, Sanh, and Solonor.
Minor Religions: Aegir, Aerdrie, Damh, Ehlonna, Gaea, Hak, Hendomar, Heward, Kord, Lokun, Mirella, Olidammara, Ptah, Ramara, Rillifane, Rellavar, Sarula, Sheela, Sylvian, Tyche, Uller, and Vespin.
Shrines and Cults: Araleth, Brenna, Casiia, Deltum, Draven, Enduma, Faunus, Ferrix, Gruumsh, Hansa, Hela, Mahridaar, Math Mathonwy, Melira, Mussin, Narvi, Nephthys, Nessus, Nine Daughters, Ordana, Rán, Rel, Saint Hubert, Seraph, Sialic, Thorn, Tok, Tulle, Vali, Yondalla, and Zell.
Alliances: Forest Domain of Cadra (members of Gallo's Band often seek shelter in the Cadra Forest).
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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Thu Mar 10, 2011 2:04 am

Relinar
Proper Name(s): The Township of Relinar, The Encampment of the Wallbuilder
Rulers: The Wallbuilder’s Ministry
Government: Elected Theocracy
Capital: Relinar
Major Towns: Relinar (pop – 4,975)
Provinces: NA
Resources: Beer, grain, lake fish, masonry, and timber.
Coinage: Relinar’s citizens use the same coins as the Aerie Holds.
Population: 62,190 – Human 45%, Dwarf (sundered) 20%, Elven (urbanite) 20%, Halfling (hairfoot) 5%, Half-Elf 4%, Half-Orc 4%, Other Races 2%.
Languages: Auran, Common, Elven, Eversinki, Halfling, Sylvan.
Alignments: LN, NG *, N, NE
Patron God: Calphas.
Major Religions: Boccob, Cull, the Daghdha, Dike, Eddelis, Ehlonna, Hel, Hendomar, Heward, Kirith, Mielikki, Muamman, Naralis, Ptah, Sanh, Sarenrae, Syreth, and Tethrin.
Minor Religions: Alathrien, Brenna, Dumathoin, Hades, Hak, Halmyr, Immotion, Inanna, Math Mathonwy, Mussin, Pharasma, Ramara, Rellavar, Sheela, Sulerain, Urogalan, Vergadain, Vulcan, Wee Jas, and Xan Yae.
Shrines and Cults: Abbathor, Angrboda, Brandobaris, Cronus, Darahl, Druaga, Gaea, Gruumsh, Kuil, Larea, Narvi, Nephthys, Nether, Oghma, Rel, Rhea, Saint Hubert, Thoth, Tyche, and Untamo.
Alliances: Aerie Holds of Lake Nest (tentative); Eversinki Suzerainty (trade alliance, strained).
_______________________________________________________________________

Valora
Proper Name(s): Caer Valora, The Ruined Lands of Valora
Ruler: NA
Government: Anarchy; was a Hereditary Monarchy before being razed by the tabaxi.
Capital: Caer Valora
Major Towns: Caer Valora, Carcech, Fellich, Maylinar, Relisara, and Vallen. Note: All of Valora’s communities are now in ruins.
Provinces: NA
Resources: NA
Coinage: NA
Population: Unknown
Languages: Common, Tabaxi, and almost any other Harqualian language.
Alignments: N, NE, (CG), CN, CE *
Patron God: None.
Major Religions: Battus, Bast, Belinik, Celestian, Daragor, Dark God, Demogorgon, Erythnul, Falazure, Fenmarel, Gruumsh, Hak, Hel, Hruggek, Kanchelsis, Karaan, Karontor, Konkresh, Lokun, Maglubiyet, Mussin, Nether, Olidammara, Tu, Xuar, and Yeenoghu.
Minor Religions: Aegir, Angrboda, Annam, Balador, Boccob, Druaga, Eshebala, Ferrix, Ghaunadaur, Hansa, Juiblex, Malotoch, Math Mathonwy, Merrshaulk, Obox-ob, Puck, Queen of Air and Darkness, Sa, Sanh, Sulerain, Sylvian, Uranus, Vaprak, and Vespin.
Shrines and Cults: Apshai, Ces, Chronepsis, Deltum, Emcey, Emmantiensien, Enduma, Hiisi, Mahridaar, Mellifleur, Mirella, Narvi, Olaash, Rán, Shoku, Spry One, Thera, Thorn, Tulle, Turaglas, Urdlen, Vali, Valkar, Zealot, and Zell.
Alliances: Althan's Tribe.
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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Thu Mar 10, 2011 2:25 am

The Thunder Lands

Anoria
Proper Name: The Fallen Domain of Anoria
Ruler: Anoria is ruled from the First Tier of the City-state of Flamerule; Mor’s End has a Lord Mayor who is little more than a figurehead. The true power lies with a man named Tarsus Oliverio [LE male human Ftr18].
Government: Infernal Dictatorship
Capital: Mor’s End
Major Towns: Lalaton (pop. – 3,000), Lamair (pop. – 900), Mor's End (pop. – 25,000)
Provinces: NA; the Warlord of the First Tier of Flamerule doesn’t share power. Those controlling Anoria’s vassal communities are fanatical followers of Warlord of the First Tier.
Resources: Grain, livestock (cattle and pigs), sapphires, slaves, and textiles (watersilk and wool).
Coinage: Hell’s Coin (pp), Blaze (gp), Canon (sp), Imp (cp); it is now forbidden to use the old coins of Anoria (see under the Kul Moren entry).
Population: 361,250 – Human 55%, Orc 10%, Goblinoid 10%, Dwarf (sundered) 6%, Giant-Kin 4%, Half-Orc 4%, Halfling (fire river) 3%, Devil 2%, Duergar 2%, Elf (urbanite) 2%, Halfling (hairfoot) 1%, Other Races 1%.
Languages: Anorian, Axiomatic, Common, Denila, Dwarven, Elven (forbidden), Giant, Goblin, Halfling (forbidden), Ignan, Infernal, Maviun, Orc, Terran, and Undercommon.
Alignments: LN, LE *, N, NE, (CG)
Patron God: Bel.
Major Religions: Abbathor, Asmodeus, Boccob, Dike, Druaga, Falazure, Halmyr, Hel, Laduguer, Loviatar, Math Mathonwy, Mephistopheles, Sanh, and Vergadain.
Minor Religions: Apollo, Brandobaris, the Daghdha, Darahl, Dispater, Dumathoin, Hades, Inanna, Karontor, Levistus, Maglubiyet, Narvi, Nether, Surtur, Thoth, Wee Jas, and Xan Yae.
Shrines and Cults: Alathrien, Amand, Annam, Bast, Chronepsis, Cronus, Cull, Dark God, Draven, Enduma, Faerinaal, Gaea, Hak, Kurtulmak, Nessus, Sarula, Sheela, Squerrik, Teve, Vespin, and Zell.
Alliances: City-state of Flamerule (the Warlord of the First Tier controls Anoria).
_______________________________________________________________________

