Havard wrote:In an older post here on the forum
, Blackbat242 mentioned this race:
BlackBat242 wrote:That said, many of us disagreed (and still do) with Gary's viewpoint... hence the Half-Ogre, Half-Dryad, and Al-Karak-Elam* PCs I've run over the years (and the Wemic, etc characters run in games I've played in or DM'ed).
* Presented in Dragon as a wholly separate race, they were converted in 2E to the Elven sub-race of Avariel.
BlackBat242 wrote:Al-Karak-Elam: Dragon #51 (July 1981) & Best of Dragon #3.
I checked out Dragon #51 and noticed that Al-Karak-Elam are known by most other races as Winged Folk. The article introducing them was written by someone called William Lenox.
I find it interesting that Blackbat thinks the Avariel from 2nd Edition were an adaptation of the Winged Folk. Other editions also have similar races, but none are identical to the Al-Karak-Elam. BECMI had the Faenare (PC2). 3E had Raptorans (Races of the Wild).
Has anyone used this race in your 1st Edition game? Do you think allowing permanent flight abilities to a PC would cause some problems for a campaign?
I had a couple played in my early 1e years/the 80's
I like the originals best of all those...I quite loathe all the other ones you mention: Winged Folk/Al Karak Elam for me. The winged men of Myrrhn in the young kingdoms/Melnibone (Elric) setting (& games) are also cool! I think that's about it for winged human types for me, although I'm fine with other winged humanoids from D&D or non D&D games (Aaracockra, many
in Talislantia, etc)
flying is less an issue in later editions
flying via wings is WAY, WAY morel limited than people would think or assume
I liked the "best class" was illusionist for them, and they were good at most classes (ie playable long term). great multi class options too. The required ability scores are really on the high side...but one can look at that as a major limitation that will keep players from being them very often (unless one is the sort that just gives players whatever stats they want/need, and is thus terrible).
The real limitation on the winged folk, above & beyond realities most ignored by gamers on winged flight, was claustrophobia. This is pretty much makes them NPC only, unless one plays an outdoor campaign. They are good fun as NPC's/monsters BTW. Having a way to cure insanity (such as a potent psionicist optional class character) is pretty important if they are going into dungeons, as they will fail their save sooner or later.
Havard wrote:Does their presence in 1st edition mean that Al Karak Elam have a natural home in Greyhawk?