[Talus] Odyssey World: An AD&D 2E Campaign Concept

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[Talus] Odyssey World: An AD&D 2E Campaign Concept

Post by Knightfall » Sun Feb 24, 2013 5:35 am

Odyssey World [Talus]
WORLD CONCEPT: Christopher West's Lands of Mystery from DUNGEON Magazine combined with the Maztica Campaign Set and the AD&D Jakandor sourcebooks. (I could end up tossing in Council of Wyrms too.)

D&D Edition?: I have thoughts about which version of D&D to use. First, it would be easiest to use AD&D 2E since both Maztica, Jakandor, and Council of Wyrms were all created during the 2E era. Second, since this new world will exist in the same cosmology as World of Kulan, it would be logical to use the D&D v.3.5 rules. It's not a given that this new "World of Mystery" has to use v.3.5 since I already have a Castles & Crusades world in the Mirrored Cosmology. But it would be easier. There is a v.3.5 fan conversion available for Maztica, which could help link Kulan with this new setting. Also, I just bought a copy of DRAGON Magazine 320, which has a great looking article (pp. 36-45) in it by Mike McArtor that allows player's to create Dragon PCs.

The Decision: AD&D 2nd Edition
-------------------------------------------------------------
Here is where I'm going with this new world, which is entitled ODYSSEY WORLD. The Lands of Mystery map from DUNGEON Magazine will be the core region of the world. I'm hoping that most of the standard modules will fit into this region. Jakandor will be beyond this region, however, as will Maztica.

Council of Wyrms will likely be on the other side of the world in the opposite direction of Maztica. The Creative Campaigning book is included for the Lost World of Chanak. While it's in its own demiplane, it is part of this new world. Perhaps it lies in the center of the world like Hollow World is for Mystara. Or maybe I'll change its design to put it in the same Crystal Sphere with Odyssey World. Perhaps its red sun orbits Odyssey's yellow sun at the edge of the system. Chanak's civilization isn't aware of Odyssey World, but there are those on the world who are aware of Chanak.

More World Background
The Lands of Mystery map will be core region for the ODYSSEY WORLD Campaign Setting. The AD&D 2E adventures Cleric's Challenge, Dragon Mountain (boxed set), The Lost Shrine of Bundushatur, Reverse Dungeon, Swamplight, and Wand of Archeal, as well as the adventures from the Dungeons of Despair anthology will be all set in this region.

The nature of Dragon Mountain, however, makes it possible to set it almost anywhere, but I'm inclined to put in this region, regardless. Tale of the Comet (boxed adventure) might actually end up being set in the island chain of Council of Wyrms (boxed set). Technology vs. dragons is an interesting scenario.

I'll have to judge the adventures in TSR Jam 1999 very carefully since each adventure is linked to a specific campaign setting. "Vale of the Dragon Oracle" and "The Return of the Pick-axe," a Forgotten Realms adventure and a Greyhawk adventure, shouldn't be to hard to include in the Lands of Mystery region. And the "Blood Feud" adventure tied to the Illithiad sourcebook will be an interesting addition to the world.

The Planescape adventure, "Manxome Foe," and the Ravenloft adventure, "The Heart's Final Beat," won't be set on the world, of course, but they will be tied to it. The Dragonlance Fifth Age adventure, "Leviathan's Deep," won't be set on "Odyssey World" since it isn't a AD&D 2E adventure. I don't know the Fifth Age system, so I'm not going to try to convert it. The Alternity adventure, "Folds in the Tapestry," will be linked to Tale of the Comet, although it is set on its own planet.

NOTE: I have this idea of creating a stronger link between the Lands of Mystery and Maztica by adding the 2E version of Waterdeep to this region. I'm not sure where I'd put it, although it will likely be on "The Inner Sea" continent. (The 3E version of Waterdeep exists on Kulan, which is in the same cosmology as ODYSSEY WORLD, but it has a slightly different name.) I have also decided that the Jungles of Chult lie south of the map — attached to "The Rainlands" continent.
Last edited by Knightfall on Mon Jul 24, 2017 7:53 pm, edited 2 times in total.
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Sources

Post by Knightfall » Sun Feb 24, 2013 5:55 am

LIST OF SOURCES FOR ODYSSEY WORLD
Rules
AD&D 2E Dungeon Master's Guide
AD&D 2E Monstrous Manual
AD&D 2E Player's Handbook
Core Rules 2.0 [CD-ROM]
Core Rules 2.0 Expansion [CD-ROM]
Dungeon Master Option: High-Level Campaigns
Legends & Lore
Player's Option: Combat & Tactics
Player's Option: Skills & Powers
Player's Option: Spells & Magic
Tome of Magic

D&D 1st Edition
Legends & Lore

D&D 3rd Edition
D&D Dungeon Master's Guide v.3.5
D&D Player's Handbook v.3.5
Deities and Demigods (v.3.0)

Player's Handbook Rules Supplements
The Complete Bard's Handbook
The Complete Book of Dwarves
The Complete Book of Elves
The Complete Book of Gnomes and Halflings
The Complete Book of Humanoids
The Complete Druid's Handbook
The Complete Fighter's Handbook
The Complete Paladin's Handbook
The Complete Priest's Handbook
The Complete Psionics Handbook
The Complete Ranger's Handbook
The Complete Thief's Handbook
The Complete Wizard's Handbook

Accessories and Sourcebooks
Arms and Equipment Guide
Campaign Sourcebook and Catacomb Guide
The Complete Book of Necromancers
The Complete Book of Villains
Creative Campaigning
I, Tyrant
The Illithiad
Monstrous Compendium Annual: Volume One
Monstrous Compendium Annual: Volume Two
Monstrous Compendium Annual: Volume Three
Monstrous Compendium Annual: Volume Four
Monstrous Compendium Outer Planes Appendix
MYSTARA Monstrous Compendium Appendix
ODYSSEY Jakandor, Island of War
ODYSSEY Savage Coast, Book One: The Orc's Head Peninsula
ODYSSEY Savage Coast, Monstrous Compendium Appendix
PLANESCAPE On Hallowed Ground
RAVENLOFT Domains of Dread
Rogues' Gallery [REF6]
The Sea Devils
Shaman

Forgotten Realms
Calimport
Cult of the Dragon
FORGOTTEN REALMS Monstrous Compendium Appendix [MC3]
FORGOTTEN REALMS Monstrous Compendium Appendix [MC11]

D&D 3rd Edition
Lopango: Land of the Sacred Sun [Unofficial Netbook]

Adventures
A Paladin in Hell
Cleric's Challenge (One-on-One adventure)
The Lost Shrine of Bundushatur
Reverse Dungeon
Swamplight
Wand of Archeal
Wizard's Challenge (One-on-One adventure)

Anthologies
Dungeons of Despair
TSR JAM 1999
Wonders of Lankhmar

Forgotten Realms
Book of Lairs
FMA1 Fires of Zatal
FMA2 Endless Armies
FMQ1 City of Gold
Hellgate Keep
Jungles of Chult
Undermountain: The Lost Level
Undermountain: Maddgoth's Castle
Undermountain: Stardock

Boxed Sets
Council of Wyrms
Dragon Mountain
GREYHAWK From the Ashes
ODYSSEY Savage Coast Campaign Setting
ODYSSEY Tale of the Comet
RED STEEL Audio CD Campaign Expansion
RED STEEL Savage Baronies Audio CD Accessory & Adventure
Return to the Tomb of Horrors
SPELLJAMMER: Adventures in Space

Forgotten Realms
City of Splendors
Maztica Campaign Set
The Ruins of Undermountain
The Ruins of Undermountain II

DUNGEON Magazine/DRAGON Magazine
Lands of Mystery (poster map)
Last edited by Knightfall on Fri Feb 03, 2017 12:52 am, edited 14 times in total.

