Generic or System Stats on Blog Adventures

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DaveB
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Generic or System Stats on Blog Adventures

Post by DaveB » Sat Aug 04, 2018 8:36 pm

When someone puts up a blog adventure as I do how do you prefer the stat blocks to be?
Do you prefer a generic block or none at all?
I think something should be there to guide DM's for NPC's.

I'm looking to get away from my usual Basic D&D/LL/S&W etc to make them more useful to other game systems such as Savage Worlds and other non-D&D hereditary systems. I love Savage but I'm really not wanting to dual or more stat for diff games.

I'm moving towards more generic descriptors for stats, something similar to Peter Schweighofer's models here:
http://griffonpubstudio.blogspot.com/p/ ... r-key.html
I have finger neuropathy so my typing can be frustratingly sloppy. Bear with me.

https://theosrlibrary.blogspot.com

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shesheyan
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Re: Generic or System Stats on Blog Adventures

Post by shesheyan » Sun Aug 05, 2018 12:29 am

You could use percentages. From there its easy to convert the values into system of choice of the GM. Check out what Bruce Heard did for his agnostic setting called Calidar : http://www.drivethrurpg.com/product/221 ... of-Calidar

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DaveB
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Re: Generic or System Stats on Blog Adventures

Post by DaveB » Sun Aug 05, 2018 2:00 am

I'll have to check it out. Interesting, been a while since I've fooled with a percentile system mostly Call of Cthulhu and Nightlife.
I'm leaning towards generic, whichever it ends up being, to more accessible. Things to think on.
I have finger neuropathy so my typing can be frustratingly sloppy. Bear with me.

https://theosrlibrary.blogspot.com

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