[FC:Specularum] Notable buildings by district

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[FC:Specularum] Notable buildings by district

Post by agathokles » Sat Sep 06, 2008 12:00 pm

Introduction
This thread serves as a discussion place for the development of a fan-version of the vaporware Fantasy Cities #1: Specularum sourcebook.
It is the main thread for discussion, as well as for posting new buildings.

The following other threads are used to post and discuss specific aspects of the city.
This other thread is part of the same project, and contains contributions (NPCs, locales, and ilustrations).
This thread focuses on district heraldry, mottoes, and patrons.

This thread is used for the development of Specularum history.

Finally, the sourcebook includes (and is designed to work with) the Specularum Series of adventures, which is being re-drafted in this thread.


Original Post
Hi all,

here is a list of notable places in Specularum sorted by district. The buildings come mostly from existing sources (thanks to LoZompatore's map).
The idea is to put links here to the actual descriptions, once we have them.

Note that I don't have Of Nests and Nations. If someone has it, and can post descriptions of the various buildings, that would be useful.
Also, if you have write-ups or even just ideas on any of these buildings, or new one, post them (and I'll put a reference link).

Hill
Moneychangers' Guildhall (Guilds)
Goldsmiths' Guildhall (Guilds)
Torenescu Manor (GAZ1)
Ambassadors' Row (GAZ1)
House of Akatrina the Painter (WotI)
Old Church of Thyatis Columbarium (new)
Hill Graveyard (new)

Stronghold
design notes
Merchants' Guildhall (Guilds)
Radu Manor (GAZ1, plus other Radu buildings)
Armourers Guildhall (Guilds)
Shrine of Zirchev (new)
Bust of Petros Radu (new)

Bricktop
Scriveners' Guildhall (Guilds)
Scriveners' Guild Public Library (Guilds)
Apothecaries' Guildhall (Guilds)
Town Hall (new)
Ministry of State (new)
Ministry of Trade (new)
Ministry of Finance (new)
Ministry of War (new)
Bricklayers Guildhall (Guilds)
Ducal Karameikan Theater (Joshuan's Almanac)
The Golden Book, inn and restaurant (new)
The Priest and Jug, tavern (new)

Church District
design notes
Great Church of Karameikos (GAZ1)
Order of the Griffon Hall (GAZ1)
Church of Thyatis (new)
New Church of Karameikos Columbarium (new)
Column of Flavian Osteropulos (new)
Shrine of Vanya (new)
Ruined Traladaran temple (new)

Foreign Quarter
design notes
Cee Salt (Lathan's Gold)
Dagger's Fencing School (informal) (new)
Augrist Temple (new)
Church of Darokin (new)
Shrine of the Eternal Truth (new)
House Hallonica (Darokin House article)
City Jail (Lathan's Gold)
Foreigners' Graveyard (new)
Jockle Rumbottom's Pipe Shop (Joshuan's Almanac, on Crooked Street)
Crooked Street (Joshuan's Almanac)
Cozy Burrow Inn (Joshuan's Almanac)
The Breakwater gang (new)
The Swords of Kalim gang (new)
Myrrh of the Night brothel (new)
Unnamed dwarven gang (new)
Jerzy's Pawnshop (new)

Merchant District
The Hightower (GAZ1)
Harbor Tavern (Lathan's Gold)
Blue Wave Mead Hall (Veiled Society)
Radu's Wholesale Foodstuff (Of Nests and Nations, some details)
Mirror Bay Inn (Of Nests and Nations, some details)
Titus Angelicus' grocery (Of Nests and Nations, some details)
Vintner's Lane (Veiled Society)
Aristo, Wine Merchant (Veiled Society)
Vintners Guildhall (Guilds)
Cutlers Guildhall (Guilds)
Bakers Guildhall (Guilds)
Tailors Guildhall (Specularum series adventures, Guilds)
Butchers Guildhall (Guilds)
Bowyers Guildhall (Guilds)
Skinners Guildhall (Guilds)
Heranthes, Cobbler (Veiled Society)
Imelda's Beauties (Joshuan's Almanac, in Cobblers' Lane)
Cobblers' Lane (Joshuan's Almanac)
Griffon's Arms Inn (PWA III)