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Races

Post by Knightfall » Sun Feb 24, 2013 7:12 am

STANDARD RACES FOR ODYSSEY WORLD
AD&D 2E Player's Handbook
• Dwarf
• Elf
• Gnome
• Half-Elf
• Halfling
• Human

The Complete Book of Humanoids
• Aarakocra
• Centaur
• Giant-Kin, Firbolg
• Gnoll
• Half-Ogre
• Half-Orc
• Hobgoblin
• Kobold
• Lizard Man [Lizardfolk]
• Wemic

RED STEEL Audio CD Campaign Expansion
• Lupin
• Rakasta

NONSTANDARD RACES FOR ODYSSEY WORLD
The Complete Book of Humanoids
• Alaghi
• Beastman
• Bugbear
• Bullywug
• Fremlin
• Giant-Kin, Voadkyn
• Gnoll, Flind
• Goblin
• Minotaur
• Mongrelman [Mongrelfolk]
• Ogre
• Ogre Mage
• Orc
• Pixie
• Saurials [all] (native to Maztica only)
• Satyr
• Swanmay

Council of Wyrms
• Dragon Races (all)
• Half-Dragon, Gold
• Half-Dragon, Silver
• Half-Dragon, Bronze
• The Kindred [all]

Maztica Campaign Set
• Dwarf, Maztican
• Halfling, Maztican
• Half-Orc, Maztican
• Human, Dog People
• Human, Green Folk
• Human, Maztican
• Human, Payit

RED STEEL Audio CD Campaign Expansion
• Aranea
• Tortle

Tale of the Comet
• Rael
Last edited by Knightfall on Sat Mar 09, 2013 12:38 am, edited 3 times in total.

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Classes

Post by Knightfall » Sun Feb 24, 2013 7:45 am

STANDARD CLASSES FOR ODYSSEY WORLD
Multi- and duel class combinations are restricted for this world.

AD&D 2E Player's Handbook
Bard
Cleric
Druid
Fighter
Mage
Mythoi Priest [some restrictions]
Paladin
Ranger
Thief

Player's Option: Skills & Power
Geometer

Player's Option: Spells & Magic
Crusader

Tome of Magic
Elementalist

NONSTANDARD CLASSES FOR ODYSSEY WORLD
AD&D 2E Player's Handbook
Specialist Wizard [all]

Player's Option: Skills & Power
Alchemist
Shadow Mage
Song Wizard

Player's Option: Spells & Magic
Monk

Tome of Magic
Wild Mage
Last edited by Knightfall on Sat Mar 09, 2013 12:41 am, edited 2 times in total.

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Gods and Immortals

Post by Knightfall » Sun Feb 24, 2013 8:26 am

DEITIES FOR ODYSSEY WORLD
The Pantheon (D&D PHB v.3.5 and D&D Deities & Demigods (v.3.0), plus additions)
• Bahamut
• Boccob
• Celestian (Greyhawk | Spelljammer)
• Corellon
• Ehlonna
• Erythnul
• Fharlanghn
• Garl
• Gruumsh
• Heironeous
• Hextor
• Kord
• Kurtulmak [Kutul]
• Moradin
• Nerull
• Obad-Hai
• Olidammara
• Pelor
• St. Cuthbert
• Telchur
• Tiamat
• Trithereon (Greyhawk)
• Ulaa (Greyhawk)
• Vecna
• Wee Jas
• Yondalla

Gods of Legend (AD&D 2E Legends & Lore and D&D Deities & Demigods (v.3.0), plus additions)
• Aegir [Hymir]
• Agni
• Ahto (Planescape)
• Amaterasu
• Angrboda [Goron] (Planescape)
• Anubis (Planescape)
• Aphrodite [Kythria]
• Apollo [Palson]
• Arawn
• Ares [Bemarris]
• Artemis (dead)
• Athena [Lokena]
• Balder [Pax]
• Bast
• Belenus
• Brigantia
• Coyote
• Daghdha
• Demeter (dying)
• Diancecht
• Dionysus
• Frey [Fredar]
• Freya [Fredara]
• Goibhniu
• Hachiman
• Hades
• Hel [Nyt]
• Hephaestus (dead)
• Hera [Patura]
• Ilmater (Planescape)
• Imhotep [Thanhotep] (D&D Deities & Demigods (v.3.0) | Jakandor)
• Inari
• Kali
• Loki [Lokun]
• Loviatar (Planescape)
• Lugh
• Manannan mac Lir
• Math Mathonwy
• Mielikki (Planescape)
• Mitra [Maat]
• Moon [Pah]
• Morrigan
• Odin [Wotan]
• Oghma
• Ometeotl (is worshiped primarily in Maztica)
• Poseidon
• Ptah
• Puchan
• Raiden
• Raven
• Re-Horakhty
• Set
• Snake
• Sun [Shakuru]
• Surtur
• Susanoo
• Thanatos (Vaults of Pandius)
• Thor (dead)
• Thoth
• Thrym
• Uller
• Untamo (Planescape)
• Wind [Hotoru]
• Yama
• Zeus [Taroyas] (insane)

Gods of the True World (Maztica Campaign Set and unoffical Lopango netbook)
• Azul
• Eha
• Kiltzi
• Koni
• Kukul (dead)
• Intiri
• Mama Carocha (dead)
• Mama Tranquilla
• Maztica (dead)
• Micat
• Nula
• Plutoq
• Qotal
• Supai
• Tezca
• Virachoa (dead)
• Vulkoon
• Watil
• Zaltec

Other Gods (Various Sources)
• Alphaks (Wrath of the Immortals)
• Annam
• Aoskar (Planescape)
• Faunus [Cernuinn] (d20 Blackmoor)
• Gorm (Vaults of Pandius)
• Hearth Gods (Jakandor)
• Ilsundal [Aphulæn] (Wrath of the Immortals)
• Issek [of the Jug]
• Kagyar [Maldar] (Wrath of the Immortals)
• Madarua (Vaults of Pandius)
• Maglubiyet [Wogar]
• Meriadar
• Orcus [Oruguz]
• Ordana (d20 Blackmoor)
• Pflarr [Vaflar] (Wrath of the Immortals)
• Protius [Aladius] (Wrath of the Immortals)
• Rad [Ion] (Wrath of the Immortals)
• Rafiel (Wrath of the Immortals)
• Rathanos (Wrath of the Immortals)
• Rel (homebrewed)
• Spirits (AD&D 2E Legends & Lore)
• Usamigaras (Vaults of Pandius)
• Valerias [Volrai] (Wrath of the Immortals)
• Vanya [Satiria] (Wrath of the Immortals)
• Vaprak
• War Mother (Jakandor)
• Zargon (D&D Elder Evils)
• Zirchev [Zyrcek] (Wrath of the Immortals)

