Some of my complaints about D&D 5E

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Some of my complaints about D&D 5E

Post by sam » Wed May 02, 2018 10:26 am

The following are just some of my complaints.

The official D&D 5E publication is very boring to me, and this feeling has grown stronger since last year, because they are "Déjà vu" -- They are constantly splitting and regrouping what I know,then put these pieces in FR.They do it again and again,and supporters said there is no problem with this because FR is a "kitchen sink".I don't know, I just don't feel right.

I fell in love with D&D because of its various settings,although some people say "official setting is not important" or something.I think it's amazing,because they created many different worlds but around the same theme,each of these worlds has its own history and style but coexists in some "multiverse".Sometimes, you can see that they influence each other.

Then I can see they are challenging different styles,they tried magic vs technology, fantasy space, gothic terror and time travel -- I love them,because they are "odd".I love Eberron,because it tried to integrate the popular elements of that time into D&D,I can see something from JRPG or Dungeon Siege. At that time, WotC was still "trying".

Now, D&D team still trying?I don't know.I think they has found comfort zone,and plan to nest in it for a long long time.It is 2018 now,they did not give me any surprise.I have a negative thought:They are afraid to create truly new elements for D&D.They are afraid to try,and their supporters only need Waterdeep or Neverwinter,they let FR cover everything or blur the background,because no one cares about the official setting,or they just love a mess. And people say "you can create settings" bababa, no, the settings I created and the official settings are not the same thing, this is an excuse.

I think they have ideas.They asked people what new setting materials they wanted,they mentioned Viking and Arthur style.This is good,I hope to see a new setting around one certain style,just like Birthright or Dark Sun.They can create a world, style is Viking civilization fight with super kaiju.I don't know,I just feel very bored.

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Re: Some of my complaints about D&D 5E

Post by Sturm » Wed May 02, 2018 11:27 am

Mostly I agree, in fact I have not felt any need to buy 5ed material except for the SCAG, not 4ed, for the same reasons, as Nentir Vale was not original enough for me. I believe they would have more success should they try something new, but I suppose there are not enough people and D&D is not important enough for Wizards for them to do that.

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Re: Some of my complaints about D&D 5E

Post by Seethyr » Wed May 02, 2018 11:42 am

In a lot of ways I’d agree. I think, however, it’s more about the quantity of material produced. You used to get the “core” along with the outlandish ideas (that were often brilliant - hello SJ and PS). I am glad they have redone done the core, quite well in fact with little to no rules or even lore complaints. But please, for D&D’s sake, pick up the pace a bit. My money is burning a hole in my wallet waiting.
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Re: Some of my complaints about D&D 5E

Post by shesheyan » Wed May 02, 2018 12:04 pm

They learned their lesson with the 4e hectic pace of publications. It was a big turn off for many. I'm quite happy with the current pace. It gives players time to absorb the material and play it before something new comes along. Adventure path mega modules are the thing for now. There are many aventures paths still to be explored (dark sun, spell jammer, planescape, etc).

Don't hold your breath, I suspect we won't see an original official setting for quite a while. But there are brand new third party settings published under the OGL.
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Re: Some of my complaints about D&D 5E