North End
Naval Shipbuilders (GAZ1)
Grog Shoppe (Lathan's Gold)
Black-Heart Lily (GAZ1)
Capital Armorer (Lathan's Gold)
Desmond's Dive (K:KoA)
The Hart and Harrow (K:KoA)
The Gored Ox (K:KoA)
Hippogriff Inn (Lathan's Gold)
Golden Coin Gambling House (Lathan's Gold)
Boris Nikoli's grocery (Of Nests and Nations, some details)
Turano's Guesthouse (Veiled Society)
Vorloi House (Veiled Society)
Rattlebone Inn (Veiled Society)
Rattlebone Lane (Veiled Society)
Blacksmiths Guildhall (Guilds)
Carpenters Guildhall(Guilds)
Loggers Guildhall (Guilds)
Mariners Guildhall (Guilds)
Fishmongers Guildhall (Guilds)
Innholders Guildhall (Guilds)
Akarios, Shipwright (Veiled Society)
Church of St. Lucor (new)
Martina Blossombath, Pastry stand (Joshuan's Almanac)

South End
Magicians' Guildhall and Library (GAZ1, Guilds, Hail the Heroes)
Dimension Door Inn (Of Nests and Nations, some details)
Wizard's Gizzard Tavern (Of Nests and Nations, some details)
Brewers Guildhall (Guilds)
Dyers Guildhall (Specularum series adventures, Guilds)
South End Traladaran Graveyard (new)
"Borsch" Traladaran restaurant (new)
Davidov Veterinary Clinic and Herbalist (new)

Old Quarter
Street Dreamers Gang (Of Nests and Nations, some details)
St. Kruskiev Monastery (Dark Knight of Karameikos, some details)
Great Church of Traladara (GAZ1)
The Graceful Swan (Of Nests and Nations, some details)
Open Door (Of Nests and Nations)
Grocers Guildhall (Guilds)
Leathersellers Guildhall (Guilds)
Statue of Ban Bogdan Ivanovich (new, some ideas)
Mages' Pages (new)
The Scarlet Wizards (new)
The Rusty Wand (new)

The Nest
House of Alya (GAZ1)
House of Many Smokes (K:KoA)
The Eagle's Vision (K:KoA)
The Flying Hammock (Of Nests and Nations, some details)
The Laughing Dog (Of Nests and Nations, some details)
The Salon/The Fishbarrel (new)

Trader's Corridor
Minrothist Shrine (new)
Crimson Noblius' grocery (Of Nests and Nations, some details)
Hunters Guildhall (Specularum series adventures, Guilds)
Minrothaddan Port Agent (new)

Other topics
Night watch and district militia
Illustrations for the Nest, Old Quarter, North End and Stronghold District.
St. Kruskiev's Gold, a short adventure.

Edit: I'm adding links to the district maps as they become available, as well as new buildings. Last addition: Church of St. Lucor.
Last edited by agathokles on Wed Dec 28, 2011 3:07 pm, edited 40 times in total.

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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Sat Sep 06, 2008 9:32 pm

Hey GP - have you been reading my notes? :D

I've been analysing the wards in Specularum and was about to compile a list of notable buildings... aand you snuck in there :lol:

I've been looking at your article in The Vaukts about the Guilds. In particulart I was looking at the locations of the Guildhalls.

In your article you listed these:

Guild : Faction - Guildhouse location
Magicians: Karameikos - South End
Merchants: Radu - Stronghold
Moneychangers: Torenescu - The Hill (Torenescu territory)
Goldsmiths: Vorloi - Hill Market (nr Castle)
Scriveners: Torenescu - Bricktop Road, edge of Grand Market


Howaboout these for locations for the other Guilds?