IMMORTALS FOR ODYSSEY WORLD
Deorum Immortalium (Savage Coast Campaign Book and Wrath of the immortals, plus additions)
• Al-Kalim
• Asterius [Belnos]
• Atzanteotl [Menlil] (is also worshiped in Maztica as Atzanteotl)
• Axayacatl (AD&D 2E Legends & Lore)
• Benekander
• Beowulf (AD&D 2E Legends & Lore)
• Caliban (homebrewed)
• Calitha [Starbrow] [Felidae]
• Clébard, Saimpt.
• Crakkak [of the Sharp Tooth]
• Cú Chulainn (AD&D 2E Legends & Lore)
• Diamond
• Diulanna [Arduinna]
• Djaea
• Eiryndul
• Fjalar (AD&D 2E Legends & Lore)
• Great One [Agundji]
• Hercules [Hercle] (AD&D 2E Legends & Lore)
• Hiawatha (AD&D 2E Legends & Lore)
• Iliric [Negyavim]
• Ixion [Ixellion]
• Jingo, Empress (AD&D 2E Legends & Lore)
• Ka [the Preserver]
• Karaash
• Khoronus
• Korotiku
• Koryis
• Loup, Saimpt.
• Malinois, Saimpt.
• Masauwu
• Mâtin, Saimpt.
• Mazita (homebrewed)
• Mealiden [Starwatcher]
• Nezahualcoytl (AD&D 2E Legends & Lore)
• Nezahualpilli (AD&D 2E Legends & Lore)
• Norns (AD&D 2E Legends & Lore)
• Noumena
• Nyx
• Odysseus (AD&D 2E Legends & Lore)
• Opal
• Pearl
• Petra
• Qagwaaz (AD&D 2E Legends & Lore)
• Raiko (AD&D 2E Legends & Lore)
• Ralon, Saimpt.
• Razud
• Sigurd (AD&D 2E Legends & Lore)
• Skirnir (AD&D 2E Legends & Lore)
• Stoneribs (AD&D 2E Legends & Lore)
• Talitha [Ait-Tha]
• Tarastia
• Terra
• Theseus (AD&D 2E Legends & Lore)
• Valkyries (AD&D 2E Legends & Lore)
• Wild Hunt, The (AD&D 2E Legends & Lore)
• Yanauluha (AD&D 2E Legends & Lore)
• Yav
Last edited by Knightfall on Fri Jun 21, 2013 4:34 am, edited 64 times in total.

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Notes

Post by Knightfall » Fri Mar 01, 2013 8:07 pm

Noteworthy (cut & pasted from Facebook)
• AD&D 2E will be the world's primary ruleset now. However, it will still have some 3Eisms.
Campaign Link: Since Blackmoor exists in the same cosmology as Odyssey World, there is an obvious connection between Blackmoor and the Tale of the Comet adventure/accessory.
• Finalized name for this world: Talus.
• Random roll for number of moons for Odyssey World: Averaged on three d6 rolls (2, 6, 2 = 3 [rounded down]). So, Talus will have three moons.
Kevin on Facebook wrote:will make for some interesting Tidal action in places
• Moon names: Iona, Maagmal, and Zoll.
TAD on Facebook wrote:Nice!
Big Mac on Facebook wrote:Iona sounds like the source of Ioun stones (although that was done with Wilderlands IIRC).

Maagmal sounds like a volcanic moon.

I'm not sure I get any sort of gut feeling from Zoll.
• Zoll, for me, sounds 'ordered.'
Last edited by Knightfall on Wed Mar 13, 2013 6:08 am, edited 2 times in total.

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Odyssey World's Solar System

Post by Knightfall » Fri Mar 01, 2013 8:17 pm

The next thing I want to develop for Odyssey World is its crystal sphere/solar system. Its name will be Odysseyspace or Talusspace. I'll be creating the Crystal Sphere using the "Star System" tables I created for my homebrewed Spelljammer cosmology for World of Kulan: The Farspace Reality.

EDIT The First Few Rolls...
Number of Primaries: 1
Primary Life Cycle: Juvenile Star
Primary Color: Orange (not a random roll)
Number of Planets: 12
Last edited by Knightfall on Sat Mar 09, 2013 12:41 am, edited 1 time in total.

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ODYSSEYSPACE

Post by Knightfall » Sat Mar 02, 2013 4:23 am

THE EYE
Primary Type: Orange star

SHARDS OF SIHNON
Planet Type: Fantastical (Earth Body)
Size: Very Small Cluster
Gravity: Very Low
Atmospheric Density: Vacuum
Atmospheric Composition: N/A; in habitats -> Stale
Geology: Standard
Hydrosphere: Very Wet
Biosphere: Standard
Population: High (Aberrations)
Technology: Early Middle Ages
Spelljamming Technology Knowledge: None
Magic: None
Psionics: Low
Oddities: Alien Hydro- and Biosphere; Colder than Normal; Domed Habitats.

RAKI
Planet Type: Terrestrial
Size: Very Small
Gravity: Microgravity
Atmospheric Density: Vacuum; in habitats -> Breathable
Atmospheric Composition: N/A
Geology: Rugged
Hydrosphere: Very Dry
Biosphere: Standard
Population: Moderate (Monstrous Humanoids)
Technology: Classical Antiquity
Spelljamming Technology Knowledge: None
Magic: Primitive
Psionics: Moderate
Oddities: Domed Habitats

CHANAK
Planet Type: Fantastical (Earth Body)
Size: Medium (Earthlike)
Gravity: Standard
Atmospheric Density: Standard
Atmospheric Composition: Breathable
Geology: Rugged
Hydrosphere: Wet (Earthlike)
Biosphere: Standard
Population: Low
Technology: Variable
Spelljamming Technology Knowledge: Low
Magic: High
Psionics: Low
Oddities: Chanak is Isolated from the rest of the Crystal Sphere by a strange magical barrier. The barrier makes Chanak "invisible" to the naked eye; the world is considered a demiplane. The inhabitants aren't aware of the rest of the planets in Odysseyspace; however, there are other civilizations in system that are aware of Chanak, but traveling to Chanak is a one-way trip for any being that isn't godlike (or, in D&D v.3.5 terms, Epic Leveled).

TALUS
Planet Type: Terrestrial
Size: Large (Earthlike)
Gravity: Standard
Atmospheric Density: Standard
Atmospheric Composition: Breathable
Geology: Standard
Hydrosphere: Wet (Earthlike)
Biosphere: Standard
Population: Moderate
Technology: Variable
Spelljamming Technology Knowledge: Moderate
Magic: High
Psionics: Low

ELLUS
Planet Type: Terrestrial
Size: Very Small
Gravity: Low
Atmospheric Density: Very Thin
Atmospheric Composition: Hostile; in habitats -> Foul or Hostile
Geology: Rugged
Hydrosphere: Very Dry
Biosphere: Scarce
Population: Previously -> High; Now -> Very Low
Technology: Classical Antiquity (ruins)
Spelljamming Technology Knowledge: Low
Magic: None
Psionics: Moderate
Oddities: Domed Habitats (only a few aren't destroyed)

DORA
Planet Type: Terrestrial
Size: Large
Gravity: Extreme
Atmospheric Density: Dense
Atmospheric Composition: Breathable
Geology: Standard
Hydrosphere: Dry
Biosphere: Scarce
Population: Moderate (Aberrations)
Technology: Industrial Revolution
Spelljamming Technology Knowledge: Low
Magic: Primitive
Psionics: Advanced
Oddities: Debris Field [Space Junk]

KEL-RAEL
Planet Type: Terrestrial
Size: Small
Gravity: Standard
Atmospheric Density: Thin
Atmospheric Composition: Stale; in habitat -> Breathable or Stale
Geology: Rugged
Hydrosphere: Dry
Biosphere: Scarce
Population: Low (Humanoids)
Technology: Special (pockets of advanced technology)
Spelljamming Technology Knowledge: Low
Magic: None
Psionics: Low
Oddities: Domed Habitats (one good habitat; eight ruined habitats); Debris Field [Space Junk].
DM's Note: Inspired by the "Tale of the Comet" boxed adventure

THE PYROS
Planet Type: Fantastical (Fire Body)
Size: Small Cluster
Gravity: Very Low
Atmospheric Density: Thin
Atmospheric Composition: Foul
Geology: Very Rugged
Hydrosphere: No Water
Biosphere: Very Scarce
Population: Very High (Elementals)
Technology: Eberron-like
Spelljamming Technology Knowledge: High
Magic: High
Psionics: Moderate
Oddities: Debris Field [Space Junk]; Inhabitable Cluster of Asteroids.

