Justinov wrote:I would like also to see a real in-depth character building of the crew.
So you could play on internal tensions between the crew members, when making the journey.
Nothing like a good crises when you are all in the same boat and far from home.......
Ernest Shackleton-like leadership or more like William Bligh at the helm with a rich trouble makers like Fletcher Christian stirring things up. That would really spice it up for me.
In VotPA, IIRC the crew had been thrown together with little forethought. Character depth came solely from the adventures, but there was very little conflict or friction between the protagonists. I spent more time working on the new crew (and their nemesis), with an eye toward depth and character development. One thing I can say now is that the choice of races and ethnics has made the object of greater focus. Here's what we have so far:
in keeping withe the spirit of VotPA, he's somewhat similar to Haldemar--a swashbuckling wizard. His challenge is to come to grips with the mysterious power that erased all memory of his past and brought him to this world. He sees this as a personal challenge and intends on addressing the issue head on, no matter what the cost. He senses that he and his crew were led into Calidar for some specific reason, and behaves accordingly, as someone who refuses to be manipulated. Like Captain Ahab, he fears neither cosmic beast nor god and dares to challenge their will.
First Mate Ennia Daggart:
she could be described as an Afro-Celtic warrior babe, with a few tattoos reminiscent of ancient Celts or Maori on her forehead and temples. This tough character actually runs most of the activities on the ship. There's some rivalry here with the captain. To begin with, the crew knows that they came from different realities (though none can remember which), and that they were gathered on the strange Star Phoenix
for some mysterious purpose. This leads several crew members to question authority aboard. With a skipper (and a First Mate) who do not tolerate insubordination, you get the picture.
Master Arabesque Starward:
she's the blonde-dreamy-blue-eyed elven navigator/cartographer/priestess/surgeon aboard, and probably the single most valuable character on the Star Phoenix
. She and the captain discovered mutual feelings for each other, but question whether these are genuine or "implanted" by whatever power that brought them together into this mysterious universe. The captain fights pretty hard to ignore his own feelings for Arabesque, because of his function aboard. He fears they would jeopardize his ability to command. Arabesque, grappling with her sudden inability to communicate with her spiritual patron, also has her own internal conflict.
Captain-at-Arms, Wu Yuntai:
he's a Chinese-style elven warrior who commands the ship's marines. Yuntai is very loyal to his captain, though he does not remember why. Although not yet apparent, he may develop feelings for the First Mate. Early on, he's nearly killed in combat and makes it a personal quest to best he who almost defeated him--the commander of the Draconnic Knights, Captain d'Alberran's nemesis.
Other characters include Purser Waessail Barrooney
(actually a fellfolk with thieving abilities and somewhat of a coward), Rivven Cripplegate
(a red-head bosun with a short fuse), Master-Artificer Ebben Philoneas Rugwittle
(a spell-casting gnome in charge of the ship's magical engineering), Master-of-Engines Hoyk Pebbleborn
(a blunderbuss-toting dwarven artillerist who has every intention of acquiring dwarven cannons for the Star Phoenix
), Bugles “Ol’ Babblejack” Belzer
(the helmsman, a salty old seadog), and--last but not least--Gumboyle Teabaggy
, the fellfolk cook (part head-hunter and voodoo priestess, with a wooden leg, a killer frying pan, a homunculus familiar, and a crush on the Captain-at-Arms).
More will be added as some characters die off and others are recruited.