Guild : Faction - Guildhouse location
Apothecaries: Radu - Old Quarter
Bowyers: Marilenev - North End
Armourers: Radu - Stronghold
Blacksmiths: Torenescu - North End
Cutlers: Karameikos - Merchant
Bricklayers: Torenescu - Bricktop
Carpenters: Vorloi - North End
Loggers: Karameikos - North End
Brewers: Neutral - North End
Vintners: Vorloi - Merchant
Bakers: Marilenev - Merchant
Fishmongers: (Marilenev) - North End
Butchers: Torenescu - Merchant
Innholders: Karameikos - South End
Grocers: Radu - Old Quarter
Skinners: Torenescu - North End
Dyers: Karameikos - South End
Tailors: Radu - Merchant
Leatherseleers: Radu - Old Quarter
Hunters: Neutral - South End
Mariners: Vorloi - North End

(Hmm... that hasn't turned out as well as I'd hoped it woud appear. Is there a way of tabulating information in a post without resortingto using the Code option? )

In placing the other Guildhouses I worked on the principle that Guilds not aligned with theRadu faction would not be located in Radu- or Veiled Society- controlled/influenced wards (i.e. Stronghold, Old Quarter, Nest). I also thought it unlikely that a Trade Guild would have its Guildhouse in The Nest.

How doesthat look?
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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Sat Sep 06, 2008 9:48 pm

AllanP wrote:Hey GP - have you been reading my notes? :D

I've been analysing the wards in Specularum and was about to compile a list of notable buildings... aand you snuck in there :lol:
:twisted:
Apothecaries: Radu - Old Quarter
I'd rather put it in the Bricktop district, near the Grand Market. The Apothecaries are a rich guild, and while they currently belong to the Radu faction, there's room for contention of the leadership.

For the Dyers and Hunters, we should have a look at the Specularum adventure series, since these guilds come from that source. Perhaps Ville could also have a preferred placement for these guilds.

I'd also switch Brewers and Innholders -- there are fewer inns in the South End than in other districts, while the brewers could benefit from the access to agricultural products from the southern fields.

Other than that, I agree with the proposed placements.
In placing the other Guildhouses I worked on the principle that Guilds not aligned with the Radu faction would not be located in Radu- or Veiled Society- controlled/influenced wards (i.e. Stronghold, Old Quarter, Nest). I also thought it unlikely that a Trade Guild would have its Guildhouse in The Nest.
That's ok for the Stronghold and Nest, but not necessarily for the Old Quarter, which is much less controlled by the Veiled Society. OTOH, fewer guilds would have their guildhouses in the Old Quarter, more or less for the same reasons as for the Nest (it's a low-income section of the town).

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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Sat Sep 06, 2008 9:49 pm

AllanP wrote: (Hmm... that hasn't turned out as well as I'd hoped it woud appear. Is there a way of tabulating information in a post without resortingto using the Code option? )
Not that I know of.

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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Sat Sep 06, 2008 9:49 pm

And on the subject of Notable Buildings -

do the Government Ministers have Ministry buildings?

From K:KoA:
Ministry of State - 'Lord Zogrev Yaril
Ministry of Trade - Lord Bartram Cordelius
Ministry of Finance - Lord Valdo Tisza
Ministry of Magic - Terari
Ministry of War - General Zandra Sulanov

I envisage these Ministry buildings being located around a plaza or similar in Bricktop - in the segment of that ward that lies to the north east of Stefan's castle (i.e. the orange blocks on the map bordering North End).
The Ministers themselves would have residences in The Hill. Would Terari also live there? or would he chose something different?

In terns of other "municipal/administrative" buildings, in an earlier topic we had discussion about the Town Council and the Townmaster Lord Lucas Tormandros. I suggest the Specularum Town Hall is also located in Bricktop, perhaps in the Grand Market area? Lord Lucas would also be another resident of The Hill.
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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Sat Sep 06, 2008 9:53 pm

AllanP wrote:And on the subject of Notable Buildings -

do the Government Ministers have Ministry buildings?