KNEPH
Planet Type: Terrestrial
Size: Large
Gravity: High
Atmospheric Density: Standard
Atmospheric Composition: Breathable
Geology: Very Flat
Hydrosphere: Wet (Earthlike)
Biosphere: Standard
Population: Very High (Humanoids)
Technology: Early Middle Ages
Spelljamming Technology Knowledge: None
Magic: Low
Psionics: Low

Z'MICRA
Planet Type: Gas Giant
Size: Very Large
Gravity: High
Atmospheric Density: Standard
Atmospheric Composition: Foul; in floating cities -> Breathable
Geology: Rugged
Hydrosphere: Wet (Earthlike)
Biosphere: Scarce
Population: Very High
Technology: Eberron-like
Spelljamming Technology Knowledge: Planetary
Magic: High
Psionics: Low
Oddities: Floating Magitech Cities; Orbiting Spelljammer Ports (3).

MENG-PO
Planet Type: Terrestrial
Size: Very Small
Gravity: Microgravity
Atmospheric Density: Vacuum
Atmospheric Composition: N/A; in habitats -> Stale or Tainted
Geology: Very Flat
Hydrosphere: Dry
Biosphere: Unknown; most likely no life
Population: Previously -> Moderate; Now -> Unknown
Technology: Early Middle Ages (ruins)
Spelljamming Technology Knowledge: Previously -> Moderate; Now -> Unknown
Magic: Unknown
Psionics: Unknown
Oddities: Domed Habitats (destroyed)

ASHERAH
Planet Type: Terrestrial
Size: Small
Gravity: Low
Atmospheric Density: Vacuum
Atmospheric Composition: N/A; in habitats -> Breathable, Stale, or Foul
Geology: Very Rugged
Hydrosphere: Very Wet
Biosphere: Scarce
Population: Very Low (Plants)
Technology: Early Middle Ages
Spelljamming Technology Knowledge: Moderate
Magic: High
Psionics: Low
Oddities: Domed Habitats; Ring (Elemental Fire [Magma Storms]).
Last edited by Knightfall on Sat Mar 09, 2013 12:40 am, edited 4 times in total.

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The Pantheon (work in progress)

Post by Knightfall » Sun Mar 03, 2013 7:15 am

The Pantheon
This group of deities is based off the core deities from the D&D Player's Handbook v.3.5 and the D&D Deities & Demigods (v.3.0) supplement. These Greyhawk Gods will be the core deities for the Lands of Mystery region, but will be built based on the lower power levels (not including the racial deities) that I've implemented for the gods for the Mirrored Cosmology. These deities are considered alien gods from another reality, but they have been in this universe long enough to be accepted as just any other group of deities. Note that Bahamut and Tiamat aren't truly deities -- Bahamut is one of the Celestial Paragons of the outer planes while Tiamat is an Archdevil.

Bahamut (celestial paragon)
Statistics
Alignment: Lawful good
Worshiper's Alignment: Any good
Area of Control: Good dragons, wind
Symbol: Star above a milky nebula

Boccob (intermediate god)
Statistics
Alignment: Neutral
Worshiper's Alignment: Any
Area of Control: Magic, arcane knowledge, foresight, balance
Symbol: Eye balanced on a pedestal

Celestian (lesser god)
Statistics
Alignment: Neutral
Worshiper's Alignment: Any
Area of Control: Stars, space, wanderers
Symbol: Piece of jewelry with seven gems

Corellon (greater god)
Statistics
Alignment: Chaotic good
Worshiper's Alignment: Any nonevil
Area of Control: Elves, magic, arts & crafts, music, war
Symbol: Silver crescent moon

Ehlonna (lesser goddess)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any good
Area of Control: Forests, woodlands, flora and fauna, fertility
Symbol: Rearing unicorn

Erythnul (lesser god)
Statistics
Alignment: Chaotic evil
Worshiper's Alignment: CE, CN, NE
Area of Control: Hate, envy, malice, panic, ugliness, slaughter
Symbol: A half-demon, half-boar mask

Fharlanghn (lesser god)
Statistics
Alignment: Neutral
Worshiper's Alignment: Any nonevil
Area of Control: Horizons, distance, travel, roads
Symbol: Disk bearing a curved line with an upturned crescent above

Garl (greater god)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any nonevil
Area of Control: Gnomes, humor, wit, illusion, gemcutting, jewelrymaking
Symbol: A nugget of gold

Gruumsh (greater god)
Statistics
Alignment: Chaotic evil
Worshiper's Alignment: Any nongood
Area of Control: Orcs, war, territory
Symbol: Empty eye-socket

Heironeous (lesser god)
Statistics
Alignment: Lawful good
Worshiper's Alignment: LG, NG
Area of Control: Valor, chivalry, justice, honor, war, daring
Symbol: Fist holding a lightning bolt

Hextor (lesser god)
Statistics
Alignment: Lawful evil
Worshiper's Alignment: LE, NE
Area of Control: Tyranny, war, discord, massacres, conflict, fitness
Symbol: Fist holding six red arrows

Kord (lesser god)
Statistics
Alignment: Chaotic good
Worshiper's Alignment: CG, CN, NG, N
Area of Control: Strength, athletics, sports, brawling, courage
Symbol: A star of spears and maces

Kurtulmak [Kutul] (intermediate god)
Statistics
Alignment: Lawful evil
Worshiper's Alignment: Any nongood
Area of Control: Kobolds, trapmaking, mining, war
Symbol: Gnome skull

Lolth doesn't exist in the Mirrored Cosmology.

