WTF is WOIN

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WTF is WOIN

Postby Dread Delgath » Mon Sep 11, 2017 2:05 am

MODERATOR NOTE (by Big Mac): Split from Celebrities on The Piazza topic.

Okay, I'll be the resident dumb-ass for not keeping up with ... anything and ask the stupid:

WTF is WOIN?
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Re: WTF is WOIN

Postby RobJN » Mon Sep 11, 2017 4:58 am

Dread Delgath wrote:Okay, I'll be the resident dumb-ass for not keeping up with ... anything and ask the stupid:

WTF is WOIN?

Acronym for Russ Morrissey's multi-genre roleplaying game system "What's OLD is NEW." Very open-ended, skill-and-descriptor-based d6 die pool vs difficulty-class powered. Comes in three flavors, two of which are currently released:

N.E.W. is the science fiction version, which can handle anything from Asimov to Heinlein, to Lucas;

O.L.D. will be familiar if you've ever played D&D: swords, wizards, dragons, magic, etc. (But also muskets!)

N.O.W. will cover modern day/80s action.

(On a side note: "WTF is WOIN" would make for an awesome first topic on this game. Can we get this split into a new topic?)
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Re: WTF is WOIN

Postby Dread Delgath » Mon Sep 11, 2017 2:50 pm

RobJN wrote:
Dread Delgath wrote:Okay, I'll be the resident dumb-ass for not keeping up with ... anything and ask the stupid:

WTF is WOIN?

Acronym for Russ Morrissey's multi-genre roleplaying game system "What's OLD is NEW." Very open-ended, skill-and-descriptor-based d6 die pool vs difficulty-class powered. Comes in three flavors, two of which are currently released:

N.E.W. is the science fiction version, which can handle anything from Asimov to Heinlein, to Lucas;

O.L.D. will be familiar if you've ever played D&D: swords, wizards, dragons, magic, etc. (But also muskets!)

N.O.W. will cover modern day/80s action.

(On a side note: "WTF is WOIN" would make for an awesome first topic on this game. Can we get this split into a new topic?)


:oops: Acronyms! Meh! ;)

Okay, that makes total sense now. I followed the enworld links & saw all of those acronyms without any immediate explanations, and as you do when in a hurry, you don't skim much farther than you have to when searching for specifics and not finding any, you decide to stupid. :oops:

I'm not sure how I feel about dice pool RPGs, but I know one of my D&D players keeps trying to get the rest of us to try his dicepool game based on White Wolf game mechanics, but it has far too much emphasis on skills for my tastes.

Nonetheless, Imma check this out in more depth and check your WOIN for LICE. (Laugh Inducing Critical Errors) :lol:

Welcome to celebrityhood, Mr. Nuttman! :cool:
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Re: WTF is WOIN

Postby RobJN » Mon Sep 11, 2017 6:48 pm

Dread Delgath wrote:Welcome to celebrityhood, Mr. Nuttman! :cool:

Thanks! I think.... :oops:

The game is very crunchy, and extremely open-ended, which may not be to everyone's taste ("Anything can be a skill"). The sample skill list is short, but it's just suggestions. The spirit of the game seems very "here is the toolbox, here's how some of the tools work, have fun making your own!"
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Re: WTF is WOIN

Postby Havard » Mon Sep 11, 2017 7:02 pm

RobJN wrote:
Dread Delgath wrote:Okay, I'll be the resident dumb-ass for not keeping up with ... anything and ask the stupid:

WTF is WOIN?

Acronym for Russ Morrissey's multi-genre roleplaying game system "What's OLD is NEW." Very open-ended, skill-and-descriptor-based d6 die pool vs difficulty-class powered. Comes in three flavors, two of which are currently released:


For some reason I thought this was d20 based. Could you share more about the basic mechanics? Do you add the d6s together like in WEG's D6 Star Wars? or are there success levels similar to White Wolf's systems. Do you risk ending up with huge dice pools or are there some kind of caps? What does skill and descriptor based mean?

-Havard

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Re: WTF is WOIN

Postby Big Mac » Mon Sep 11, 2017 7:07 pm

RobJN wrote:(On a side note: "WTF is WOIN" would make for an awesome first topic on this game. Can we get this split into a new topic?)


