[Savage Worlds] Settings

Discuss published campaign worlds that do not have a specific forum here.
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Havard
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[Savage Worlds] Settings

Post by Havard » Tue May 24, 2016 6:28 pm

How many settings have been published for Pinnacle Entertainment Group's Savage Worlds RPG?

Fantasy
  • Hellfrost (Triple Ace Games)
    • Hellfrost: Land of Fire (Triple Ace Games)
  • Shaintar (Savage Mojo) -- Part of Suzerain Multiverse
  • Solomon Kane (Pinnacle Entertainment Group)
  • Lankhmar (Pinnacle Entertainment Group)
  • Winterweir
  • 50 Fathoms (Pinnacle Entertainment Group)
  • Pirates of the Spanish Main (Pinnacle Entertainment Group)
  • Evernight (Pinnacle Entertainment Group)
  • Thunderscape: The World of Aden (Kyoudai Games)
  • Weird Wars: Rome (Pinnacle Entertainment Group)
  • Accursed (Melior Via)
  • Winter Eternal (Just Insert Imagination)
  • Ancient World (Mystical Throne Entertainment)
  • Beasts & Barbarians (GRAmel)
  • Dragon Kings (Soldier-Spy)
  • Drakonheim (Sneak Attack Press)
  • Earthdawn (FASA)
  • Mythos (From Mystical Throne Entertainment)
  • Sundered Skies (Triple Ace Games)
  • Tunse'al (Obatron Productions)
  • Ultima Forsan (GGstudio)
  • Wicked Fantasy (John Wick Presents)
  • Primeval Thule (Sasquatch Game Studio)
  • Caladon Falls (Savage Mojo) -- Part of Suzerain Multiverse
  • Legends of Steel (Evil DM Productions)
Horror
  • Rippers (Pinnacle Entertainment Group)
  • Realms of Cthulhu (Reality Blurs)
  • 12 to Midnight (Pinnacle Entertainment Group)
Victorian / Western Modern
  • Weird War I (Pinnacle Entertainment Group)
  • Weird Wars (Pinnacle Entertainment Group)
Supers
  • Necessary Evil (Pinnacle Entertainment Group)
Science Fiction
  • Slipstream (Pinnacle Entertainment Group)
  • The Last Parsec (Pinnacle Entertainment Group)
  • Darwin's World
  • Nemezis (Pinnacle Entertainment Group)
  • Amethyst (Dias Ex Machina Games)
  • Karthador - Swashbuckling Science Fiction (Patriot Games Ltd)
Multiverse Did I miss any? :)


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Re: [Savage Worlds] Settings

Post by Darkanth » Tue May 24, 2016 7:06 pm

Nemezis- Sci-Fi/Horror. Weird Wars Rome- Horror. Weird War 1- Horror. Accursed- Horror/Fantasy. Karthador- Sci-Fantasy.

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Re: [Savage Worlds] Settings

Post by Big Mac » Thu May 26, 2016 1:37 am

There is something called Evernight by Pinnacle Entertainment, but I don't know what category it would fall into. I know nothing about it, except the blurb I saw on DriveThru RPG:
DriveThru RPG wrote:Evernight
From Pinnacle Entertainment
Image

The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the earth. The King of Valusia sat upon his throne and ruled his peaceful valley and its honest citizens with a firm yet fair grip.

The future of Tarth was bright.

Until they came. And the light went out forever.


Evernight™ is a very different kind of dark fantasy setting. This 144-page hardback book provides a complete scripted campaign, from before the arrival of the mysterious and terrifying Masters to the epic and bloody finish. Player characters start as Novices in a familiar fantasy world of elves, dwarves, orcs, and men. They finish as Heroic adventurers in a land draped in eternal night and overwhelming horror. Evernight contains new Edges & Hindrances, spells, weapons, and magical items. The Game Master has a complete scene by scene campaign ready to run, the truth behind Tarth’s murky past, and a host of new and mysterious monsters!