Post by zontoxira » Wed May 02, 2018 1:48 pm

I believe, though I'm not into business and finance, that your complaints refer to WotC's design policies and marketing strategies. Gone are the days of TSR and Wizards dominating the RPG market, where you would see a new book every few months, or a new campaign every few years. While both were expanding the fantasy genre (or simply bloating the market, depending on your perspective), the former eventually had to face bankruptcy and was sold to the latter, who would in turn get acquired by Hasbro. And the success of Wizards came mainly from Pokémon and Magic the Gathering TCGs, not from D&D, which meant that the resources available were constantly reduced. Give it a strong opponent and an edition that didn't sell well, and you could see D&D failing as a brand.
Nowadays, I find it reasonable for WotC to be stingy; a small company with a fraction of a budget they used to have, it's better for them to go slow and safe than be reckless and risk tumbling into oblivion. And there's this huge funding going to livestreams, online marketing and relevant stuff, things that didn't exist back in the late 1990s or early 2000s. What's interesting is, two years after we learnt of the excellent sales performance of 5e's PHB, 2018 is seeing a change in their publishing pattern, from two to three books, which IMO is bit too much in the long run.
sam wrote:
Wed May 02, 2018 10:26 am
The official D&D 5E publication is very boring to me, and this feeling has grown stronger since last year, because they are "Déjà vu" -- They are constantly splitting and regrouping what I know,then put these pieces in FR.They do it again and again,and supporters said there is no problem with this because FR is a "kitchen sink".I don't know, I just don't feel right.
So far, only SCAG details FR and the official adventures (except for Curse of Strahd), while happening on Faerûnian soil, can be adapted to another setting; the rest of the books, while borrowing elements from the setting (like Volo or Xanathar), are too generic to include them. I don't get what content you mean the designers are splitting and regrouping, then placing them in the world.
Now, D&D team still trying?I don't know.I think they has found comfort zone,and plan to nest in it for a long long time.It is 2018 now,they did not give me any surprise.I have a negative thought:They are afraid to create truly new elements for D&D.They are afraid to try,and their supporters only need Waterdeep or Neverwinter,they let FR cover everything or blur the background,because no one cares about the official setting,or they just love a mess. And people say "you can create settings" bababa, no, the settings I created and the official settings are not the same thing, this is an excuse.
I'll have to partly agree on that. It could be comfort zone, but it could also be what I've written above. What is for sure, most of the players don't need hundreds of pages of lore, or countless character options, or wacky settings - they're either casual gamers or only want to occasionally socialise and have fun with a tabletop game. Those more invested can, and know how to, use their imagination, which reminds me of the old days of D&D. Bear in mind that D&D is getting mainstream attention, so that many new players pour in, folk who don't really care about settings and worlds but just want to have a system to build their own (I know I was one of those when I first started playing). And, lastly, there's always the fear of splitting your gaming community into 'setting castes', where one would love Planescape stuff but wouldn't touch Dragonlance books even with a 10-foot pole; while the idea of having different worlds and settings sounds intriguing, from a sales perspective that would be detrimental (as it happened with TSR).
Having said that, there's still what Mike Mearls once stated, that the D&D team will eventually deal with the settings. What we might expect is a book that presents all previous settings as genres, and how to run a game specifically for each setting using a set of special rules (like the Artificer class, psionics, Eberron and Dragonlance races etc.).
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Re: Some of my complaints about D&D 5E