From K:KoA:
Ministry of State - 'Lord Zogrev Yaril
Ministry of Trade - Lord Bartram Cordelius
Ministry of Finance - Lord Valdo Tisza
Ministry of Magic - Terari
Ministry of War - General Zandra Sulanov

I envisage these Ministry buildings being located around a plaza or similar in Bricktop - in the segment of that ward that lies to the north east of Stefan's castle (i.e. the orange blocks on the map bordering North End).
The Ministers themselves would have residences in The Hill. Would Terari also live there? or would he chose something different?

In terns of other "municipal/administrative" buildings, in an earlier topic we had discussion about the Town Council and the Townmaster Lord Lucas Tormandros. I suggest the Specularum Town Hall is also located in Bricktop, perhaps in the Grand Market area? Lord Lucas would also be another resident of The Hill.
If we work in 1000 AC, Terari is in Alphatia, and there's no Ministry of Magic. Minister of War is, at this time, Admiral Lucius Hyraksos.
As for the other ministries, it depends on what the Old Palace is used for. It could be occupied by some ministry, or left empty.

I'd agree for a Bricktop placement of the Ministries and the Town Hall, anyway.

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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Sat Sep 06, 2008 10:02 pm

I've added the proposed guildhalls and ministries to the list.
Besides the changes mentioned above, I've moved a couple of guilds from the North End (which is getting overcrowded) to the Merchant district (which is supposed to hold a majority of trade activities).
I've left Dyers and Hunters in the South End for the time being (we can always reshuffle a couple of guilds if needed).

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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Sat Sep 06, 2008 10:12 pm

Notable Locations continued...

In your recent piece about Specularum NPCs, didn't you have a Librarian ? Was the Library part of the Great Church of Karameikos? or was it a separate building?

Lathan's Gold also mentions a "City Well" - can I suggest that this the major well within the greater city area (there are smaller ones in other wards), and it's situated at the point where Westron Alley meets the maineast-west road at the point where Bricktop, Merchabt, and North End meet?

Now humour me on this ione, in your Vaults article on Guilds, etc., your description othe Scriveners' Guild mentions that "...the Scriveners' Guildhall, in Bricktop Road on the edge of the Grand Market, is the major hub of intellectual life in Specularum..." - I suggest that this Guildhall stands on one sideof an ioen area known just as "The Piazza"; there are 3 taverns nearby - The Hobbi's Armpit, The Ors's Revenge and The Kippin' Griffin...
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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Sat Sep 06, 2008 10:18 pm

agathokles wrote:I'd rather put it in the Bricktop district, near the Grand Market. The Apothecaries are a rich guild, and while they currently belong to the Radu faction, there's room for contention of the leadership.

For the Dyers and Hunters, we should have a look at the Specularum adventure series, since these guilds come from that source. Perhaps Ville could also have a preferred placement for these guilds.

I'd also switch Brewers and Innholders -- there are fewer inns in the South End than in other districts, while the brewers could benefit from the access to agricultural products from the southern fields.

Other than that, I agree with the proposed placements.
I'm more than happy ith your propsals for these locations.
In placing the other Guildhouses I worked on the principle that Guilds not aligned with the Radu faction would not be located in Radu- or Veiled Society- controlled/influenced wards (i.e. Stronghold, Old Quarter, Nest). I also thought it unlikely that a Trade Guild would have its Guildhouse in The Nest.
That's ok for the Stronghold and Nest, but not necessarily for the Old Quarter, which is much less controlled by the Veiled Society. OTOH, fewer guilds would have their guildhouses in the Old Quarter, more or less for the same reasons as for the Nest (it's a low-income section of the town).

GP
I agree with your thoughts - I'd sort of equated the OQ with older trades, but your reasoning (as always) isell-founded.
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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Sat Sep 06, 2008 10:21 pm

AllanP wrote:Notable Locations continued...