Evernight requires the Savage Worlds rule book, available here at DriveThruRPG.com, or at WWW.PEGINC.COM. Look for official Evernight miniatures as well!
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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 1:50 am

There's the Winter Eternal setting by Just Insert Imagination. It's an imaginative take on what a fantasy, lightly-steampunk world would be like if the sun had vanished and only magic and burgeoning technology were able to support life in a handful of communities.
DriveThru RPG wrote:Winter Eternal
From Just Insert Imagination
Image

Winter Eternal is not a post apocalyptic setting. It's about what comes after the disaster, many years later when civilization is starting to thrive again.

When the sun exploded, the continent of Ehlerrac survived the wave of flames because it was on the night side of the planet. Then the earthquakes and tsunamis hit and thousands died as cities fell and the landscape were torn apart. The dark world started cooling rapidly and the survivors struggled to find food and shelter.

A group of Nature Wardens started camps and used their magic to grow food. People of many different races came stumbling out of the darkness into these camps, grateful for the protection.

Now, hundreds of years later, the 6 camps are giant, cramped cities, heated and lit by magic. Two cities are underground and one is build on the inside edges of a chasm. The cities are now connected by enclosed roads called Archways and travel is now much safer.

A few years ago explorers came upon orange crystals in an old crater. When light shone on the crystals, it generated a massive amount of heat. Artificers are now using these "sunshards" to help Ehlerrac to take it's first tentative steps into an industrial and steam age.

This is an exciting time on Ehlerrac and its up to Savage Worlds game groups to tell the stories of this dark, cold , but not dead world.

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 5:42 am

There's the Amethyst setting by Dias Ex Machina Games. It's a combination of futuristic technology and magic.
DriveThru RPG wrote:Amethyst: Untamed - World Guide
From Dias Ex Machina Games
Image

Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

The critically acclaimed Amethyst setting, now for the Savage Worlds Roleplaying Game.

This setting guide contains everything a GM needs to run Amethyst games in savage worlds, including:
  • A gazetteer of the setting, told from the perspective of one of its most well-traveled residents.
  • Dozens of plot hooks to guide your adventures.
  • A medley of menacing monsters.
  • An introductory adventure to kick-start your epic journey.

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 5:46 am

There's the Ancient World setting by Mystical Throne Entertainment. It's a dark fantasy setting.
DriveThru RPG wrote:Ancient World
From Mystical Throne Entertainment
Image

Welcome to Dhuran, a world filled with secrets and hope. Ancient World presents a dark fantasy setting where great warriors scour the land to protect the people from the denizens of the deep and the terrifying creatures that call Dhuran home. The people have spent centuries surviving a seemingly never ending blight, but a glimmer of hope shines in the distance. However, as the secrets of Dhuran's ancient past begin to unravel, the veil begins to lift and the true perils of the Known Lands appear. Grab your weapons and armor and lead the fight to reclaim Dhuran!

Ancient World includes:
  • Five character races - dark elf, dwarf, gray elf, halfling, and human.
  • Weapons, armor, and relics to equip your warriors.
  • A selection of dark arts - alchemy, herbalism, runicism, and shamanism.
  • A gazetteer of the Known Lands.
  • GM guidance for Ancient World games.
  • A random adventure builder.
  • An introductory adventure.

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 5:50 am

There's the Beasts & Barbarians setting by GRAmel. It's a sword and sorcery setting.
DriveThru RPG wrote:Beasts & Barbarians
From GRAmel
Image

Welcome to the dangerous Dread Sea Dominions, a place where mighty barbarians do battle with hideous monsters, dark warlocks whisper terrible sorceries in forgotten temples and noble amazons duel in the sun-scorched arenas of Faberterra, capital of a decadent empire!

In this book, you will find a full-fledged Sword and Sorcery setting for Savage Worlds, complete with history, timeline and a detailed gazetteer full of adventure hooks.

Ruleswise, you'll find:
  • Rules for Heroic Incapacitation, After the Adventure rules (to squander your loot and handle downtime activities and events)
  • An adventure generator specifically tailored for Sword and Sorcery to create a great plot in no time
  • Abstract navigation rules to handle mapless dungeons
  • More than seventy new creatures
  • A full adventure...

