Northern Isle of Dawn - How to make the lanscape interesting?

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Northern Isle of Dawn - How to make the lanscape interesting?

Post by Havard » Sat May 18, 2019 7:45 pm

While the southern part of the Isle of Dawn has a desert and canyons, most official maps make the northern parts seem featureless. How can I describe this landscape to my players in a way that makes it sound interesting to them?

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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by Robin » Sat May 18, 2019 8:15 pm

In my prelimenary research for 1 mile mapping I questioned this myself
Then I remembered the Island Dawn is actually to become the United Kingdom and Ireland isls in our real world and could mimick the landscapes, best to fit the map
As you look to this map
http://www.pandius.com/iodnorthmd2.png
You will notice a vast marh/peatland, some dry lands, mountain and forest, but indeed mostly plains...which is so in real world Ireland.and scotland
https://upload.wikimedia.org/wikipedia/ ... DIS%29.jpg

That is however not to say these are boring flat plains.
I see them more as Mid England, or Ireland, as soft flowing hills ,
https://www.savills.co.uk/_images/savil ... agents.jpg
Image

Image

with lots or irregularities
https://www.flashpack.com/wp-content/up ... hiking.jpg

Lots of old sites
Image
https://media.audleytravel.com/-/media/ ... =1800&q=80
Image
Vast lands with enclosed (by trees) farms and cattle areas
Image
Rugged coasts
https://www.nationalgeographic.com/cont ... 1900.1.jpg
and wild seas
https://a4g5w3q9.stackpathcdn.com/wp-co ... reland.jpg

Legendary rocks (rumored to be connected with the era of the Giants in RL, so why not Mystara too?
Image

and lots of keeps, castles, cloisters, shrines and ruins of nation now and earlier
Image

Hope this helps :mrgreen:
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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by Havard » Sun May 19, 2019 2:49 pm

Great input Robin! Love the photos and comments!

Any idea what scale that map is?


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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by Robin » Sun May 19, 2019 4:05 pm

Havard wrote:
Sun May 19, 2019 2:49 pm
Great input Robin! Love the photos and comments!

Any idea what scale that map is?


-Havard
You're Welcome :P

The Isle of Dread map by Mark Howard is as far as I could see 8 miles/hex
Ramelin did also make an 8 mile hex map of the Isle of Dawn in his alternat Mystara and it looks similar (so knowing Ramelin using my material, he might have done similar elsewhere, eitherway the result is very nice; https://www.deviantart.com/ramelin/art/ ... -666956163 )
The Ireland map, I really don't know ;)

Ireland is a land full of Fairy and giant tales, take a peek here
https://www.irelandbeforeyoudie.com/the ... -folklore/
https://www.ireland.com/en-us/articles/ ... dventures/
https://www.toptenz.net/top-10-irish-my ... egends.php
https://blog.expedia.ie/blog/2017/11/15 ... s-legends/
https://en.wikipedia.org/wiki/Irish_mythology
Especially the Dullahan could be made in an awesome Undead Creature.Although Wikipedia says it is a sort of Fairy, i feel it being a type of Undead more befitting
https://en.wikipedia.org/wiki/Dullahan
Image
https://monster.fandom.com/wiki/Dullahan
https://www.youtube.com/watch?v=NEUCF-AA5WM
If you look in my MMMC Fairies you will also find new fairies which can easily used here together with those also existing.
http://pandius.com/Monster_Manual_6.pdf

Also take a peek at these links which might give more mystara input.
http://www.pandius.com/vllgniod.html
http://www.pandius.com/niodpopn.html

I btw enjoyed your idea of altering Summerville Hounds Endless Quest book to Mystara. It gave me an other way of thoughts to read the book, and maybe use it later in PC gaming, depending if the players move there.
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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by Havard » Sun May 19, 2019 8:38 pm

Thanks Robin!

I love Ramelin's map. It seems he also incorporated material from Bruce Heard's Blog articles on Alphatia. I do see some deviations from official material there though because Ramelin always does his own version of Mystara which is cool.

You make some good suggestions for adding Irish legends.