In your recent piece about Specularum NPCs, didn't you have a Librarian ? Was the Library part of the Great Church of Karameikos? or was it a separate building?
I assumed it was the same building, but I'll check this out -- we could make it a different building.
AllanP wrote: Lathan's Gold also mentions a "City Well" - can I suggest that this the major well within the greater city area (there are smaller ones in other wards), and it's situated at the point where Westron Alley meets the maineast-west road at the point where Bricktop, Merchabt, and North End meet?
LoZompatore places it a the border between Merchant and North End, on Westron Alley, which is probably a good position. Obviously, 50000 people cannot use the same single well, so it's probably one of many similar wells. I don't know whether it's unique enough to deserve an entry, though.
Now humour me on this ione, in your Vaults article on Guilds, etc., your description othe Scriveners' Guild mentions that "...the Scriveners' Guildhall, in Bricktop Road on the edge of the Grand Market, is the major hub of intellectual life in Specularum..." - I suggest that this Guildhall stands on one sideof an ioen area known just as "The Piazza"; there are 3 taverns nearby - The Hobbi's Armpit, The Ors's Revenge and The Kippin' Griffin...
LOL! Well, there are no Hobbits in Mystara, so I'd have to rule out at least that one ;)

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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Sat Sep 06, 2008 10:25 pm

AllanP wrote: I'm more than happy ith your propsals for these locations.
I've checked out the Hunter's Guildhall -- it's on Trader's Corridor in the original adventure, I'd leave it there. The guild is fairly new, so it is reasonable that its guildhall was built on cheaper real estate outside the city walls.
I agree with your thoughts - I'd sort of equated the OQ with older trades, but your reasoning (as always) isell-founded.
That's not wrong, though the "Old Quarter" is old more in the sense that is has always been densely populated and traditionalist -- Stronghold and Church districts are actually older, for example.

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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Sat Sep 06, 2008 10:26 pm

agathokles wrote:If we work in 1000 AC, Terari is in Alphatia, and there's no Ministry of Magic. Minister of War is, at this time, Admiral Lucius Hyraksos.
As for the other ministries, it depends on what the Old Palace is used for. It could be occupied by some ministry, or left empty.

I'd agree for a Bricktop placement of the Ministries and the Town Hall, anyway.
oops! :oops:
I was confusing Terrari with Tekadon (?)
I'd say that as part of his "Millenia Initiative" in AC1000, Stefan has instituted Ministryt buildings in Bricktop.
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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Sat Sep 06, 2008 10:36 pm

agathokles wrote:
AllanP wrote:Now humour me on this ione, in your Vaults article on Guilds, etc., your description othe Scriveners' Guild mentions that "...the Scriveners' Guildhall, in Bricktop Road on the edge of the Grand Market, is the major hub of intellectual life in Specularum..." - I suggest that this Guildhall stands on one sideof an ioen area known just as "The Piazza"; there are 3 taverns nearby - The Hobbi's Armpit, The Ors's Revenge and The Kippin' Griffin...
LOL! Well, there are no Hobbits in Mystara, so I'd have to rule out at least that one ;)

GP
Maybe The Hin's Armpit then? ;)
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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Sat Sep 06, 2008 11:05 pm

agathokles wrote:Hi all,
Merchant District
...
Aristo, Wine Merchant (Veiled Society)
...
You mention Aristo the Wine Merchant from module B6.
Looking at my scribbled notes, during the course of the adventure the PCs find details of his customers; they include:Heranthes the Cobbler, Goodman Christos, Akanos the Shipwright, Theodric Angulstra and Seraohin the Minstrel.
Can we assume that Heranthes is a neighbouring business in the Merchant District? Akanos is likely situated in North End (near the docks)..
The others could be based anywhere.

Thinking of Seraphin the Minstrel - I have a thought at the back of my mind that a Specularum (Mirros)Theatre of some sort was mentioned somewhere. It might have been in PWA or JA. I'll see if I can find it.

