Call of Cthulhu variants & other Mythos RPGs

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

Re: Call of Cthulhu variants & other Mythos RPGs

Postby thorr-kan » Fri Mar 31, 2017 3:34 pm

Khedrac wrote:Does Munchkin Cthulhu count?

Cthulhu-ian. Causes mind-devouring loss of sanity. Controlled by otherworldly Secret Masters.

I'd say it counts.
thorr-kan
Bugbear
 
Posts: 148
Joined: Thu Sep 16, 2010 7:40 pm

Re: Call of Cthulhu variants & other Mythos RPGs

Postby Boneguard » Fri Mar 31, 2017 7:48 pm

Cakebread & Walton has 2 games with a strong Mythos/Cthulhu element.

Dark Streets is a stand alone OpenQuest inspired d100 system. It's London 1749 and the idea is you are part of the police force dealing with Mythos and mondaine issues.

Clockwork & Cthulhu aims at adding a Mythos element to Clockwork & Chivalry. It' set in 17th century England. It'seems ot stand alone, but there is a free Renaissance d100 system (Cakebread & Walton core D100 system, an OpenQuest variant), if you do not wish to get the Clockwork & Chivalry corebook.
Roleplaying is not a Hobby...it's a Way of Life.

Consolidated projet thread
User avatar
Boneguard
Frost Giant
 
Posts: 813
Joined: Sun Feb 03, 2013 5:00 pm
Location: Gatineau (Quebec) Canada

Previous

Return to Call of Cthulhu

Who is online

Users browsing this forum: No registered users and 1 guest