Call of Cthulhu variants & other Mythos RPGs

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Re: Call of Cthulhu variants & other Mythos RPGs

Postby thorr-kan » Fri Mar 31, 2017 3:34 pm

Khedrac wrote:Does Munchkin Cthulhu count?

Cthulhu-ian. Causes mind-devouring loss of sanity. Controlled by otherworldly Secret Masters.

I'd say it counts.
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Re: Call of Cthulhu variants & other Mythos RPGs

Postby Boneguard » Fri Mar 31, 2017 7:48 pm

Cakebread & Walton has 2 games with a strong Mythos/Cthulhu element.

Dark Streets is a stand alone OpenQuest inspired d100 system. It's London 1749 and the idea is you are part of the police force dealing with Mythos and mondaine issues.

Clockwork & Cthulhu aims at adding a Mythos element to Clockwork & Chivalry. It' set in 17th century England. It'seems ot stand alone, but there is a free Renaissance d100 system (Cakebread & Walton core D100 system, an OpenQuest variant), if you do not wish to get the Clockwork & Chivalry corebook.
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Re: Call of Cthulhu variants & other Mythos RPGs

Postby Boneguard » Thu Sep 14, 2017 10:31 am

This one is not for everyone, unfortunately, but if you are comfortable reading French Byzance An 800 is an interesting alternate setting under 6th edition.

The setting is Byzantium in 870, and the players evolves is a rich world between the Fall of the Roman Empire and the Dark Ages. It's a bit of an alternate history were some events occurred a bit differently and some nations survived longer than jnvestigator real history thanks to Outside Force and Magic. Religion and Faith are an integrated part of thegame (with respective mechanic) and there is a good reason for it in game (BIG SECRET so Spoiler) Nyarlathotep wish to usher in Yog-Sothoth to bring on Chaos and the Old Ones to Earth, the only thing in his way is Nodens and a Shield substained by the Faith of the people on earth have in their God(s).

There are a few published adventures in Web and paper magazines and I now the other has turned in 2 supplements (Constantinople and Asia Minor), with a 3rd one and a campaign well in progress and he has started a 4th supplement too...plus has ideas for a few more.
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Re: Call of Cthulhu variants & other Mythos RPGs

Postby Havard » Thu Sep 14, 2017 11:39 am

Should GURPS Hellboy be included here?

I guess the Ogdru Jahad and its spawn aren't strictly speaking Lovecraftian....

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Re: Call of Cthulhu variants & other Mythos RPGs

Postby agathokles » Thu Sep 14, 2017 12:06 pm

Havard wrote:Should GURPS Hellboy be included here?

I guess the Ogdru Jahad and its spawn aren't strictly speaking Lovecraftian....


No, I don't think Hellboy qualifies as a Mythos RPG.

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Re: Call of Cthulhu variants & other Mythos RPGs

Postby agathokles » Thu Sep 14, 2017 12:15 pm

On the other hand, I just noticed a few updates by Boneguard, and added them to the list.

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Re: Call of Cthulhu variants & other Mythos RPGs

Postby Boneguard » Thu Sep 14, 2017 6:10 pm

agathokles wrote:I forgot to add Cathulhu. Will do that in the next update...
G


I think this one is still missing ;)

Boneguard wrote:A couple interesting option would also be Cathulhu or the original German version Katzulhu. Both are 6th edition compatible.

It's a Unique system, but you also have Call of Cattulhu
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Re: Call of Cthulhu variants & other Mythos RPGs

Postby timemrick » Fri Sep 15, 2017 1:25 am

Why has nobody mentioned Pokethulhu yet?

Oh, right, because they're too busy gazing raptly at their Shining Dodecahedrons...
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