Rules for mounts in 5E & Mystaran Horse Breeds

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Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Thu Nov 30, 2017 5:05 am

5E Horse Rules

Movement

Most horses (and ponies, but I'll just be saying horses for brevity) have a walking speed that is not all that different from a character’s walking speed. When a character wants to go faster they take the dash action to move their speed again. Some exceptionally fast characters have additional ways to dash, moving even farther in a round.

Horses move in a similar fashion; they have their normal walking speed, and can also take the dash action to move up to their speed again. To give this some additional flavour we can call this a Trot. Horses have some addition methods of moving much faster than our characters.

A horse may take a bonus action to dash again after they have used their action to dash. This is called a Canter, and in total would equal movement up to 3 times its speed – movement equalling a distance up to their speed, plus an action to move their speed a second time, plus their bonus action to move their speed a third time.

Finally, a horse that has used their bonus action to dash, may use their reaction to Gallop. A Gallop is additional movement equal to 3 times their speed (essentially doubling what the horse can do at a Canter). Therefore, a horse’s maximum movement can be up to 6 times their speed.



A horse is not able to move at these greater distances and faster speeds all day long. See the table below to see how long a horse can move at greater paces and when it needs to make Constitution saving throws. (This is based on the Forced March rules found on page 181 of the Player’s Handbook).



A horse can Walk for 8 hours, Trot for 1 hour, or even Gallop for 5 minutes. It can push on beyond that limit, at the risk of exhaustion.

For example, for each additional 10 minutes of Canter beyond 30 minutes, the horse moves at 3 times its speed, and must make a Constitution saving throw at the end of those 10 minutes. The DC is 15+1 for each 10 minutes past the first 30 minutes of Canter. On a failed saving throw, the horse suffers one level of exhaustion (see appendix A in the back on the Player’s Handbook).


Jumping

These rules are based on those found on page 182 of the Player’s Handbook.

Horses, being quadrupeds, use their Dexterity for jumps rather than strength. (This simply works better within 5E mechanics than the normal Strength-based mechanics used for PCs & NPCs. Without this change, elephants would become better jumpers than horses.)

When a horse makes a long jump or a high jump, their base distance or height uses their dexterity. A horse making a long jump clears a distance equal to their Dexterity score if it moves at least 10 feet immediately before the jump, otherwise it can leap only half that distance.

When a horse makes a high jump, it can leap into the air a number of feet equal to 3 + its Strength modifier if it moves at least 10 feet immediately before the jump. Otherwise, it jumps half that height. Whether a long jump or a high jump, each foot cleared on the jump costs a foot of movement.

The horse can make a Dexterity (Athletics) check [yes, that is correct] to attempt to jump farther or higher. Depending on the result, the horse may be able to add additional distance or height to its base amount.




Carrying & Pulling

These rules are based on those found on page 176 of the Player’s Handbook.

As a Large creature, if a horse carries weight in excess of 10 times its Strength score, it is encumbered, which means its speed drops by 10 feet. (Medium characters can only carry weight up to 5 times their Strength score before they are encumbered.)

If it carries weight in excess of 20 times its Strength score, it is instead heavily encumbered, which means its speed drops by 20 feet and it has disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.

A horse may not carry weight that is in excess of 30 times its Strength score. When trying to pull a weight that is not on wheels, a horse can pull up to twice what is described above. If the weight is on wheels, such as on a cart or wagon, those numbers are multiplied by 5.


Qualities of a Horse

It is said that you shouldn't look a gift horse in the mouth, but if you're spending some good coin for one, I suggest you have a good look. Not every horse is a good as the other, even if the asking price is the same.

Each of Mystara's horses and ponies can be categorized in one of 5 different quality ratings; Nag, Poor, Common, Superior, and Superb. Every breed has individuals in each category. Most honest horse traders price their beasts at the appropriate level, but not all are honest.

The quality of the horse determines which set of ability scores it has, what it's base speed is, hit dice, etc.


