[map] Emirate of Ad-Dhimah

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[map] Emirate of Ad-Dhimah

Postby Big Mac » Sat Jan 28, 2017 4:17 pm

See this page to download the map: Emirate of Ad-Dhimah Hex Map (Patreon)

The map is part of the Thorfinn Tait Cartography Patreon program and is free to download for personal use. If you like the map and want to support the program, or if you want higher resolution versions of the maps it produces, you can see details of how to do that on Thorf's Patreon page.

In the meantime, what do you think of the Emirate of Ad-Dhimah? Is this something you think you will use in your own Calidar game?
David "Big Mac" Shepheard
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Re: [map] Emirate of Ad-Dhimah

Postby Thorf » Tue Jan 31, 2017 4:52 pm

Thanks very much for posting this, David. :)

I'm currently working on the other maps in this series, and I'll eventually combine them all into a poster map showing the whole of Narwan in hex format. The second map in the series should be published within the next week, I hope.
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Re: [map] Emirate of Ad-Dhimah

Postby Big Mac » Wed Feb 01, 2017 12:11 am

Thorf wrote:Thanks very much for posting this, David. :)

I'm currently working on the other maps in this series, and I'll eventually combine them all into a poster map showing the whole of Narwan in hex format. The second map in the series should be published within the next week, I hope.


One week seems to be faster than the gap between this map and the last map. Are some of these maps faster to make than others?

I remember you showing us some cool stuff about distorting the projections with G.Projector and changing between small scale and large scale. (I still get mixed up about which one is the zoomed in version. :oops: ) Are there some parts of Calidar that are going to end up having maps that look pretty much identical to the others (when you have fixed them up) but which are going to involve a lot more behind the scenes trickery?
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Re: [map] Emirate of Ad-Dhimah

Postby Thorf » Thu Feb 09, 2017 12:37 pm

Big Mac wrote:
Thorf wrote:Thanks very much for posting this, David. :)

I'm currently working on the other maps in this series, and I'll eventually combine them all into a poster map showing the whole of Narwan in hex format. The second map in the series should be published within the next week, I hope.


One week seems to be faster than the gap between this map and the last map. Are some of these maps faster to make than others?


Not really. They all take quite a bit of time to set up properly. But I often work ahead, for example I did most of the rivers for western Narwan when I did the first map, so I only had a few more to draw in on the second map.

I had hoped to occasionally be able to post two maps in one month, but at the moment this seems like a bit of a pipe dream. I may yet manage it, but it won't be a regular occurrence at the moment.

I remember you showing us some cool stuff about distorting the projections with G.Projector and changing between small scale and large scale. (I still get mixed up about which one is the zoomed in version. :oops: ) Are there some parts of Calidar that are going to end up having maps that look pretty much identical to the others (when you have fixed them up) but which are going to involve a lot more behind the scenes trickery?


Everyone gets confused with small and large scale. I think I have it down, finally, but it has taken years. ;) Large scale is zoomed in, so it shows everything big, while small scale is zoomed out, so everything appears small. The zoom in and zoom out terminology is far more familiar to us these days.

Projections are very much a behind the scenes tool, yes. When used properly, they should be nearly invisible, or at least hidden in plain sight. The trick is simply to pick an appropriate one for each map you work on — which by the way is something I'm still learning. I hope my choices so far have been good ones.
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