DCC Lankhmar Kickstarter

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The Dark
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DCC Lankhmar Kickstarter

Post by The Dark » Sun Mar 26, 2017 3:24 am

Goodman Games has put a Kickstarter up for a boxed set licensed by the Leiber estate for Lankhmar in the Dungeon Crawl Classics ruleset. It's already hit the minimum funding level, so it will be produced. I'm still debating whether to back, but wanted to let the forum know about it so anyone who has an interest can have a gander.

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Re: DCC Lankhmar Kickstarter

Post by rabindranath72 » Wed Mar 29, 2017 8:37 am

I am still on the fence. I am no fan of DCC rpg to be honest (I really hate the "weird" dice), and I don't think that DCC would be a better fit for Lankhmar than D&D unless some (many) changes are applied to the rules; for example, the concept of Patron for wizards is really questionable, clerics don't seem to exist, sorcery (the few instances we see in the tales) doesn't seem to be unreliable etc. So I'd first like to see how they addressed these points (we already know they are going to use Patrons, so that's a strike against it to begin.) The best treatment I have seen to date of Lankhmar, is the Lankhmar Unleashed book for RuneQuest (apart from the fact that parts of the rules are written for a weird hybrid of MRQ I and MRQ II; the usual Mongoose cockups.)

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Re: DCC Lankhmar Kickstarter

Post by catseye yellow » Sun Apr 02, 2017 12:01 am

i disagree. first and foremost luck stat is great fit for any thieves oriented campaign. second, clerics are out. third, i really don't see what is the problem with patrons. fourth, weird dice? we live for the weird dice ;) fifth, unreliable sorcery is there (spells in lords of quarmall)

in a word: dccL will be the best lankhmar ever. on the other hand there are some peeps that hate DCC rules and its 'swingy' nature and that is fine

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Re: DCC Lankhmar Kickstarter

Post by Big Mac » Mon Jan 08, 2018 10:38 pm

I think I've seen this stuff advertised for sale now.

How did the Kickstarter go? Did they make any backer-only stuff?
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Re: DCC Lankhmar Kickstarter

Post by finarvyn » Mon Jan 15, 2018 10:05 pm

Big Mac wrote:I think I've seen this stuff advertised for sale now.

How did the Kickstarter go? Did they make any backer-only stuff?
I'm a backer and I haven't seen any of the stuff come out yet. I know they had a couple of standalone modules early on, but I don't think that anything has been released from the kickstart yet.
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Re: DCC Lankhmar Kickstarter

Post by ghendar » Mon Jan 15, 2018 10:46 pm

rabindranath72 wrote:I am still on the fence. I am no fan of DCC rpg to be honest (I really hate the "weird" dice),
Are not role playing game dice weird by default? ;)
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Re: DCC Lankhmar Kickstarter

Post by ghendar » Mon Jan 15, 2018 10:50 pm

Considering that this KS was so massively overfunded, maybe what Goodman should do is cut the pledge costs in half. For instance, if you pledged $50, they cut it in half to $25. That would be a cool thing to do for the backers, considering it raised so much more than needed.

Of course, that will never happen
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Re: DCC Lankhmar Kickstarter

Post by Big Mac » Fri Jan 19, 2018 11:43 pm

ghendar wrote:
rabindranath72 wrote:I am still on the fence. I am no fan of DCC rpg to be honest (I really hate the "weird" dice),
Are not role playing game dice weird by default? ;)
I don't think so. Five of them are platonic solids: :P
[url=https://en.wikipedia.org/wiki/File:Tetrahedron.gif]d4[/url]|[url=https://en.wikipedia.org/wiki/File:Tetrahedron.gif][img]https://upload.wikimedia.org/wikipedia/ ... hedron.gif[/img][/url] [url=https://en.wikipedia.org/wiki/File:Hexahedron.gif]d6[/url]|[url=https://en.wikipedia.org/wiki/File:Hexahedron.gif][img]https://upload.wikimedia.org/wikipedia/ ... hedron.gif[/img][/url] [url=https://en.wikipedia.org/wiki/File:Octahedron.gif]d8[/url]|[url=https://en.wikipedia.org/wiki/File:Octahedron.gif][img]https://upload.wikimedia.org/wikipedia/ ... hedron.gif[/img][/url] [url=https://en.wikipedia.org/wiki/File:Dodecahedron.gif]d12[/url]|[url=https://en.wikipedia.org/wiki/File:Dodecahedron.gif][img]https://upload.wikimedia.org/wikipedia/ ... hedron.gif[/img][/url] [url=https://en.wikipedia.org/wiki/File:Icosahedron.gif]d20[/url]|[url=https://en.wikipedia.org/wiki/File:Icosahedron.gif][img]https://upload.wikimedia.org/wikipedia/ ... hedron.gif[/img][/url]

It's the d10 that's weird, as that is a pentagonal trapezohedron. That's just not normal. And the non-D&D RPGs that use other polyhedron's are even more abnormal, but D&D is more normal than weird. ;)
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Re: DCC Lankhmar Kickstarter

Post by finarvyn » Tue Jan 30, 2018 12:06 am

The thing about the DCC "weird dice" is that it's easy enough to wing it with a regular polyhedral set. For example, a d7 is just a d8 but re-roll 8's. I've never really understood why the dice mechanic should stand in anyone's way of playing the DCC RPG. The dice chain mechanic is essentially the same thing as used in Alternity and other RPGs and if you really don't like it just replace the dice chain with plus or minus modifiers. (Each die in the chain is pretty close to a +1 or -1. Not totally, but close enough for most folks.)
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Re: DCC Lankhmar Kickstarter