MODERATOR NOTE: Done!
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Re: WTF is WOIN

Postby Dread Delgath » Mon Sep 11, 2017 7:18 pm

RobJN wrote:
Dread Delgath wrote:Welcome to celebrityhood, Mr. Nuttman! :cool:

Thanks! I think.... :oops:

The game is very crunchy, and extremely open-ended, which may not be to everyone's taste ("Anything can be a skill"). The sample skill list is short, but it's just suggestions. The spirit of the game seems very "here is the toolbox, here's how some of the tools work, have fun making your own!"


You're welcome! :mrgreen:
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Re: WTF is WOIN

Postby RobJN » Sat Jan 06, 2018 7:26 pm

Havard wrote:
RobJN wrote:
Dread Delgath wrote:Okay, I'll be the resident dumb-ass for not keeping up with ... anything and ask the stupid:

WTF is WOIN?

Acronym for Russ Morrissey's multi-genre roleplaying game system "What's OLD is NEW." Very open-ended, skill-and-descriptor-based d6 die pool vs difficulty-class powered. Comes in three flavors, two of which are currently released:


For some reason I thought this was d20 based. Could you share more about the basic mechanics? Do you add the d6s together like in WEG's D6 Star Wars? or are there success levels similar to White Wolf's systems. Do you risk ending up with huge dice pools or are there some kind of caps? What does skill and descriptor based mean?

-Havard

While building your character, you accrue points to your PC's STRength, AGIlity, ENDurance, INTuition, LOGic, WILlpower, CHArisma, LUCk, REPutation and either PSIonics or MAGic (depending on whether your play is based in N.E.W. or O.L.D. systems; N.O.W. (modern) will use CHI, I think). Each starts at 3 (lower end of average) except REP and PSI/MAG, which start at 0. Various career choices give you a point or two in several of these attributes, as well as skill and exploit selections (think: skills and feats in d20)

Characters start at Grade 5, having chosen an origin career, and up to four other careers before play starts, and their attributes could range anywhere from 1 to ~ 8 or 9 at this point. The dice pool is keyed to the attribute range, much like d20's stat bonuses are: 1-2 gives you a base 1d6, 3-5 = 2d6, 6-9= 3d6, going on up to 7d6 at attributes in the mid-20s-mid 30's.

Your dice pool is capped by grade: 5d6 is the most you can roll at grade 5, with the cap increasing at grades 6, 8, 11, 15, etc.

Those skills you chose during creation (and gain when you level up) are also "graded" -- additional purchases of the same skill will increase its grade, which subsequently increase the die pool of that particular skill. So buying a single rank in pistols makes you "proficient:" 1d6, while buying it up a couple more times gets you rank 3 ("skilled") and increases your pool to 2d6.

You don't need to buy any particular skill, but doing so can greatly increase your chance of success in doing things.

Attacking (with that pistol), for instance, is an attribute check using your AGI + pistols dice pools (+ perhaps an additional 1d6 if it's a high quality pistol) vs. the target's Ranged defense (anywhere from 10 on up). The "aim" exploit allows you to add another 1d6 to the die pool above the dice pool cap.

Hacking into the complex's computer system might be a challenging[13] test of your character's LOG + computers.
If he had a LOG of 9 and, say, two grades of computers, that would be 3d6+1d6+another 1d6 for his custom programs, for 5d6 rolling to total 13 or better.

Exploits allow a character to exceed the die pool cap. Some will add dice to it, others will turn 6's into "exploding dice," or allow for re-rolls of 1's. All or part of the "LUCk" attribute's dice pool can be declared to add to any check, as well.

Throughout the two rulebooks, descriptors are used -- it's more of a memory/flavor thing than anything really hard-coded into the rules, but they can be helpful in describing what various things do mechanically, or where to start in figuring out how difficult something should be.
Rob
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Re: WTF is WOIN

Postby Big Mac » Wed Jan 17, 2018 3:30 am

So are you going to write any other WOIN adventures?
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Re: WTF is WOIN

Postby RobJN » Wed Jan 17, 2018 7:34 am

Big Mac wrote:So are you going to write any other WOIN adventures?

With Morrus' opening up of the WOIN Publisher Syndicate (WOIN's version of the DM's Guild, basically), that is a distinct possibility.
Rob
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