Hunter's Challenge (Wisdom, Dexterity)
The player should bring at least one NPC on a hunt for an animal (not monster). The hunt should involve tracking, setting traps or other activities in addition to actually killing the animal. The player needs to succeed in at least three dice rolls (Ability checks, Skill rolls, combat rolls) that are part of the hunt. The player needs to come up with a reason why the hunt helps the group on their overall quest. The DM or other players can help with suggestions. If successful, the player gains 100-500 XP depending on level and difficulty (determined by the DM). Other players helping out get 25% of the active player.
If the player fails, or is unable to complete the challenge within that session his chance is lost, though he may attempt a new challenge the next session. Challenges that are not roleplayed, or feel forced gain no reward.
Repeated challenges: The player should make a note on his character sheet of challenges he has mastered. If the same player succeeds in the same Challenge three times in three separate gaming sessions, he may call himself Master of that challenge. Other NPCs will recognize him as such as he gains a reputation within that field.
Has anyone tried something like this? I know 4E had something called Skill Challenges, but I could never figure out any natural way to integrate them in games. I am hoping this would work better. My system can work in editions that do not use skills as well.
- Survivalist's Challenge (Wisdom, Constitition)
- Gambler's Challenge (Charisma, Dexterity)
- Romantic or Friendship Challenge (Charisma)
- Animal Handler's Challenge (Wisdom, Charisma)
- Carouser's Challenge (Charisma, Constitution)
What you think?