[YouTube] [D&D] Dael Kingsmill: Thieves' Cant

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[YouTube] [D&D] Dael Kingsmill: Thieves' Cant

Post by Havard » Thu Jun 07, 2018 1:59 pm


Dael Kingsmill is another YouTube D&D personality who has quite a few cool ideas for D&D games. This video on Thieves' Cant was pretty interesting. I liked the idea with using playing cards in connection with Thieves' Cant.

How do you deal with secret languages in your campaign?


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Re: [YouTube] [D&D] Dael Kingsmill: Thieves' Cant

Post by GMWestermeyer » Thu Jun 07, 2018 8:46 pm

I haven't watched this video, but I did a guild-specific write up of a a thieves' cant for the Halflings Guild on the Rock of Bral, you can find it here:

http://www.spelljammer.org/worlds/locs/ ... Guild.html

And I used it in play in the Jammers PBEM game, since the guy who played the group's halfling dropped out though <shrug> no more halfling guild bits.

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Re: [YouTube] [D&D] Dael Kingsmill: Thieves' Cant

Post by Tim Baker » Thu Jun 07, 2018 8:56 pm

Thanks for sharing this. I'm flagging it to watch when I'm not at work.

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Re: [YouTube] [D&D] Dael Kingsmill: Thieves' Cant

Post by RobJN » Fri Jun 08, 2018 8:33 am

At least it isn't Cockney rhyming slang....
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Re: [YouTube] [D&D] Dael Kingsmill: Thieves' Cant

Post by zontoxira » Fri Jun 08, 2018 2:24 pm

My group rarely plays rogues or druids, and those few times we do, we almost never use secret languages. I'm really intrigued in using languages and secret codes of communication in a more meaningful way, me being a linguist, but the problem with D&D (and especially 5e) is that language system has been oversimplified.
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Re: [YouTube] [D&D] Dael Kingsmill: Thieves' Cant

Post by Dalillama » Mon Jun 25, 2018 3:26 am

The halfling example linked is very reminiscent of the real life thieves' cant that inspired D&D; it's not a language so much as a slang (aka cant ir jargon) used by a particular subculture; plenty of modern thieves' cants exist, prison slang being a better known one. Realistically every nation and possibly city would have their own thieves' cants, although D&D tends to heavily simplify languages for convenience elsewhere too.

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