Does anyone have this book?DriveThru RPG wrote:Sunken Empires
From Kobold Press
Lost Worlds and Sunken Mysteries
The life of an adventurer should be full of great daring, and little is more daring than retrieving the sunken treasures of the Underdeep! Sunken Empires is heaped high with glorious new magic, monsters, and rules for lost technology and abolethic horrors, including:
Come learn the secrets of the coral drake and the dangers of the goblin shark!
- History of the Aboleth by David "Zeb" Cook
- Full Ecology of the Aboleth
- Glyph magic and seaborne familiars
- Feats and gear for Net Fighters
- Lost technology from Lightning Spears to Lemurian Coil Rifles
- More than 10 new coastal and undersea monsters
With advice on designing your own lost civilization and hundreds of hooks and story ideas to scatter along the coast for beachcombing adventurers to find, Sunken Empires is one Pathfinder RPG sourcebook you don't want to miss.
The history of the Aboleth stuff sounds great, but most of the rest of the sections sound a bit more like generic rules than something that is specific to Midgard.
Is there content in these sections that give information on actual Sunken Empires in the campaign setting? Is there enough here to run an Underdeep campaign? Is there an Underdeep map? Are there other (maybe later books) that give more information about the Underdeep?
Looking at this the other way - from the generic angle - how easy is it to use this stuff with other campaign settings?
I'm guessing the Aboleth stuff would work on most D&D worlds.
Does Glyth magic require any radical changes to arcane or divine magic?
What is Net Fighting about? Is that fighting with fishing nets?
What's with the lost technology stuff? Does that require some sort of science-fiction undersea civilisation?
What do you think of the new monsters? How flexible are they?