Magic Longship

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BotWizo
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Magic Longship

Post by BotWizo » Wed Feb 21, 2018 8:51 pm

Hello to all,

I am running a 5e campaign set in mystara.
IN the BECMI expert set a Longship is 15,000gp
In 5e a longship is 10,000 gp

For the purpose of buying a longship I charged the PCs 10,000 gp to keep the cost the same in relation to other 5e items.

That was just background.

Now the PCs would like to get the ship enchanted, to run with a very small crew.
An enchantment that would more or less allow the person at the helm to run the sails.
An enchantment that would more or less allow the person at the helm to run the oars and have the oars auto row.

What would be a fair equivalent GP cost for the enchantment(s) to have both of the above functions?
5,000 gp?
10,000 gp?

I am leaning towards 5,000 gp total but just wanted to see what others thought here so I don't throw my campaign out of balance.

Thanks,
BotWizo
Game over man... Game over! -- Pvt. Hudson

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shesheyan
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Re: Magic Longship

Post by shesheyan » Wed Feb 21, 2018 10:37 pm

Since the spells would have the effect of turning the boat into a magical item I would say 5000 gp.
Page 135 of the GM has a value table for magical items. You have to decide if these changes make the boat a Rare or Very Rare item.
Last edited by shesheyan on Mon Feb 26, 2018 9:19 pm, edited 1 time in total.
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BotWizo
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Re: Magic Longship

Post by BotWizo » Thu Feb 22, 2018 7:00 pm

Thanks for the input, very good advice.
Game over man... Game over! -- Pvt. Hudson

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