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 5:54 am

There's the Dragon Kings setting by Soldier-Spy. It's a sword and sorcery setting. The setting book itself is rules agnostic, but there's a Savage Worlds rules supplement.
DriveThru RPG wrote:Dragon Kings
From Soldier-Spy
Image

Dragon Kings World Book …
… the savage world revealed, a book of wondrous lore

Read of the Dragon King Pretenders in their Black Fortress, of the factions and strange races vying for control of the wastelands and their sand-blasted cities. The Dragon Kings World Book tells many tales, many legends, and sets the stage for the many adventures to come.

Behold, those who would dominate the savage world of Khitus!

Factions
  • Bev al-Khim: Mysterious pale-skinned agents and brokers
  • Boneshards: Deadly assassins scarred by hidden weapons
  • Dramidge: A magic college of isolated wizards devoted to dragons
  • Gare Attessa: The omnipresent Chroniclers, royal advisers and watchers
  • Kuad Ahir: The Awakened, followers of the Prophet
  • Merchants: From peddlers to caravan masters, the world’s traders
  • Nyutu: The All-Seeing, transient entertainers with unique mental powers
  • Qath Manhir: Equivocally honorable brigands and enforcers
  • Raetann: Bureaucratic Water Guild, emergent challengers to power
  • Rakar: A magic college, the Cozeners, keepers of slave decoys
  • Shadazim: Right Minders, new clergy of the ancient gods
  • Trakeen: The Faithful, worshipers of the departed Dragon Kings
  • Yenfansa: Feared and little-understood Devil’s Children, the White Eyes
Tribes and Races
  • Attites: Human negotiators and peacemakers
  • Chindi: Human matriarchal traders and warriors on the fringes of the known world
  • Cold Skins/Oritahl: Lizard men of the swamps with growing awareness
  • Krikis: Bug men that hoard bright lode
  • Makadan: Human warrior culture and source of many Khitan mercenaries
  • Nordor: Human barbarian stone carvers from the frigid north
  • Pachyaur: Elephantaurs of the equator
  • Penmai: Daring acrobatic humanoids with prehensile tails
  • Prajalu: Short, stocky humans feared as poison makers and child stealers
  • Watu: Slaver elephantaurs
Dragon Kings is the new fantasy role-playing setting by Timothy Brown, co-designer of Dark Sun and 2300AD.

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 5:59 am

There's the Drakonheim setting by Sneak Attack Press. It's a fantasy setting. The setting book itself is rules agnostic, but there's a forthcoming Savage Worlds rules companion, with a preview of the necromancer hindrances and edges available for free.
DriveThru RPG wrote:Drakonheim: City of Bones
From Sneak Attack Press
Image

To save the city from disaster, Drakonheim made a deal with a cabal of necromancers. Now this cabal, the Gray Society, holds the real power in the city.

Drakonheim is a fantasy city full of intrigue and surrounded by dangers. Goblins dwell in the sewers, undead walk the streets, and aristocrats scheme for greater power. Hobgoblins ride across the northern plains, lizardfolk rule the southern swamps, and all manner of monsters hunt in the western mountains.

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 6:03 am

There's the Earthdawn setting by FASA. It's a fantasy setting.
DriveThru RPG wrote:Earthdawn Game Master's Guide
From FASA
Image

A Land of Wondrous Beauty and Unspeakable Evil...

...When the Wizards proclaimed that the Scourge had ended, Jaro, I, and three others broke open the seals on the doors and walked outside. We hoped to find a new world brimming with life. Instead, a barren landscape stretched before us. As quick as thought, the sky grew dark with creatures, their attack nearly overwhelming us. We fought our way back to the kaer, thinking ourselves safe. We soon learned that a Horror had entered the mind of Jaro...

Explore the province of Barsaive, a land that encompasses the high mountain realms of savage troll raiders, lush green jungles that conceal long-forgotten cities, vast plains filled with strange and deadly beasts, and the life-giving waters of the mighty Serpent River. An untamed land still recovering from the depredations of the Scourge, Barsaive now teems with orks and elves, t'skrang lizard-men and human settlers, all drawn by the promise of her breathtaking wonders.

The Earthdawn® Game Master's Guide contains a detailed tour of this troubled province; stats for dozens of new monsters that stalk her lands, including several loathsome Horrors; descriptions of over 30 common and Legendary threaded magical items; rules for the vile practice of Blood Magic; and the esoteric mysteries of ancient legends and nefarious secret societies to populate your campaign!