Black Kingdom
Proper Name(s): The Black Kingdom of the Thunder Orcs, The Orc Lands
Ruler: His Frightful Lordship, Thok Sidesplitter, Chieftain of the Thunder Orc Tribe [LE male mountain orc Clr8 (Gruumsh)/Ftr8]
Government: Tribal Structure/Dictatorship
Capital: Vish’Na’Ka
Major Towns: Vish’Na’Ka (pop. – 40,000)
Provinces: NA
Resources: Armor and barding, coal, metals (iron), slaves, and weapons.
Coinage: The Black Kingdom doesn’t mint its own coins but they will steal and use whatever type of coins they can get their hands on. The thunder orcs also use a bartering system, but it is based on deceit and murder.
Population: 571,430 – Orc 96%, Human 2%, Half-Orc 1%, Other Races 1%.
Languages: Anorian, Common, Draconic, Giant, Goblin, and Orc.
Alignments: LE, N, NE *, CE, (CN)
Patron God: None.
Major Religions: Druaga, Erythnul, Falazure, Gruumsh, Ibrandul, Karontor, Laduguer, Maglubiyet, Nether, Olaash, Surtur, Tiamat, and Vaprak.
Minor Religions: Angrboda, Asmodeus, Battus, Belinik, Cronus, Demogorgon, Hel, Hergund, Karaan, Laogzed, Sulerain, Uller, and Uranus.
Shrines and Cults: Amand, Ces, Dark God, Emcey, Enduma, Loviatar, Malotoch, Meriadar, Narvi, Shoku, Teve, Tharizdun, Thera, Thoth, Vespin, and Zell.
Alliances: City-state of Flamerule (military); Kingdom of Thallin (military); Sunus Tribes (strained).
Last edited by Knightfall on Mon Dec 05, 2011 7:44 am, edited 4 times in total.
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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Thu Mar 10, 2011 2:30 am

Caloric
Proper Name(s): The City-state of Caloric, The City of Spires
Rulers: A council of the city’s wealthy elite, which is made up of the powerful noble and mercantile families that control the spire kinships.
Government: Plutocracy
Capital: Caloric
Major Towns: Caloric (pop. – 98,450)
Provinces: One centrally located spire kinship, four major spire kinships, eight minor spire kinships, a dozen nonaligned towers, a dozen wards in the lower city, and over two-dozen knight-holds & minor lordships surrounding the city (within 50 to 100 miles). There are many more spires in Caloric than just the kinship spires, but these are controlled by the major religions of the city-state. Minor religions (and cults) don’t have their own spires, and have their temples scattered throughout the lower city’s wards.
Resources: Exotic animals, griffons (and other flying mounts), magic (general), refined metals, and spelljamming gear & ships.
Coinage: Spire (gp), Tower (sp), Griffon (cp). Caloric has had other types of coin, in the past, but they never stayed in style. The three types of coins listed here are the only coins minted in the city, now, although coins from Anoria and Cauldron are accepted in the city-state.
Population: 1,230,625 – Human 35%, Halfling (hairfoot) 18%, Elf (urbanite) 15%, Goblinoid 10%, Dwarf (sundered) 8%, Half-Elf 6%, Elf (desert) 3%, Halfling (fire river) 2%, Half-Orc 2%, Other Races 1%.
Languages: Anorian, Auran, Common, Draconic, Dwarven, Elven, Goblin, Halfling, Kitt, Orc, and a pidgin form of Gnome amongst the poor and homeless.
Alignments: All, dominated by LN.
Patron God: None.
Major Religions: Alathrien, Aoskar, Apollo, Aurifar, Berronar, Boccob, Celestian, Chronepsis, Cyrrollalee, Cull, Gruumsh, Hades, Heward, Immotion, Inanna, Jalivier, Lendys, Math Mathonwy, Mayela, Meriadar, Moradin, Olidammara, Ptah, Sanh, Stronmaus, Valkar, Wee Jas, and Yondalla.
Minor Religions: Annam, Arvoreen, Astilabor, Avatea, Azul, Bast, Calphas, Clangeddin, Corellon, Darahl, Dike, Draven, Druaga, Eddelis, Erythnul, Eshebala, Girru, Halmyr, Hanali, Hiatea, Issek, Kuil, Maglubiyet, Mahridaar, Oghma, Ramara, Tethrin, Thoth, Tyche, Urogalan, Vergadain, Viccan, and Xan Yae.
Shrines and Cults: Amand, Anon, Asmodeus, Barachiel, Brandobaris, Ces, Cronus, Dispater, Domiel, Dugmaren, Erathaol, Erevan, Emcey, Enduma, Graz’zt, Hruggek, Ilsensine, Jaeger, Kurtulmak, Malcanthet, Muamman, Santè, Sathia, Shoku, Sialic, Surtur, Squerrik, Thera, Truce, Uranus, Vespin, Zell, and Zoser.
Alliances: Dominion of Cauldron (strained); Principality of Pretensa (tentative).

Image
_______________________________________________________________________

Calot
Proper Name: The Barony of Calot
Ruler: His Humble Sire, Baron Davil Forestwind [N male half-elf Ari5/War7]
Government: Self-Proclaimed Monarchy
Capital: Calotown
Major Towns: Calotown (pop. – 3,643), Fenton (pop. – 465), Helg (pop. – 1,899), Hillside (pop. – 1,340), Ialin (pop. – 721), Wallwatch (pop. – 299)
Provinces: One baronial lordship and five knight-holds.
Resources: Beer, grain, livestock (cattle, horses, oxen, and pigs), poultry and eggs, and vegetables.
Coinage: None; uses the minted coins of Cauldron and Minar for most transactions. Does have local barter system based on livestock, however.
Population: 104,600 – Human 38%, Halfling (hairfoot) 18%, Elf (forest) 9%, Kitt 8%, Dwarf (hill) 5%, Half-Elf 4%, Half-Orc 4%, Elf (hunter) 3%, Other Races 3%.
Languages: Anorian, Common, Dwarven, Elven, Halfling, Gnoll, Goblin, Orc, Sylvan, Tiani.
Alignments: LN, NG, N *, NE, CG
Patron God: None.
Major Religions: Brenna, Casiia, Corellon, the Daghdha, Ehlonna, Hades, Hendomar, Larea, Math Mathonwy, Melira, Mielikki, Muamman, Naralis, Solonor, Sheela, and Valkar.
Minor Religions: Angrboda, Apollo, Araleth, Balador, Boccob, Cull, Dike, Hak, Kuil, Ordana, Ramara, Rellavar, Rillifane, Sylvian, Tethrin, Tok, Urogalan, Vergadain, and Wee Jas.
Shrines and Cults: Abbathor, Anacoro, Enduma, Euphoria, Fenmarel, Ferrix, Gaea, Nephthys, Nessus, Rhea, Sarula, Sialic, Thorn, Tulle, Tyche, Vespin, and Wotan.
Alliances: Mathghamhna (military); The Midlands (military).
Last edited by Knightfall on Sat Mar 19, 2011 11:11 pm, edited 2 times in total.
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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Thu Mar 10, 2011 2:35 am