Another NPC mentioned in B6 is Turino, a butcher, who has a Guest House next to his main house. I'm assuming thismeans a fairly wealthy tradesman, possibly livingin Bricktop?

And something else -
I was looking at the Minrothad Guilds Gazetteer the other day; there;s mention in there in the section on mercantile sea trade about Port Agents in the various seaports. Could we assume that in Specularum there's such a Port Agent whose office is in the Merchant District near the harbour?

And o the subject of trade - would there be some sort of "Exchange" where traders meet to bargain and negotiate trade deals?
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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Sat Sep 06, 2008 11:08 pm

agathokles wrote:Hi all,
Note that I don't have Of Nests and Nations. If someone has it, and can post descriptions of the various buildings, that would be useful.
I shall dig out my copy of the issue of Dungeon and see if I can extract the relevant info.
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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Sun Sep 07, 2008 11:21 am

AllanP wrote: You mention Aristo the Wine Merchant from module B6.
Looking at my scribbled notes, during the course of the adventure the PCs find details of his customers; they include:Heranthes the Cobbler, Goodman Christos, Akanos the Shipwright, Theodric Angulstra and Seraohin the Minstrel.
Can we assume that Heranthes is a neighbouring business in the Merchant District? Akanos is likely situated in North End (near the docks)..
The others could be based anywhere.
Aristo is likely to be in a street were mostly Vintners are found (Vintner's Lane is probably named that way because most vintners are found there). The others might be anywere, though the Merchant district and neighbouring areas are most likely. I'll add Akarios the Shipwright in North End, and Heranthes in Merchant District.
Thinking of Seraphin the Minstrel - I have a thought at the back of my mind that a Specularum (Mirros)Theatre of some sort was mentioned somewhere. It might have been in PWA or JA. I'll see if I can find it.
I don't remember it, but certainly Emilio the Great will have some place to stage his productions, so a theatre is quite likely (possibly in or near the Bricktop or Hill districts). A minstrel, however, can perform in any inn or tavern, or even privately (for a patron).
Another NPC mentioned in B6 is Turino, a butcher, who has a Guest House next to his main house. I'm assuming thismeans a fairly wealthy tradesman, possibly livingin Bricktop?
I've inserted Turano's guesthouse in the North End -- his guesthouse houses travelling craftsmen, so the Bricktop might be too much.
And something else -
I was looking at the Minrothad Guilds Gazetteer the other day; there;s mention in there in the section on mercantile sea trade about Port Agents in the various seaports. Could we assume that in Specularum there's such a Port Agent whose office is in the Merchant District near the harbour?

And o the subject of trade - would there be some sort of "Exchange" where traders meet to bargain and negotiate trade deals?
There should be a Port Agent in the Trader's Corridor. As for an exchange, that would be part of the Great Market -- probably near the bay.

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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Sun Sep 07, 2008 7:17 pm

I've added a few new items, including graveyards and columbaria as well as a few civic monuments.

I think we should now try to get a half dozen locale descriptions per ward, so we can start putting together the various sections.
I'll try to write some description for new and existing locales in the next weeks (assuming work doesn't interfere too much).

Of course, contributions are more than welcome :D

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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Sun Sep 07, 2008 8:08 pm

agathokles wrote:
AllanP wrote:Thinking of Seraphin the Minstrel - I have a thought at the back of my mind that a Specularum (Mirros)Theatre of some sort was mentioned somewhere. It might have been in PWA or JA. I'll see if I can find it.
I don't remember it, but certainly Emilio the Great will have some place to stage his productions, so a theatre is quite likely (possibly in or near the Bricktop or Hill districts). A minstrel, however, can perform in any inn or tavern, or even privately (for a patron).

GP
Found the reference - page 113 of Joshua's Almanac (AC1013) - on 22 Nuwmont that year "...fire severely damages the Royal Karameikan Theater. I agree with your suggestio that it's location would be in Bricktop.

