Call of Cthulhu variants & other Mythos RPGs

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by thorr-kan » Fri Mar 31, 2017 3:34 pm

Khedrac wrote:Does Munchkin Cthulhu count?
Cthulhu-ian. Causes mind-devouring loss of sanity. Controlled by otherworldly Secret Masters.

I'd say it counts.

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Boneguard » Fri Mar 31, 2017 7:48 pm

Cakebread & Walton has 2 games with a strong Mythos/Cthulhu element.

Dark Streets is a stand alone OpenQuest inspired d100 system. It's London 1749 and the idea is you are part of the police force dealing with Mythos and mondaine issues.

Clockwork & Cthulhu aims at adding a Mythos element to Clockwork & Chivalry. It' set in 17th century England. It'seems ot stand alone, but there is a free Renaissance d100 system (Cakebread & Walton core D100 system, an OpenQuest variant), if you do not wish to get the Clockwork & Chivalry corebook.
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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Boneguard » Thu Sep 14, 2017 10:31 am

This one is not for everyone, unfortunately, but if you are comfortable reading French Byzance An 800 is an interesting alternate setting under 6th edition.

The setting is Byzantium in 870, and the players evolves is a rich world between the Fall of the Roman Empire and the Dark Ages. It's a bit of an alternate history were some events occurred a bit differently and some nations survived longer than jnvestigator real history thanks to Outside Force and Magic. Religion and Faith are an integrated part of thegame (with respective mechanic) and there is a good reason for it in game (BIG SECRET so Spoiler) Nyarlathotep wish to usher in Yog-Sothoth to bring on Chaos and the Old Ones to Earth, the only thing in his way is Nodens and a Shield substained by the Faith of the people on earth have in their God(s).

There are a few published adventures in Web and paper magazines and I now the other has turned in 2 supplements (Constantinople and Asia Minor), with a 3rd one and a campaign well in progress and he has started a 4th supplement too...plus has ideas for a few more.
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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Havard » Thu Sep 14, 2017 11:39 am

Should GURPS Hellboy be included here?

I guess the Ogdru Jahad and its spawn aren't strictly speaking Lovecraftian....

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by agathokles » Thu Sep 14, 2017 12:06 pm

Havard wrote:Should GURPS Hellboy be included here?

I guess the Ogdru Jahad and its spawn aren't strictly speaking Lovecraftian....
No, I don't think Hellboy qualifies as a Mythos RPG.

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by agathokles » Thu Sep 14, 2017 12:15 pm

On the other hand, I just noticed a few updates by Boneguard, and added them to the list.

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Boneguard » Thu Sep 14, 2017 6:10 pm

agathokles wrote:I forgot to add Cathulhu. Will do that in the next update...
G
I think this one is still missing ;)
Boneguard wrote:A couple interesting option would also be Cathulhu or the original German version Katzulhu. Both are 6th edition compatible.

It's a Unique system, but you also have Call of Cattulhu
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Re: Call of Cthulhu variants & other Mythos RPGs

Post by timemrick » Fri Sep 15, 2017 1:25 am

Why has nobody mentioned Pokethulhu yet?

Oh, right, because they're too busy gazing raptly at their Shining Dodecahedrons...
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Re: Call of Cthulhu variants & other Mythos RPGs

Post by willpell » Thu Sep 21, 2017 7:31 pm

Khedrac wrote:Does Munchkin Cthulhu count?
Given that Munchkin is a card game, not a roleplaying game, that would be a "no". Unless there's a Cthulhu version of an actual Munchkin roleplaying game, neither of which I know about, which wouldn't really surprise me in the slightest at this point.

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by CommanderCrud » Thu Sep 21, 2017 7:45 pm


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Re: Call of Cthulhu variants & other Mythos RPGs

Post by timemrick » Fri Sep 22, 2017 12:40 am

Robin Laws's Yellow King RPG should be added eventually. The recent Kickstarter for it successfully funded (and then some), and Laws is currently working on finishing the game (along with all the new stretch goal material). According to the KS info, and what Laws has said about the game on his podcast ("Ken and Robin Talk About Stuff"), Yellow King is based on Robert Chambers' "The King in Yellow" stories rather than the Cthulhu Mythos, per se. However, Laws has commented that since both it and Trail of Cthulhu use the Gumshoe system, GMs who wants to mix the two should be able to do so fairly easily.
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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Angel Tarragon » Fri Sep 22, 2017 2:26 am

willpell wrote:
Khedrac wrote:Does Munchkin Cthulhu count?
Given that Munchkin is a card game, not a roleplaying game, that would be a "no". Unless there's a Cthulhu version of an actual Munchkin roleplaying game, neither of which I know about, which wouldn't really surprise me in the slightest at this point.
That doesn't mean that it doesn't have value for Cthulhu rpg games. True, it's a card game and not a straight up ttrpg...but in a sense it is an rpg, as cards are medium used to tell a story. And any story can have elements of it cherry picked for use in an ttrpg.