Horses and Lycanthropes

Horses (and some other animals) have a natural fear of lycanthropes and usually react in fear upon smelling the scent of one. If a lycanthrope moves within a 60 foot radius of a horse, the were-creature must make a Charisma (Persuasion) check. If a lycanthrope moves within 30 ft. of the horse, the check may have to be made again, and may even be with disadvantage. The DC for the check equals the animal's passive Wisdom (Perception) score.

If the lycanthrope's check succeeds, the horse does not react negatively. Depending on how successful, or not, the check was, the lycanthrope may have to make another check if it moves within 30 feet of the horse. This check may be Charisma (Persuasion) or Wisdom (Animal Handling), as chosen by the lycanthrope. If the lycanthrope's check fails, the horse reacts poorly to its presence. A handler (if available) may attempt to calm the horse. Consult the following chart:



Tools - Rider's Kit

The Rider’s Kit is based on the Tools section of the Player’s Handbook (page 154) and inspired by the additional Tool Proficiencies section of Xanathar’s Guide to Everything (page 78).

Rider's Kit
A person who is proficient with a rider's kit feels naturally comfortable in the saddle, and the creature beneath.
Components. A typical rider's kit includes a bit and bridle, a riding saddle and blanket, saddlebags, and a hoof pick.
Acrobatics. Maintaining excellent balance and being able to move in harmony with your mount can also provide advantage whenever it attempts a long jump or high jump.
Animal Handling. Your expertise and natural affinity with animals causes your mount to place exceptional trust in your guidance while you are in the saddle.
Intimidation. Your effortless control and use of threatening postures creates a presence of power around you and your stead.
Up in the Saddle. Mounting a saddled creature requires only 10 feet of movement instead of movement equal to half your speed.

If a character is proficient with the Rider’s Kit and is also proficient with any of the skills listed above (Acrobatics, Animal Handling, Intimidation), and the use of the Rider’s Kit and skill both apply to a check, that check may be made with advantage.

More to come? On the rules side, certainly. I want to post the rules on training a horse to be a war horse and the changes it makes to the horse. Possibly some other optional ideas as well. Plus, these may not be 'finalized' if they can be improved upon.

But more importantly will be the up coming Horse Breeds of Mystara to follow, updated for 5E (see the 3.5E versions here).

[Edit: I actually just posted the first one, the Akhal-Teke of the Ethengars. The headings contain the name in larger text, followed by the type (light, medium, heavy, pony) and then in brackets, the real world horse it is based upon. Keep in mind that these are merely based on real horses, but are freely re-envisioned for a made-up fantasy world. I suggest that the real world horses are used mainly for finding pictures and other flavour as desired.]
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Thu Nov 30, 2017 5:12 am

Akhal-Teke Light Horse (Akhal-Teke)
This is the horse of the Ethengarian hordes and is well rounded in ability. It is very rare outside Ethengar. The Akhal-Teke is one of the most beautiful, elegant and proud horses on Mystara but are also vigorous, excitable, and restless. Its endurance is second to none and it's resistance to heat is second only to the Alasiyan. The horse of the Ethengars has a back that is long and a rib-cage that is shallow. The coat is exceptionally fine and the skin thin, in character with a horse of desert-like origins. It has a distinctive metallic golden sheen overlaying a fine haired coat coloured dun (yellowish or bluish), bay, grey, or black. A feature of the breed is a short, silky tail. Height ranges from 59" - 62" [4'11" - 5'2"].



Proficiencies: Athletics, Constitution saving throws
Endurance. Advantage on Constitution saving throws.
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Havard » Thu Nov 30, 2017 10:25 am

Awesome!

Great seeing the return of the Mystaran Horse Breeds.

Do you think the Akhal-Teke have ever been cross bred with any of the Ylari horses?

Are the Ethengar Horses the only ones of the Superb quality on Mystara?

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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Fri Dec 01, 2017 12:43 am

Havard wrote:Awesome!

Great seeing the return of the Mystaran Horse Breeds.

