If you have a chance,are you willing to sell your world?

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If you have a chance,are you willing to sell your world?

Postby sam » Mon Aug 07, 2017 10:12 am

Such as sell your campaign setting to WotC,let them make a lot of changes to your first draft,and then put on the D&D logo to sale - although I think they are unlikely to buy any ideas at now...... ;) I think if you sell your world,then you will lose control to own world(At least to a large extent).You will share it with other creators, while sharing means disagreement.What do you think?
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Re: If you have a chance,are you willing to sell your world?

Postby RobJN » Mon Aug 07, 2017 11:07 am

In a sense, writing for the DM's Guild is like this, on a much, much smaller scale.

The rest, here, I am prefacing with the usual "This is not legal advice, I am not a lawyer, seek professional counsel if you have further questions" disclaimers. That being said...

Because it isn't work for hire, or outright sold to WotC, like the settings for their setting search competition from many years back, you get to keep many of the rights you would normally have to give up when you submit your work to the DM's Guild. Your stuff, If I remember right, stays your stuff.. but you also grant WotC and other Guild writers license to use what you've submitted to the pool of content*

*Play with impunity and use the entirety of the 5e ruleset if you write directly and explicitly for the Forgotten Realms or Ravenloft settings; otherwise, your content has to be setting-agnostic (aka "vanilla").
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Re: If you have a chance,are you willing to sell your world?

Postby Havard » Mon Aug 07, 2017 11:26 am

Depends on the world.

There are things I would be willing to sell of course. That is the cool thing about being able to become a professional game designer, something I think many of us have dreamt of at least from time to time.

But there are other things that I don't share on forums or would sell the rights to, entertaining some vain idea that this is my baby and that maybe I could do something with it while retaining the rights to it myself.

So it is a dilemma for sure :)

Then again, I love being part of a community, sharing ideas back and forth, where noone is particularly focused on profit. I have seen the drive for profit destroy fan communities and at first I was worried that the DMsGuild might mean people would stop sharing stuff and in that way hurting the communities I am part of now. Fortunately it seems I worried for no reason. This place is worth a lot more to me than a few bucks from DMsGuild to be honest. :)

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Re: If you have a chance,are you willing to sell your world?

Postby night_druid » Mon Aug 07, 2017 12:58 pm

Personally? Naw. 10-15 years ago I would have, but today, no. Having the D&D label on my setting has no value to me. My dream would be to win a lottery, retire, and then just self-publish. Probably not even sell the books, just create a couple dozen copies, and if someone wants one, I'd give them away (or sell for $1; basically the same thing; depends on which is legally better for me). I wouldn't mind people writing in my setting, but I'd like to remain gatekeeper and avoid messy legal issues.
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Re: If you have a chance,are you willing to sell your world?

Postby ghendar » Mon Aug 07, 2017 1:12 pm

I'm not sure I could answer that. It's like one of those hypothetical questions that I couldn't answer unless the reality of it was staring me in the face.

Generally, I can say that I wouldn't be too happy with what others might do to my world but once I sold it that would be a reality and I'd know that going in.

I could see selling something written with the express purpose of trying to sell it, instead of say a homebrew setting that had been in use for many years.
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Re: If you have a chance,are you willing to sell your world?

Postby willpell » Mon Aug 07, 2017 4:07 pm

No. I want Whiteleaf to go out into the world, but not if it has to be hacked to pieces and reassembled into a corporate Frankenstein with none of its original spirit.
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Re: If you have a chance,are you willing to sell your world?

Postby RobJN » Mon Aug 07, 2017 4:42 pm

I wouldn't mind designing a world for Wizards (in fact, I did submit to the setting search, way back when). The world I use is already a mishmash of existing WotC properties (and other long-since expired licenses), so I'm pretty sure they wouldn't buy it from me.

Hmm... selling them their own stuff.... :twisted:
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Re: If you have a chance,are you willing to sell your world?

Postby Big Mac » Tue Aug 08, 2017 9:42 pm

RobJN wrote:In a sense, writing for the DM's Guild is like this, on a much, much smaller scale.

The rest, here, I am prefacing with the usual "This is not legal advice, I am not a lawyer, seek professional counsel if you have further questions" disclaimers. That being said...

