The World Unknown
Total Annihilation (End of Civilization)
Aengmor (as part of its destruction, a curse is brought down on the land; this curse recreates Aengmor as a new domain in Ravenloft)
The shadow elves [and any other races] that survive (1d4-1:1-1=.5% [650]) are forced to flee underground and eventually enter the Hollow World).
Ethengar Khanate (1d4-1: 3% of the population survives [roughly 9,900 people])
(TBD) (could also end up in Ravenloft)
Rockhome (DM Fiat [special results])
Serraine
Serraine is blown out of the sky by an asteroid-ship near the end of the Devastation War (a handful of powerful survivors [4d4+1=9])
Devastated (Into the Hollow World)
Atruaghin Clan
87% of the population survives and is sent into the 'new' Hollow World; their culture comes to dominate the Brute-Men.
Glantri (smaller asteroid-ship impacts [changed to four to match hex map])
49% of the population survives (roughly 296,450) and most are sent into the 'new' Hollow World but the physical lands of Glantri aren't saved (to corrupted); the Glantrians in the Hollow Dimension either end up settling in other lands (mainly the Azcan Empire or Nithia) or work towards creating the city of New Glantri (roughly 10% or 29,645). Those that are left in Outer World migrate onto the Adri Varma Plateau.
Ierendi
An colossal asteroid-ship impact causes massive tidal wave that kills entire population; islands survive but aren't displaced into the Hollow World; the people are resurrected and placed in the Hollow World without a true homeland; they are forced to become seafaring gypsies.
Minrothad Guilds
An colossal asteroid-ship impact causes massive tidal wave that kills entire population; islands survive but aren't displaced into the Hollow World; the people are resurrected and placed in the Hollow World without a true homeland; they settle on new islands created for them by the Immortals and become even hardier privateers)
Thyatis
Most of Thyatis was wiped out by a massive tidal wave; 41% of Thyatis mainland population (roughly 1,107,000) survives and is displaced to other lands while the rest of the Thyatians who died are sent into the 'new' Hollow World (including those from the "Sea of Dread" islands wiped out by the tidal wave; 42% of the survivors [roughly 464,940] flee to the Thyatian Hinterlands on Davania)
Sundered Homeland (Refugees)
Darokin
Darokin becomes a battlefield for the Immortal factions; 97% of the population is either wiped out or turned into undead [13%: roughly 158,880 undead of various types (mainly unintelligent)]; the other 3% become refugees [roughly 37,800 humanoids]—many of whom choose to travel with the refugees of Karameikos to Far-End; 4% of the dead are resurrected by Immortal magic [roughly 48,890] but the results are mixed [aberrations, beastmen (aka mongrelfolk), cursed nagpas or something much worse (chaotic evil lycanthropes w/min. Int {even a few lesser fiends})]; 18% of the dead population [roughly 219,995] is successfully reincarnated by the Immortals with most becoming elves, hutaakans, kobolds, orcs, or shazak!

)
Karameikos
The tidal wave destroys Karameikos but there are a lot more survivors than in Thyatis; roughly 91% of the population survives with 54% choosing to migrate west all the way to the Far-End Ocean; the other 37% either stay in Karameikos region or settle in an another land)
- DM's Note: Figuring out the numbers is going to be real complicated!
Landfall [
Heldannic Territories]
Citizens forced to leave their homeland and settle in other parts of the Heldannic Territories (or elsewhere). More to come...
Oceansend [
Heldannic Territories]
Citizens forced to leave their homeland and settle in other parts of the Heldannic Territories (or elsewhere). More to come...
Vestland [
Northern Reaches]
(TBD)
Ylaruam
A massive asteroid-ship impact sunders the land causing most of the lowlands to sink under a rush of seawater; 12% of the population is killed outright; another 16% die from drowning or massive earthquakes; 2% are cursed into fiends or undead; the other 70% are forced to flee to other lands)
Hard Fought Victory (Major Changes)
Broken Lands
Were able to hold out in The Crater but lost 50% of population; land still overrun by aberrations and a few alien minions. More to come...
Five Shires
The hin made their Immortal patrons proud; they fought long and hard to keep their land intact; their lands receive roughly 44% of all hin refugees from other nearby lands [and 1% of the elvish refugees and 20% of the gnomish refugees from Karameikos] while losing only 9% of Five Shires initial population
Heldannic Territories (in general) (TBD)
Soderfjord Jarldoms (TBD)
Lucky Break (Minor Changes [or Expansionism])
Ostland [
Northern Reaches]
Ostland becomes the strongest land in the Northern Reaches. More to come...
Special (DM Fiat)
Shadowdeep (TBD)
Shadow Elves' Territories
The territories of the Shadow Elves is completely corrupted and 58% of the shadow elves are killed. Those that survive (roughly 178,500) flee deeper into the earth. Some of them (20%: 35,700) reach the Hollow World before it is saved (duplicated) in a hidden, previously unknown Dimension by Khoronus. The rest either perish (82%) due to massive earthquakes or survive to found new territories (roughly 25,700).
Thunder Rift (no roll)
(TBD)
Sea of Dread (+1 bonus on Destruction Table roll)
(TBD)
Total Annihilation (End of Civilization)
Thanegioth Archipelago, Western = 1+1=2
Sundered Homeland (Refugees)
Hills of Ka = 5+1=6
Verdant Isles = 5+1=6
Middle of the Road [New Culture(s) Emerges]
Thanegioth Archipelago (in general) (+1) = 6+3=9
Unscathed (Immortal Intervention)
Undersea (+1) = 10+2=12
Special (DM Fiat)
Isle of Dread (TBD)
Unique
Special (DM Fiat)
City of Stars (TBD)