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 6:06 am

There's the Kerberos Club setting by Arc Dream Publishing. It's a Victorian steampunk setting.
DriveThru RPG wrote:Kerberos Club
From Arc Dream Publishing
Image

Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee . . . "Stony" Joe Smithson, the honest London boxer, transformed into living rock . . . Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie . . . the Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. . . . When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow!

The Kerberos Club (Savage Worlds Edition) is a sourcebook for superheroic roleplaying in Victorian London. It includes a detailed history and thorough treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. It requires Savage Worlds and the Savage Worlds Superpowers Companion to play.

The Kerberos Club gives players every tool they need to create new heroes and villains in a world that is at the same time familiar and alien—a world made more of both by the Strangeness that grips it and the dangers that threaten it.

There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 6:14 am

There's the Mythos setting by Mystical Throne Entertainment. It's a fantasy, ancient Greece-themed setting.
DriveThru RPG wrote:Mythos
From Mystical Throne Entertainment
Image

In Mythos, you assume the role of a demigod or devoted human of the gods and goddesses of Olympus in a heroic mythological representation of Ancient Greece. Heroes and heroines join in the Heavenly Contest to prove their worth to the deities and spread the word of their patron deity to the mortals of Hellas, in hopes of raising their patron deity to the Olympus throne. Heroes and heroines come from all walks of life, representing their patron deity as adventurers, fighters, hoplites, Olympic athletes, courtesans, sages, and rogues. Through affiliations with deific cults and Mystery Cults, they gain access to great powers and follow the strands of Fate as they travel Hellas in search of their next, grand performance.

Inside the Mythos core setting guide you will find:
  • An introduction to mythological Ancient Greece and the Heavenly Contest
  • The demigod Race
  • Divine Edges
  • Mystery Cult Powers
  • A collection of patron deities from Greek Mythology
  • A guide to Hellas
  • Tools to create epic adventures
  • A collection of Epic Tales
  • An epic bestiary

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 6:19 am

There's the Thunderscape setting by Kyoudai Games. It's a fantasy setting with steampunk elements.
DriveThru RPG wrote:Savage Thunderscape
From Kyoudai Games
Image



An Epic World of Steam and Darkness

In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gunpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed that there would be no limit to the industry and ingenuity of man.

Until the Darkfall.

A supernatural cataclysm of unknown origin, the Darkfall plunged the world into darkness as the sun was blotted out for only a moment. In that moment, every nightmare and horror imagined by the people of Aden sprang into existence, and the world was thrown into chaos. Villages were wiped from the face of the world, entire cities burned, and tens of thousands perished in an instant. It seemed that the world would die in flames.

But Aden will not die so easily.

Now, ten years later, the people of Aden struggle to survive in the face of unrelenting assault by horrors beyond imagining. It is a world of magic, a world of industry, a world of horror.

It is the World of Aden.

Savage Thunderscape: the World of Aen is a setting and mechanics sourcebook compatibly with the Savage Worlds role-playing game. Within the pages of this book you will find the following:
  • Details on the different races of Aden, seven of which are new to this work!
  • New Edges of all types, including new Arcane Backgrounds!
  • New spells, new technology, and new equipment!
  • A sample bestiary of creatures from Aden!

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 6:22 am

There's the Sundered Skies setting by Triple Ace Games. It's a dark fantasy setting.
DriveThru RPG wrote:Sundered Skies
From Triple Ace Games
Image

The people of the Skies survive, tested by an unimaginable apocalypse, struggling daily against ravenous beasts, sky pirates, and the effects of the inescapable voidglow!

But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even greater catastrophe. Can you survive long enough to discover the secrets of Sundered Skies?

A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends.

Sundered Skies™ is a dark fantasy Plot Point™ setting for the award-winning Savage Worlds™

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 6:25 am

There's the Tunse'al setting by Obatron Productions. It's a fantasy setting.
DriveThru RPG wrote:Tunse'al
From Obatron Productions
Image

Play in a world where technology is slow to advance, tribes are divided by great geographical expanses, trade is fraught with peril, dinosuar-like beasts co-exist with people, and the very environment poses danger to your party. Tunse'al is a tribal, fantasy setting with four playable races that are outside the norm.