Moradin (greater god)
Statistics
Alignment: Lawful good
Worshiper's Alignment: Any nonevil
Area of Control: Dwarves, creation, smithing, engineering, war
Symbol: Hammer and anvil

Nerull (intermediate god)
Statistics
Alignment: Neutral evil
Worshiper's Alignment: Any evil
Area of Control: Death, darkness, murder, underworld
Symbol: Skull and scythe

Obad-Hai (lesser god)
Statistics
Alignment: Neutral
Worshiper's Alignment: Any
Area of Control: Nature, woodlands, freedom, hunting, beasts
Symbol: Mask of oak leaves and acorns

Olidammara (lesser god)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: CN, N, CG
Area of Control: Rogues, music, revelry, wine, humor, tricks
Symbol: Laughing mask

Pelor (intermediate god)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any good
Area of Control: Sun, light, strength, healing
Symbol: Sun face

St. Cuthbert (lesser god)
Statistics
Alignment: Lawful neutral
Worshiper's Alignment: LN, LG
Area of Control: Retribution, common sense, wisdom, zeal, honesty, truth, discipline
Symbol: Ruby-studded starburst

Telchur (demigod)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: Any chaotic
Area of Control: Winter, cold, north wind
Symbol: Leafless tree in a field of snow

Tiamat (archdevil)
Statistics
Alignment: Lawful evil
Worshiper's Alignment: Any evil
Area of Control: Evil dragons, conquest
Symbol: Five-headed dragon

Trithereon (lesser god)
Statistics
Alignment: Chaotic good
Worshiper's Alignment: CG, NG
Area of Control: Individuality, retribution, liberty, self-defense
Symbol: Rune of pursuit

Ulaa (lesser goddess)
Statistics
Alignment: Lawful good
Worshiper's Alignment: LG, NG, LN
Area of Control: Mining, mountains
Symbol: A mountain with a ruby heart

Vecna (Demigod)
Statistics
Alignment: Neutral evil
Worshiper's Alignment: NE, LE, N
Area of Control: Secrets, intrigue, undeath
Symbol: Left hand clutching an eyeball

Wee Jas (lesser goddess)
Statistics
Alignment: Lawful neutral
Worshiper's Alignment: LE, LN, NE, N
Area of Control: Death, magic, vanity, law
Symbol: Red skull wreathed in flame

Yondalla (greater goddess)
Statistics
Alignment: Lawful good
Worshiper's Alignment: Any nonevil
Area of Control: Halflings, protection, fertility
Symbol: Shield bearing cornucopia
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DM's Notes

Post by Knightfall » Mon Mar 04, 2013 12:40 am

• Reorganized the list of deities and immortals.

• Added more deities for the new Gods of Legend list, including the entire Celtic Pantheon from AD&D 2E Legends & Lore.

• Added the heroes from the 2E L&L to the list of immortals.

• Added Telchur to The Pantheon.

• Will be adding more gods to the Gods of Legend list, especially the deities of the Finnish Pantheon.

• Psionics for this campaign setting will be based on the updated rules in the Skills & Powers option sourcebook.
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From the related thread in the AD&D 2E forum

Post by Knightfall » Tue Mar 05, 2013 8:02 pm

Knightfall wrote:I found an article on Vaults of Pandius, which will help me integrate the concept of Immortals into Odyssey World and my Mirrored Cosmology.

Integrating Mystara into Planescape Cosmology

The main thing from this article is the table near the end. I've decided to build my own table that will show the equivalency between the power of Immortals and the power of deities. This will help me build new stats for the Immortals, based on Legends & Lore and Faiths & Avatars, and new priesthoods for Talus.

[b]Standard Immortal Rank[/b]|[b]New Immortal Rank[/b]|[b]Equivalent To[/b] Hierarch|Eternal|Greater Deity Eternal|Empyreal|Intermediate Deity Empyreal|Celestial|Lesser Deity Celestial|Temporal|Lesser Deity Temporal|Initiate|Demigod Initiate|Initiate|Hero/Quasi-Deity
NOTE: Mystara does not exist in my altered Planescape cosmology. In fact, none of the standard D&D Worlds (except Blackmoor) exist in the Mirrored Cosmology.

As a result, Talus will have, at least, one new Hierarch per Sphere of Matter.

Thoughts?
Deities versus Immortals on Odyssey World
The Rise of Immortality on Talus is a relatively new concept when compared to the existence and worship of deities. The gods have been the most powerful beings known on the world of Talus, and in the past, they have guarded their powers with jealously and wrath. But then the universe changed. Ragnarök came to the Norse, and it sent shockwaves throughout the planes of existence. The bulk of the Norse Gods were destroyed during the pantheon's final war, and the conflict triggered God Wars throughout the universe. The universe shattered and became a multiverse.

The gods of the Greeks were pulled into various conflicts and Zeus fell to madness. Athena now rules that pantheon while Apollo, Dionysus, and Hades have 'transcended' from being just Olympians. Balder rules what is left of the Norse Pantheon. And while the gods Odin and Loki didn't die, they were remade into new beings. Odin became Wotan; Loki became Lokun. The gods of the Celts survived relatively intact, although some of them have drifted away from their kin (e.g. the Daghdha).

On Talus, the upheaval lead to something new being created -- the Deorum Immortalium. It is believed that these beings rose out of the ashes of the God Wars that raged across the planes of existence while others claim they are alien beings like the gods of The Pantheon, brought to Talus from another reality. The truth is not known. What is known is that they are not mortals and yet they not gods. Many gods see them as a threat and work towards eradicating them while others see them as a way to bolster their own prestige.

Note that while true Immortals don't exist beyond the confines of Talus's Crystal Sphere, planar scholars believe it is only a matter of time.
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Some logistics

Post by Knightfall » Tue Mar 05, 2013 8:24 pm

I should note that I have this idea that Immortals can give up their sphere status and become gods if they so choose. When they do this, however, they give up some of their existing power. Thus, an Immortal with the rank of Eternal who decides to become a god gains the power of an Intermediate God. By doing this, an Immortal is trying to spread its worship beyond Odysseyspace.

Note that a god could do this in reverse, but its power increases within the framework of the Immortal Spheres. A Greater God who becomes an Immortal transcends to become a Hierarch. However, its power then becomes limited to Talus's Crystal Sphere. When the Norse and Greek Pantheons fell, a few of its dying deities made this choice to survive. However, these beings quickly gained enough power to make the transition back to godhood.

Hercules is an exception to this rule. He has remained an Immortal tied to Talus, although he is still worshiped in other crystal spheres and the outer planes as a demigod. He is trying to take his Immortality into the multiverse, but he has yet to have any luck. On the other hand, the gods Artemis, Hephaestus, and Thor refused to give up their godhood and died during the God Wars. Demeter is nearing death, and she must soon decided to pass into oblivion or become an Immortal.

Gods can create Immortal-like avatars on Talus. These beings cannot leave the Crystal Sphere, and they cannot be reintegrated back into the deity unless they are destroyed by another Immortal.

DM's Note: The god Anubis took notice of the deities who 'cheated death' by becoming Immortals and then transitioning back to godhood. As a being who watches over the dead gods, he could not abide this crime. Thus, it is no longer possible for a dying god to become an Immortal and then switch back to lesser status of god without his approval. Zeus was the last to try this without his approval, and Anubis's intervention drove Zeus insane. Anubis, like other gods, has the ability to create Immortal versions of himself on Talus, but he can reclaim his Immortal avatar without restriction. Anubis's immortal form is always a Hierarch and is not restricted by Sphere of Matter.
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The Legendary

Post by Knightfall » Wed Mar 06, 2013 10:15 pm

Gods of Legend
These are the gods of old. Their faiths have longstanding traditions on Talus, and many of these deities might be known by unique 'regional' names in places like the Savage Coast or the Io's Blood Island Chain. Deities with a name listed in red uses that name as its primary name for Odyssey World. The more traditional secondary name is usually used by old religious organizations that are out of favor. (There are mystery cults that use the old-style names, as well.) Note that Anubis has a special place on Talus as the God of Immortality. He is a greater god, but he also has all the powers of a Hierarch status Immortal. He can shift his immortal form to take into account any Sphere of Matter, although he is normally a Hierarch of the Sphere of Time.

