Which Contemporary action/adventure/espionage/military RPGs did you play?

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Which Contemporary action/adventure/espionage/military RPGs did you play?

- Feng Shui
3
9%
- James Bond 007 by Victory Games
4
13%
- Mercenaries, Spies and Private Eyes
0
No votes
- Ninjas & Superspies (1987)
6
19%
- Night of the Ninja
0
No votes
- Over the Edge
0
No votes
- Spycraft by Alderac
5
16%
- Top Secret by TSR
11
34%
- Twilight 2000
3
9%
- Leverage
0
No votes
 
Total votes: 32

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shesheyan
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Which Contemporary action/adventure/espionage/military RPGs did you play?

Post by shesheyan » Sat Jul 07, 2018 3:14 pm

Which Contemporary action/adventure/espionage/military RPGs did you play?

In the case of a game with more then one edition please specify which one in the comments. The poll is limited to 10 options. If a game is not in the list please feel free to mention it below. I did not put generic systems like GURPS, D20 Modern or Savage worlds in the list on purpose.

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Re: Which Contemporary action/adventure/espionage/military RPGs did you play?

Post by RobJN » Sat Jul 07, 2018 4:21 pm

The high school gaming group had some awesome Top Secret/S.I. adventures. two great Admins, who did one session back-to-back, playing clandestine agents hunting spies at Disneyland, and then the Titan team that had to mop up that mess. Another memorable session was the hunt for the various zodiac-themed assassins.
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Re: Which Contemporary action/adventure/espionage/military RPGs did you play?

Post by Havard » Sat Jul 07, 2018 6:36 pm

Top Secret/S.I.
James Bond
MasterBook (New York Mafia Homebrew)
Feng Shui
Unknown Armies

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Re: Which Contemporary action/adventure/espionage/military RPGs did you play?

Post by Khedrac » Sat Jul 07, 2018 8:59 pm

Top Secret SI
The Laundry Files

I haven't played much in this genre...
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Re: Which Contemporary action/adventure/espionage/military RPGs did you play?

Post by Cthulhudrew » Sat Jul 07, 2018 9:50 pm

I played old school Top Secret (the Merle Rasmussen version), but my group didn't care much for Top Secret/S.I. (we tried a session or two, but we preferred the original.)
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Re: Which Contemporary action/adventure/espionage/military RPGs did you play?

Post by agathokles » Sat Jul 07, 2018 9:57 pm

None. We generally put some level of supernatural or horror in our modern games.

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Re: Which Contemporary action/adventure/espionage/military RPGs did you play?

Post by Tim Baker » Thu Jul 12, 2018 8:43 am

The only game that comes to mind that I've played in this category is Ninjas & Superspies.
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Re: Which Contemporary action/adventure/espionage/military RPGs did you play?

Post by snorri » Thu Jul 12, 2018 9:12 am

None of the list.

I played a James Bond themed game recently, using dK (French d20 redux).

I played a few Morrow Project back in the times, which is in-between post-apo and military game.

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Re: Which Contemporary action/adventure/espionage/military RPGs did you play?

Post by Big Mac » Thu Jul 12, 2018 12:10 pm

This is one of the areas of tabletop gaming that really doesn't do it for me.

I guess that I like to use roleplaying to get away from the real world, rather than emulate it.

I have met a few people who played a LARP game (or maybe ARG) called Killer, where the players are all assassins and are tasked to kill each other with various things. (I believe they used bananas as a gun or somesuch.) From what I recall, the game was run in real-time and in the background of your normal life, so you could go out on a date and have another player turn up to point a banana at you and say "bang". (Or your date might point a banana at you and say "bang"! LOL)

I don't think people could play a game like that these days. It's far better to do LARP games, where you are not in the middle of members of the public who could misunderstand what you are doing and get alarmed.
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Re: Which Contemporary action/adventure/espionage/military RPGs did you play?

Post by Havard » Thu Jul 12, 2018 1:41 pm

Big Mac wrote:
Thu Jul 12, 2018 12:10 pm
This is one of the areas of tabletop gaming that really doesn't do it for me.
I think I would always prefer to include some element of the supernatural into such a game, but I could see various action movie inspired games being quite fun and significantly removed from the real world to keep it from becoming too close to home.

I would probably prefer modern games set in a somewhat exotic part of the world though. Like an Indiana Jones/Tomb Raider/Uncharted campaign set in remote places around the world like South American jungles, Egyptian Pyramids, Isolated Pacific Islands etc.

I would probably also include made up organizations both as allies and villains of such a campaign.

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Re: Which Contemporary action/adventure/espionage/military RPGs did you play?

Post by Cthulhudrew » Thu Jul 12, 2018 3:45 pm

Big Mac wrote:
Thu Jul 12, 2018 12:10 pm
I have met a few people who played a LARP game (or maybe ARG) called Killer, where the players are all assassins and are tasked to kill each other with various things. (I believe they used bananas as a gun or somesuch.) From what I recall, the game was run in real-time and in the background of your normal life, so you could go out on a date and have another player turn up to point a banana at you and say "bang". (Or your date might point a banana at you and say "bang"! LOL)
Ah, yes, Killer. One of (if not "The") original "pre-LARP LARPS." I remember this one from my college days (and hearing of it before then). The banana thing is not one I've heard of, but it sounds like it might be a change due to fears over fake guns in public (as opposed to the 70s/80s when kids would chase each other around the lawn with fake guns shouting "bang bang!")

One of the fun things about Killer, as I recall, was coming up with creative ways to take out the other players. My friends and I used to play a similar version of it growing up among ourselves; one of our favorites was slipping salt into our target's drink to simulate them being poisoned. :lol:

As to the OP, oftentimes my group's Top Secret games would turn more from espionage to military-style action as we ended up in massive shootouts with the bad guys that would doubtless be frowned upon by real Intelligence agencies (and the public!). This problem only seemed to get compounded with the addition of all the cool military style hardware that were introduced to the game in Merle Rasmussen's Top Secret Companion and Dragon Magazine articles (I particularly liked the H&K article from Dragon #115).
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