Thanks. I've wanted to work on them for quite a while now, along with the other RC conversions, but life just got in the way. I'm back in the saddle now! ( :facepalm: Sorry, bad joke.)

Do you think the Akhal-Teke have ever been cross bred with any of the Ylari horses?

It's certainly possible. I haven't created a history for the breeds of Mystara and intend on leaving it open-ended. In fact, I'd like to stress to everybody that I have made absolutely no effort to match the developments of Earth's breeds to those of Mystara's. Feel free to have any horse's history been influenced or cross breed with another based on Mystara's history rather than ours.

That said however, I do say that the Akhal-Teke has some of their blood in the horses of the Alfheim elves; the Rochuin Giltirn. This is based on some info from GAZ 5 The Elves of Alfheim.

Are the Ethengar Horses the only ones of the Superb quality on Mystara?

All horses and ponies have the 5 categories of quality; nag, poor, common, superior, and superb. I took these titles right out of GAZ 12 (The Golden Khan of Ethengar)'s labelling of their horses, with the exception of replacing 'normal' with 'common'.

This just adds more variety, as well as affordability when money is tight, and luxury to spend larger sums on better quality. It can also open up some fun roleplaying to something as otherwise mundane as purchasing a horse, or the prestige that comes from riding one of the finest examples of the Kerendan breed. When I first created these back in 3rd edition, my players just loved the idea of talking to horse traders, trying to find that "special", higher quality horse, and getting a horse that was uniquely theirs. I'm hoping to re-experience that again with my 5E players.

[By the way, I'm going back to my original post as I caught some errors. Hopefully this will reduce some confusion.]
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Fri Dec 01, 2017 2:44 am

Alasiyan Light Horse (Arabian)
In temperament, Alasiyans are intelligent, affectionate, fiery, courageous, and gentle, with high self-esteem. These high-strung horses are prized greatly by the Ylari for their speed, jumping ability, and endurance in the desert. It is said of these noble animals that when move, they have the appearance of floating on air. Alasiyans usually come in chestnut (gold), bay (reddish), grey, or black, but may be of any solid colour as well as white markings. Height ranges from about 57" - 61" [4'9" - 5'1"].



Proficiencies: Athletics, Dexterity saving throws, Constitution saving throws
*[Ability of some kind: the Alasiyan has good endurance against heat and desert conditions although I'm not entirely sure how to portray it mechanically at the moment.]
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Sat Dec 02, 2017 1:19 am

Antalian Cob Light Horse (Welsh Pony/Cob)
Found in the northern climates of Norwold, Heldann, the Reaches, and northern Isle of Dawn, the Antalian Cob is sturdy, strong, hardy, and surprisingly agile. A notable feature is the coarse, erect mane, which is characteristic of primitive equines. Were it left alone, the mane would grow as long as that of any other breed, but by ancient tradition it is hogged so that the black hairs at the centre stand above the rest. Almost any colour except a painted pattern and standing 56" - 61" [4'8" - 5'1"].



Proficiencies: Constitution saving throws
Sure-Footed. Advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Sat Dec 02, 2017 1:48 am

Arapaloosa Light Horse (Appaloosa)
Renown for its strength, balance, and climbing ability among the Savage Coast region, this breed was selectively bred to be an all-purpose horse. The arapaloosa can be found as a pack animal, a riding horse, and the power pulling a cart. They would have completely displaced the Guadalante variety if it wasn't for the fact that the Arapaloosa is more free-spirited and less courageous, making for a war horse inferior to those of the Guadalante. These horses come in solid colours as well as some contrasting patterns; Leopard (white with dark blotches over the hind quarters), snowflake (spots all over, more predominantly on the hind), blanket (blotches over upper hind), marble (white over the hip area with a contrasting base colour), frost (white specks with a dark background). Height ranges from 56" - 63" [4'8" - 5'3"] at the shoulders.