Aegir [Hymir] (intermediate god)
Statistics
Alignment: Neutral
Worshiper's Alignment: Any
Area of Control: Sea, storms, dying sailors, feasting
Symbol: Rough ocean waves

Agni (intermediate god)
Statistics
Alignment: Chaotic good
Worshiper's Alignment: CG
Area of Control: Fire, messages
Symbol: Flames

Ahto (greater god)
Statistics
Alignment: Neutral good
Worshiper's Alignment: NG
Area of Control: Merfolk, sailors, elementalists (water)
Symbol: Rippling wave of water

Amaterasu (intermediate god)
Statistics
Alignment: Lawful good
Worshiper's Alignment: Any good
Area of Control: Light, sun
Symbol: Sun

Angrboda [Goron] (lesser goddess)
Statistics
Alignment: Neutral evil
Worshiper's Alignment: Any evil
Area of Control: Aberrations, fertility, magical beasts, oozes
Symbol: Deepspawn

Anubis (greater god | hierarch immortal)
Statistics
Alignment: Lawful neutral
Worshiper's Alignment: Any nonchaotic
Area of Control: Guardianship, judgment, death, the Shadestar Sea, immortality
Symbol: Black jackal

Aphrodite [Kythria] (lesser goddess)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: Any
Area of Control: Love, lust, beauty
Symbol: Seashell

Apollo [Palson] (intermediate god)
Statistics
Alignment: Chaotic good
Worshiper's Alignment: Any nonevil
Area of Control: Light, prophecy, music, healing
Symbol: Lyre

Arawn (intermediate god)
Statistics
Alignment: Neutral evil
Worshiper's Alignment: Any evil
Area of Control: Life and death
Symbol: Warrior's skull

Ares [Bemarris] (intermediate god)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: Any nonlawful
Area of Control: War, killing, strife, vengeance
Symbol: Spear

Artemis (intermediate goddess; dead)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any nonevil
Area of Control: Hunting, wild beasts, childbirth, dance
Symbol: Bow and arrow on a lunar disk

Athena [Lokena] (greater goddess)
Statistics
Alignment: Lawful good
Worshiper's Alignment: Any nonevil
Area of Control: Wisdom, crafts, civilization, war
Symbol: An owl

Balder [Pax] (greater god)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any nonevil
Area of Control: Beauty, light, music, poetry, rebirth, tales of war
Symbol: Gem-encrusted silver chalice

Bast (intermediate goddess)
Statistics
Alignment: Chaotic good
Worshiper's Alignment:
Area of Control: Cats, beauty, pleasure, protection, punishment
Symbol: Cat

Belenus (intermediate god)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any good
Area of Control: Sun, heat, light
Symbol: Solar disc and standing stones

Brigantia (intermediate goddess)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any neutral
Area of Control: Rivers and livestock
Symbol: Footbridge

Coyote (lesser god)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: Any
Area of Control: Crafts, thievery
Symbol: A coyote's tail

Daghdha (greater god)
Statistics
Alignment: Neutral
Worshiper's Alignment: Any neutral
Area of Control: Agriculture, animals, earth, flora and fauna, forests, harvest, nature, weather
Symbol: Celtic shield

Demeter (lesser goddess; dying)
Statistics
Alignment: Neutral
Worshiper's Alignment: Any neutral
Area of Control: Agriculture
Symbol: Mare's head

Diancecht (intermediate god)
Statistics
Alignment: Lawful good
Worshiper's Alignment: Any good
Area of Control: Medicine and healing
Symbol: Leaf

Dionysus (intermediate god)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: Any
Area of Control: Mirth, madness, wine, fertility, theater
Symbol: Thyrsus, a staff tipped with a pinecone and twisted with a vine

Frey [Fredar] (intermediate god)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any nonevil
Area of Control: Agriculture, fertility, harvest, sun
Symbol: Ice-blue greatsword

Freya [Fredara] (lesser goddess)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any
Area of Control: Fertility, love, passion
Symbol: Falcon

Goibhniu (intermediate god)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any neutral
Area of Control: Armorsmithing, weaponsmithing
Symbol: Anvil

Hachiman (intermediate god)
Statistics
Alignment: Lawful neutral
Worshiper's Alignment: Any
Area of Control: War, agriculture
Symbol: Samurai sword

Hades (greater god)
Statistics
Alignment: Lawful neutral
Worshiper's Alignment: Any
Area of Control: Death and the underworld, commerce, earth, wealth
Symbol: Black ram

Hel [Nyt] (intermediate goddess)
Statistics
Alignment: Neutral
Worshiper's Alignment: Any
Area of Control: Death, the underworld
Symbol: Her half-black, half-white face

Hephaestus (intermediate god; dead)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any
Area of Control: Smithing, crafts
Symbol: Hammer and anvil

Hera [Patura] (intermediate goddess)
Statistics
Alignment: Neutral
Worshiper's Alignment: Any
Area of Control: Marriage, women, intrigue, sadness
Symbol: Fan of peacock feathers

Ilmater (lesser goddess)
Statistics
Alignment: Lawful good
Worshiper's Alignment: Any lawful
Area of Control: Mothers
Symbol: Looped cross

Imhotep [Thanhotep] (demigod)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any nonevil
Area of Control: Crafts, medicine
Symbol: A step pyramid

Inari (intermediate god)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any
Area of Control: Rice, fertility, industry, foxes
Symbol: Rice plant

Kali (intermediate goddess)
Statistics
Alignment: Chaotic evil
Worshiper's Alignment: CE
Area of Control: Life, death
Symbol: Skull

Loki [Lokun] (greater god)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: Any nonlawful
Area of Control: Mischief, fire & ice, thieves, trickery, duality of chaos
Symbol: Flame and ice

Loviatar (demigoddess)
Statistics
Alignment: Lawful evil
Worshiper's Alignment: Any evil
Area of Control: Pain, hurt, agony, torment, suffering, torture
Symbol: Nine-tailed barbed scourge

Lugh (intermediate god)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: Any neutral
Area of Control: Arts, crafts, travel, commerce, war, riding
Symbol: Eight-pointed star

Manannán mac Lir (intermediate god)
Statistics
Alignment: Lawful neutral
Worshiper's Alignment: Any neutral
Area of Control: Oceans, sea creatures
Symbol: A fish or a manta ray

Math Mathonwy (intermediate god)
Statistics
Alignment: Neutral evil
Worshiper's Alignment: Any neutral
Area of Control: Magic
Symbol: Staff

Mielikki (lesser goddess)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any good
Area of Control: Nature, forests, unicorns
Symbol: Evergreen

Mitra [Maat] (intermediate god)
Statistics
Alignment: Lawful good
Worshiper's Alignment: LG
Area of Control: Friendship, contracts, warmth, light, growth
Symbol: Plant inside the sun

Moon [Pah] (intermediate goddess)
Statistics
Alignment: Lawful good
Worshiper's Alignment: Any good
Area of Control: Light, protection, women
Symbol: Silver disc

Morrigan (intermediate goddess)
Statistics
Alignment: Chaotic evil
Worshiper's Alignment: Any evil
Area of Control: Battle and war
Symbol: Celtic sword hilt

Odin [Wotan] (lesser god)
Statistics
Alignment: Chaotic good
Worshiper's Alignment: Any
Area of Control: Knowledge, magic, war
Symbol: Watching blue eye

