Havard wrote:Thanks! Good point about RuneQuest Slayers / RuneSlayers. I had almost forgotten about that. I didn't realise anything actually came out of this project. Do you have a working link for the free PDF? The lin from Wikipedia did not work for me.
How different was this game from other editions of RuneQuest? Did "shelving the Chaosium rule" mean that this was a completely different system?
I did look at the free download once I found it and my memory is that it was a totally different system. The various links I could find don't seem to work any more - but it has been years since I last actually looked at it.
Havard wrote:Right. But it looks extremely similar though? Are there any vital parts of RuneQuest that Mongoose and other Open Lisence users are not able to make use of? How did the DesignMechanism version, RuneQuest6 fit into this?
What I read was that since then other publishers have basically used BRP's core system straight and gotten away with it so Chaosium may no longer be able to assert control over the core system. I don't know anything about later versions since after I looked at (and rejected) Mongoose version 1 I went back to AH RQ.
Havard wrote:Right. And Glorantha perhaps?
Well, of course.
Havard wrote:Thanks! Can this be used with later versions of RuneQuest?
On the home page it says it is for RQ3 only so I don't know. It all depends how they have attempted to re-write sorcery (which after all was a complex mess).
Note this is not the same as RQ2 sorcery (which it was developed from, that became RQ3 lunar magic - a hybrid of spirit magic and sorcery).
I have never used it, but the SP version looks better thought out, but harder to use on the fly, one needs to play the character up to work out what vows they will have. It did fix some of the major abuse potential of sorcery, but only some. (Sorcery wasn't helped by the offical published material had examples of some of the more broken uses of sorcery. E.g. at Liverpool Uni we had a joint houserule that no weapon could be damage boosted by more than its max damage - 9 for a broad sword at D8+1 - both Griffon Island and Strangers in Prax had sorecers who exceeded this concept which leads to the needle with damage boost 30 on it - the sorceror can manipulate it from a distance and whichever limb of someone it hits will fall off, pretty much guaranteed.)
It could probably be used with other RQ versions, but without knowing how they handle spirit and divine magic I don't know how compatible it really is. (All I rememebr from MRQ1 was that it did not possible to actually become some of the caster types as there was no way to meet the pre-requisites.)
"If it looks like a duck and quacks like a duck, it might just be a crow".