Post by shesheyan » Wed May 02, 2018 2:18 pm

zontoxira wrote:
Wed May 02, 2018 1:48 pm
I believe, though I'm not into business and finance, that your complaints refer to WotC's design policies and marketing strategies. Gone are the days of TSR and Wizards dominating the RPG market, where you would see a new book every few months, or a new campaign every few years. While both were expanding the fantasy genre (or simply bloating the market, depending on your perspective), the former eventually had to face bankruptcy and was sold to the latter, who would in turn get acquired by Hasbro. And the success of Wizards came mainly from Pokémon and Magic the Gathering TCGs, not from D&D, which meant that the resources available were constantly reduced. Give it a strong opponent and an edition that didn't sell well, and you could see D&D failing as a brand.
Nowadays, I find it reasonable for WotC to be stingy; a small company with a fraction of a budget they used to have, it's better for them to go slow and safe than be reckless and risk tumbling into oblivion. And there's this huge funding going to livestreams, online marketing and relevant stuff, things that didn't exist back in the late 1990s or early 2000s. What's interesting is, two years after we learnt of the excellent sales performance of 5e's PHB, 2018 is seeing a change in their publishing pattern, from two to three books, which IMO is bit too much in the long run.
sam wrote:
Wed May 02, 2018 10:26 am
The official D&D 5E publication is very boring to me, and this feeling has grown stronger since last year, because they are "Déjà vu" -- They are constantly splitting and regrouping what I know,then put these pieces in FR.They do it again and again,and supporters said there is no problem with this because FR is a "kitchen sink".I don't know, I just don't feel right.
So far, only SCAG details FR and the official adventures (except for Curse of Strahd), while happening on Faerûnian soil, can be adapted to another setting; the rest of the books, while borrowing elements from the setting (like Volo or Xanathar), are too generic to include them. I don't get what content you mean the designers are splitting and regrouping, then placing them in the world.
Now, D&D team still trying?I don't know.I think they has found comfort zone,and plan to nest in it for a long long time.It is 2018 now,they did not give me any surprise.I have a negative thought:They are afraid to create truly new elements for D&D.They are afraid to try,and their supporters only need Waterdeep or Neverwinter,they let FR cover everything or blur the background,because no one cares about the official setting,or they just love a mess. And people say "you can create settings" bababa, no, the settings I created and the official settings are not the same thing, this is an excuse.
I'll have to partly agree on that. It could be comfort zone, but it could also be what I've written above. What is for sure, most of the players don't need hundreds of pages of lore, or countless character options, or wacky settings - they're either casual gamers or only want to occasionally socialise and have fun with a tabletop game. Those more invested can, and know how to, use their imagination, which reminds me of the old days of D&D. Bear in mind that D&D is getting mainstream attention, so that many new players pour in, folk who don't really care about settings and worlds but just want to have a system to build their own (I know I was one of those when I first started playing). And, lastly, there's always the fear of splitting your gaming community into 'setting castes', where one would love Planescape stuff but wouldn't touch Dragonlance books even with a 10-foot pole; while the idea of having different worlds and settings sounds intriguing, from a sales perspective that would be detrimental (as it happened with TSR).
Having said that, there's still what Mike Mearls once stated, that the D&D team will eventually deal with the settings. What we might expect is a book that presents all previous settings as genres, and how to run a game specifically for each setting using a set of special rules (like the Artificer class, psionics, Eberron and Dragonlance races etc.).
Agreed. That is the post I wanted to write but was too lazy to write. :lol: :lol: :lol:
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Re: Some of my complaints about D&D 5E

Post by RobJN » Wed May 02, 2018 3:52 pm

"Eventually" is the part that's eating away at my patience.

Mystara, Greyhawk and DragonLance are all viable without any special add-on mechanics.
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Re: Some of my complaints about D&D 5E

Post by sam » Wed May 02, 2018 4:50 pm

zontoxira wrote:
Wed May 02, 2018 1:48 pm
So far, only SCAG details FR and the official adventures (except for Curse of Strahd), while happening on Faerûnian soil, can be adapted to another setting; the rest of the books, while borrowing elements from the setting (like Volo or Xanathar), are too generic to include them. I don't get what content you mean the designers are splitting and regrouping, then placing them in the world.
I think Volo and Xanathar are generic books but "must" have a little FR packaging;The material given by ToA is mainly for me to set adventures in Chult,although the book says that I can use Xen'drik.I think this is strange,they packed a lot of things with the elements of FR,people think that FR is the "default setting" ,they negate and say that their setting is "multiverse".This is ambiguous, I know they deliberately do this,I just don't like it.

I'll have to partly agree on that. It could be comfort zone, but it could also be what I've written above. What is for sure, most of the players don't need hundreds of pages of lore, or countless character options, or wacky settings - they're either casual gamers or only want to occasionally socialise and have fun with a tabletop game. Those more invested can, and know how to, use their imagination, which reminds me of the old days of D&D. Bear in mind that D&D is getting mainstream attention, so that many new players pour in, folk who don't really care about settings and worlds but just want to have a system to build their own (I know I was one of those when I first started playing). And, lastly, there's always the fear of splitting your gaming community into 'setting castes', where one would love Planescape stuff but wouldn't touch Dragonlance books even with a 10-foot pole; while the idea of having different worlds and settings sounds intriguing, from a sales perspective that would be detrimental (as it happened with TSR).
Having said that, there's still what Mike Mearls once stated, that the D&D team will eventually deal with the settings. What we might expect is a book that presents all previous settings as genres, and how to run a game specifically for each setting using a set of special rules (like the Artificer class, psionics, Eberron and Dragonlance races etc.).

