Converting Rules Cyclopedia Monsters to 5E

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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Seethyr » Sat Jan 20, 2018 7:24 pm

In some of the most recent creatures under “M,” I am having difficulties visualizing the creatures. I know I could pick up a copy of the Cyclopedia but even google images are coming up short. Are there physical descriptions or lore based write ups centrally located anywhere else but the book? If not, I’ll probably try to pick up a copy.
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Re: Converting Rules Cyclopedia Monsters to 5E

Postby RobJN » Sun Jan 21, 2018 2:10 am

Seethyr wrote:In some of the most recent creatures under “M,” I am having difficulties visualizing the creatures. I know I could pick up a copy of the Cyclopedia but even google images are coming up short. Are there physical descriptions or lore based write ups centrally located anywhere else but the book? If not, I’ll probably try to pick up a copy.

Neither the Mujina (from the Dungeon Master's Companion) nor the Mek (Master Set DM's booklet) were illustrated in their first "appearances," however, they were illustrated in the 2ed Mystaran Monstrous Compendium appendix.
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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Hugin » Sun Jan 21, 2018 6:33 pm

Thanks for answering that one, RobJN. I didn't know where illustrations could be found.

I don't know why but I've been worried about copying text from the RC here. I probably shouldn't be, and just copy over the descriptions at least.
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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Dread Delgath » Sun Jan 21, 2018 7:13 pm

Hugin wrote:Thanks for answering that one, RobJN. I didn't know where illustrations could be found.

I don't know why but I've been worried about copying text from the RC here. I probably shouldn't be, and just copy over the descriptions at least.


I had always assumed that you didn't copy the descriptions in your conversions precisely for that reason.

I have the RC, but I don't have a complete BECMI set, nor the "Mystara" MC mentioned above, so there will be monsters I will not have descriptions of if I rely solely on this thread. Then again, googly & wiki are powerful tools. :cool:
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Re: Converting Rules Cyclopedia Monsters to 5E

Postby pawsplay » Mon Jan 22, 2018 8:09 am

As a fellow Mystaran bestiary enthusiast I wanted to turn you onto my own project:
http://www.dmsguild.com/product/207804/Ex-Cyclopedia

I will not be offended at all if you use my work for inspiration, for comparison, or if you go in a different direction entirely.
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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Hugin » Mon Jan 22, 2018 4:14 pm

Thanks for the info, pawsplay, but this whole project is really about the creation process for me and much less about just getting them done.

It's the journey that I'm enjoying, and the destination simply represents a layover before the next journey. :ugeek:
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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Hugin » Sat Jan 27, 2018 8:20 pm

NEANDERTHAL (CAVEMAN)
Medium humanoid, any alignment
---------------------------------------------------------------------------
Armour Class 12 (hide)
Hit Points 9 (2d8)
Speed 30 ft.
---------------------------------------------------------------------------

---------------------------------------------------------------------------
Senses passive Perception 10
Languages Neanderthal
Challenge ¼ (50 XP)
---------------------------------------------------------------------------
ACTIONS
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Club. Melee Weapon Attack: +4 to hit, reach 5 ft.,
Hit: 4 (1d4 + 2) bludgeoning damage.


Image
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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Coronoides » Mon Jan 29, 2018 10:46 am

Would rely like this as a PC race option. However looking at closely it is a bit bland for that. To be fair you did not intend these to be PCs.
Canon PHB races are built with 12pt.
Neanderthal PC race.
Ability score adjustments STR +2 (4), INT -2 (-4), CHA-1 (-2)
Speed 30, Type Humanoid.
Neanderthal weapon training: Proficient in spear (0) and club (0).
Subtotal -2.
Ok need to add some stuff. Based on what I know (mis-remember) about real Neanderthals...
Memory Accurate recall for 1 month (1)
Brave: Advantage on saves against fright (2)
Ice age people: Advantage on saves against cold damage (0.5)
Mammoth hunter: advantage on attacks if opponent is currently two sizes or more larger (2)
Survivors: Survival skill (2)
Tough: +1hp per level (7)
Total 12.5 near enough.
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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Hugin » Mon Jan 29, 2018 7:44 pm

Nice, Coronoides. I haven't experimented with playable races yet, so it's good to see done.

Neanderthals are bland indeed, and I just converted from what was in the RC. I did compare them to the Tribal Warrior (if I recall the name correctly) in the NPC section of the 5E MM. They were pretty bland as well, although they might have had pack tactics as well, but I don't remember for sure at the moment. [edit: the name is correct and they do indeed have the Pack Tactics feature.]