Proficiencies: Athletics
Sure-Footed. Advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Mon Dec 04, 2017 4:54 am

"Painted" Light Horse (American Paint)
These horses ran wild in the hilly grasslands surrounding the Sind Desert and Plain of Fire. It is the first horse to be used by the Atruaghin people, and can also be found in Sind and as far as the Savage Coast. This horse has many names; the Atruaghins simply called it Kotla, meaning "painted", or Gyuda'n meaning "horse". It is interesting that the Sindhi word for horse is Ghoda, and that they also call the horse Chitra, which is Sindhi for "painted". This is a good climbing horse with nice stability that is (as the Atruaghins say) "always aware of what is happening around it, often before you are". The "painted" horse gets its name from the two pattern variations it can be found in; Overo, which is a solid colour with large uneven patches of white all over body, or tobiano, which is a white coat with large uneven patches of solid colour. The colour can be nearly any but is always the same across the horse's body. This is one of the smallest of Mystara's true horses at between 55" - 61" [4'7" - 5'1"] and its speed is not as great as other light horses.



Proficiencies: Perception
Sure-Footed. Advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Tue Dec 05, 2017 2:26 am

Cayuse Medium Horse (Quarter Horse)
One of the horses used by the Atruaghin peoples, it has good balance but is also strong and well behaved. It has also become known for its ability to show quick bursts of speed. They have since been traded in small numbers with Darokin and so are found here and there around the western portion of the Known World. This breed is becoming well-known for it's stocky build, heavy muscling and compact appearance. The origins of the Cayuse are unknown. They appear in almost any colour, however no white markings except for below the knees or on the face. The Cayuse is usually 54" - 56" [4'6" - 4'8"] tall.



Proficiencies: Strength saving throws
Swift Gallop. Gallop speed equals 5 times its speed (instead of 3 times).
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Tue Dec 05, 2017 2:46 am

Elstrick Medium Horse (Morgan)
The dominate horse in Darokin used for pulling carts and carriages. It has good eyesight as well as endurance and toughness. Elstricks have short backs, but it is their luxuriant, long mane and tail, that appeal to merchants who desire a little touch of elegance pulling their goods, and them selves, around. Usually reddish in colour, but this can vary from brown to black. Height ranges from 60" - 64" [5' - 5'4"] in most cases.



Proficiencies: Perception, Constitution saving throws, Wisdom saving throws
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Tue Dec 05, 2017 2:51 am

Guadalante Medium Horse (Andalusian)
Originating in the region now known as the Yazak Steppes, the first humans to domesticate this breed is believed to have been the Oltecs. Elves that settled in the Savage Coast region also used these horses. This breed has gone by many, many names over its very long history. In the Known World area where this breed is only now becoming more readily available than rare, it is referred to as the Guadalante; after the very young nation where the locals call it "their horse". Muscular in build, the overall picture of the Guadalante is a horse of great beauty and balance, loved for its mobility and trainability. Most are coloured grey or bay but they also come in black, chestnut, or white. Heights are generally 60" - 64" [5' - 5'4"].



Proficiencies: Wisdom saving throws
Cooperative. Animal Handling checks made with these horses are done at advantage.
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Thu Dec 07, 2017 3:24 am

Kerendan Medium Horse (Lipizzan)
The horse of the Kerendans and of much of Thyatis. It is tough and agile, known for its long-distance running and excellent jumping ability. The Kerendan has a long, powerful back, a low, but well-defined wither, and a powerful neck. The chest is wide and deep, and a good deep girth giving good heart and lung room. The mane and tail are usually sparse and fine. Born dark coloured, gradually changing pure white by age 4-10, usually at 7 years. 1 in 200 remains brown or black. Kerendans usually stand at between 61" - 64" [5'1" - 5'4"].



