[d20 Middle-earth] Exhaustion Rules

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Havard
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[d20 Middle-earth] Exhaustion Rules

Post by Havard » Tue Oct 23, 2018 9:33 am

I was just reading through the D20 Adventures in Middle-earth Player's Guide and I saw several references to "levels of exhastion". Are these explained in the Loremaster's guide (which I don't have yet)?

Can someone explain how the basic mechanics work?

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Last edited by Havard on Tue Oct 30, 2018 12:14 pm, edited 1 time in total.

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Re: D20 Adventures in M-E: Exhaustion Rules

Post by Ashtagon » Tue Oct 23, 2018 9:39 am

Assuming that is 5th edition D&D, then there are six levels of exhaustion, outlined in the core rulebooks.
Exhaustion

Some Special Abilities and environmental hazards, such as starvation and the long-­term effects of freezing or scorching temperatures, can lead to a Special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.

Exhaustion Effects Level Effect
1 Disadvantage on Ability Checks
2 Speed halved
3 Disadvantage on Attack rolls and Saving Throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death

If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.

A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on Ability Checks.

An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.

Finishing a Long Rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.
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Re: D20 Adventures in M-E: Exhaustion Rules

Post by Havard » Tue Oct 23, 2018 1:04 pm

Ahhh, I've been running and playing 5E for a while now, but for some reason I had missed those rules. That explains why they were not included in the Adventures in Middle-earth book!

Thanks Ashtagon! :)

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Re: D20 Adventures in M-E: Exhaustion Rules

Post by RobJN » Tue Oct 23, 2018 2:27 pm

Ashtagon wrote:
Tue Oct 23, 2018 9:39 am
Assuming that is 5th edition D&D, then there are six levels of exhaustion, outlined in the core rulebooks.
Exhaustion

Some Special Abilities and environmental hazards, such as starvation and the long-­term effects of freezing or scorching temperatures, can lead to a Special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.

Exhaustion Effects Level Effect
1 Disadvantage on Ability Checks
2 Speed halved
3 Disadvantage on Attack rolls and Saving Throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death

If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.

A creature suffers the effect of its current level of exhaustion as well as all lower levels.
One would hope, at death, your speed would be 0. Unless you got animated, or some such ;)
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Re: D20 Adventures in M-E: Exhaustion Rules

Post by Angel Tarragon » Wed Oct 24, 2018 2:12 am

RobJN wrote:
Tue Oct 23, 2018 2:27 pm
One would hope, at death, your speed would be 0. Unless you got animated, or some such ;)
:lol: :lol: LMAO!!
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