I thought about adding in some creative elements but again, taking the example of the Tribal Warrior, decided to go the simplistic route. Now that I think of it, I'd get more creative with some leaders or hardened warriors. But on the other hand, they are described as being relatively non-aggressive.
Last edited by Hugin on Tue Jan 30, 2018 4:29 am, edited 1 time in total.
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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Havard » Mon Jan 29, 2018 9:06 pm

Coronoides wrote:Would rely like this as a PC race option. However looking at closely it is a bit bland for that. To be fair you did not intend these to be PCs.
Canon PHB races are built with 12pt.
Neanderthal PC race.
Ability score adjustments STR +2 (4), INT -2 (-4), CHA-1 (-2)
Speed 30, Type Humanoid.
Neanderthal weapon training: Proficient in spear (0) and club (0).
Subtotal -2.
Ok need to add some stuff. Based on what I know (mis-remember) about real Neanderthals...
Memory Accurate recall for 1 month (1)
Brave: Advantage on saves against fright (2)
Ice age people: Advantage on saves against cold damage (0.5)
Mammoth hunter: advantage on attacks if opponent is currently two sizes or more larger (2)
Survivors: Survival skill (2)
Tough: +1hp per level (7)
Total 12.5 near enough.


Nice conversions!

I find some of your ideas for ablities very interesting!

If we want to consult other BECMI sources, the Hollow World Boxed set includes rules for PC "Brute Men", which are probably based on these Neanderthals.

That set gives them a bonus to Con (+1) and a penalty to Int (-1). They also get superior hearing, can never be ambushed, and can detect hidden doors if concealed to look natural. I kinda like your take better than I would a more direct conversion.

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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Hugin » Thu Feb 01, 2018 4:46 am

NEKROZON (CATOBLEPAS)
Large monstrosity, unaligned
---------------------------------------------------------------------------
Armour Class 12 (natural armour)
Hit Points 102 (12d10 + 36)
Speed 20 ft.
---------------------------------------------------------------------------

---------------------------------------------------------------------------
Damage Resistances force, poison
Damage Immunities necrotic
Senses passive Perception 11
Languages -----
Challenge 4 (1,100 XP)
---------------------------------------------------------------------------
ACTIONS
Multiattack. The nekrozon makes one tail attack and uses Death Gaze if available.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft.,
Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a Medium sized creature or smaller, it must succeed on a DC 14 Constitution saving throw or be knocked prone. If the saving throw failed by 5 or more, the target is also stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the stun effect on itself on a success.

Death Gaze (Recharge 5-6). The gaze of the nekrozon is a magical gaze of death. The nekrozon forces one creature it can see within 60 feet of it to make a DC 13 Constitution saving throw or take 26 (4d12) necrotic damage. The nekrozon never looks directly above itself.


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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Havard » Thu Feb 01, 2018 9:43 am

Image

The dreaded Nekrozon is so much more awesome than the Catoblepas in other editions. Its good to see it converted.

Though I do recall a time when the Death Gaze of the Nekrozon provided no save at all... :twisted:

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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Seethyr » Thu Feb 01, 2018 5:58 pm

Havard wrote:Image

The dreaded Nekrozon is so much more awesome than the Catoblepas in other editions. Its good to see it converted.

Though I do recall a time when the Death Gaze of the Nekrozon provided no save at all... :twisted:

-Havard


Is there a difference between the two creatures in prior editions? The 5e catoblepas looks quite a bit different and I was thinking of using these stats for a tapir-like version.
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Re: Converting Rules Cyclopedia Monsters to 5E

Postby Havard » Thu Feb 01, 2018 6:29 pm

Seethyr wrote:
Havard wrote:Image

The dreaded Nekrozon is so much more awesome than the Catoblepas in other editions. Its good to see it converted.

Though I do recall a time when the Death Gaze of the Nekrozon provided no save at all... :twisted:

-Havard


Is there a difference between the two creatures in prior editions? The 5e catoblepas looks quite a bit different and I was thinking of using these stats for a tapir-like version.


They are actually pretty similar rules-wise. BECMI's version are called Nekrozon, but the name Catoblepas is mentioned in the description as not currently in use. BECMI's version has 7HD, while the AD&D 2nd Ed version has 6HD. The BECMI description states that the creature has a long neck, but the accompanying Jeff Easley illustration (which I provided above) seems to have ignored that. My personal visualization of the monster has always been influenced by Easley's take.

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Re: Converting Rules Cyclopedia Monsters to 5E

Postby BotWizo » Wed Feb 21, 2018 4:17 pm

Hey, how is it going?

I love this thread.
So I know it is about RC monsters, but could I get an add to the list?
I did a quick conversion from BECMI to 5e for the Aranea?
I do not believe my conversion skills are quite at Hugin level.

Found in X1 and i believe later in AC 9 (pg 60).
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