Proficiencies: Athletics, Dexterity saving throws
Endurance. Advantage on Constitution saving throws.
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Thu Dec 07, 2017 3:29 am

Ythronner Medium Horse (Russian Trakehner)
The Ythronner is a horse bred in Karameikos about a century ago using the Kerendan, but it is not quite as good, or as common. However, it is generally more easily managed than the Kerendan, and is often used as a multi-purpose horse. The ideal Ythronner has good, well-shaped shoulders. The back is strong and often straight. Good, strong limbs and joints are a feature of this bred. Its colours do not vary greatly, ranging only from dark brown with black legs and mane to bay and a height of 64" - 68" [5'4" - 5'8"] at the shoulders.



Proficiencies: Strength saving throws
Cooperative. Animal Handling checks made with these horses are done at advantage.
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Fri Dec 08, 2017 10:52 pm

Bombfar Heavy Horse (Schleswiger)
The Dwarves of Rockhome have bred this large horse from the ancestors of the Rahedan horse of the Heldanners for nearly a millennium. The Bombfar, which in Dwarven means "huge ruiner", was bred for size and strength by the dwarves for use exclusively in battle. They will not lower their great battle horse to the humility of pulling wagons or ploughing fields; they have oxen for such tasks. It is no small honour to be selected as a rider of one of these great horses into battle. The breeding of this horse is carefully controlled by the Dwarves, but over the centuries, some of these horses have found their way out of Rockhome. Whether by coincidence, or because the dwarves are partial to the colour of earth, these horses are always brown; various shades of brown but brown none the less. The Bombfar also has long hair covering its hooves and long manes. They also have a distinctive white marking down the centre of the face which the dwarves refer to as the vein of silver; the larger the marking, the more desirable the horse. These are very large horses standing at 66" - 74" [5'6" - 6'2"] in height at the shoulders and therefore the dwarves utilise a rope ladder attachment on their saddles to mount these warhorses.



Proficiencies: Strength saving throws
Cooperative. Animal Handling checks made with these horses are done at advantage.
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Fri Dec 08, 2017 10:56 pm

Kaltstein Heavy Horse (Poitevin/Holstein/Hanoverian)
The Kaltstein is a strong horse bred mainly in Darokin for ploughing fields and pulling heavy merchant wagons; preferring the Elstrick for pulling carriages, carts, and the smaller wagons. A characteristic of these horses, which makes a lasting impression on those who have handled them, is their good disposition. The person who keeps a team wants one not only trustworthy, but one in which they can take pride as well. They are usually chestnut, bay (reddish), or roan (gold, brown or black w/ white hair) but can be found brown or black. Kaltsteins stand 63" - 67" [5'3" - 5'7"] in height at the shoulders.



Proficiencies: Constitution saving throws
Cooperative. Animal Handling checks made with these horses are done at advantage.
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Sun Dec 10, 2017 2:09 am

Since I'm currently working on the uncommon lycanthropes for my Rules Cyclopedia monster conversions, the notion of animal reactions came up in my mind (inspired by the RC entry and especially PC4 Night Howlers). Instead of creating rules embedded in the monster stat block itself, I thought it would be good to insert them here. These rules have been included in the first post as well but I'm posting them here as a new post so people might actually notice them.

They are a touch more complex than they need to be but I believe the roleplaying potential with this approach can be worth it.

_____________________________________

Horses and Lycanthropes

Horses (and some other animals) have a natural fear of lycanthropes and usually react in fear upon smelling the scent of one. If a lycanthrope moves within a 60 foot radius of a horse, the were-creature must make a Charisma (Persuasion) check. If a lycanthrope moves within 30 ft. of the horse, the check may have to be made again, and may even be with disadvantage. The DC for the check equals the animal's passive Wisdom (Perception) score.

If the lycanthrope's check succeeds, the horse does not react negatively. Depending on how successful, or not, the check was, the lycanthrope may have to make another check if it moves within 30 feet of the horse. This check may be Charisma (Persuasion) or Wisdom (Animal Handling), as chosen by the lycanthrope. If the lycanthrope's check fails, the horse reacts poorly to its presence. A handler (if available) may attempt to calm the horse. Consult the following chart:

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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Wed Dec 13, 2017 2:02 am

Percherval Heavy Horse (Percheron)
This is a large, noble looking work horse found primarily in Glantri, but has spread over the western half of the Known World. The Percherval is a gentle spirited horse that is well known for its ease of handling. They appear only as grey, dapple, or black and stand at a good 63" - 69" [5'3" - 5'9"].