Oghma (lesser god)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any good
Area of Control: Knowledge, speech, writing
Symbol: A Celtic chalice

Ometeotl (greater god)
Statistics
Alignment: Neutral
Worshiper's Alignment: Any
Area of Control: Creation
Symbol: Footprint

Poseidon (intermediate god)
Statistics
Alignment: Chaotic evil
Worshiper's Alignment: Any
Area of Control: Sea, rivers, earthquakes, creation
Symbol: Black trident

Ptah (intermediate god)
Statistics
Alignment: Lawful neutral
Worshiper's Alignment:
Area of Control: Artisans, sages, spelljamming adventurers, time, travelers
Symbol: Bull

Puchan (intermediate god)
Statistics
Alignment: Neutral good
Worshiper's Alignment: NG
Area of Control: Relationships
Symbol: Golden lance

Raiden (intermediate god)
Statistics
Alignment: Chaotic evil
Worshiper's Alignment: Any chaotic
Area of Control: Thunder, fletching
Symbol: Black mace with crossed lightnig bolts

Raven (lesser god)
Statistics
Alignment: Chaotic good
Worshiper's Alignment: Any
Area of Control: Trickery and deception
Symbol: Black feather

Re-Horakhty (greater god)
Statistics
Alignment: Lawful good
Worshiper's Alignment: LG, LN, NG
Area of Control: Nobility, sun, supreme, vengeance
Symbol: Solar disk encircled by a serpent

Set (greater god)
Statistics
Alignment: Chaotic evil
Worshiper's Alignment: Any evil
Area of Control: Darkness, deceit, storms, vengeance, vermin, warriors
Symbol: Coiled cobra

Snake (lesser god)
Statistics
Alignment: Neutral good
Worshiper's Alignment: Any nonevil
Area of Control: Reptiles and aging
Symbol: A writhing snake

Sun [Shakuru] (intermediate god)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: Any nonevil
Area of Control: Light, heat
Symbol: Sun

Surtur (intermediate god)
Statistics
Alignment: Lawful evil
Worshiper's Alignment: Any evil
Area of Control: Fire giants, destruction, war
Symbol: Flaming sword

Susanoo (intermediate god)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: Any chaotic
Area of Control: Storms, summer
Symbol: Lightning bolt

Thanatos (intermediate god)
Statistics
Alignment: Chaotic evil
Worshiper's Alignment: Any evil
Area of Control: Death, decadence, destruction, entropy, corruption
Symbol: Black scythe

Thor (greater god; dead)
Statistics
Alignment: Chaotic good
Worshiper's Alignment: Any good
Area of Control: Storms, thunder, war
Symbol: Hammer

Thoth (intermediate god)
Statistics
Alignment: Neutral
Worshiper's Alignment:
Area of Control: Intelligence, knowledge, magic, orators, scholars, wisdom, kheri-heb
Symbol: Ibis

Thrym (intermediate god)
Statistics
Alignment: Caotic evil
Worshiper's Alignment: Any evil
Area of Control: War, cold, giants
Symbol: White double-bladed axe

Uller (lesser god)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment:
Area of Control: Archers, hunting, winter
Symbol: Longbow

Untamo (lesser god)
Statistics
Alignment: Neutral
Worshiper's Alignment: N
Area of Control: Sleep, dreams
Symbol: Closed eyes

Wind [Hotoru] (intermediate god)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: Any
Area of Control: Weather, agriculture
Symbol: Tornado

Yama (intermediate god)
Statistics
Alignment: Lawful neutral
Worshiper's Alignment: LN
Area of Control: Judgement of the dead
Symbol: Red mace

Zeus [Taroyas] (intermediate god; insane)
Statistics
Alignment: Chaotic neutral
Worshiper's Alignment: Any
Area of Control: Sky, air, storms, fate, madness, prophecy
Symbol: Fist filled with lightning bolts
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First CC2 Map

Post by Knightfall » Fri Mar 08, 2013 1:12 am

Image
Chult and the Savage Coast

I'm going to map out this world in CC2 Pro. Here's my first creation. I used a FCW file of Mystary created by someone else to get the proper size and shape of the Savage Coast. I then imported an image of Chult into the program and eyeballed its size in relation to the Savage Coast. I placed the two landmasses together and then I traced it in the program to create what you see here. The Lands of Mystery map will attach at the top of this map. I'm going to import an image of that map too. I'll trace it and connect it in a different FCW file.
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The Lands of Mystery (South)

Post by Knightfall » Fri Mar 08, 2013 6:26 am

Here's my CC2 Pro map of the southern half of the Lands of Mystery.

Image
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Post by Knightfall » Fri Mar 08, 2013 6:28 am

I've already done a version of Maztica using the boxed set's poster maps as a guide, but I just discovered Markustay's amazing map of Anchorome, which I'm going to use as my guide in building a better version of The True World.
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First Moon of Talus

Post by Knightfall » Sat Mar 09, 2013 12:37 am

Image

The Moon of Iona
Here's the main map I'm going to created for Iona. Beyond the boundaries of this map, there isn't going to be very much additional development. This is the campaign region for a 2E adventure set on Talus's moon.

The largest empires belongs to the Imperial Throne of Shing-ri, although the power of Atl'Tanis and Orhan should not be underestimated. A rising power on the moon are the denizens of the Raellands. These are technologically-empowered race from Tale of the Comet, although these Rael have less powerful technology than the Rael of the the Crystal Sphere's 7th planet, Kel-Rael.

They are outcasts.

Calimshan, Tethyr, and Amn, will be pretty much as detailed in the Empires of the Shining Sea boxed set. Note that there is a Calimport on this moon and a New Calimport on Talus (near Chult). There are two other Realmsian-like lands on the map. Chauroan and Orcrym. (FYI... Orcrym is an orcish state, which goes against its Realmsian origins.)

Minu and Zu are both influenced by the cultures of Northern Asia. Minu will have a bit of Russia in its mix, however. Orhan will be a more a Near to Far East mixture.

Fel-Atha is a half-destroyed Greek land. Aeneavm will be based off the tale of the Aeneid (somewhat). Ibeira and vigoth are full of barbarians. Kangwa is a small homage to Africa. It will be endless jungles with surrounding savannahs.

Foosa will be influenced by Atl'Tanis, Amayn, and Kangwa. Atl'Tanis is to Talus what Atlantis is to Earth, except it's very real.