The swamp-dwelling Kresh are an amphibious, genderless race committed to ensuring their sacred land, The Wetlands, and as much of Tunse'al as they can protect is safe from greedy destruction. The cold-enduring Gelid use their pathfinding ways throughout the long stretches of the Baarek Mountains to explore and make peace wherever possible. The towering, red-skinned, two-horned Korrin pursue all things with passion in their free-form society of The Footlands where families don't conform to any set parameters. The thick-skinned, nomadic Gales with eyes resembling a snake's wander The Drylands in search of desert gems, tar, and other commodities no one else would have any hope obtaining.

The Skin Eaters of The Dreamlands round out the dominant races, although they are only at the GM's disposal. They are the treacherous, twisted cousins to the Kresh. In her madness, their creator, Sa'ra, decided to pay back her brothers for an earlier wrong, making the Skin Eaters dependent upon others' skins in order to live. They are not mindless, but no tribe trusts them as historical attempts to have a respectable relationship have always ended in bloodshed. Then there is the prophecy that they will one day convert the Kresh to their cause to conquer the other Tunse'als in honor of Sa'ra's predicted awakening. That hasn't helped anyone want to sign-up to be there best friends.

This PDF contains a wide array of world information, Racial Background Edges, new Hindrances specific to Tunse'al, a guide to beasts and fae, ten pre-generated characters, a map, and a blank character sheet.

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 6:28 am

There's the Ultima Forsan setting by GGstudio. It's a dark, zombie-infested, fantasy setting.
DriveThru RPG wrote:Ultima Forsan
From GGstudio
Image

At the end of the Middle Ages, the Plague of the Dead has spread through Europe, Africa and Asia giving rise to the darkest time in history. Now, in the year 1514, heroes from the New Kingdoms are ready to fight to reconquer the World. Ultima Forsan is a game of wild adventures and deadly dangers, set in a macabre alternate version of our Renaissance.

Inside Ultima Forsan Setting Book you can find:
  • A new Savage Worlds Setting, made of grim horrors and indomitable heroes
  • Two double-page maps: Macabre Lucca and the New Kingdoms of the West
  • New Edges, Arcane Backgrounds and Rules to face the Plague Hordes
  • Special weapons, augmented armors and mechanical prosthesis to fight the Macabre War
  • The Secret of Marco Polo: a complete campaign ready to play
  • More than thirty new, frightening monsters, plus dozens of animals, human characters and Wild Cards
  • An adventure generator that will allow you to create an infinite number of adventures for your Heroes
  • A scalable lethality level, allowing you to play the way you prefer, from lethal survival horror to epic action and heroism

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 6:42 am

There's the Wicked Fantasy setting by John Wick Presents. It's a fantasy setting. The setting book itself is for Pathfinder, but the Wicked Fantasy Companion converts the mechanics for Savage Worlds.
DriveThru RPG wrote:Wicked Fantasy
From John Wick Presents
Image

Wicked Fantasy is a brand new setting book focusing on ten races. It has been a year-long project for myself and Gillian Fraser, re-creating the "generic" races found in most fantasy roleplaying games. We re-designed humans, elves, dwarves, gnomes, and halflings, and then turned our attention to orks, gnolls, ratmen, goblins and kobolds. Ten races, all with a wicked twist.

Our re-envisioning effort met with much critical applause with reviews calling the new races "brilliant," "sometimes near genius," and containing "lessons every gazetteer should look at."
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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 6:50 am

There's the Primeval Thule setting by Sasquatch Game Studio. It's a sword and sorcery setting.
DriveThru RPG wrote:Primeval Thule
From Sasquatch Game Studio
Image

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.

This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment, Thule lives—and it is a fierce, cruel, splendid, and marvelous moment indeed.

This 272-page tome provides you everything you need to introduce the world of Thule to your Savage Worlds game. Inside, you will find:
  • A new character race, the Atlanteans;
  • 19 heroic narratives such as free blade, ice reaver, and star-lore adept;
  • Over 50 new beasts, monsters, and villains to challenge your players;
  • 3 ready-to-play adventures to begin your campaign;
  • A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes;
  • Six player referece cards, each detailing a different region to help flesh out character backgrounds;
  • And a whole continent of savage adventure to explore (map included)!

