[D&D] Unusual Strongholds

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Dragon Turtle
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[D&D] Unusual Strongholds

Post by Havard » Thu Mar 01, 2018 5:56 pm

Matt Colville's Kickstarter recently introduced the idea of a Pirate Ship as a Stronghold. I believe another example in his upcoming book will be a "Barbarian Camp".

Have you used any unusual Stronghold types in your campaigns? What are more ideas for Strongholds? What effects would unusual Strongholds have in a campaign? I like Colville's idea that Pirate Ships and Barbarian Camps will eventually transform nearby hexes if they remain in the same location for a sufficient amount of time.


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Re: [D&D] Unusual Strongholds

Post by Big Mac » Thu Mar 01, 2018 11:32 pm

Havard wrote:What effects would unusual Strongholds have in a campaign?
CGR1 The Complete Spacefarer's Handbook suggests that a priest can build up a stronghold that has a major game-changing effect on a campaign. The priest has to cast the 4th Level Focus spell (from the Tome of Magic) on their stronghold, at the start and end of a year. The second time the spell is cast allows the priest's deity to break into that crystal sphere and gain the same access to the sphere as the local deities.
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