Because it isn't work for hire, or outright sold to WotC, like the settings for their setting search competition from many years back, you get to keep many of the rights you would normally have to give up when you submit your work to the DM's Guild. Your stuff, If I remember right, stays your stuff.. but you also grant WotC and other Guild writers license to use what you've submitted to the pool of content*

*Play with impunity and use the entirety of the 5e ruleset if you write directly and explicitly for the Forgotten Realms or Ravenloft settings; otherwise, your content has to be setting-agnostic (aka "vanilla").


You are not allowed to create your own campaign settings for DMs Guild.

You can create generic content. And you can create content that supports a WotC approved setting (currently Forgotten Realms and Ravenloft). But that's it.

And, as far as I can tell, the DMs Guild agreement has the same sort of "self destruct" logic that the d20STL had. (You are only allowed to sell your DMs Guild content via DMs Guild, so if they ever shut that down, they shut down all the DMs Guild content too.)
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Re: If you have a chance,are you willing to sell your world?

Postby Big Mac » Tue Aug 08, 2017 9:44 pm

night_druid wrote:Personally? Naw. 10-15 years ago I would have, but today, no. Having the D&D label on my setting has no value to me. My dream would be to win a lottery, retire, and then just self-publish. Probably not even sell the books, just create a couple dozen copies, and if someone wants one, I'd give them away (or sell for $1; basically the same thing; depends on which is legally better for me). I wouldn't mind people writing in my setting, but I'd like to remain gatekeeper and avoid messy legal issues.


Sounds good to me.

If I won the Eurolottery jackpot I would be able to hire artists and designers and get them to help me design free netbooks. I think I would rather do that, if money was no object.
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Re: If you have a chance,are you willing to sell your world?

Postby Big Mac » Tue Aug 08, 2017 9:45 pm

RobJN wrote:I wouldn't mind designing a world for Wizards (in fact, I did submit to the setting search, way back when). The world I use is already a mishmash of existing WotC properties (and other long-since expired licenses), so I'm pretty sure they wouldn't buy it from me.

Hmm... selling them their own stuff.... :twisted:


I would love for you to write a topic about the world you tried to sell to WotC sometime. :)
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Re: If you have a chance,are you willing to sell your world?

Postby Big Mac » Tue Aug 08, 2017 10:05 pm

sam wrote:Such as sell your campaign setting to WotC,let them make a lot of changes to your first draft,and then put on the D&D logo to sale - although I think they are unlikely to buy any ideas at now...... ;) I think if you sell your world,then you will lose control to own world(At least to a large extent).You will share it with other creators, while sharing means disagreement.What do you think?


I don't have a campaign world to sell.

However, looking at what happened with Forgotten Realms and Eberron (which are the only two bought-in D&D campaign settings that I know of) selling a campaign world would mean that a bunch of D&D designers would come in and add stuff and a bunch of D&D artists would make art work for it.

Would I want that to happen with an idea of mine?

Yep! :)
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Re: If you have a chance,are you willing to sell your world?

Postby RobJN » Wed Aug 09, 2017 7:39 am

Big Mac wrote:
RobJN wrote:In a sense, writing for the DM's Guild is like this, on a much, much smaller scale.

The rest, here, I am prefacing with the usual "This is not legal advice, I am not a lawyer, seek professional counsel if you have further questions" disclaimers. That being said...

Because it isn't work for hire, or outright sold to WotC, like the settings for their setting search competition from many years back, you get to keep many of the rights you would normally have to give up when you submit your work to the DM's Guild. Your stuff, If I remember right, stays your stuff.. but you also grant WotC and other Guild writers license to use what you've submitted to the pool of content*

*Play with impunity and use the entirety of the 5e ruleset if you write directly and explicitly for the Forgotten Realms or Ravenloft settings; otherwise, your content has to be setting-agnostic (aka "vanilla").


You are not allowed to create your own campaign settings for DMs Guild.

You can create generic content. And you can create content that supports a WotC approved setting (currently Forgotten Realms and Ravenloft). But that's it.

Thus, that last sentence.

BigMac wrote:And, as far as I can tell, the DMs Guild agreement has the same sort of "self destruct" logic that the d20STL had. (You are only allowed to sell your DMs Guild content via DMs Guild, so if they ever shut that down, they shut down all the DMs Guild content too.)

Probably also true, which is why you would publish via the 5e SRD/OGL on your own. But this was about your setting and selling it to WotC for them to put the full glitz and glitter of REAL D&D on it, much like they did for Kieth Baker.