Proficiencies: Perception, Wisdom saving throws
Cooperative. Animal Handling checks made with these horses are done at advantage.
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Wed Dec 13, 2017 2:09 am

Rahedan Heavy Horse (Shire)
This is a horse that the Hattians and Heldannic Knights have bred specifically to achieve a large and muscular breed ideally suited for carrying armed men into combat. It is considered to be among the strongest of horses on Mystara. This breed's ancestors were originally from the northern climates and its breeding has ensured the animal is well accustomed to cold weather. The Rahedan is found mainly in Wendar, Heldann, and Hattias (imported centuries ago), but is slowly spreading into neighbouring countries like Norwold, the Northern Reaches, and on the Thyatian mainland as a work horse. It is usually only seen as black, grey, or brown, and with long white hair on the lower leg covering its feet. 66" - 72" [5'6" - 6'] tall.



Proficiencies: Athletics, Perception, Strength savings throws
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Fri Dec 15, 2017 2:58 am

Randellyn Bay Heavy Horse (Cleveland Bay)
This horse is both strong and easily handled. They are mainly found on Alphatia but also appear in any most areas controlled by this Empire. The Randellyn Bay is used primarily as a work horse, ploughing fields, drawing carriages, and as a durable pack animal. They also prove to be courageous but are still rarely trained as war horses. The Randellyn Bay has nice action covering the ground well with elegant paces, they are highly intelligent and learn fast, once taught they never forget. Its colouring is purely Bay with black points, black legs to just above the knee, black mane and tail. They stand 64" - 66" [5'4" - 5'6"] at the shoulders.



Proficiencies: Perception, Dexterity savings throws
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Fri Dec 15, 2017 3:02 am

Stregger Heavy Horse (?Norwegian Fjord?)
The Stregger is a large horse that the Hattians have found to be suited well to training as war horses; it is willing and very adaptable, has good nerves and intelligence. Streggers are heavily built, with good shoulders and a compact, rounded body, large barrel and a heavy croup. The legs are short and heavily boned and yet has large canter strides and enormous jumping ability. They are from 64" - 68" [5'4" - 5'8"] at the shoulders and are black, brown, bay chestnut, or grey.



Proficiencies: Wisdom saving throws
Cooperative. Animal Handling checks made with these horses are done at advantage.
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Fri Dec 15, 2017 3:08 am

Tilsdale Heavy Horse (Clydesdale)
These horses were first bred in the Klantyre and Krondahar regions of Glantri for ploughing the fields of the broad Vesubian Valley. The vast majority of tilsdales are solid coloured bay or brown with four white legs; the long silky feathering around the feet being a distinctive feature, with softer hair than the rest. As the white colouring was introduced for the legs in typical Glantrian flare, the breed experienced a "spread" and resulted in more colour variations. Traditionalists are more likely to favour the bay or brown colours, and these are often slightly more expensive, but the horse also comes in black, grey, or roan (gold, brown or black with white hair). Typical heights are between 64" - 69" [5'4" - 5'9"].



Proficiencies: Strength saving throws, Constitution saving throws
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Re: Rules for mounts in 5E & Mystaran Horse Breeds

Postby Hugin » Sat Dec 16, 2017 11:17 pm

Cabalsaw Pony (Chinocoteague Pony)
These Ponies are a breed of small hardy horses, compact and good natured, used as a pack animal on the Savage Coast. The Cabalsaw has the unusual trait of drinking salt water, giving them an appearance of being "fat" or "bloated". They are of almost any colour and from 46" - 50" [3'10" - 4'2"] tall at the shoulders.



Proficiencies: Constitution saving throws
Salty Drinker. The pony is able to drink salt water as if fresh.
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Hugin
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Location: Fergus, Ontario


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