Korro Zal wrote:On page 10 of Beyond the Skies we have an explanation of how to convert Calidar to other game systems. Under the section regarding ability scores, seven attributes are listed; these follow the traditional six scores of BECMI but Dexterity seems to be split into Agility (AC bonus, initiative) and Manual Dexterity (missile weapons, lock-picking, etc). Furthermore, the pre-generated characters of Skies of Fury have separate Agility and Dexterity scores; in some cases, there is a large gap between the two values. With the exception of Calidar's unique divine follower rules, this seems to be the only place where the characters break with the standard BECMI system.
I'm curious as to why this was done...is it because ship piloting is intended to rely upon Dexterity checks which, coupled with the greater emphasis on artillery and missile fire in aerial combat, made splitting the stat in two necessary because it would be overused otherwise? If one were to run Calidar with BECMI mechanics (or something similar), would splitting Dexterity in this fashion be advisible?
Korro Zal wrote:Thanks for the quick reply. By the way, when you ran Calidar convention games, did you ever have a skyship battle? How would a pilot's skill (using Dexterity, I assume) affect the course of the battle? I'm trying to get a sense of how to adjucate this, since skyship battles are iconic to the setting. BECMI rules references (which is what I assume you use) are fine.
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