[Modiphius] 2D20 System

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[Modiphius] 2D20 System

Postby Angel Tarragon » Fri Nov 24, 2017 9:58 pm

I am curious to know who is familiar with this system. Is there a System book that is not tied to a setting? What do you like about it? What do you dislike about it? What would you change? How hard is it to convert from/to D20/OGL?
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Re: [Modiphius] 2D20 System

Postby Boneguard » Fri Nov 24, 2017 10:30 pm

To my knowledge, no the 2d20 system is always tied to a system.

I've backed the Conan RPG that Modphius released, haven't had time to look at the rules BUT they did have this Nifty Conversion from Mongoose D20 Conan 2nd ED to Modiphius 2D20 Conan.

While D20 Conan was slightly different then Base OGL, it should help.
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Re: [Modiphius] 2D20 System

Postby Angel Tarragon » Sat Nov 25, 2017 1:41 am

Boneguard wrote:I've backed the Conan RPG that Modphius released, haven't had time to look at the rules BUT they did have this Nifty Conversion from Mongoose D20 Conan 2nd ED to Modiphius 2D20 Conan.
Thanks for the heads up!
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Re: [Modiphius] 2D20 System

Postby shesheyan » Sat Nov 25, 2017 4:26 am

The INFINITY (Ghost in the Shell / Apple Seed / Trans-humanist genre sci-fi) version of the 2D20 System has shipped. Some of my friends have received their core books today. I'm hoping to play at least a demo game. While its based on the setting of the INFINITY miniature game they made an effort to make a fast-paced combat resolution system. The creators of INFINITY didn't want the RPG to feel like a miniature game while roleplaying.
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Re: [Modiphius] 2D20 System

Postby shesheyan » Sat Nov 25, 2017 4:30 am

Official blurb about the system :
2d20 is a very cinematic action orientated system developed by lead designer Jay Little as part of the Mutant Chronicles 3rd Edition design team. The game is built around a core mechanic of rolling under an Attribute plus Skill total on two twenty sided dice. Multiple successes are possible and can be used to create the cinematic action. The 2d20 system is a dynamic, narrative system, designed to produce varied and interesting results from dramatic and action-packed situations. Characters roll two d20s, attempting to roll as low as possible on each one – the more dice that roll low, the more successes the character scores.

Tasks will require one or more successes to be successful, and any successes scored beyond that minimum become Momentum, which can be spent to achieve a variety of advantageous effects. However, this can come at a cost: characters who wish to succeed can push their luck, rolling extra d20s to boost their chances of success and the Momentum they generate. However, each extra d20 comes from the character’s resources – such as ammunition – or adds to a pool of Heat that represents all the things that can go wrong in a mission, which the GM can spend to complicate adventures and scenarios and make the characters’ lives interesting.
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Re: [Modiphius] 2D20 System

Postby Angel Tarragon » Sat Nov 25, 2017 5:51 am

Sounds very interesting. I am keen on picking one of their setting books just to get a feel for the core mechanics of the system now.
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Re: [Modiphius] 2D20 System

Postby Havard » Sat Nov 25, 2017 3:44 pm

How many RPGs use this system now?

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Re: [Modiphius] 2D20 System

Postby shesheyan » Sat Nov 25, 2017 3:55 pm

Havard wrote:How many RPGs use this system now?

-Havard


- Mutant Chronicles 3rd Edition is the first game to use 2d20
- Infinity (based on the setting of Corvus Belli's INFINITY The Miniature Game)
- Robert E. Howard's Conan
- John Carter Warlord of Mars

They also have a digital magazine called Modiphia :
https://www.modiphius.net/collections/m ... pring-2017
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