Mythos CCG

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Mythos CCG

Postby timemrick » Fri Aug 04, 2017 3:08 am

(This post might be somewhat outside the Piazza's focus on RPGs, but the CoC forum seemed the most logical place to put it.)

I played Magic: The Gathering and a couple other CCGs for a time back in the '90s-'00s, but the only one that I actively collected and still own is Mythos. This was Chaosium's attempt to cash in on the CCG craze with a game based on their own Call of Cthulhu RPG. The game didn't sell well, so Chaosium only produced a handful of expansion sets during 1996-1997 before discontinuing the line. I bought quite a few Mythos decks and boosters when it was new, and a LOT more (often as cases) when it started hitting the clearance shelves. For a very brief time, I even turned to collectibles resellers to acquire some of the individual cards I couldn't find any other way. (I'm still 13 cards short of a complete set, because they were going for more than I could justify paying then, and are probably impossible to find now.)

My wife and I continue to play occasionally with the dozen or so of the best decks that we built years ago. Our kids are now 13 and 12, so we've started teaching them how to play, too. We started them on the two prepackaged decks from the Standard Set, and they've recently graduated to playing with our custom-built decks.

This has finally prompted me to build some new decks for the first time in years. I was never happy with any of the Europe decks that I built back in the day (that region was never as interesting as the Middle East set), so I decided to try tackling that again--and ended up with three new decks to test sometime in the near future.

I've also typed up card lists for our older decks that have stood up well to continued play. That way I'll have a record of what was in them in case we ever retire them to cannibalize the cards for new decks.

And if the kids stay interested in the game, I'll have less incentive to donate my spare cards to Gen Con's Cardhalla. I had some mixed feelings about seeing a big pile of Mythos cards there the one year I made it to the con (2011), but that didn't stop me from building a Yellow Sign to leave behind for the unwary. ;)
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Re: Mythos CCG

Postby Big Mac » Sat Aug 05, 2017 6:40 am

timemrick wrote:I played Magic: The Gathering and a couple other CCGs for a time back in the '90s-'00s, but the only one that I actively collected and still own is Mythos. This was Chaosium's attempt to cash in on the CCG craze with a game based on their own Call of Cthulhu RPG. The game didn't sell well, so Chaosium only produced a handful of expansion sets during 1996-1997 before discontinuing the line. I bought quite a few Mythos decks and boosters when it was new, and a LOT more (often as cases) when it started hitting the clearance shelves. For a very brief time, I even turned to collectibles resellers to acquire some of the individual cards I couldn't find any other way. (I'm still 13 cards short of a complete set, because they were going for more than I could justify paying then, and are probably impossible to find now.)


If the CCG is based on the RPG, is it possible to use them together somehow? For example, could the CCG cards be used to generate random encounters for a solo-play game?

timemrick wrote:This has finally prompted me to build some new decks for the first time in years. I was never happy with any of the Europe decks that I built back in the day (that region was never as interesting as the Middle East set), so I decided to try tackling that again--and ended up with three new decks to test sometime in the near future.


How many different sets were there? How does that compare to the RPG line?

timemrick wrote:I've also typed up card lists for our older decks that have stood up well to continued play. That way I'll have a record of what was in them in case we ever retire them to cannibalize the cards for new decks.


You said this on your Mythos Deck's page:
Thastygliax's Vault‎ wrote:(Sadly, Chaosium seems to have removed all pages about the game from their website.)


Have you seen the copy of the Mythos CCG Homepage at the Wayback Machine? Is that any use to you?

timemrick wrote:And if the kids stay interested in the game, I'll have less incentive to donate my spare cards to Gen Con's Cardhalla. I had some mixed feelings about seeing a big pile of Mythos cards there the one year I made it to the con (2011), but that didn't stop me from building a Yellow Sign to leave behind for the unwary. ;)


What is Cardhalla? I've heard about something where people destroy cards. It's not that, is it?
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Re: Mythos CCG

Postby BlackBat242 » Sun Aug 06, 2017 7:07 am

Big Mac wrote:
timemrick wrote:I played Magic: The Gathering and a couple other CCGs for a time back in the '90s-'00s, but the only one that I actively collected and still own is Mythos. This was Chaosium's attempt to cash in on the CCG craze with a game based on their own Call of Cthulhu RPG. The game didn't sell well, so Chaosium only produced a handful of expansion sets during 1996-1997 before discontinuing the line. I bought quite a few Mythos decks and boosters when it was new, and a LOT more (often as cases) when it started hitting the clearance shelves. For a very brief time, I even turned to collectibles resellers to acquire some of the individual cards I couldn't find any other way. (I'm still 13 cards short of a complete set, because they were going for more than I could justify paying then, and are probably impossible to find now.)


