The game is subtitled "A 5e OSR Hack".Ben Dutter on Google+ wrote:Updated link: https://drive.google.com/open?id=1_JBqH ... E1ED73DzH0
Hey everyone, new to the community but long-time fan. I've come back full circle in the last 20 years of gaming, and have been doing a lot of OSR-adjacent design work (doing a hack of Ben Milton's excellent Knave, I released Vagabonds of Dyfed recently, etc).
But, I still mostly play 5e due to the audience size.
So! I've gone to the trouble of creating my own version of "O5R" or OSR/5e hack hybrid. It's a mostly self-contained ruleset, assuming the reader knows common D&Disms. I've received a lot of great feedback, but haven't yet had a chance to play it all out with everything rules as currently written.
I'd love for you to check it out and let me know your thoughts (it's about 40 pages, but the font is big). Hopefully this isn't too much to ask / inappropriate (sorry in advance if so).
Some key features (highlights? elements?):
- Semi-compatible with 5e and B/X
- Four simplified races
- Four simplified classes (familiar, but with "archetypes" to branch)
- 5e-familiar action economy
- 5e-style proficiency bonus, advantage, and similar
- Simplified and flattened spell-list (closer to The Black Hack)
- Removal/compression of skills (now based on class archetypes)
- A build-your-own monster system
- Simple but meaningfully-differentiated equipment
- Brutal damage, injuries, and mishap rules
- Random encounters, travel turns, etc
- "Gear Uses" as a means to abstract consumable items
- Probably lots of other stuff I'm forgetting
Again, thank you so much for even reading this / checking out the doc. I hope to be a much more active participant in this community moving forward.
I'm more of a "no school" gamer myself, and I don't pay so much attention to the OSR or what's going on with 5e rules, so I'm not sure about the similarities and differences between B/X D&D and 5e D&D. I'd love to hear from some people who might be more likely to use this at their gaming table.