[DCC] Shadows in Freeport

Classic fantasy, swashbuckling pirates, and Lovecraftian horror. Welcome to the City of Adventure! Hamunaptra, Naranjan and other World of Freeport subsettings can be discussed here.
Post Reply
User avatar
Big Mac
Giant Space Hamster
Posts: 23602
Joined: Sun Jun 15, 2008 3:52 pm
Gender: male
Location: London UK
Contact:

[DCC] Shadows in Freeport

Post by Big Mac » Fri Oct 27, 2017 12:40 pm

I've just noticed there is a Dungeon Crawl Classics product, called Shadows in Freeport.

What's the deal with that? Does Dungeon Crawl Classics have it's own campaign setting? Has Freeport been dropped into a DCC setting for that product? Is this some sort of crossover product?

Or did the DCC staff write something designed specifically for Freeport, with no connection to any other DCC adventures?

What has the fan response to this been like?

Have fans made a list of other DCC adventures that can be added to Shadows over Freeport to allow for a longer campaign?
David "Big Mac" Shepheard
Please join The Piazza's Facebook group, The Piazza's Facebook page and The Piazza's Google + community and follow The Piazza's Twitter feed so that you can stay in touch.
Spelljammer 3E Conversion Project - Spelljammer Wiki - The Spelljammer Image Group.
Moderator of the Spelljammer forum. My moderator voice is green.

User avatar
Cthulhudrew
Green Dragon
Posts: 4140
Joined: Tue May 27, 2008 2:13 pm
Gender: male
Location: Long Beach, CA

Re: [DCC] Shadows in Freeport

Post by Cthulhudrew » Fri Oct 27, 2017 6:42 pm

It was part of a special arrangement between Green Ronin and Goodman Games (see also here. I believe GR may have made similar licensing arrangements with other companies over the years for other Freeport related products, though don't quote me on that.
Moderator of the Mystara and Greyhawk forums. My moderator voice is gray-green.
Image

Nate Christen
Troll
Posts: 395
Joined: Mon May 26, 2008 1:39 am

Re: [DCC] Shadows in Freeport

Post by Nate Christen » Fri Oct 27, 2017 10:08 pm

The adventures focuses on an investigation of a haunted house in Freeport, so it is really city-centric. I ran it in a campaign, and we joke about how much it feels like 1st Edition--the PCs spent an entire session just making their way through the yard and into the house. All in all, it was a nicely atmospheric "dungeon" that I could drop into my campaign, with some excellent handouts.

-Nate
Author of d20pirates.blogspot.com and talesfromtheedgeoftheempire.blogspot.com

User avatar
Angel Tarragon
Dawn Dragon
Posts: 8492
Joined: Sun Jun 06, 2010 2:39 am
Contact:

Re: [DCC] Shadows in Freeport

Post by Angel Tarragon » Fri Oct 27, 2017 10:10 pm

Nate Christen wrote:The adventures focuses on an investigation of a haunted house in Freeport, so it is really city-centric. I ran it in a campaign, and we joke about how much it feels like 1st Edition--the PCs spent an entire session just making their way through the yard and into the house. All in all, it was a nicely atmospheric "dungeon" that I could drop into my campaign, with some excellent handouts.
I bit my gaming teeth on AD&D 1E...so reading this really makes me want to pick up the module.

User avatar
timemrick
Hekatonkhieres
Posts: 1405
Joined: Mon Mar 07, 2011 2:33 am
Gender: male
Location: Emirate of Kobara
Contact:

Re: [DCC] Shadows in Freeport

Post by timemrick » Sat Oct 28, 2017 3:43 am

I own the module, but have not run it. At this point, if I ever ran it, I'd probably convert it from v.3.5 to whatever system I'm using at the time--Pathfinder would be easiest, of course.

Shadows in Freeport was written by Robert J. Schwalb, who has been associated with Freeport from early on in its history, and was a Green Ronin employee at the time this adventure was written. Like most of Rob's work, it is very well thought out, rather creepy and disturbing in places, and unforgiving towards parties who don't take the dangers seriously.

And yes, I've compiled an errata page for it. (It's refreshingly short for the book's size!)
Tim Emrick, Green Ronin Freebooter and Keeper of the Freeport Errata
Time of the Tarrasque: My homebrew Pathfinder campaign (2017-).
Studded Plate: My blog about RPGs and LEGO.
Thastygliax's Vault: My other gaming pages.

User avatar
Havard
Dragon Turtle
Posts: 18491
Joined: Thu May 22, 2008 7:32 pm
Gender: male
Location: Norway
Contact:

Re: [DCC] Shadows in Freeport

Post by Havard » Sun Nov 05, 2017 12:48 pm

Had forgotten about this one. Just ordered a copy! #FreeportCompletist :ugeek:

Does the module add anything interesting to the lore and history of Freeport?

-Havard

Aliases: Håvard Frosta, Havard Blackmoor, Blackmoorian, Dragon Turtle etc
Where to find me on the Web
The Comeback Inn - My Blackmoor Forum
The Blackmoor Blog
My Articles at the Vaults of Pandius
Moderator of the Mystara, Blackmoor and Thunder Rift forums.
My moderator voice is
GREEN.

User avatar
timemrick
Hekatonkhieres
Posts: 1405
Joined: Mon Mar 07, 2011 2:33 am
Gender: male
Location: Emirate of Kobara
Contact:

Re: [DCC] Shadows in Freeport

Post by timemrick » Tue Nov 07, 2017 2:37 am

Havard wrote:Does the module add anything interesting to the lore and history of Freeport?
The haunted house's background is tied into Freeport's past (and the city's perennial trouble with fiendish cults) but that history is pretty much limited to the house and its previous occupants, not any major city-wide events.
Tim Emrick, Green Ronin Freebooter and Keeper of the Freeport Errata
Time of the Tarrasque: My homebrew Pathfinder campaign (2017-).
Studded Plate: My blog about RPGs and LEGO.
Thastygliax's Vault: My other gaming pages.

Post Reply

Return to “Freeport”