EN5ider #269 - ZEITGEIST #6 - Revelations from the Mouth of a Madman: Part 3

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Mike Myler
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EN5ider #269 - ZEITGEIST #6 - Revelations from the Mouth of a Madman: Part 3

Post by Mike Myler » Mon Apr 29, 2019 6:42 pm

EN5ider's sixth ZEITGEIST adventure brings the current arc to a close today with part 3 of Revelations from the Mouth of a Madman! If you aren't continuing this epic adventure path no worries—the exciting naval battle, dungeon delve, and steam-powered enemies within are amazing material for a one-off or as something to include in another campaign. Definitely a must read!

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Lately on EN5ider:
🎲 #269. ZEITGEIST #6 - Revelations from the Mouth of a Madman: Part 3. This final installment of Revelations from the Mouth of a Mad Man brings the ZEITGEIST adventure path's 6th arc to a close. In this module the party work with (or around) the Beran military and navy in order to contend with Karch, a sizable city of gnolls near where a foothold must be taken to raid the former lair of the dragon Gradiax—now home to both an underground factory complex constructing duplicants and the gnome Tinker, the insane inventor that built the colossus! Throw in unnaturally rough weather, a massive nautical battle, some dungeon delving, and a steam-augmented dragon and you've got yourself an epic adventure! This article also includes some new weapons, technological items (demolition charges, anyone?) and a half dozen new magic items.
🎲 #268. Mini-Adventure: Head Games. Head Games begins as a halfling runs through the village square with a furious orc hot on her heels. Her pursuer claims she stole something from him but Lellian insists that he gave her a sapphire pendant as a gift. Regardless of how the adventurers deal with the matter however, this orc is only one problem that she's brought onto everyone's heads! As a budding enchantress Lellian has recklessly toyed with local's minds, using charm person to acquire treasures without getting her hands dirty. While the halfling has several legitimate friends in the community her wanton use of persuasive magic has drawn some dangerous monsters into the area—including a tribe of hobgoblins that don’t care how many people die before they get their vengeance! This mini-adventure by Charlie Brooks is best suited for PCs of 4th level. Illustrated by Savage Mojo and featuring cartography by Dyson Logos.
🎲 #267. Weapon Degradation. In most D&D games blades never break and bowstrings don't snap but this article changes all that! GMs that want more realism or players with a penchant for breaking things need look no further than this entry into EN5ider, its weapon conditions, and the broken weapon tables. If the goal is for more exciting sessions that's in the cards as well—adventurers willing to throw away their weapons on a critical hit can choose to intentionally break them for some very cool extra effects! By Erik Evjen; illustrated by Rachel Maduro.
🎲 #266. Herbalist's Knapsack. This article details nine unique plant extracts, clippings, and materials that GMs can include whenever the adventurers are out wandering in the wilderness to bring a little something special to their world! Some can be used as herbal remedies while others have the ability to replace material components of spells, potentially even changing or enhancing the resulting magic. By David Adams; illustrated by Jen Tracy.
🎲 #265. ZEITGEIST #6 - Revelations from the Mouth of a Mad Man: Part 2. In this module for the ZEITGEIST Adventure Path the party have to contend with the Obscurati, compete with other adventurers to allow for the Cantabrilla Railroad's construction to continue, deal with violent Cheshimox zealots, duel monsters for the respect of orc sea captains, track down and eradicate a deadly disease, hunt down dangerous insects worshiped by goblins, face off against a bevy of duplicants, and if you can believe it even more!
There are dozens of free PDFs for my campaign settings on my website! Veranthea Codex (a coterie of 6 diverse areas of play in one heavily detailed 380+ page Pathfinder RPG book), Hypercorps 2099 (superhero cyberpunk Pathfinder and D&D 5E), Mists of Akuma (eastern fantasy noir steampunk for D&D 5E), 2099 Wasteland (apocalyptic atomic fantasy D&D 5E), and Book of Exalted Darkness (holy decopunk and evil for D&D 5e)! Check em out!

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