I know that many players already do not need a new setting that what I think is "complete", I just feel very bad about this.My first contact with D&D is from Dragonlance, so I will pay more attention to "existing story".Reading existing story and lore is an exploration.I don't need a lot of settings, they can't let all set return;Or I just need one new setting, a new setting with fantasy style of this era.I think they can do it,they just don't do it.

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Re: Some of my complaints about D&D 5E

Post by RobJN » Wed May 02, 2018 5:35 pm

sam wrote:
Wed May 02, 2018 4:50 pm
I think Volo and Xanathar are generic books but "must" have a little FR packaging;The material given by ToA is mainly for me to set adventures in Chult,although the book says that I can use Xen'drik.I think this is strange,they packed a lot of things with the elements of FR,people think that FR is the "default setting" ,they negate and say that their setting is "multiverse".This is ambiguous, I know they deliberately do this,I just don't like it.
They don't claim that FR is the default setting, yet only release material 90% tailored to the setting, and shoe-horn things from every other setting into the Realms, and have segments on their official podcast devoted to the lore of the setting (usually as it applies to or is tangentially related to) the current storyline. :roll:

If it walks like a duck, and quacks like a duck.... it's obviously a highly talented mimic and will eat your PCs' faces at the earliest opportunity.
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Re: Some of my complaints about D&D 5E

Post by Havard » Wed May 02, 2018 6:26 pm

I think part of the problem is that the core group of D&D designers at WotC is very small. Much smaller than it has ever been in the past. This means they just don't have the time to invest in more creative experimentation. I think the current team also lacks intimate knowledge about most of the D&D worlds. They could solve some of this by hiring freelancers, but having a larger team at WotC would have helped.

I also think their focus is mostly experimenting with the rules, creating more rules options for players and DMs etc. I think many of us here at the Piazza, although we might like 5E, we are just less interested in rules than other aspects of the game.

But I think much of this development started long before 5E, perhaps even as early as the Hasbro takover in the middle of the 3E run.

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Re: Some of my complaints about D&D 5E

Post by willpell » Wed May 02, 2018 9:10 pm

sam wrote:
Wed May 02, 2018 10:26 am
They can create a world, style is Viking civilization fight with super kaiju.
Oh god, I can see this so clearly, and it's beautiful. Towering, hoary monstrosities in the style of Shadow of the Colossus, and a bunch of crazy bear-suited axe-murderers making a desperate last stand to stop this mammoth frost giant before it flattens their entire settlement. I'm pretty sick of Viking stuff, but I'd make an exception for this concept.

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Re: Some of my complaints about D&D 5E

Post by shesheyan » Thu May 03, 2018 11:07 am

Havard wrote:
Wed May 02, 2018 6:26 pm
I also think their focus is mostly experimenting with the rules, creating more rules options for players and DMs etc. I think many of us here at the Piazza, although we might like 5E, we are just less interested in rules than other aspects of the game. But I think much of this development started long before 5E, perhaps even as early as the Hasbro takover in the middle of the 3E run.
-Havard
IMHO love of rules thinkering and player options started before that. My perception is that once TSR started putting out «Complete Handbooks» (1989-1995) for each class (and spells cards, magic compendiums) during 2e they realized it was very profitable to sell books to all the players around the table as opposed to only the GM with settings. My players went wild. As a GM I was upset to have to buy all these new books. WOTC bought TSR in 1997. Hasbro came into the portrait only in 1999.
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Re: Some of my complaints about D&D 5E

Post by Sturm » Thu May 03, 2018 11:30 am

The good thing in 2ed was there were both things, while in 3ed and later more rules started to predominate over settings. 4ed had some good things but was mainly focused on tactical combat and single adventures.
5ed is slightly better as so far has been focused more on big adventures/paths, but it is not very original, Paizo and fans of several settings did the same long before, and I think also better.
I understand the need to focus on fewer products, but at least they should make them more complete, adding in them some setting informations for example, and more than just two paragraphs.