Cauldron
Proper Name(s): The Dominion of Cauldron, Realm of the Silver Hand
Ruler: The Arch-Magus, Hezekiah Grofus, Lord Mayor of Cauldron, The Orphan King [LN male human Wiz18]
Government: Feudal Republic; slowly moving towards a Monarchy.
Capital: Cauldron City
Major Towns: Cauldron City (pop. – 7,500), Duvik’s Pass (pop. – 2,000), Greenwood (pop. – 500), Jzadirune (pop. – 50), Kingfisher Hollow (pop. – 1,150), Lakehollow (pop. – 500), Redgorge (pop. – 750)
Provinces: City-state that controls the surrounding communities. Each community has a mayor, bailiff, and captain of the guard that run the day-to-day operations of the community and each community pays a stipend to Cauldron City on a yearly basis.
Resources: Dyes, gems (agates, lapis lazuli, malachite, and obsidian), grain, metals (copper and silver), and textiles.
Coinage: Caldera (gp), Smoke (ep), Silver Lake (sp), Cinder (cp).
Population: 165,500 – Human 75%, Halfling (hairfoot) 10%, Dwarf (hill) 6%, Elf (hunter and forest) 4%, Kitt 2%, Half-Elf 1%, Gnome (Jzadirune) 1%, Other Races 1%.
Languages: Anorian, Common, Dwarven, Duergar, Elven, Halfling, Kitt, Orc, and Gnome, which is spoken by the gnomes of Jzadirune as well as amongst the poor and homeless.
Alignments: LG *, LN, NG, N, (NE), CG, CN.
Patron God: Jalivier.
Major Religions: Arvoreen, Bast, Boccob, Clangeddin, Cyrrollalee, Girru, Hades, Hanali, Inanna, Kord, Mirella, Moradin, Rellavar, Solonor, Tarsellis, Tethrin, and Yondalla.
Minor Religions: Aetna, Annam, Araleth, Baervan, Berronar, Brenna, Calphas, Caoimhin, Corellon, Cronn, Dugmaren, Eddelis, Ehlonna, Garl, Melira, Oghma, Olidammara, Ordana, Sanh, Sheela, Tarsellis, Uller, and Vulcan.
Shrines and Cults: Anon, Bharrai, Dumathoin, Falazure, Flandal, Gaea, Hak, Hansa, Jaeger, Jazirian, Kharash, Muamman, Mussin, Rhea, Saint Hubert, Sealtiel, Stronmaus, Telchur, Thorn, Ulaa, Urogalan, Vespin, Wee Jas, Wotan, and Zell.
Alliances: City-state of Caloric (strained); City-state of Flamerule (non-aggression, strained); Dwarven Holds of Kul Moren (military); Principality of Pretensa (trade alliance); Verdalf (tentative).
_______________________________________________________________________

Diabolic Enclaves
Proper Name(s): The Diabolic Enclaves, The City-state of Flamerule
Rulers: Warlords of Flame
Government: Infernal Dictatorship
Capital: Flamerule
Major Towns: Flamerule (pop. – 530,000), Klarode (pop. – 5,400), Kyllion (pop. – 1,250), Sarpit (pop. – 2,000)
Provinces: Nine tiers of the city-state, three vassal townships, a dozen knight holds, spread along the Milvius River, and dozens of humanoid encampments located throughout the Hather Plains.
Resources: Armor and barding, charcoal, metals (lead, tin, and zinc), slaves, and weapons.
Coinage: Hell’s Coin (pp), Blaze (gp), Canon (sp), Imp (cp).
Population: 6,733,125 – Human 37%, Orc 20%, Goblinoid 18%, Giant-Kin 10%, Half-Orc 7%, Duergar 4%, Devil 2%, Other Races 2%
Languages: Anorian, Axiomatic, Common, Denila, Giant, Goblin, Ignan, Infernal, Maviun, Orc, Terran, and Undercommon.
Alignments: LN, LE *, N, NE
Patron God: Asmodeus.
Major Religions: Abbathor, Aurifar, Azul, Bel, Dike, Dispater, Druaga, Laduguer, Levistus, Loviatar, Maglubiyet, Mammon, Math Mathonwy, Mephistopheles, Olaash, Ptah, and Wee Jas.
Minor Religions: Angrboda, Baalzebul, Belial, Boccob, Brandobaris, Fierna, Glasya, Hades, Halmyr, Ilsensine, Karontor, Kurtulmak, Mussin, Nether, Squerrik, Surtur, Tharizdun, Thoth, Urogalan, Vergadain, Xan Yae, and Xuar.
Shrines and Cults: Alathrien, Amand, Anacoro, Cronus, Darahl, Dark God, Enduma, Falazure, Gaea, Maanzecorian, Mellifleur, Nessus, Patient One, Teve, Tiamat, Tulle, Tyche, Sulerain, Uranus, Untamo, Vespin, and Zell.
Alliances: Black Kingdom of the Thunder Orcs (military); Dominion of Cauldron (non-aggression, strained); Dwarven Holds of Kul Moren (non-aggression, strained); Fallen Domain of Anoria (is controlled by the Warlord of the First Tier).
Last edited by Knightfall on Wed Dec 07, 2011 7:57 pm, edited 8 times in total.
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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Thu Mar 10, 2011 2:38 am

Goblin Swamp Tribes
Proper Name: The Goblinoid Tribes of the Goblin Swamp
Rulers: Each goblin tribe has its own ruler. These rulers change frequently, and often with bloody consequences.
Government: Tribal Structure
Capital: NA
Major Towns: NA
Resources: Dyes, livestock (goats and pigs), pelts/hides, swamp pickles, and watersilk (poor quality)
Coinage: NA
Population: Unknown – These tribes number change so rapidly that no one can keep track of them. Most of the population is made up of goblins, baklath, bugbears, and a few old hobgoblins.
Languages: Goblin; a few of these tribes will have members who can speak Anorian or Common, but such individuals are rare.
Alignments: LE, NE *, CN, CE
Patron God: None.
Major Religions: Angrboda, Battus, Belinik, Daragor, Hruggek, Konkresh, Maglubiyet, Mussin, and Olidammara.
Minor Religions: Demogorgon, Dionysus, Karaan, Loviatar, Queen of Air and Darkness, Squerrik, Telchur, and Vaprak.
Shrines and Cults: Amand, Ces, Cronus, Deltum, Emcey, Enduma, Ghaunadaur, Juiblex, Obox-ob, Patient One, Shoku, Thera, Tulle, Turaglas, Uranus, Vespin, and Zuggtmoy.
Alliances: None
_______________________________________________________________________

