"No, You Can't All Play Conan"

"Crom, count the dead." Discuss the Conan campaign setting (based on the Hyborian Age Conan the Barbarian, created by Robert E. Howard) as it relates to pen & paper RPGs, here.
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"No, You Can't All Play Conan"

Postby Havard » Tue Feb 09, 2016 6:43 pm

Ever had the problem in a Conan RPG that everyone wants to play the strong Barbarian Warrior?

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Re: "No, You Can't All Play Conan"

Postby Bouv » Tue Feb 09, 2016 8:11 pm

Reminds me of the Exiles comic book. They decided that since Wolverine is the best at what he does....they make a team of all Wolverines from different dimensions!
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Re: "No, You Can't All Play Conan"

Postby Boneguard » Tue Feb 09, 2016 9:36 pm

Not really a problem, in fact I always felt it was encourage by the system...regardless of which Conan RPG we deal with. Besides what's the worse that can happen if you have a bunch of Barbarian running amok across the land?
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Re: "No, You Can't All Play Conan"

Postby Yaztromo » Tue Feb 09, 2016 10:23 pm

Well... at first they will be inexperienced (weak) barbarian warriors... and after a while, maybe, they will become strong barbarian warriors...
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Re: "No, You Can't All Play Conan"

Postby Ashtagon » Tue Feb 09, 2016 10:32 pm

Every Conan RPG I am familiar with (GURPS, Mongoose d20) assumed that the PCs would be playing in that setting, but not that they would have one character be the Conan.

Doctor Who RPGs, otoh...
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Re: "No, You Can't All Play Conan"

Postby night_druid » Tue Feb 09, 2016 11:55 pm

The Conan modules for AD&D had stats for Conan. Think you can even play as Conan.
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Re: "No, You Can't All Play Conan"

Postby ripvanwormer » Wed Feb 10, 2016 12:27 am

I think Ashtagon means that those RPGs don't assume only one player will play the designated Conan-like character and other characters have to be some other type (unlike some Doctor Who RPGs, which tend to assume one person will play the Time Lord and the others will be companions, mimicking the show's format). Diversity can be great, but it doesn't sound unreasonable for a bunch of Cimmerians to be hanging out together either.
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Re: "No, You Can't All Play Conan"

Postby willpell » Wed Feb 10, 2016 2:59 pm

Bouv wrote:Reminds me of the Exiles comic book. They decided that since Wolverine is the best at what he does....they make a team of all Wolverines from different dimensions!


But what he does is not very nice....
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Re: "No, You Can't All Play Conan"

Postby rabindranath72 » Thu Feb 11, 2016 2:14 pm

No, actually quite the opposite; the "shadow" of the Cimmerian looms over everything, apparently.
The Conan games I have played don't rely on any particular party formation. Even d20 Conan (despite being a variation of D&D) doesn't really require strong character diversification.
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Re: "No, You Can't All Play Conan"

Postby Big Mac » Mon May 30, 2016 7:46 pm

Havard wrote:Ever had the problem in a Conan RPG that everyone wants to play the strong Barbarian Warrior?


Wouldn't the answer simply to make Conan, himself into an NPC and make all your players create characters similar to Conan (but with some differences).

If they were all slaves taken from the same village (like Conan was) that could be a common factor of them meeting, and they could escape as their first adventure.
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Re: "No, You Can't All Play Conan"

Postby Havard » Mon May 30, 2016 8:21 pm

Big Mac wrote:
Havard wrote:Ever had the problem in a Conan RPG that everyone wants to play the strong Barbarian Warrior?


Wouldn't the answer simply to make Conan, himself into an NPC and make all your players create characters similar to Conan (but with some differences).

If they were all slaves taken from the same village (like Conan was) that could be a common factor of them meeting, and they could escape as their first adventure.


Actually my main point with this thread was to ask how to avoid every PC in the game becoming a shameless clone of Conan. What other character concepts could be fun in a Hyborian Age, or if the players insist on playing the "Strong Barbarian Warrior", what would be some good ways to still make the characters different from Conan himself to make the game a bit more interesting?

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Re: "No, You Can't All Play Conan"

Postby rabindranath72 » Tue May 31, 2016 4:43 pm

Big Mac wrote:If they were all slaves taken from the same village (like Conan was) that could be a common factor of them meeting, and they could escape as their first adventure.

Howard's Conan was never a slave; the slavery thing was just a (poor) idea from the movies's creator.
Conan earned his right to be a warrior when, still 14, he participated in the assault on Venarium.
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Re: "No, You Can't All Play Conan"

Postby Krimson » Tue May 31, 2016 5:10 pm

Now I have the urge to run a game called "Everyone is Conan". :mrgreen:
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Re: "No, You Can't All Play Conan"

Postby willpell » Tue May 31, 2016 8:45 pm

Krimson wrote:Now I have the urge to run a game called "Everyone is Conan". :mrgreen:


Can't be worse than "Conan Kill Everything"....
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Re: "No, You Can't All Play Conan"

Postby genghisdon » Sat Aug 13, 2016 4:41 pm

Havard wrote:Ever had the problem in a Conan RPG that everyone wants to play the strong Barbarian Warrior?

-Havard


Yes, although that can happen for different reasons.

a) mechanically, a few classes are superior to the others (barbarian being a prime case)
b) REH's premise/philosophy places barbarians on top (the natural/right state of man)
c) Even lay fans will also assume this is THE game to play a barbarian in, just from the name
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Re: "No, You Can't All Play Conan"

Postby willpell » Sat Aug 13, 2016 10:40 pm

genghisdon wrote:a) mechanically, a few classes are superior to the others (barbarian being a prime case)


Boy, that must be a wildly different set of mechanics than D&D. I'd be interested in figuring out how the rules manage to accomplish this.
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Re: "No, You Can't All Play Conan"

Postby Ashtagon » Sat Aug 13, 2016 11:19 pm

willpell wrote:
genghisdon wrote:a) mechanically, a few classes are superior to the others (barbarian being a prime case)


Boy, that must be a wildly different set of mechanics than D&D. I'd be interested in figuring out how the rules manage to accomplish this.


wrt Mongoose Conan, the primary means of making the barbarian stand out is a mix of altered combat mechanics, and improved barbarian class, removal of ALL caster classes in favour of a unique casting rule (only the scholar class has access to spellcasting, and it's a bit of a mixed bag whether it's worth focusing on that), and a the list of other available classes being generally rather specialised
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Re: "No, You Can't All Play Conan"

Postby genghisdon » Fri Aug 19, 2016 4:32 am

Oh, the scholar is one of the strong ones, although it is most powerful as a villainous sort.

wildly different than classic or AD&D, and different than d20 D&D yes (but it's clearly d20, albeit with a different caster mechanic, as mentioned)

willpell wrote:
genghisdon wrote:a) mechanically, a few classes are superior to the others (barbarian being a prime case)


Boy, that must be a wildly different set of mechanics than D&D. I'd be interested in figuring out how the rules manage to accomplish this.


the primary factors are:
AC is defense instead (parry or dodge), and is active, being flat footed or surprized is thus disastrous (& much more than one would think per d20), things like uncanny dodge are more valuable by far
massive damage has very high save DC's (=damage caused)& is easily activated (do 20+HP)

barbarians are very good at dodging, get uncanny dodge, a superior mobility (turning into better spring attacks/full move/full attack), good at winning initiative, good vs surprise, good at surprising others, good at dealing out damage, good at avoiding being sneak attacked, etc.

I suppose, while superficially the same as d20, in practice it can be wildly different. One good hit takes out pretty much anyone.
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