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Re: Some of my complaints about D&D 5E

Post by Havard » Thu May 03, 2018 4:57 pm

shesheyan wrote:
Thu May 03, 2018 11:07 am
Havard wrote:
Wed May 02, 2018 6:26 pm
I also think their focus is mostly experimenting with the rules, creating more rules options for players and DMs etc. I think many of us here at the Piazza, although we might like 5E, we are just less interested in rules than other aspects of the game. But I think much of this development started long before 5E, perhaps even as early as the Hasbro takover in the middle of the 3E run.
-Havard
IMHO love of rules thinkering and player options started before that. My perception is that once TSR started putting out «Complete Handbooks» (1989-1995) for each class (and spells cards, magic compendiums) during 2e they realized it was very profitable to sell books to all the players around the table as opposed to only the GM with settings. My players went wild. As a GM I was upset to have to buy all these new books. WOTC bought TSR in 1997. Hasbro came into the portrait only in 1999.
Oh I agree. It has always been around. But I think that what is different now is that their main focus is experimenting with the rules (specifically options) and not creating new settings, setting elements etc.

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Re: Some of my complaints about D&D 5E

Post by shesheyan » Thu May 03, 2018 8:08 pm

Havard wrote:
Thu May 03, 2018 4:57 pm
Oh I agree. It has always been around. But I think that what is different now is that their main focus is experimenting with the rules (specifically options) and not creating new settings, setting elements etc.

-Havard
Indeed. There are tree reasons for this :

First, its easier (faster) to write rules than crate new engaging settings which require a lot of descriptive texts on top of rules. Secondly, we live in a world of programmers. Computer games are all about customizing and optimizing. Most players want that. I would add that games like MTG and Pokemon have also contaminated RPGs. Players want combos and synergies. Finally, we are to blame, for the backlash by fans, whenever they write something new for an old setting. Players say «they didn't respect this or that, the cannon description is wrong or incoherent, they changed the flavor of the setting, they did the timeline advancement all wrong, etc, etc... »

If I was a designer at WOTC I too would avoid old setting tinkering. Best not wake the dragon and get burned ! :lol: :lol: :lol:
Last edited by shesheyan on Fri May 04, 2018 3:13 am, edited 1 time in total.
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Re: Some of my complaints about D&D 5E

Post by zontoxira » Thu May 03, 2018 9:24 pm

shesheyan wrote:
Thu May 03, 2018 8:08 pm
Indeed. There are tree reasons for this :

First, its easier (faster) to write rules than crate new engaging settings which require a lot of descriptive texts on top of rules. Secondly, we live in a world of programmers. Computer games are all about customizing and optimizing. Most players want that. I would add to the effect of games like MTG and Pokemon have also contaminated RPGs. Players want combos and synergies. Finally, we are to blame, for the backlash by fans whenever they write something new for an old setting. Players say «they didn't respect this or that, the cannon description is wrong or incoherent, they changed the flavor of the setting, they did the timeline advancement all wrong, etc, etc... »

If I was a designer at WOTC I too would avoid old setting tinkering. Best not wake the dragon and get burned ! :lol: :lol: :lol:
Correct. And what I surmise is that the majority of players actually want rules and mechanics to play the settings, not any updates to the lore. How convenient would it be for instance, to have a chapter in a book detailing rules for kender, minotaur, the three moons that influence magic, etc.
We must not forget, though, that the D&D team has expressed interest in (and IMO actually strives for) introducing the game to new players so, you actually need some lore to accompany your rules. That's one of the reasons I believe we will eventually see a book dedicated to (almost) all D&D settings.
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Re: Some of my complaints about D&D 5E

Post by sam » Fri May 04, 2018 5:06 am

zontoxira wrote:
Thu May 03, 2018 9:24 pm
Correct. And what I surmise is that the majority of players actually want rules and mechanics to play the settings, not any updates to the lore. How convenient would it be for instance, to have a chapter in a book detailing rules for kender, minotaur, the three moons that influence magic, etc.
We must not forget, though, that the D&D team has expressed interest in (and IMO actually strives for) introducing the game to new players so, you actually need some lore to accompany your rules. That's one of the reasons I believe we will eventually see a book dedicated to (almost) all D&D settings.
I can accept this book,they can do a book that tries to cover or extract almost all settings(Treat it as a genre,like Chapter 3:Gothic adventure,main content is the rule mechanism for Gothic, then it was mixed with the little lore of Ravenloft and MotRD); But I don't want to just this book, and it's too empty for me, because it will minimize the background.Maybe they can do a new adventure but set in new world,style is more special,it contains special rules. I don’t care much about their lore updates now,I can self hypnosis.

