Animals Derived from D20 Blackmoor Spells

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Havard
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Animals Derived from D20 Blackmoor Spells

Post by Havard » Sun Apr 14, 2019 2:18 pm

I guess naming spells on the abilities of animals was a thing in D&D 3E. The Blackmoor design team really seemed to want to follow up on this trend and created tons of spells using this naming convention. It is interesting because some of the animals (Rhino, Camel, Cheeta hetc) don't really feel like they fit at home in a setting often referred to as "The North". On the other hand, the animals can of course be known to characters in the setting (especially scholarly Wizards, Clerics etc.) even if they only live in other parts of the world. Still, I wonder if this information can tell us something about the world of Blackmoor?

Note, that in the Blackmoor Player's Guide, they included a lot of variants of the same spell, like "Greater" and "Mass". I have not included more than one variant of each spell per book.

Blackmoor Campaign Setting Core Book D20
Coyote - Coyote's Dirge
Dolphin - Dolphin's Leap
Otter - Otter's Claw
Raven - Raven's Glide
Snake - Snake's Strike
Wolf - Wolf's sight

Blackmoor Player's Guide
Bager - Badger's Burrow etc
Bat - Bat's Siight
Bear - Bear's Endurance
Beaver - Beaver's Bite
Bison - Bison's Stampede (Note: Seems like a missed opportunity to reference Grazers from the DA modules)
Boar - Boar's Ferocity
Bull - Bull's Strength
Camel - Camel's Stamina (Camels feel more at home in the south of Thonia)
Canine - Canine's Scent
Cat - Cat's Grace, Greater
Cheetah - Cheeta's Sprint (Cheetah's might come from the Jungle Realm?)
Coyote - Coyote's Dirge, Greater
Crocodile - Crocodile's Breath
Dolphin - Dolphin's Leap, Greater
Donkey - Donkey's Stability etc
Eagle - Eagle's Spendor, Greater
Elephant - Elephant's Trample (Elephant's might come from the Jungle Realm?)
Fish - Fish's Fins
Fox - Fox' Cunning, Greater
Giraffe - Giraffe's Reach (Giraffes might come from the Jungle Realm?)
Hawk - Hawk's Eye, Greater
Hummingbird Hummingbird's Flight
Lion - Lion's Pounce (Lions might come from the Jungle Realm?)
Monkey - Monkey's Grip (Monkey's might come from the Jungle Realm?)
Mustang - Mustang's Speed (Mustangs have a history that is tied to that of North America, as they are not really wild horses. I wonder if something similar happened to horses in Blackmoor?)
Otter - Otter's Claw, Greater
Owl - Owl's Wisdom, Greater
Raccoon - Raccoon's Mask
Raven - Raven's Glide, Greater
Rhino - Rhino's Charge
Shark - Shark's Scent
Snake - Snake's Strike, Greater
Songbird, Songbird's Tune
Toad - Toad's Coloration
Turtle - Turtle's Shell
Vulture - Vulture's Diet
Weasel - Weasel's Grasp
Wolf - Wolf's Sight, Greater
Wolverine, Wolverine's Rage


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Big Mac
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Re: Animals Derived from D20 Blackmoor Spells

Post by Big Mac » Sun Apr 14, 2019 9:34 pm

Havard wrote:
Sun Apr 14, 2019 2:18 pm
I guess naming spells on the abilities of animals was a thing in D&D 3E. The Blackmoor design team really seemed to want to follow up on this trend and created tons of spells using this naming convention.
It sounds like sympathetic magic to me (with the spell copying the creature).

Is there any indication that a spellcaster would need to use the creature to use the spell?
Havard wrote:
Sun Apr 14, 2019 2:18 pm
It is interesting because some of the animals (Rhino, Camel, Cheeta hetc) don't really feel like they fit at home in a setting often referred to as "The North".
If an Elephant can mutate into a Mammoth, then you should be able to have a Woolly Rhino.

Camels would seem to imply deserts. I wonder if "Snow Camels" could store food for the winter and cross snow-covered mounatain ranges to migrate between valleys.

If there can be Snow Leopards, perhaps there can be Snow Cheetas too.

:-)
Havard wrote:
Sun Apr 14, 2019 2:18 pm
On the other hand, the animals can of course be known to characters in the setting (especially scholarly Wizards, Clerics etc.) even if they only live in other parts of the world. Still, I wonder if this information can tell us something about the world of Blackmoor?
The Comeback Inn links to other places. How well known is this?

Does it always link to places that have similar climate to Blackmoor or does it link to places with different climates too?
Havard wrote:
Sun Apr 14, 2019 2:18 pm
Note, that in the Blackmoor Player's Guide, they included a lot of variants of the same spell, like "Greater" and "Mass". I have not included more than one variant of each spell per book.
It might be worth nothing how many times the same animal is used in the name of different spells, as it could indicate how popular that creature is with people researching spells.
David "Big Mac" Shepheard
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RobJN
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Re: Animals Derived from D20 Blackmoor Spells

Post by RobJN » Sun Apr 14, 2019 10:10 pm

"Smiladon's Grace. Says here I need a tooth plucked from a living beast... You know what? I think I'm good, thanks."
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