My suggested ruins and settlements include:
1. Remnants of Giant settlements from the Age of Gandahar.
2. Remnants from Nithia (maybe more to the south?)
3. Remnants of Thyatis
4. Remnants of Alphatia
5. Fairies
6. M-Celtic and Druidic structures
7. Lycantropes and Undead on the moors
8. Antalians from Helskir

I btw enjoyed your idea of altering Summerville Hounds Endless Quest book to Mystara. It gave me an other way of thoughts to read the book, and maybe use it later in PC gaming, depending if the players move there.
Indeed, I wanted to adapt all of the novels carrying the classic Dungeons & Dragons logo to Mystara, but I feel that Robert King's Summerhill Hounds fits very well with the Isle of Dawn. The story is simple enough and reminscent of PC1 Tall Tales of the Wee Folk. I don't know if I was right to interpret the dogs as Pooka or maybe Awakened Animals might fit better. Maybe keep Slav and Goldie as Pookas.

I really like the addition of Ardulla, one of the Seven Fey Cities near West Portage and Aglion, the gigantic fey protector of the gate to the city.

Then of course there is also the novel Sons of Dawn which is canonically set on the Isle of Dawn. I thought there was a thread about it here on The Piazza, but maybe that was on the older WotC forum?

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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by Thorf » Mon May 20, 2019 1:59 am

I just discovered an answer to your question in M5, Håvard: pages 45-46 have a section called "Isle of Dawn Terrain Types", and the very first entry listed has:
M5, page 45 wrote:Moors
The primary feature of the northern isle's unmarked hexes is endless foggy moors. The moors are poorly drained open lands, covered with coarse grass, heather and sparse scrubby forest, small peat bogs and deep ponds.

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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by ripvanwormer » Mon May 20, 2019 4:23 am

Robin wrote:
Sun May 19, 2019 4:05 pm
Especially the Dullahan could be made in an awesome Undead Creature.Although Wikipedia says it is a sort of Fairy, i feel it being a type of Undead more befitting
For what it's worth, the Pathfinder version is undead.

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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by Robin » Mon May 20, 2019 11:17 am

ripvanwormer wrote:
Mon May 20, 2019 4:23 am
Robin wrote:
Sun May 19, 2019 4:05 pm
Especially the Dullahan could be made in an awesome Undead Creature.Although Wikipedia says it is a sort of Fairy, i feel it being a type of Undead more befitting
For what it's worth, the Pathfinder version is undead.
Cool that makes is easier to rebuild to BECMI stats, maybe altering the background somewhat to better reflect Mystara
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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by Sturm » Tue May 21, 2019 9:45 am

In Threshold issue #11 http://pandius.com/Threshold_11.pdf I also made a Mini-Gaz of the Isle of Dawn using mostly previous sources http://pandius.com/iodatls.html and also a 8mph map http://pandius.com/Isle_of_Dawn_8_mph.png which connnected and updated previous maps
by me http://pandius.com/central_dawn_8.jpg
by Thorf http://pandius.com/isle-of-dawn-west-8.png
and by Mark Howard http://pandius.com/iodnorthmd2.png and http://pandius.com/South_Isle_of_Dawn_8_mph.png

My updated map also includes monsters, fairy cities etc.
Northern Isle of Dawn IMO should look very much like Scotland, while Ireland may be used for the Redstone region and the central area in general.
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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by mah9 » Wed May 22, 2019 7:16 am

Originally the IoD maps were a simple extrapolation of the 24 mph map from DotE, with some fan based updates, and are on my list to update and expand with my revised mapping.

However, until now, I'd not seen the connected and updated map. Will be looking into that shortly.

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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by Sturm » Wed May 22, 2019 8:28 am

Hi, I was not aware you were on the Piazza too, fantastic work your maps!
Mine was essentially a modification of yours, where I placed all the canon and fan locations I could find, the latter mostly from the work of James Mishler http://pandius.com/dawnhist.html, Geoff Gander http://pandius.com/vllgniod.html, Simone Neri http://pandius.com/caerdana.html and others on the Isle
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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by Sock Puppet » Wed May 22, 2019 9:08 am

That swamp South of helskir is clearly a tidal sand, similar to the Wash or Morecambe Bay.
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Re: Northern Isle of Dawn - How to make the lanscape interesting?

Post by mah9 » Thu May 23, 2019 8:07 am

Sturm wrote:
Wed May 22, 2019 8:28 am
Hi, I was not aware you were on the Piazza too, fantastic work your maps!
Mine was essentially a modification of yours, where I placed all the canon and fan locations I could find, the latter mostly from the work of James Mishler http://pandius.com/dawnhist.html, Geoff Gander http://pandius.com/vllgniod.html, Simone Neri http://pandius.com/caerdana.html and others on the Isle
Thank you. Always good to see them still used, given they were created so long ago.

I'm reworking the whole lot using different software, so there's plenty to expand on when I get here.

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