Grand Fist Village
Proper Name: The Hidden Village of the Grand Fist Orc Clan
Rulers: Thal Brokentusk; Thal controls the Grand Fist Orc Clan, but must share the hidden village with the other orc clans south of Lake Anoria and in the Goblin Swamp. One of the strongest leaders of the orc clans is Gorgo Ironbone [CE male orc, Bbn6], the chief of the Red Ghost Clan.
Government: Clan Structure
Capital: Hidden Village
Major Towns: Hidden Village (pop. – unknown)
Provinces: Ten autonomous orc clans that will fight each other, as often as the citizens of Anoria, Caloric, and Izmer.
Resources: Dyes, magic (totems), slaves, swamp pickles, and vinegar.
Coinage: NA
Population *: 3,000 – Orc 83%, Half-Orc 6%, Giant-Kin 4%, Goblinoid 4%, Other Races 3%. *This is the population for all the orc clans south of Lake Anoria and in the Goblin Swamp. Including other races, the population of the region is more like 6,000.
Languages: Anorian, Common, Draconic, Giant, Gnoll, Goblin, Orc, Suar, and Undercommon.
Alignments: N, NE, CN, CE *
Patron God: None.
Major Religions: Battus, Demogorgon, Dionysus, Gruumsh, Karontor, Konkresh, Maglubiyet, Olaash, Sanh, Sulerain, Uranus, and Vaprak.
Minor Religions: Angrboda, Annam, Baphomet, Belinik, Daragor, Erythnul, Hansa, Hergund, Hruggek, Karaan, Telchur, Thoth, and Yeenoghu.
Shrines and Cults: Annam, Blibdoolpoolp, Ces, Dark God, Deltum, Emcey, Enduma, Gaea, Ghaunadaur, Malotoch, Nessus, Shoku, Thera, Tok, Tulle, Turaglas, and Zell.
Alliances: None.
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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Thu Mar 10, 2011 2:42 am

Kul Moren
Proper Name(s): The Dwarven Holds of Kul Moren, The Clans of the Silverbeard
Ruler(s): Kragg Arduun, Master Clanwarden [LG male high dwarf War10]; The Silverbeard, Toryn Stonecutter, Clanwarden and Master Smith [NG male hill dwarf Exp2/Ftr12/Rgr2/Deep Warden3]; The Stone-Heart Wizard, Master Arcanist [LN male hill dwarf Wiz15]
Government: Self-Proclaimed Monarchy
Capital: Kul Moren
Major Towns: Hollowsky (pop. – 1,500), Kohold (pop. – 900), Kul Moren (pop. – 6,000), Rivershorn (pop. – 500), Wallslad (pop. – 2,000).
Provinces: One dwarven lordship, three dwarven clan-holds & one human lordship, eight knight-holds, and over two-dozen isolated mountain steadings.
Resources: Armor and barding, dwarven ale, iron, livestock (pigs/sheep), and sapphires.
Coinage: Shield (pp), Hammer (gp), Sword (ep), Dagger (sp), Knife (cp); these were the coins of Anoria, but now they are only minted in Kul Moren.
Population: 130,000 – Dwarf (hill) 48%, Dwarf (high) 45%, Kobold 2%, Elf (urbanite) 1%, Gnome (Jzadirune) 1%, Halfling (hairfoot) 1%, Human 1%, Other Races 1%.
Languages: Anorian, Common, Draconic, Dwarven, Elven, Giant, Halfling, and a pidgin form of Gnome.
Alignments: LG *, LN, NG, N, (NE), CG
Patron God: None.
Major Religions: Berronar, Clangeddin, Cull, Dumathoin, Kord, Moradin, Muamman, Ulaa, and Urogalan.
Minor Religions: Abbathor, Bast, Boccob, Calphas, Darahl, Dugmaren, Girru, Tarsellis, Jalivier, Vergadain, Vulcan, and Yondalla.
Shrines and Cults: Anon, Arvoreen, Dark God, Eddelis, Erich, Flandal, Garl, Hades, Kul Kings, Math Mathonwy, Mór Mac Iomhair, Oghma, and Wotan.
Alliances: City-state of Flamerule (non-aggression, strained); Dominion of Cauldron (military); Principality of Pretensa (trade alliance).
_______________________________________________________________________

Liran
Proper Name: The Barony of Liran
Ruler: His Lordship, Baron Edward Gaill II [NG male human Ari3/Ftr10]
Government: Monarchy
Capital: Liran City
Major Towns: Braehall (pop. – 2,344), Enin (pop. – 400), Hawks’ Hall (pop. – 2,101), Liran City (pop. – 11,450), Osan (pop. – 1,038), Windstone (pop. – 4,609).
Provinces: One barony, two lordships, and four knight-holds.
Resources: Livestock (any, but mostly cattle & horses), fruits, soldiers/mercenaries, timber (carefully monitored), and wine.
Coinage: Liran doesn’t mint its own coins, but it does use coins from Anoria, Yuln, and the Strandlands. Values for these coins vary from community to community. The Citizens of Liran prefer to barter amongst their own people.
Population: 365,700 – Human 74%, Elven (forest) 10%, Halfling (hairfoot) 6%, Dwarf (hill) 4%, Elf (urbanite) 3%, Half-Elf 2%, Other Races 1%.
Languages: Anorian, Common, Dwarven, Elven, Halfling, and Orc.
Alignments: LG, NG *, N, CG
Patron God: None.
Major Religions: Aerdrie, Altua, Berronar, Corellon, Cyrrollalee, the Daghdha, Damh, Ehlonna, Issek, Jalivier, Kord, Larea, Muamman, Ramara, Sanh, Solonor, Syreth, and Tethrin.
Minor Religions: Apollo, Balador, Bast, Brenna, Cassia, Clangeddin, Ferrix, Hak, Hendomar, Kuil, Mayela, Mielikki, Oberon, Sarula, Sheela, Titania, Trithereon, Valkar, and Yondalla.
Shrines and Cults: Anon, Aurifar, Caoimhin, Gaea, Jaeger, Nessus, Pistis Sophia, Rhea, Saint Hubert, Sealtiel, Thorn, Tulle, Ulaa, Wotan, Zaphkiel, and Zell.
Alliances: Free City of Yuln (mutual protection alliance against the Kingdom of the Thunder Orcs); tentative alliance with the Ee’aar Clans of the Sunus Mountains and the City-state of Tschaja; Thunder Rift (non-aggression); Walled Town of Thunder Pass (non-aggression).
Last edited by Knightfall on Mon Dec 05, 2011 7:45 am, edited 5 times in total.
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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Thu Mar 10, 2011 2:52 am

