Orc Question

System-neutral discussion of campaign setting and game world design. Discussion of existing rules systems belongs in The Crunchy Bits and its sub-forums.
Post Reply
nick_crenshaw82
Gnoll
Posts: 102
Joined: Tue Dec 01, 2015 2:32 am
Gender: male

Orc Question

Post by nick_crenshaw82 » Wed Aug 02, 2017 11:04 pm

Is there any campaign setting that presents Orc an similar to American Plains Indians? If not how should I change the traditional Orc to better represent such an environment change?

User avatar
Sturm
Green Dragon
Posts: 4204
Joined: Sat Feb 12, 2011 6:26 pm
Gender: male
Location: Genoa, Italy
Contact:

Re: Orc Question

Post by Sturm » Thu Aug 03, 2017 8:24 am

In Mystara the Red Orcs culture was influenced by the setting equivalents of Native Americans, The Children of Atruaghin, because they occupied their territory for centuries. They appear in Gazetteer 10 The Orcs of Thar and Gazetteer 14 The Atruaghin Clans.

Also more humanoids with a similar culture appears in The Savage Coast but IIRC they are mostly gnolls..

agathokles
Red Dragon
Posts: 6830
Joined: Sat May 24, 2008 6:42 pm
Gender: male
Location: Milan, Italy
Contact:

Re: Orc Question

Post by agathokles » Thu Aug 03, 2017 9:17 am

Sturm wrote:In Mystara the Red Orcs culture was influenced by the setting equivalents of Native Americans, The Children of Atruaghin, because they occupied their territory for centuries. They appear in Gazetteer 10 The Orcs of Thar and Gazetteer 14 The Atruaghin Clans.

Also more humanoids with a similar culture appears in The Savage Coast but IIRC they are mostly gnolls..
No, there are also orcs, hobgoblins and goblins, but Gnolls are more prominent in the Carrascal, which is the better known region. Goblins are also found in the area of Cimarron, whereas the others are present in the Pampa Rica area west of the Savage Baronies.

GP

nick_crenshaw82
Gnoll
Posts: 102
Joined: Tue Dec 01, 2015 2:32 am
Gender: male

Re: Orc Question

Post by nick_crenshaw82 » Sat Aug 05, 2017 1:16 am

I'm hoping for more of a good or at least neutral aligned Orc race, not evil. Humans are evil in my idea campaign world (they're based on monotheistic Europe, a cross between Puritans and Crusaders). I still need some ideas on how to change traditional orcs to plains dwelling orcs, also what can of might should they have?

User avatar
Havard
Dragon Turtle
Posts: 18019
Joined: Thu May 22, 2008 7:32 pm
Gender: male
Location: Norway
Contact:

Re: Orc Question

Post by Havard » Sun Aug 06, 2017 10:41 pm

Should be easy. Just change their alignment and give them more culturally appropriate weapons and armor.

-Havard

Aliases: Håvard Frosta, Havard Blackmoor, Blackmoorian, Dragon Turtle etc
Where to find me on the Web
The Comeback Inn - My Blackmoor Forum
The Blackmoor Blog
My Articles at the Vaults of Pandius
Moderator of the Mystara, Blackmoor and Thunder Rift forums.
My moderator voice is
GREEN.

Post Reply

Return to “The Squishy Bits”