While looking through JA, I also note:
page 56:
the North End is decribed as being an area for "small crafters and servants, with small houses and crowded apartment buildings"
the South End is a "sleepy residential district of quiet families and retirees".

page 59:
three Hin businesses in the city ~
Martina Blossombath runs a pastry stand in the Lesser Merchant District;
Jockle Rumbottom's Pipe Shop is on Crooked Street in the Foreign Quarter;
the Cozy Burrow Inn is run by Camilla Turnbuckle in the Foreign Quarter, her chef is Adria Quinpole;

page 113;
Lazlo Kellomen is a rich merchant

page 240:
an advert for Hair Removal Cream sold by Imelda's Beauties in Cobblers' Lane

and in Poor Wizard's Almanac III (AC1012) (page 233) there is a description of the collapse of the Griffon's Arms Inn (a four-storey building) in the Merchant District; approximately 200 hotel guesrts and staff were killed in this disaster. There's also mentionnof "Mirros' firefighters" carrying out rescue work - does this suggest there is some sort of fire brigade or similar in the city?
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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Sun Sep 07, 2008 8:18 pm

AllanP wrote:Found the reference - page 113 of Joshua's Almanac (AC1013) - on 22 Nuwmont that year "...fire severely damages the Royal Karameikan Theater. I agree with your suggestio that it's location would be in Bricktop.
Ok. I'll make this the Ducal Karameikan Theater, which would be more appropriate in AC 1000.
page 59:
three Hin businesses in the city ~
Martina Blossombath runs a pastry stand in the Lesser Merchant District;
Jockle Rumbottom's Pipe Shop is on Crooked Street in the Foreign Quarter;
the Cozy Burrow Inn is run by Camilla Turnbuckle in the Foreign Quarter, her chef is Adria Quinpole;

page 113;
Lazlo Kellomen is a rich merchant

page 240:
an advert for Hair Removal Cream sold by Imelda's Beauties in Cobblers' Lane

and in Poor Wizard's Almanac III (AC1012) (page 233) there is a description of the collapse of the Griffon's Arms Inn (a four-storey building) in the Merchant District; approximately 200 hotel guesrts and staff were killed in this disaster. There's also mentionnof "Mirros' firefighters" carrying out rescue work - does this suggest there is some sort of fire brigade or similar in the city?
I'll add these locales ASAP :)
As for firefighters, ancient Rome had Vigiles Urbani, a combination of night watch and fire brigade (the name is still used in Italy for local police or "vigili urbani", BTW), so Thyatis certainly has them. Specularum is probably a bit less advanced, so it might have privately organized watches.

GP

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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Mon Sep 08, 2008 3:54 pm

District Militia and Night Watch

Every district in Specularum traditionally handles the night watch on its own. It is an essential service, since accidental or criminal fires would easily get out of hand if there was no vigilance.
In the old times, the night watch was merely an extension of the Marilenev army. After the Thyatian conquest, the army was dissolved, but the night watch was maintained. Actually, some superior Thyatian technology was introduced to help the firefighters, especially fire-dampening chemicals.
With the creation of the Grand Duchy, Duke Stefan re-established a national army, with the 6th and 7th divisions being the heirs of the old Marilenev army.
In wartime, each of the eight districts (Hill, Stronghold, Bricktop, Church, Merchant, North End, South End and Old Quarter) provides a single regiment, headed by a Captain and eight Lieutenants.

In peacetime, the same regiment functions as the night watch. Only a single squadron per regiment is active each night, so that each squadron is active only three weeks per year (these people have their own job to mind, after all). Members of the active squadron are divided in two shifts, so that at any time there are eight watchmen on duty in every district, divided in four patrols.
Each night watch regiment maintains a single barrack with enough room for eight off-duty watchmen, plus the the tools of the trade -- hooks and poles to tear down wooden buildings, ladders, horns and bells, ropes, buckets, and barrels of vinegar-based chemicals provided by the Apothecaries' Guild.