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Re: Some of my complaints about D&D 5E

Post by shesheyan » Fri May 04, 2018 1:03 pm

sam wrote:
Fri May 04, 2018 5:06 am
....Maybe they can do a new adventure but set in new world,style is more special,it contains special rules. I don’t care much about their lore updates now,I can self hypnosis.
When I'm bored with current (or lack of) official settings I home-brew one. Have you considered this? It can be very rewarding.

If you are not into world building maybe Salt in Wounds for 5E could interest you :
« Everyone knows how the City of Salt in Wounds came about. But for those who have not visited in person, it is hard to conceive of the scale of the place. It is even harder for outsiders to understand how wholly the economic engine of butchering the bound Tarrasque has transformed the society of Salt in Wounds and reshaped the surrounding landscape. »
http://www.saltinwoundssetting.com/2015 ... .html#more

Or perhaps Tal Drei by Matt Mercer might cure the boredom in your 5E life :
https://greenroninstore.com/products/cr ... gn-setting
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Re: Some of my complaints about D&D 5E

Post by sam » Fri May 04, 2018 1:42 pm

shesheyan wrote:
Fri May 04, 2018 1:03 pm
When I'm bored with current (or lack of) official settings I home-brew one. Have you considered this? It can be very rewarding.

If you are not into world building maybe Salt in Wounds for 5E could interest you :
« Everyone knows how the City of Salt in Wounds came about. But for those who have not visited in person, it is hard to conceive of the scale of the place. It is even harder for outsiders to understand how wholly the economic engine of butchering the bound Tarrasque has transformed the society of Salt in Wounds and reshaped the surrounding landscape. »
http://www.saltinwoundssetting.com/2015 ... .html#more

Or perhaps Tal Drei by Matt Mercer might cure the boredom in your 5E life :
https://greenroninstore.com/products/cr ... gn-setting

I have my world, I will share my world with friends, I also have Tal'Dorei. But like I said above, my world or third-party plan is not the same thing with “official support world”,the difference is: 1.They have better resources to present their world in multiple media.(Or maybe not)2.Their world is unknown to me,this is an exploration for me. 3.I hope the D&D team will create a new world,because I want to see their story;Because this world exists in their "multiverse",they can influence each other, this world can use its worldview and characteristics to influence the old part of the D&D multiverse, this can produce some great stories and adventures.But they make me feel is:We can dilute the background and story, we can reuse the elements,because you or someone else already has a story,and you don’t care about our story.so we can almost only give generalized adventures and rules.But I care, or some other people still care.

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Re: Some of my complaints about D&D 5E

Post by Sturm » Fri May 04, 2018 3:01 pm

Yes I agree, the ongoing story and development of the D&D setting was a great richness for authors and fans which Wizards almost ignored from the start and now even more, as even the novels line in the Realms has been abandoned.
The new adventures feels like standalone products shoehorned in the Realms just because, there is no metastory or development of the setting.
I think it is a mistake and also the reason why D&D popularity and sales eventually dropped after 3ed. The same will happen with 5ed. Rules and standalone adventures are not enough to maintain a dedicated fan base, only settings can do that. We are still around for Mystara after years. You need the casual DM and players but you also need the dedicated ones. You cannot ignore either group, IMHO.

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Re: Some of my complaints about D&D 5E

Post by willpell » Fri May 04, 2018 4:31 pm

shesheyan wrote:
Thu May 03, 2018 8:08 pm
First, its easier (faster) to write rules than crate new engaging settings which require a lot of descriptive texts on top of rules.
Rules need to be playtested. Settings don't even have to make sense.
If I was a designer at WOTC I too would avoid old setting tinkering. Best not wake the dragon and get burned ! :lol: :lol: :lol:
Truth.