If the CCG is based on the RPG, is it possible to use them together somehow? For example, could the CCG cards be used to generate random encounters for a solo-play game?

timemrick wrote:This has finally prompted me to build some new decks for the first time in years. I was never happy with any of the Europe decks that I built back in the day (that region was never as interesting as the Middle East set), so I decided to try tackling that again--and ended up with three new decks to test sometime in the near future.


How many different sets were there? How does that compare to the RPG line?

timemrick wrote:I've also typed up card lists for our older decks that have stood up well to continued play. That way I'll have a record of what was in them in case we ever retire them to cannibalize the cards for new decks.


You said this on your Mythos Deck's page:
Thastygliax's Vault‎ wrote:(Sadly, Chaosium seems to have removed all pages about the game from their website.)


Have you seen the copy of the Mythos CCG Homepage at the Wayback Machine? Is that any use to you?

timemrick wrote:And if the kids stay interested in the game, I'll have less incentive to donate my spare cards to Gen Con's Cardhalla. I had some mixed feelings about seeing a big pile of Mythos cards there the one year I made it to the con (2011), but that didn't stop me from building a Yellow Sign to leave behind for the unwary. ;)


What is Cardhalla? I've heard about something where people destroy cards. It's not that, is it?


https://en.wikipedia.org/wiki/Cardhalla

The article does not say what happens to the cards afterwards.
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Re: Mythos CCG

Postby timemrick » Mon Aug 07, 2017 12:00 am

Big Mac wrote:If the CCG is based on the RPG, is it possible to use them together somehow? For example, could the CCG cards be used to generate random encounters for a solo-play game?

I suppose you could. The mechanics of the two games have nothing in common, so it would probably work better as a way to generate ideas for encounters or events rather than any details for them. For example, the CCG includes Adventure cards, which determine some of the game's victory conditions; these have a brief adventure summary, with highlighted card names or keywords that show which cards you need to play to complete them. Those could be used as a starting point for RPG scanarios.

I have found that many of the CCG cards make handy visual aids for the RPG, if you need to show your players a picture of a character, monster, etc. (The quality and relevance of the art varies widely, so some cards are much more useful for this than others.)
Big Mac wrote:How many different sets were there? How does that compare to the RPG line?

The original release is known as the Limited Edition, and is set in "Lovecraft Country"--essentially the 1920s-1930s New England in which most of HPL's fiction was set. This set had Starter Decks as well as additional boosters that introduced new regions: Europe in Expeditions of Miskatonic University, the South Pacific in Cthulhu Rising, and the Middle East in Legends of the Necronomicon. This last booster also included the idea of Allies from the Past (like Abdul Alhazred and Keziah Mason), who could be played through the use of certain Artifact and/or Spell cards.

There is also a Standard Game set, which included two pre-made decks that could be played against each other. All of the included cards are unique to this set, though some merely reproduce L.E. cards with new art. (My wife and I own multiple copies of this set in order to use the cards in our own decks, but we always keep one set intact for when we're teaching people the game for the first time.)

There were two compatible but standalone sets released over the next year or two. The Dreamlands provided adventures set in that dimension, and introduced rules for traveling between it and the "Waking World" (the world and time of the L.E. game). It included enough new Waking World content to allow you to play adventures than span both realms without needing the L.E. game (though it certainly gives you more deck-building options).

The last release was New Aeon, set in the modern day (1990s). Like the previous set, it included means for dimensional travel, with enough Waking World-related cards to support those adventures, but it made no direct references to the Dreamlands. It simply referenced "other dimensions" in some card text.
Big Mac wrote:You said this on your Mythos Deck's page:
Thastygliax's Vault‎ wrote:(Sadly, Chaosium seems to have removed all pages about the game from their website.)

Have you seen the copy of the Mythos CCG Homepage at the Wayback Machine? Is that any use to you?

Thanks for the link! I've added that to my deck page.
Big Mac wrote:What is Cardhalla? I've heard about something where people destroy cards. It's not that, is it?

The link that BlackBat provided says as much about it as I know.
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Winds of Freeport: My Pathfinder Freeport campaign (2014-2016).
Time of the Tarrasque: My homebrew Pathfinder campaign (2017-).
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Re: Mythos CCG

Postby Big Mac » Wed Aug 09, 2017 5:40 pm

Thanks both!
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