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Havard » Mon Sep 25, 2017 4:19 pm

Angel Tarragon wrote:
willpell wrote:
Khedrac wrote:Does Munchkin Cthulhu count?
Given that Munchkin is a card game, not a roleplaying game, that would be a "no". Unless there's a Cthulhu version of an actual Munchkin roleplaying game, neither of which I know about, which wouldn't really surprise me in the slightest at this point.
That doesn't mean that it doesn't have value for Cthulhu rpg games. True, it's a card game and not a straight up ttrpg...but in a sense it is an rpg, as cards are medium used to tell a story. And any story can have elements of it cherry picked for use in an ttrpg.
You are right, it can definitely have RPG value. I think we should start a separate thread about it here in this forum. :)

I agree with Willpell though that it doesn't strictly belong on this list. However it is Agathokles' list so I will leave the final decision on that to him.

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by agathokles » Mon Sep 25, 2017 10:44 pm

Havard wrote: You are right, it can definitely have RPG value. I think we should start a separate thread about it here in this forum. :)

I agree with Willpell though that it doesn't strictly belong on this list. However it is Agathokles' list so I will leave the final decision on that to him.
As I said earlier on, the goal is not to list all materials that could have some RPG value -- that list would be very long indeed.

The list aims instead at including (a) settings for CoC that detail different eras (not different regions during an already covered era), (b) Cthulhu Mythos settings for non-BRP rules, and (c) noteworthy appearances of the Cthulhu Mythos in D&D and closely related games (specifically useful for integrating the Mythos in D&D-style games).
For the latter, I reserve the right to define "noteworthy". ;-)

So, I'll omit Munchkin as it doesn't fit into any of those categories, IMO.

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Falconer » Wed Oct 04, 2017 5:25 am

A nitpick, if I may. The AD&D book was titled Deities & Demigods for printings 1-4, and Legends & Lore for printings 5-8. The Cthulhu Mythos is contained only in printings 1-2, so, definitely it should be cited under the earlier title.

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by agathokles » Wed Oct 04, 2017 11:05 am

Thanks, fixed.
G

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Falconer » Wed Oct 04, 2017 5:52 pm

If you are including Primeval Thule in the list, would you consider including some of these:

Carcosa
Astonishing Swordsmen & Sorcerers of Hyperborea
Realms of Crawling Chaos
Dungeon Crawl Classics

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Angel Tarragon » Wed Oct 04, 2017 8:16 pm

Falconer wrote:If you are including Primeval Thule in the list, would you consider including some of these:

Carcosa
Astonishing Swordsmen & Sorcerers of Hyperborea
Realms of Crawling Chaos
Dungeon Crawl Classics
Are there any implied settings in these?

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Big Mac » Fri Oct 06, 2017 12:35 pm

Falconer wrote:A nitpick, if I may. The AD&D book was titled Deities & Demigods for printings 1-4, and Legends & Lore for printings 5-8. The Cthulhu Mythos is contained only in printings 1-2, so, definitely it should be cited under the earlier title.
Hmm. The difference between printings 1-2 and 3-4 might mean that we need two different pages for Deities & Demigods on the Book-House on The Piazza...or at least some sort of clarification. :?
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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Chiaramonte » Fri Dec 29, 2017 5:42 pm

Hi, I didn't know where to post this as it is a general question. I played CoC back in the 80s and haven't since. If I wanted to start my gaming group on it again, what would be the best edition to go with in terms of availability of material and ease of use? I like the 1920s era, as it is a complete diversion from the other games we play. Thanks for any advice you can provide.
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Re: Call of Cthulhu variants & other Mythos RPGs

Post by agathokles » Sat Dec 30, 2017 12:53 pm

I'd consider 7th edition. Conversion from previous editions is straightforward, and new and revised scenarios, including the latest edition of Horror on the Orient Express, follow this revision.
I'm currently playing 6th, but I'll probably switch in my next campaign.
That's if you want to stick with CoC, of course. If you like GUMSHOE, Trail of Cthulhu is an excellent and well supported alternative.

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by timemrick » Sun Dec 31, 2017 3:08 am

Chiaramonte wrote:Hi, I didn't know where to post this as it is a general question. I played CoC back in the 80s and haven't since. If I wanted to start my gaming group on it again, what would be the best edition to go with in terms of availability of material and ease of use? I like the 1920s era, as it is a complete diversion from the other games we play. Thanks for any advice you can provide.
I would suggest checking if your local library has a copy of the rulebook in its collection. One of my local branch libraries has had a copy of either the 6th or 7th edition CoC rules in its collection for some time now, and has recently been working on expanding the number of RPGs they offer.

One nice thing about CoC is that differences between editions are not nearly as dramatic as they are in other RPGs, especially D&D. I was introduced to the game back in 5th edition, so own that rulebook. I later acquired some sourcebooks from earlier editions, and there were only a few places where I noticed any need for actual conversion.
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Re: Call of Cthulhu variants & other Mythos RPGs

Post by agathokles » Sun Dec 31, 2017 9:40 am

True. 7th makes more extensive changes, but it is still easy to use with 6th and 5th.

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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Boneguard » Sun Dec 31, 2017 12:40 pm

agathokles wrote:True. 7th makes more extensive changes, but it is still easy to use with 6th and 5th.

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I own the 6th edition corebook and I own adventures ranging from 1st to 7th edition which in 99% of the time can be run "as-is"...except 7th edition books which requires a bit more tweeking so say 95% (and most 7th edition adventures provide an easy set of conversion tables at the end).
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Re: Call of Cthulhu variants & other Mythos RPGs

Post by Seethyr » Sun Dec 31, 2017 2:19 pm

I used to actually use this. Does Zothique count?
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