Strandlands
Proper Name(s): Freeholds of the Strand, The Strandlands
Rulers: The Gerousia (senate); consists of 25 members, as well as the five lords of the Strandlands.
Government: Gerontocracy / Stratocracy
Capital: Ironsoul
Major Towns: Blackwater (pop. – 2,003), Carnell (pop. – 86), Delir (pop. – 908), Helt (pop. – 1,545), Ironsoul (pop. – 4,808), Kells (pop. – 1,871), Sandbreak (pop. – 4,522).
Provinces: Five allied lordships, with a governing body of the oldest warriors, located in Ironsoul.
Resources: Armor and barding, livestock (any), metals (copper/iron/tin), soldiers/mercenaries, and weapons.
Coinage: Lords’ Coin (pp), Strand (ep), Ironweight (gp), Soldier’s Coin (sp), Farmer’s Coin (cp), Beggar’s Coin (tin piece).
Population: 252,300 – Human 70%, Dwarf (hill) 14%, Halfling (hairfoot) 7%, Elf (urbanite) 5%, Half-Orc 2%, Half-Elf 1%, Other Races 1%.
Languages: Anorian, Common, Dwarven, Elven, Halfling, Maviun, Orc, Tiani, and Terran.
Alignments: LN, (LE), NG, N *, NE, CN
Patron God: None.
Major Religions: Ahto, Brandobaris, Cull, the Daghdha, Dike, Dumathoin, Erevan, Hades, Halmyr, Hendomar, Inanna, Konkresh, Persana, Ptah, Sanh, Syreth, Tethrin, Telchur, Uller, Vali, and Vergadain.
Minor Religions: Abbathor, Alathrien, Balador, Brenna, Ehlonna, Hak, Hansa, Immotion, Larea, Lokun, Mahridaar, Manannan mac Lir, Mielikki, Muamman, Naralis, Olidammara, Ramara, Sheela, Tarsellis, Tyche, Trithereon, Velit, and Wee Jas.
Shrines and Cults: Amand, Anacoro, Angrboda, Cronus, Dionysus, Eadro, Ferrix, Gaea, Kurtulmak, Narvi, Nessus, Nether, Seraph, Squerrik, Thorn, Tok, Tulle, Urogalan, Vespin, Xan Yae, Yeathan, Zealot, and Zell.
Alliances: Barony of Wolffire (non-aggression); Duchy of Minar (military).
_______________________________________________________________________

Thunder Pass
Proper Name: The Walled Town of Thunder Pass
Ruler: The Mountain Sire, Tannin Warrson, Lord of Thunder Pass [LN male dragontouched Ftr12]
Government: Feudalism
Capital: Thunder Pass
Major Towns: Thunder Pass (pop. – 4,300)
Provinces: One lordship and four knight-holds.
Resources: Animals, gems (bloodstones & obsidian), grain, metals (iron & silver), and pelts/hides.
Coinage: NA; this town doesn't mint its own coincs but it accepts all coins (by weight) from Liran, Yuln, and the communities of Thunder Rift.
Population: 40,000 – Human 62%, Halfling (hairfoot) 16%, Dwarf (hill) 8%, Elf (urbanite) 6%, Half-Orc (mountain) 3%, Jovians 3%, Other Races 2%.
Languages: Anorian, Common, Dwarven, Elven, Goblin, Halfling, Orc.
Alignments: LN *, LE, NG, NE
Patron God: None.
Major Religions: Anubis, Calphas, Cull, Darahl, Dike, Eddelis, Hades, Halmyr, Hendomar, Hiatea, Inanna, Larea, Lendys, Muamman, Mussin, Naralis, Ptah, Sathia, Tethrin, and Wee Jas
Minor Religions: Abbathor, Brenna, Ehlonna, Falazure, Immotion, Kharash, Kuil, Math Mathonwy, Meriadar, Moradin, Nether, Oghma, Olaash, Ramara, Rellavar, Sanh, Sarenrae, Squerrik, Stronmaus, Sulerain, Syreth, Tamara, Tiamat, Ulaa, Urogalan, Vespin, Vulcan, and Yondalla.
Shrines and Cults: Angrboda, Amand, Anacoro, Baalzebul, Corellon, Cronus, Dark God, Druaga, Enduma, Gruumsh, Karontor, Kirith, Kurtulmak, Laduguer, Loviatar, Maglubiyet, Mellifleur, Mulketh, Mielikki, Nathair, Rel, Rhea, Sa, Sigyn, Sialic, Surtur, Teve, Tharizdun, Wastri, and Xuar.
Alliances: Barony of Liran (non-aggression); Free City of Yuln (trade alliance); Thunder Rift (non-aggression, strained).
_______________________________________________________________________

Thunder Rift
Proper Name: Thunder Rift
Rulers: Riley Bauer, Councilman of Eniel [N male human Ari2]; Elladin Silvercrest [CG male silver elf Ftr5/Wiz4]; Gus Shardsson, Burgomeister of Faril [N male human Ari3]; Magnus [LN male rakasta Ftr5]; Omar Rocksson. Lord of Hearth-Home [LG male hill dwarf Ftr9]; Petr Mulav, Major of Rininem [N male human Ftr9].
Government: Each community in the rift has its own form of government.
Capital: NA; formerly Rininem
Major Towns: Edgewater (pop. – 40), Eniel (pop. – 150), Faril (pop. – 50), Hearth-Home (pop. – 300), Iahsa (pop. – 200), Rininem (pop. – 2,000), Silvercrest (pop. – 500)
Provinces: NA
Resources: Animals, grain, livestock (any), metals (copper & iron), and trained hunting birds.
Coinage: Quadrivial (gp), Wand (sp), Sword (cp).
Population: 32,500 – Human 50%, Halfling (hairfoot) 20%, Dwarf (hill) 10%, Elf (silver) 10%, Kitt 4%, Rakasta 3%, Ee'aar 2%, Other Races 1%.
Languages: Anorian, Auran, Common, Dwarven, Elven, Halfling, Kitt, and Rakasta.
Alignments: LG, LN, N *, (NE), CG, CN
Patron God: None.
Major Religions: Aerdrie, Apollo, Arvoreen, Berronar, Boccob, Corellon, Cull, the Daghdha, Dionysus, Dumathoin, Erevan, Fenmarel, Hades, Hel, Issek, Jalivier, Kord, Lokun, Melira, Moradin, Mussin, Olidammara, Ptah, Sanh, Sathia, Sehanine, Sheela, Solonor, Telchur, Ulaa, Uller, Wee Jas, and Yondalla
Minor Religions: Bahamut, Bast, Brandobaris, Clangeddin, Cyrrollalee, Darahl, Dike, Dugmaren, Dumathoin, Ferrix, Halmyr, Hanali, Hansa, Hendomar, Inanna, Konkresh, Mahridaar, Math Mathonwy, Mayela, Mimir, Mirella, Narvi, Nether, Rel, Rellavar, Saint Hubert, Sarula, Sulerain, Tarsellis, Trithereon, Vali, Valkar, Vergadain, Vespin, and the Gods of the Dragons.
Shrines and Cults: Abbathor, Angrboda, Anon, Aoskar, Araleth, Caoimhin, Casiia, Dark God, Deltum, Draven, Druaga, Enduma, Euphoria, Jaeger, Labelas, Maglubiyet, Malotoch, Mellifleur, Meriadar, Nessus, Patient One, Seraph, Tharizdun, Thorn, Truce, Tulle, Urogalan, Vaprak, Wotan, Xuar, Zealot, and Zell.
Alliances: Barony of Liran (non-aggression); Free City of Yuln (trade alliance, tentative); Walled Town of Thunder Pass (non-aggression, strained).
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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Thu Mar 10, 2011 2:57 am

