Mutants & Masterminds : What's it like?

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Havard
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Mutants & Masterminds : What's it like?

Post by Havard » Sun Nov 06, 2016 2:14 pm

Anyone play this RPG? How well does the d20 mechanic work for a Supers RPG? Could this RPG be used to simulate DC, Marvel or other comic book universes or is it better to use the official Mutants & Masterminds Setting?

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Last edited by Havard on Mon Nov 07, 2016 7:41 pm, edited 2 times in total.

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Re: Mutants & Masterminds : What's it like?

Post by timemrick » Sun Nov 06, 2016 2:49 pm

Green Ronin currently has the DC license. When they developed M&M 3E, they also produced DC Adventures, which uses the same rules but is a complete RPG itself. (I have not played either.)
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Re: Mutants & Masterminds : What's it like?

Post by Havard » Sun Nov 06, 2016 2:55 pm

timemrick wrote:Green Ronin currently has the DC license. When they developed M&M 3E, they also produced DC Adventures, which uses the same rules but is a complete RPG itself. (I have not played either.)
Thanks for pointing this out!

We talked a bit about DC Adventure in this thread about RPGs set in the DC Universe, but I didn't realize it was based on the Mutants & Masterminds rules.

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Re: Mutants & Masterminds : What's it like?

Post by Michael Silverbane » Tue Nov 15, 2016 12:50 pm

I have played / run quite a bit of Mutants & Masterminds. In all three of its editions. For me, it works pretty well, though there are some flaws...

Being a point-based system, character creation can be cumbersome. However, once you get into play, things (to me) are pretty fast and simple. And the nature of the effects-based system makes it easy to make characters with a wide variety of powers.

Power level caps, along with system homogenization tend to make things seem a bit same-y. This is more pronounced from the DM side of things. As a player, I rarely think about how similar one character seems to another, but as a DM, all characters seem very similar. This makes coming up with opponents super easy, but somewhat uninspiring.
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Re: Mutants & Masterminds : What's it like?

Post by Angel Tarragon » Tue Nov 15, 2016 7:04 pm

timemrick wrote:Green Ronin currently has the DC license. When they developed M&M 3E, they also produced DC Adventures, which uses the same rules but is a complete RPG itself. (I have not played either.)
Actually AFAIK they only had a license for four books and now that Green Ronin has put out four DCU rpg books, the license has expired.

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