Amayn, Corra, Roona, and Rure, as well as the Dragon Shores and the Shikii Isles will be purely fantasy inspired. The Burning Wastes and the Frozen Wastes are dangerous no-man's-lands full of deadly monsters and environmental dangers.
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Notes from Facebook

Post by Knightfall » Wed Mar 13, 2013 6:06 am

NOTES REGARDING IONA
Big Mac on FB wrote:seems an OK shape. What percentage of Iona is this supposed to be? Are you aware of Silverblade's 1x2 rule?
• Big Mac, I think it would be, at least, one-third of the world. And, no, I don't know the rule to which you're referring.
• However, I'm not likely to put any solid size numbers together for Iona. This map is the only campaign region for the moon. It is the only part of the moon that has a direct connection to Talus.
Kevin on FB wrote:just finish out the continental landmass | even if its left uninhabited its there for future ideas
• I might finish it at some point, but it's not a priority right now. I'm more concerned with finalizing this map's watershed and then getting back to Talus.
• Regarding size: This map was created using the 1000 x 800 mile template file. That means if the region is roughly 1/3rd the size of planet that Iona comes out very small. (FYI... the world's equator will be located at the bottom edge of this map.)
• Is a 3,000 mile circumference too small? Would 5,000 mi. be more reasonable?
• Reminder! Talus is (roughly) twice the size of Earth.
Kevin on FB wrote:there is nothing wrong with hosting a Dual World orbiting a common center | both planets can be roughly similar in size but far enough apart to appear to be a typical Moon in the other's Night Sky
• Um, Talus has three moons, BTW. So, I don't want insane tidal forces acting on the planet. My Mirrored Cosmology is 'slightly' more realistic than the standard Planescape/Spelljammer cosmology.
• Is it possible for one of the moons to orbit Iona instead? so, Talus would have two official moons, and the third (smaller) moon would orbit Iona. Or perhaps two similar-sized moons rotate Talus while spinning together?
Kevin on FB wrote:the Tide locked arrangement moon, Talus, moon is effective while keeping your tides at livable levels | a small moon orbiting Iona is perfectly fine
• Cool. I think that's the way to go.
• Note: there is no great lost continent to the west of the map. The rest of its lands are to the east and to the south. However, there likely will be an expansive archipelago that stretches out from the east, but it won't connect to the west. Instead, it would loop back towards the bottom half of the moon.
Also, on the other side of the mountain range that divides this map from the rest of the eastern lands, the remainder of the continent will be half the size (if that) of what you see on this map. The southern continent would be much larger.
Big Mac on FB wrote:I was talking to Silverblade about 3D pictures (specifically wrapping maps onto worlds).

He said that maps need to be twice as wide as they are tall to wrap perfectly onto a sphere.

There is also another issue with maps (that even one of the official SJ cartographers messed up with), where you need to have everything at the pole be exactly the same to get it to wrap onto a sphere. (And the "width" of the map towards the poles is slightly different from the "width" of the map towards the equator. Basically that means that flat maps are distorted, moreso towards the poles.)
Big Mac on FB wrote:If you are only going to show part of the map, you might need to explain what part of the globe you are representing, so that people know if the top or bottom bit is colder than the rest of the map.
• Well, I far as I know, the version of Campaign Cartographer that I'm using doesn't have a template that would allow me to do what you're suggesting. Of course, i could always create my own templates, but i don't really have time for that right now. (I know it might 'seem' like I would have the time, but I really don't. Now, after my night class is over, it will be a different situation.)
Kevin on FB wrote:even just the simple compass pointing "north" will allow people to approximate temperature in a given locale | a small *note* can be used to indicate if a pictured region lies south of the Equator and therefore cooler the further "south" one goes
• There is a compass on the map, although it's not obvious.
Kevin on FB wrote:obvious enough!
---
• Chauroan -> Anauroch; Orcrym -> Cormyr. I will try to make Chauroan as similar to the official Anauroch as possible within the restrictions of the map. Orcrym will be a "what if?" version of Cormyr. What if that country's populace was made up primarily of orcs.
• Orcrym will be connected to Chanak, which I've place in Odysseyspace's crystal sphere.

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Zoll

Post by Knightfall » Wed Mar 13, 2013 6:24 am

Talus's Other Moon
Zoll will be the other important moon for Talus. It will rotate in unison with Iona around Talus, and the two moons will spin around each other as well. (Added into this mix will be an asteroid moon that orbits Iona.) Zoll is an ordered world and I foresee it as being strongly influenced by Immortal will. Since the Immortals of Talus cannot exist outside of Odysseyspace, they will need a place to call home that is separated from Talus. Zoll may be that option. I'm also considering have the Immortals be located in an underworld that would be similar to Mystara's Hollow World. There wouldn't be lost civilizations in the underworld, but there would be Immortal realms. Of course, Zoll could be the equivalent to a heaven-like Immortal realm while the Talus Underworld would be the hell-like Immortal realm.

It's not written in stone, however.

Zoll will be highly Lawful, regardless. If it isn't home to Immortals, it will be home to lawfully-aligned creatures that are normally found on the Outer Planes. What I do know is visiting Zoll isn't something a low-level hero could do. A magical barrier prevents Spelljammer access, and most teleport magic fails or goes horribly wrong. Those that try to pass through the barrier are disintegrated, or in rare cases, shifted elsewhere. Elsewhere is usually a place the hero will not want to be -- sailing near the system's star, floating in the depth of space, falling uncontrollably through an atmosphere, etc. A few survivors have even experienced a time shift -- hours, days, or even weeks. And one well known survivor insists that the barrier shifted him 100 years into the future.

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Re: Odyssey World [AD&D 2E]

Post by Knightfall » Wed Mar 20, 2013 4:53 am

Cut and pasted from my AD&D 2E conversion thread...
Knightfall wrote:WARFORGED
CLIMATE/TERRAIN: Any land
FREQUENCY: Rare
ORGANIZATION: Solitary, pair, or squad
ACTIVITY CYCLE: Any
DIET: Nil
INTELLIGENCE: 8-10 (Average)
TREASURE: Nil
ALIGNMENT: Lawful neutral

NO. APPEARING: 1 or 2; or 4-20
ARMOR CLASS: -7 (-5 w/composite plating)
MOVEMENT: 12
HIT DICE: 1+1
THAC0: 19
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d4 or 1d8 (spear)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Composite plating, fortified, living construct
MAGIC RESISTANCE: Nil
SIZE: M (6' to 6-1/2' tall)
MORALE: Elite (13) :?:
XP VALUE: 270 :?:

Composite Plating: -2 bonus to armor class but a xx chance for arcane spell failure. It takes the place of worn armor or a magical robe.

Fortified: 25% value; negates criticals and backstabs.

Living Construct: Immune to poison, sleep effects, paralysis, disease, (nausea), (fatigue), exhaustion, energy drain. Cannot heal damage naturally. Affected by spells that target living beings (cure spells) and spells that target constructs. Healing spells only provide half benefits. Disabled at 0 hit points. Can be raised or resurrected. Does not need to eat, sleep, or breathe, but can still benefit from the effects of consumable spells and magic items. Must rest before preparing spells, if spell-caster.
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Re: Odyssey World [AD&D 2E]

Post by Knightfall » Sun May 26, 2013 12:57 am

FYI... I might attempt to run a PbP campaign in this setting in addition to the PbP game I'm running for Kulan. It would be a playtest campaign in order to see how everything meshes together.
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Re: The Pantheon (work in progress)

Post by Knightfall » Fri Jun 21, 2013 4:32 am

Damn it! I quoted instead of edited !!!!! :evil: :evil: :evil:
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Re: Odyssey World [AD&D 2E]

Post by Knightfall » Sat Jan 24, 2015 12:43 am

Blog post about Talus: Odyssey World Mapmaking
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Re: Odyssey World [AD&D 2E]

Post by Knightfall » Sun Jan 25, 2015 12:58 am

First look at the new hex map for OW: Facebook link. Once I have it more complete, I will post it on my Almagra and Otherworlds blog. Before I do another Kulan hex map, I'll likely do the region south of this new hex map.
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Re: Odyssey World [AD&D 2E]

Post by Knightfall » Sat Jan 31, 2015 11:26 pm

The map for the southern half of the Lands of Mystery is now done. I've posted it on my blog: https://almagraandotherworlds.wordpress ... ery-south/
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