Tschaja
Proper Name(s): Tschaja, City of the Kha, The Feathered City
Ruler: Auwk-wa, Leader of the Kha, The Sky of Tschaja [LG male kha War10]
Government: Kha Ethnocracy (democratic)
Capital: Tschaja
Major Towns: Tschaja (pop. – 24,768)
Provinces: NA
Resources: Exotic animals (monkeys/ostriches), exotic feathers, fish (sea), trained hunting birds, and vegetables.
Coinage: NA; the kha use a system of barter for exchanging goods and services.
Population: 309,600 – Kha 78%, Human 9%, Elf (ee’aar) 5%, Halfling (lightfoot) 4%, Elf (urbanite) 2%, Kitt 1%, Rakasta ½-%, Other Races ½-%.
Languages: Anorian, Auran, Common, Elven, Halfling, Kha, Kitt, and Rakasta.
Alignments: LG *, LN, NG, (CG)
Patron God: None.
Major Religions: Aerdrie, Cyrrollalee, Halmyr, Heward, Immotion, Inanna, Issek, Khonvum, Ptah, Ramara, Sehanine, Tamara, Trithereon, and Velit.
Minor Religions: Ahto, Altua, Araleth, Bahamut, Brenna, Cull, Jalivier, Larea, Mayela, Melira, Rel, Solonor, Syranita, Syreth, Wee Jas, and Yondalla.
Shrines and Cults: Balador, Dike, Jazirian, Jaeger, Hades, Lendys, Pistis Sophia, Puck, Raziel, Rhea, Santè, Truce, Urogalan, and the Whale Mother.
Alliances: Tentative alliance with the Barony of Liran, the Ee’aar Clans of the Sunus Mountains, and the Free City of Yuln.
_______________________________________________________________________

Yuln
Proper Name(s): The Free City of Yuln, The Sovereign City
Ruler: His Honest Lordship, Harian Mal [LN male human Ari7/War7]
Government: Feudalism
Capital: Yuln
Major Towns: Redhill (pop. – 2,941), Titan’s Stone (pop. – 4,320), Vilila (pop. – 1,389), Yuln (pop. – 45,890)
Provinces: One major lordship, two minor lordships, and four knight-holds.
Resources: Gems (bloodstones/hawk’s eyes/quartzes), livestock (horses/oxen), masonry, metals (copper/gold/iron/lead/silver), and textiles (linen/silk).
Coinage: Supreme (pp), Sovereign (gp), Stone (sp), Ana’s Piece (cp).
Population: 700,000 – Human 36%, Halfling (lightfoot) 20%, Dwarf (sundered) 14%, Elf (urbanite) 10%, Kitt 8%, Half-Elf 5%, Dragontouched 4%, Other Races 3%.
Languages: Anorian, Common, Draconic, Dwarven, Elven, Halfling, Kitt, and Rakasta.
Alignments: LG, LN *, LE, N, NG, CG
Patron God: None.
Major Religions: Apollo, Aoskar, Astilabor, Boccob, Calphas, Corellon, Cull, the Daghdha, Hades, Inanna, Io, Issek, Jalivier, Kuil, Lendys, Loviatar, Moradin, Ptah, Ramara, Sanh, Sehanine, Sheela, and Yondalla.
Minor Religions: Altua, Arvoreen, Aurifar, Avatea, Azul, Bast, Brandobaris, Chronepsis, Clangeddin, Cyrrollalee, Darahl, Dike, Girru, Hanali, Heward, Immotion, Kord, Larea, Mayela, Meriadar, Rel, Tethrin, Tyche, Ulaa, Valkar, Viccan, and Wee Jas.
Shrines and Cults: Amand, Anacoro, Anon, Bahamut, Barachiel, Cronus, Draven, Euphoria, Ilsensine, Jaeger, Maanzecorian, Mammon, Nessus, Oghma, Rhea, Santè, Sialic, Squerrik, Surtur, Thoth, Tiamat, Truce, Tulle, Untamo, Xan Yae, Zell, and Zelloran.
Alliances: Barony of Liran (mutual protection alliance against the Kingdom of the Thunder Orcs); tentative alliance with the Ee’aar Clans of the Sunus Mountains and the City-state of Tschaja; Thunder Rift (trade alliance, tentative); Walled Town of Thunder Pass (trade alliance).
Last edited by Knightfall on Tue Mar 15, 2011 3:08 am, edited 1 time in total.
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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Fri Mar 11, 2011 7:31 am

Verdalf Forest Region

Antius
Proper Name: Antius
Ruler: Guildmaster Xilus, Thief Lord of Antius [CN male human Rog20]
Government: Kleptocracy
Capital: Antius City
Major Towns: Antius City (pop. – 6,600), High Hill (pop. – 2,300), Violl (pop. – 2,860), Scalt (pop. – 1,220)
Provinces: NA; Antius doesn't have any official borders but it is assumed that once a traveler has entered the Hills of Antius they are amongst thieves.
Resources: Gems (various types), metals (tin and zinc), mercenaries, and stolen goods as well as ale, beer, and other spirits.
Coinage: Jester (gp); Antius only mints one coin and uses it to judge the value of all other currency that passes through the city.
Population: 130,000 – Human 35%, Goblinoids 19%, Dwarf (sundered) 15%, Halfling (fire river) 13%, Elf (urbanite) 7%, Half-Orc 5%, Half-Elf 3%, Other Races 3%.
Languages: Charan, Common, Dwarven, Elven, Eversinki, Gnoll, Goblin, Halfling, Orc.
Alignments: LE, N, NE *, CN, CE
Patron God: None.
Major Religions: Abbathor, Astilabor, Brandobaris, Dionysus, Dumathoin, Erevan, Fenmarel, Ferrix, Hansa, Hel, Hruggek, Kord, Lokun, Olidammara, Sanh, Sulerain, Squerrik, Tyche, Velit, Vergadain, Vulcan, and Yeenoghu.
Minor Religions: Aasterinian, Angrboda, Black Bart, Erythnul, Eshebala, Gruumsh, Hiisi, Ibrandul, Karontor, Kurtulmak, Maglubiyet, Mammon, Narvi, Olaash, Sheela, Sigyn, Tarsellis, Telchur, Tok, Uller, Vali, Vaprak, and Vespin.
Shrines and Cults: Aegir, Amand, Bel, Ces, Chronepsis, Cronus, the Daghdha, Dark God, Deltum, Emcey, Enduma, Faerinaal, Kanchelsis, Laogzed, Malotoch, Merrshaulk, Mussin, Patient One, Seraph, Shoku, Spry One, Teve, Tharizdun, Thera, Tulle, Zealot, and Zell.
Alliances: Cities of the Chara Coast (a lot of Antius' black market goods end up being sold throughout the Chara Coast)
_______________________________________________________________________