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Re: [Savage Worlds] Settings

Post by Big Mac » Thu May 26, 2016 7:33 am

Wow! Thanks for all that information Tim. You just earned a place on my: "I would buy this person a drink" list. :)

I didn't realise there was so much going on with Savage Worlds.
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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 8:40 am

Big Mac wrote:Wow! Thanks for all that information Tim. You just earned a place on my: "I would buy this person a drink" list.
Awesome! I'm happy to be a help. :)

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Re: [Savage Worlds] Settings

Post by Havard » Thu May 26, 2016 6:47 pm

Darkanth, Big Mac and Tim Baker: Thank you so much for all the additional posts made in this thread so far! I am in the process of updating the list now. :)

-Havard

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Re: [Savage Worlds] Settings

Post by Tim Baker » Thu May 26, 2016 9:44 pm

You may want to include Hellfrost: Land of Fire as its own setting. It's in the same world as Hellfrost, but I'd as different as Al-Qadim is from "Core" Forgotten Realms. It also has its own sub-section on the TAG website.

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Re: [Savage Worlds] Settings

Post by Big Mac » Mon May 30, 2016 5:42 am

Here is a suggestion from Facebook:
Steve Roberts wrote:Looks like he missed Legends of Steel and Caladon Falls.
Thanks Steve. I don't know either of those settings myself.
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Re: [Savage Worlds] Settings

Post by Havard » Sat Jun 04, 2016 10:52 pm

Big Mac wrote:Here is a suggestion from Facebook:
Steve Roberts wrote:Looks like he missed Legends of Steel and Caladon Falls.
Thanks Steve. I don't know either of those settings myself.
I didnt not know about them either. Looks like Caladon Falls is part of the Suzerain Multiverse from Savage Mojo:
DrivethruRPG wrote:They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks, godlike leaders of the Wild army, are rampaging on Austeria with one goal: raise armies and annihilate the entire continent. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of everyday people turned soldiers - soldiers whose side is losing the war.

Take the challenge. Roleplay in a fantasy world where hairless dwarves walk through stone, magic is commonplace, and the spirit world doesn't always stay in check. Focus on a daily life and death struggle where the enemy is cruel, powerful, and around every corner. Take the challenge, and let your adventurers become...

...mankind's only hope.

Inside the covers you'll find:
* Heaps of world detail you'll need to run games in Suzerain's Relic realm during the War of the Wild.
* Over 50 new Edges, Hindrances, and Powers, including three new playable races.
* Stats for dozens of heroes and villains alike, plus an assortment of soldiers and monsters from the war.
* A finely-tuned setting in which to take your characters from Novices to Heroes.
* 30 scenarios including a full plot-point campaign covering the arrival of the Warlocks and the fight for survival in the Caladon Kingdom.

This is a high art product and a large download.

A copy of Savage Suzerain is recommended to get the most enjoyment from this book.
Source: http://www.drivethrurpg.com/product/861 ... age-Worlds

Sounds like an interesting fantasy setting!

-Havard
Last edited by Havard on Sat Jun 04, 2016 10:57 pm, edited 1 time in total.

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Re: [Savage Worlds] Settings

Post by Havard » Sat Jun 04, 2016 10:55 pm

Land of Steel from Pinnacle is a cinematic Sword & Sorcery setting taking place on the world of Erisa:
DrivethruRPG wrote:This release of Legends of Steel is approved and fully compatible with the Savage Worlds system from Pinnacle Entertainment.

Savage Worlds is a fast paced, action packed role playing system that is a perfect fit for the cinematic Sword & Sorcery style of Legends of Steel.

The Legends of Steel -Savage Worlds Edition includes:

Character generation specific to the Legends of Steel universe.
New Edges created specifically for a cinematic Sword & Sorcery game.
A full color map of the world of Erisa - the official campaign world for Legends of Steel.
A gazetteer loaded with information and plot hooks on the various nations of Erisa.
An introductory Sword & Sorcery Adventure set in Erisa.
Source: http://www.drivethrurpg.com/product/817 ... ds-Edition

-Havard

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