I brought the Guild up as a "middle of the road" option: boiling off a bit of the "world-specifics" to make it vanilla D&D would allow full use of the ruleset, digital distribution and a 50 percent share of the sales which -- to me, anyway -- seems mostly-fair for the individual being able to use the current ruleset and/or the option of writing all-in with those settings WotC has opened up to IP sharing (alas, still no Mystara.....). You wouldn't necessarily need to worry about the corporate suits meddling with your material unless they bought it outright from you. And then you'd be in that boat the OP mentioned in the OP, waiving any further rights to said work.

But yeah, it'd be hard to pass up handing the material over to WotC's stable of artists. Matter of fact, I have a whole series of rough sketches and art briefs they could work from, for some of the scenes from the Chronicle......
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Re: If you have a chance,are you willing to sell your world?

Postby Big Mac » Wed Aug 09, 2017 8:18 am

RobJN wrote:
BigMac wrote:And, as far as I can tell, the DMs Guild agreement has the same sort of "self destruct" logic that the d20STL had. (You are only allowed to sell your DMs Guild content via DMs Guild, so if they ever shut that down, they shut down all the DMs Guild content too.)

Probably also true, which is why you would publish via the 5e SRD/OGL on your own. But this was about your setting and selling it to WotC for them to put the full glitz and glitter of REAL D&D on it, much like they did for Kieth Baker.

I brought the Guild up as a "middle of the road" option: boiling off a bit of the "world-specifics" to make it vanilla D&D would allow full use of the ruleset, digital distribution and a 50 percent share of the sales which -- to me, anyway -- seems mostly-fair for the individual being able to use the current ruleset and/or the option of writing all-in with those settings WotC has opened up to IP sharing (alas, still no Mystara.....). You wouldn't necessarily need to worry about the corporate suits meddling with your material unless they bought it outright from you. And then you'd be in that boat the OP mentioned in the OP, waiving any further rights to said work.

But yeah, it'd be hard to pass up handing the material over to WotC's stable of artists. Matter of fact, I have a whole series of rough sketches and art briefs they could work from, for some of the scenes from the Chronicle......


I honestly don't think that DMs Guild is an option, because of the fact that you would need to remove the campaign setting from any content you put up.

WotC would buy your rules and then apply them to another world, if you went down that route.

Rogukan (the Legend of the Five Rings campaign setting) is another example of a world that WotC bought. And they sold it back later. :lol:
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Re: If you have a chance,are you willing to sell your world?

Postby timemrick » Wed Aug 09, 2017 5:56 pm

I've definitely thought about the possibility of selling one of my campaign settings to be published commercially. It's one of the reasons that I made radical changes to my college D&D world when I converted it to GURPS--I wanted to strip out the most blatant "D&D-isms" and build my own races and pantheons.

I also co-wrote a submission for WOTC's 3E setting contest. (None of the three of us has ever tried using that world, and I don't think any us still have the text of that entry, or the map I drew while we were working it out.)

Much more recently, one of my current players asked me if I was planning to publish my "Time of the Tarrasque" Pathfinder setting. My answer was basically: I'd love to, but I'm still working on it, and we've barely even started playtesting it.
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Re: If you have a chance,are you willing to sell your world?

Postby Big Mac » Wed Aug 09, 2017 10:46 pm

timemrick wrote:I've definitely thought about the possibility of selling one of my campaign settings to be published commercially. It's one of the reasons that I made radical changes to my college D&D world when I converted it to GURPS--I wanted to strip out the most blatant "D&D-isms" and build my own races and pantheons.


That sounds very much like what Richard Green did with his homebrew Al-Qadim city before he turned it into a commercial product called Parsantium: City at the Crossroads.

timemrick wrote:I also co-wrote a submission for WOTC's 3E setting contest. (None of the three of us has ever tried using that world, and I don't think any us still have the text of that entry, or the map I drew while we were working it out.)


Great! I wonder how many other Piazza members entered the WotC setting search.

timemrick wrote:Much more recently, one of my current players asked me if I was planning to publish my "Time of the Tarrasque" Pathfinder setting. My answer was basically: I'd love to, but I'm still working on it, and we've barely even started playtesting it.


You know, if you made a Player's Guide to Time of the Tarrasque for your players in instalments, you could make that public, to see if you could build up an audience for it. And if you can, that could turn into the core group that supports a Kickstarter campaign. (Alternatively, you could go down the Patreon route and use the money to fun artwork and maps - if you don't make that sort of stuff yourself. And eventually have enough stuff to throw together a commercial product.)
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