Blackwing Clan
Proper Name: Blackwing Clan
Ruler: Thamior Blackwing [CG male forest elf Rgr10]
Government: Clan Structure
Capital: NA
Major Towns: NA
Provinces: NA
Resources: Animals (general), crafts (elven/halfling), fruit, herbs, and trained hunting cats.
Coinage: NA
Population: 2,500 – Elf (forest) 79%, Halfling (hairfoot) 9%, Elf (hunter) 5%, Halfling (fire river) 3%, Half-Elf 2%, Silvans 1%, Other Races 1%.
Languages: Anorian, Common, Elven, Eversinki, Halfling.
Alignments: LN, NG, N, CG *, CN
Patron God: None.
Major Religions: Araleth, Brandobaris, Corellon, Ehlonna, Erevan, Labelas, Mythrien, Naralis, Rillifane, Sanh, Sehanine, Sheela, Solonor, Tarsellis, and Tethrin.
Minor Religions: Aerdrie, Damh, Dionysus, Fenmarel, Hak, Hendomar, Mahridaar, Melira, Mielikki, Narvi, Puck, Rellavar, Sarula, Seraph, Sylvian, Urogalan, Vali, and Yondalla.
Shrines and Cults: Alathrien, Balador, Bharrai, Brenna, Casiia, Darahl, Draven, Faunus, Ferrix, Hanali, Kharash, Nessus, Ordana, Sialic, Thorn, Tilla, Tulle, Wotan, and Zell
Alliances: Hunter Elf Lands of Verdalf.
Last edited by Knightfall on Fri Mar 11, 2011 4:24 pm, edited 1 time in total.
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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Fri Mar 11, 2011 7:35 am

Izmer
Proper Name: The Kingdom of Izmer
Ruler: Beauteous Lady, Savina de Braose, Queen of Izmer, The Mithral Monarch of the Way [LN female human Ari5/Wiz5/SorW10]
Government: Hereditary Monarchy, plus governmental Chamber of representatives
Capital: Sumdall
Major Towns: Alistia (pop. – 12,740), Gonnetz Town (pop. – 4,825), Halbar (pop. – 1,055), Lelend (pop – 550), Sumdall (pop. – 34,235), Vylend (pop. – 5,590), Yurrontz Town (pop. – 2,944), Willowdale (pop. – 875).
Provinces: One kingship, three principalities, six baronies, eight lordships, and a dozen knight-holds.
Resources: Gems, general foodstuffs, lake/sea fish, magic, and timber.
Coinage: Staff (pp), Wand (gp), Spell (sp), Cantrip (cp).
Population: 837,520 – Human 86%, Dwarf (sundered) 4%, Halfling (fire river) 4%, Elf (urbanite) 2%, Half-Orc 2%, Halfling (hairfoot) 1%, Other Races 1%.
Languages: Common, Dwarven, Draconic, Elven, Eversinki, Gnoll, Halfling, Orc, Taal.
Alignments: All; dominant alignment is LN.
Patron God: None.
Major Religions: Ahto, Alathrien, Anubis, Aoskar, Apollo, Bahamut, Bast, Boccob, Calphas, the Daghdha, Darahl, Hades, Hanali, Heward, Immotion, Inanna, Jalivier, Kirith, Kord, Kuil, Lendys, Math Mathonwy, Mirella, Moradin, Mussin, Mythrien, Nether, Persana, Ptah, Ramara, Sehanine, Sheela, the Silver Book, Tiamat, Urogalan, Velit, Wee Jas, Xan Yae, and Yondalla.
Minor Religions: Aegir, Aerdrie, Altua, Azul, Battus, Belinik, Berronar, Brandobaris, Corellon, Cull, Cyrrollalee, Dike, Dionysus, Druaga, Dumathoin, Ehlonna, Erathaol, Falazure, Girru, Gruumsh, Hansa, Hel, Hela, Issek, Kurtulmak, Labelas, Larea, Loviatar, Manannán mac Lir, Mayela, Mephistopheles, Meriadar, Mimir, Mulketh, Oghma, Olidammara, Rán, Sanh, Squerrik, Tamara, Tethrin, Thoth, Vergadain, Vespin, Viccan, Xuar, and Zell.
Shrines and Cults: Aasterinian, Abbathor, Anacoro, Angrboda, Amand, Anon, Arvoreen, Brenna, Casiia, Chronepsis, Clangeddin, Cronus, Draven, Dugmaren, Eddelis, Enduma, Erevan, Erythnul, Garl, Hak, Halmyr, Hendomar, Hiisi, Ilsensine, Jaeger, Kanchelsis, Maglubiyet, Mahridaar, Melira, Mellifleur, Merrshaulk, Mielikki, Muamman, Naralis, Narvi, Nine Daughters, Ordana, Rellavar, Santè, Sarula, Sigyn, Sialic, Surtur, Teve, Tok, Truce, Tulle, Untamo, Vali, Vaprak, Wastri, Wotan, and Yeenoghu.
Alliances: Monarchy of Avion; Principality of Shaule (tentative); Verdalf (non-aggression, strained).
_______________________________________________________________________

Legeröd’s Tribe
Proper Name(s): Legeröd’s Tribe, The Exiles of Muirmaer
Ruler: The Bitter Jarl, Legeröd II, Pariah of Muirmaer [LE male frost giant (giant lord), Blk8 (Karontor)]
Government: Tribal Structure
Capital: NA
Major Towns: NA
Provinces: NA
Resources: Cold-based magic, pelts/hides, slaves, soldiers/mercenaries, and weapons.
Coinage: NA
Population: 380 – Frost Giant 90%, Frost Jovian 5%, Ogre 3%, Other Races 2%.
Languages: Common, Giant, Orc, Goblin.
Alignments: LE *, N, NE, CE
Patron God: None.
Major Religions: Annam, Belinik, Cronus, Hel, Karontor, Telchur, and Uller.
Minor Religions: Falazure, Kostchtchie, Loviatar, Orcus, Sigyn, and Vaprak.
Shrines and Cults: Amand, Emcey, Enduma, Gaea, Shoku, Teve, Uranus, and Zell.
Alliances: None.
_______________________________________________________________________

