Anyone tried Classic Modules Today?

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Coronoides
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Anyone tried Classic Modules Today?

Post by Coronoides » Mon May 13, 2019 11:07 am

I just found this and I know there is a lot of old grognards here and younger folks who love to dig deep. So anyone tried using the Classic Modules Today series? Its a series of conversions of classic 1e and 2e era modules to 5e. Before i commit I wonder if anyone here has tried these and can tell me if they are any good?
https://www.dmsguild.com/product/189455 ... of_product
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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shesheyan
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Re: Anyone tried Classic Modules Today?

Post by shesheyan » Mon May 13, 2019 1:48 pm

If you want classic modules adapted to 5e you should consider Tales of the Yawning Portal. It contains Against the Giants.
https://en.wikipedia.org/wiki/Tales_fro ... ing_Portal

Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions.[1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of characters,[2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.[3] The adventures included, in the order of presentation, are:

The Sunless Citadel
The Forge of Fury
The Hidden Shrine of Tamoachan
White Plume Mountain
Dead in Thay
Against the Giants
Tomb of Horrors

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Coronoides
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Re: Anyone tried Classic Modules Today?

Post by Coronoides » Mon May 13, 2019 10:57 pm

But if you already have a pile of old modules
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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shesheyan
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Re: Anyone tried Classic Modules Today?

Post by shesheyan » Tue May 14, 2019 12:25 am

Coronoides wrote:
Mon May 13, 2019 10:57 pm
But if you already have a pile of old modules
Well if you have the old modules just switch the creatures for 5e versions and adjust the difficulty rating of the encounters using the dmg formula. That is how I did my Temple of the Frog conversion. It didn't take long.

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Re: Anyone tried Classic Modules Today?

Post by CommanderCrud » Tue May 14, 2019 12:41 am

I just convert on the fly as we play. No additional edition change effort needed.

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Re: Anyone tried Classic Modules Today?

Post by Yaztromo » Tue May 14, 2019 7:28 am

In general, I do convert superclassic (i.e. old) adventures on the fly as well and it seems to be working.
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webwarlock
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Re: Anyone tried Classic Modules Today?

Post by webwarlock » Tue May 14, 2019 11:43 pm

I like them and worked with the CMT group a lot.

In fact, I did the conversion of CM2 Death's Ride.
https://www.dmsguild.com/product/211681 ... e_id=10748
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Re: Anyone tried Classic Modules Today?

Post by Dread Delgath » Sat May 18, 2019 10:19 pm

shesheyan wrote:
Tue May 14, 2019 12:25 am
Coronoides wrote:
Mon May 13, 2019 10:57 pm
But if you already have a pile of old modules
Well if you have the old modules just switch the creatures for 5e versions and adjust the difficulty rating of the encounters using the dmg formula. That is how I did my Temple of the Frog conversion. It didn't take long.
I took a look at DM's Guild offering of their "conversions" a couple years back, and I'm glad I didn't pay anything for them. The "conversions" were nothing but page notes appended to each entry referenced in the new version. :roll:

These are things I could do on the fly.

My only problem is (still) converting monsters that aren't in 5e (yet) using 5e DMG monster creation rules. I just can't seem to get the CRs right. :? I'd rather re-skin existing monsters to make them appear to be new.
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Re: Anyone tried Classic Modules Today?

Post by pawsplay » Wed May 22, 2019 1:30 am

5e is good at doing conversions of old material on the fly. However, you will have to make some sacrifices if you don't have time to convert some of the monsters and NPCs.

Classic Modules today has a version of B4, which I have not checked out. I also did my own version.

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