Post by shesheyan » Tue Jan 30, 2018 1:05 am

finarvyn wrote:The thing about the DCC "weird dice" is that it's easy enough to wing it with a regular polyhedral set. For example, a d7 is just a d8 but re-roll 8's. I've never really understood why the dice mechanic should stand in anyone's way of playing the DCC RPG. The dice chain mechanic is essentially the same thing as used in Alternity and other RPGs and if you really don't like it just replace the dice chain with plus or minus modifiers. (Each die in the chain is pretty close to a +1 or -1. Not totally, but close enough for most folks.)
I have no idea why they need so many different dice types in DCC

D3 = D4 re-roll 4.
D4
D5 = D6 re-roll 6.
D6
D7 = D8 re-roll 8.
D8
D10
D%10
D12
D20

How would you handle these ?
D14
D16
D24
D30.
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Re: DCC Lankhmar Kickstarter

Post by The Dark » Tue Jan 30, 2018 3:16 am

D14 = D7 + hi/lo D6 (i.e. roll 1d8, re-roll 8. Also roll 1d6. On 1-3, the d7 roll is as normal, on 4-7, it's d7+7)
D16 = D8 + hi/lo D6
D24 = D12 + hi/lo D6
D30 = D10 + hi/med/lo D6 (1-2 = D10, 3-4 = D10+10, 5-6 = D10+20)

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Re: DCC Lankhmar Kickstarter

Post by shesheyan » Tue Jan 30, 2018 1:50 pm

The Dark wrote: D14 = D7 + hi/lo D6 (i.e. roll 1d8, re-roll 8. Also roll 1d6. On 1-3, the d7 roll is as normal, on 4-7, it's d7+7)
D16 = D8 + hi/lo D6
D24 = D12 + hi/lo D6
D30 = D10 + hi/med/lo D6 (1-2 = D10, 3-4 = D10+10, 5-6 = D10+20)
Interesting. More manipulations but it does work. To save time I would use colored die and roll all 3 die ( ex 2d8+1d6 ) at the same time.
Thank you.

Rolling a single d6, instead of multiple die, with 3 predetermine average values for each die could work. I use average damage when monsters attack. Its not as granular but faster. An average results table on a card would be handy :
Ex.: D16 : 1-2 (low) = 2 damage, 3-4 (med) = 8 damage, 5-6 (high) = 14 damage.

For more granularity the d6 could be broken down into 6 results per dice.
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Re: DCC Lankhmar Kickstarter

Post by rabindranath72 » Tue Jan 30, 2018 3:24 pm

finarvyn wrote:The thing about the DCC "weird dice" is that it's easy enough to wing it with a regular polyhedral set. For example, a d7 is just a d8 but re-roll 8's. I've never really understood why the dice mechanic should stand in anyone's way of playing the DCC RPG. The dice chain mechanic is essentially the same thing as used in Alternity and other RPGs and if you really don't like it just replace the dice chain with plus or minus modifiers. (Each die in the chain is pretty close to a +1 or -1. Not totally, but close enough for most folks.)
Personally, the issue is with the tables, not the dice chain. Modifiers don't work with tables since most if not all of them cover the whole range.
Last edited by rabindranath72 on Tue Jan 30, 2018 3:28 pm, edited 1 time in total.

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Re: DCC Lankhmar Kickstarter

Post by rabindranath72 » Tue Jan 30, 2018 3:27 pm

shesheyan wrote:
The Dark wrote: D14 = D7 + hi/lo D6 (i.e. roll 1d8, re-roll 8. Also roll 1d6. On 1-3, the d7 roll is as normal, on 4-7, it's d7+7)
D16 = D8 + hi/lo D6
D24 = D12 + hi/lo D6
D30 = D10 + hi/med/lo D6 (1-2 = D10, 3-4 = D10+10, 5-6 = D10+20)
Interesting. More manipulations but it does work. To save time I would use colored die and roll all 3 die ( ex 2d8+1d6 ) at the same time.
Thank you.

Rolling a single d6, instead of multiple die, with 3 predetermine average values for each die could work. I use average damage when monsters attack. Its not as granular but faster. An average results table on a card would be handy :
Ex.: D16 : 1-2 (low) = 2 damage, 3-4 (med) = 8 damage, 5-6 (high) = 14 damage.

For more granularity the d6 could be broken down into 6 results per dice.
You could buy blank d6s and write numbers on them, e.g. for d16, leave three sides blank, and mark three sides "+8".

It's possible to do rejection sampling also for d14 and d16 (roll a d20, rerolling values higher than the die size); it's not too efficient, but it's probably less cumbersome than rolling more dice.

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Re: DCC Lankhmar Kickstarter

Post by shesheyan » Tue Jan 30, 2018 3:30 pm

rabindranath72 wrote:You could buy blank d6s and write numbers on them, e.g. for d16, leave three sides blank, and mark three sides "+8".
Clever !
...or write average results like I suggested. Removes the need for a table ! ;)
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Re: DCC Lankhmar Kickstarter

Post by rabindranath72 » Wed Jan 31, 2018 9:00 am

shesheyan wrote:
rabindranath72 wrote:You could buy blank d6s and write numbers on them, e.g. for d16, leave three sides blank, and mark three sides "+8".
Clever !
...or write average results like I suggested. Removes the need for a table ! ;)
Are there any monsters that inflict d16 damage? In any case, averages could work when rolling for damage, but when you need to roll to hit or on tables, averages aren't helpful, sadly.

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