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Re: Some of my complaints about D&D 5E

Post by shesheyan » Fri May 04, 2018 7:46 pm

sam wrote:
Fri May 04, 2018 1:42 pm
But I care, or some other people still care.
We ALL care, this is The Piazza. We just differ on our perceptions of what WoTC is doing with 5E and whether or not its the best route to follow.

Considering I didn't like Eberron I'm not sure a new setting would interest me. I would find detailed Spelljammer and Dark Sun setting books far more interesting and useful. The other settings are too «generic fantasy» to interest me anymore.

But who knows, you might get your wish far sooner than you think. The design team are very tight lipped about what is coming next. ;)
Currently playing : Coriolis The Third Horizon • Working on : D&D5e in Calidar • Contemplating solo gaming with no DM.

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Re: Some of my complaints about D&D 5E

Post by willpell » Fri May 04, 2018 11:07 pm

I think that D&D 5E as it currently stands is *the beginning* of a very good system. But it badly needs more expansion, and it's pretty hard to justify expanding it when all the books are $50.

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Re: Some of my complaints about D&D 5E

Post by sam » Sat May 05, 2018 2:43 am

Sturm wrote:
Fri May 04, 2018 3:01 pm
Yes I agree, the ongoing story and development of the D&D setting was a great richness for authors and fans which Wizards almost ignored from the start and now even more, as even the novels line in the Realms has been abandoned.
The new adventures feels like standalone products shoehorned in the Realms just because, there is no metastory or development of the setting.
I think it is a mistake and also the reason why D&D popularity and sales eventually dropped after 3ed. The same will happen with 5ed. Rules and standalone adventures are not enough to maintain a dedicated fan base, only settings can do that. We are still around for Mystara after years. You need the casual DM and players but you also need the dedicated ones. You cannot ignore either group, IMHO.
I think they did attract many new players through live media,they have a team of online stars on Twitter and YouTube,they rely on these to increase sales and reputation.Some people say that they are always spin around FR is because Adventurers League needs this,and I do not understand the operation of AL.
But who knows, you might get your wish far sooner than you think. The design team are very tight lipped about what is coming next. ;)
I hope so.:)

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Re: Some of my complaints about D&D 5E

Post by timemrick » Sun May 06, 2018 6:37 am

I'm only moderately interested in any of the old D&D settings, but there is content that I want to see that probably won't be released until specific settings that showcase it get some attention. For example, Unearthed Arcana has done a couple passes on a mystic class for psionic characters. But Mike Mearls is on record as saying something to the effect of, "we don't need to release an official mystic class until we do Dark Sun." Which as far as anyone not on the R&D team knows, will not be anytime soon.
willpell wrote:
Fri May 04, 2018 11:07 pm
I think that D&D 5E as it currently stands is *the beginning* of a very good system. But it badly needs more expansion, and it's pretty hard to justify expanding it when all the books are $50.
Sadly, any RPG hardcover in today's market is going to have a similar price tag. (*looks at shelf full of Pathfinder hardcovers*)

Despite wanting more D&D 5E content, I'm just as happy that WOTC is not trying to flood the market with thinner, softcover splatbooks, like they did in 3E. Those smaller releases tend to result in a lot of rules bloat (too much content spread across too many titles for anyone to reasonably keep track of) and power creep (because they're not as rigorously balanced against the core rules).

From interviews with the 5E designers that I've seen (and Mike Mearls' weekly Twitch stream), their design philosophy pretty much demands the kind of conservative pacing that WOTC has had for its releases so far. They are invested in getting player feedback to refine their work, and keeping all new material balanced against the core rules. They also never assume that players own more than the Player's Handbook, because they don't want new players to think they have to buy even more books just to have a viable character. As someone who invested heavily in 3.0, 3.5, and Pathfinder, I very much appreciate not having to buy a ton of books to "keep up with" the game.
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Winds of Freeport: My Pathfinder Freeport campaign (2014-2016).
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