Pretensa
Proper Name: The Principality of Pretensa
Rulers: His Fair Lordship, Tiberiu Cojocaru, High Prince of Pretensa [NG male human Ari9/Rog5]; Flora Cheverell, High Magister of Immotion [NG female human Clr15 (Immotion)]
Government: Self-Proclaimed Monarchy / Theocracy
Capital: Pretensa
Major Towns: Beral (pop. – 900), Haulia (pop. – 3,093), Mirara (pop. – 2,354), Pretensa (pop. 8,685), Schafer (pop. – 3,861), Wellin (pop. – 2,091).
Provinces: One principality, three baronies, six lordships, and a dozen knight-holds.
Resources: General foodstuffs, lake fish, magic, stonework, and wood (deadfall only).
Coinage: Uses the minted coins from both the Kingdom of Izmer and the Dominion of Cauldron.
Population: 419,680 – Human 80%, Dwarf (sundered) 5%, Halfling (fire river) 5%, Elf (urbanite) 3%, Halfling (hairfoot) 2%, Half-Orc 2%, Dragontouched 1%, Kitt 1%, Other Races 1%.
Languages: Anorian, Common, Dwarven, Draconic, Elven, Eversinki, Gnome, Halfling, Kitt, Orc.
Alignments: LG, LN, NG *, N, (NE), CG
Patron God: Immotion.
Major Religions: Alathrien, Bast, Berronar, Calphas, Corellon, Cull, Cyrrollalee, the Daghdha, Ehlonna, Hades, Hanali, Jalivier, Kirith, Kord, Kuil, Larea, Mirella, Moradin, Muamman, Naralis, Ptah, Ramara, Sanh, Sehanine, Tamara, Tethrin, Wee Jas, Xan Yae, Yondalla, and Zelloran.
Minor Religions: Apollo, Astilabor, Boccob, Brandobaris, Brenna, Darahl, Dugmaren, Garl, Hak, Halmyr, Heward, Inanna, Issek, Math Mathonwy, Mayela, Melira, Mielikki, Mimir, Mussin, Rel, Sheela, Thoth, Valkar, Vergadain, Vespin, and Zell
Shrines and Cults: Abbathor, Anacoro, Angrboda, Anon, Casiia, Chaeon, Chronepsis, Damh, Draven, Enduma, Euphoria, Falazure, Gruumsh, Hendomar, Jaeger, Kikanuti, Narvi, Nessus, Ordana, Santè, Segojan, Sialic, Tharizdun, Thorn, Tok, Truce, Tulle, Tudsara, Urogalan, Vali, and Xuar.
Alliances: City-state of Caloric (tentative); Dominion of Cauldron (trade alliance); Dwarven Holds of Kul Moren (trade alliance); Verdalf (non-aggression).
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Re: [Kulan] Gazetteer of Harqual

Post by Knightfall » Fri Mar 11, 2011 7:42 am

Shaule
Proper Name: The Principality of Shaule
Ruler: His Eminence, Prince Winston Hallet, Lord Judge of Shaule [LN male half-elf Ari10/Clr10 (Dike)]
Government: Principality/Krytocracy (by judges)
Capital: Shaule
Major Towns: Rulane (pop. – 4,200), Ryldar (pop. – 1,522), Shaule (pop. – 20,690), Tutolan (pop. – 3,436), Ulletor (pop. – 1,139), Vellin (pop. – 2,000)
Provinces: One principality, four baronies, eight lordships, and sixteen knight-holds.
Resources: Feeds & seeds, glass works, grain, soldiers/mercenaries, and tobacco.
Coinage: Judge (pp), Slate (gp), Seed (sp), Bead (cp)
Population: 329,870 – Human 86%, Zenythri 4%, Dwarf (sundered) 2%, Elf (urbanite) 2%, Halfling (hairfoot) 2%, Jovians 2%, Tiefling 1%, Other Races 1%.
Languages: Axiomatic, Common, Dwarven, Elven, Eversinki, Halfling.
Alignments: (LG), LN *, LE, N
Patron God: Dike.
Major Religions: Altua, Anubis, Aoskar, Berronar, Boccob, Cyrrollalee, the Daghdha, Darahl, Domiel, Hades, Hel, Moradin, Ptah, the Silver Book, Urogalan, Vulcan, Wee Jas, Xan Yae, and Yondalla.
Minor Religions: Aegir, Alathrien, Annam, Arvoreen, Asmodeus, Clangeddin, Chronepsis, Cull, Eddelis, Girru, Hak, Inanna, Issek, Manannán mac Lir, Mirella, Pharasma, Sheela, Sigyn, Thoth, Tyche, Velit, and Vergadain.
Shrines and Cults: Amand, Anacoro, Anon, Brandobaris, Corellon, Cronus, Dispater, Dumathoin, Gaea, Ilsensine, Io, Jaeger, Jalivier, Lendys, Loviatar, Mayela, Meriadar, Mulketh, Nephthys, Persana, Sa, Sarenrae, Sealtiel, Squerrik, Surtur, Truce, Wastri, and Zell.
Alliances: Eversinki Suzerainty (secret); Hawkgard Holds (trade alliance); Kingdom of Izmer (tentative).
_______________________________________________________________________

Verdalf
Proper Names: The Hunter Elf Lands of Verdalf, The Verdalf Forest
Ruler: Halvarth, The Hunter Elf King [CN male hunter elf Clr11 (Fenmarel)/SorW11]
Government: Clan Structure
Capital: Verdalf City
Major Towns: Aaelmath (pop. – 1,055), Corather (pop. – 777), Firathean (pop. – 740), Gelmaar (pop. – 2,368), Ilaith (pop. – 238), Lamdul (pop. – 450), Onhaur (pop. – 1,980), Relthane (pop. - 2,599), Thyne (pop. – 832), Verdalf City (pop. – 5,800), Yurthean (pop. – 992).
Provinces: NA
Resources: Crafts (elven), herbs, songbirds, spices (caraway and ginger) and wine.
Coinage: NA
Population: 400,000 – Elf (hunter) 86%, Docrae 5%, Elf (forest) 3%, Centaur 2%, Kitt 2%, Silvans 1%, Other Races 1%.
Languages: Auran, Centaur, Docrae, Elven, Goblin, Halfling, Kitt, Orc, Sidhe, Sylvan, Treant.
Alignments: NG, N, (NE), CG *, CN
Patron God: None.
Major Religions: Araleth, Damh, Eachthighern, Emmantiensien, Faunus, Ferrix, Melira, Mielikki, Mythrien, Ordana, Puck, Rhiannon, Rillifane, Sarula, Sheela, Solonor, Sylvian, Tilla, and Titania.
Minor Religions: Alathrien, Brenna, Casiia, Draven, Ehlonna, Fenmarel, Fionnghuala, Hak, Hendomar, Kirith, Mahridaar, Math Mathonwy, Naralis, Nathair, Oberon, Rel, Rellavar, Sanh, Seraph, Tarsellis, Tethrin, Thorn, and Uller.
Shrines and Cults: Angrboda, Apshai, Balador, Brandobaris, Caoimhin, Chaeon, Darahl, Deltum, Dionysus, Enduma, Falazure, Kord, Maglubiyet, Nessus, Ortwine, Pashandara, Ramara, Rhode, Saint Hubert, Syranita, Tulle, Verenestra, and Wotan.
Alliances: Blackwing Clan; Dominion of Cauldron (tentative); Kingdom of Izmer (non-aggression, strained); Principality of Pretensa (non-aggression).
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Re: Gazetteer of Harqual

Post by Knightfall » Sat Apr 30, 2016 8:45 am

FYI... I've created a new Gazetteer of Harqual thread over on EN World: http://www.enworld.org/forum/showthread ... of-Harqual

This thread now becomes an open discussion thread about what I'm posting there. I'm unlikely to update this here since the format will be altered slightly. If I add to this thread it will be insights about Harqual that have come to mind while working on the gazetteer.
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Re: Gazetteer of Harqual [Discussion]

Post by Knightfall » Sat Apr 30, 2016 7:37 pm

Updated the Table of Contents and the entry for Coldstone.
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