Maybe using this new system with an established setting like Dragonlance was a bad idea, but I really liked many aspects of this system. Yesterday I got into a discussion about these mechanics on Facebook and my friend Dyson Logos posted a very interesting comment:
Dyson makes a good point. Speaking of resource control, I always found it interesting that the players would have to make a choice. Spend a good card on their hand now and regret it later, or actually risk failing an action with a poor card with the hope of replacing it with a higher card later on.Dyson Logos wrote: Even ignoring that the Saga system uses more aspects than just the number and suit of a card, cards are distinctly different than dice in that there are a limited quantity in play, so if someone has a hand with all the critical successes from the deck (or they've already been played and not shuffled back in yet), then everyone else's chances of success have shifted.
There's a whole resource control aspect that makes cards very different.
Did you ever get a chance to try this system? What did you think of the dice mechanics?