The officers of the night watch are elected by the district residents, in a bi-yearly election. These positions are usually assigned to young members of noble or affluent families, since they are expected to use personal funds to improve or replace the watch's equipment, as well as to organize the partecipation of the district to the various festivals and traditional religious ceremonies. For example, the watchmen of the North End are usually in charge of carrying the statue of Lucor, and the Captain and Lieutenants of the North End collect (generally from their own pockets) the funds to finance the Festival of Lucor.

The non-commissioned officers, on the other hand, are selected by the Lieutenants on the base of military experience -- they are often veterans from the other divisions of the army.

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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Mon Sep 08, 2008 6:40 pm

agathokles wrote:Note that I don't have Of Nests and Nations. If someone has it, and can post descriptions of the various buildings, that would be useful.
OK - having dug out y copy of DRAGON #13, I offer this information:

"f Nests and Nations""

The main location described is the Flying Hamhock Tavern. It is a two storey building with cellar, 60 feet east-west and 45 feet north-south. The main entrance is on the north side. The Common Room and kitchen are on the ground floor. On the second floor are the apartment of the owner (Fyodor Karmanazov), staff quarters and 5 guest rooms (if the establishment has guest rooms, should it be an inn rather than a tavern?)
The Flying Hamhock is described as a “typical small tavern… as far as the local authorities are concerned, this tavern is no worse than many others, and has a better reputation than some. Because of its location near the city wall the wall guards often stop in for a pint of ale or a bowl of soup…”

Adjoining the Flying Hamhock is a Lumber Warehouse. This building is also 2 stories high; it is 50 feet east-west and 80 feet north-south, with its eastern wall lining up with the eastern wall of the tavern. Together the buildings form the shape of a capital ‘L’ rotated through 180 degrees. There is a loft area at the north end of the warehouse which contains a secret door allowing access to a room on the second floor of the tavern.

There is a map of the various locations referred to in the adventure. It is a black and white version of the city map from GAZ1 with annotations. I reproduce it here with a key and include additional locations mentioned I the adventure but not marked on the map.

Section of city map from "Of Nests and Nations"

(A): site where a wall guard is murdered
(B): cloth warehouse
(C): alley not far from (B) where a disreputable merchant is found murdered
(D): 2 small galleys in harbour
(E): the Hightower
(F): Irendi frigate in harbour
(G): spot where body of Artemus Gravel is washed ashore
(H): site where a wall guard is murdered
(I): site where 3 owl bears appear
(J): Radu’s wholesale foodstuff’s business
(K):galley where private guard murdered
(L): small warehouse filled with kegs of tar, pitch and caulk used by Naval shipbuilders
(M): warehouse on Mirror Bay
(N): Black Heart Lily tavern
(O): Great Church of Karameikos
(P): Lumber warehouse behind the Flying Hamhock
(Q): area where party of kobolds appear
(R): Minhad Guilds sailing ship docked in deep-water berth used for large vessels

I have added the following:
(1): Dimension Doors Inn – a reputable establishment on Westron Alley, north of Magicians’Guildhall
(2): Wizard’s Gizzard Tavern – on north-east corner of intersection of Westron Alley and the Street of Dreams; it is a gathering place for young Magic-Users looking for adventure.
(3): Laughing Dog Tavern – a disreputable dive in the Nest, a hangout for thieves and cutthroats
(4): Flying Hamhock Tavern – in the Nest (see above)
(5): Graceful Swan Inn – respectable establishment in the Old Quarter
(6): Elk Horn rooming house – lodgings of the Halfling Artemus Gravel; after leaving the Graceful Swan with friends, Gravel was last seen about 1 block from his lodgings while his froiends returned to the Laughing Dog
(7): Dragonfly Tavern – one of Radu’s customers (see (J) above) is Darya Alexeyevna, the cook for the Dragonfly
(8): Magician’s Guildhall and library

Red line shows path of Artemusavel and hisfriends; Gravel separates from them after visiting the Graceful Swan.

The text also mentions the Dancing Ogre Tavern, but there is no indication where it is located.

One note on the lovation of the Flying Hamhock – it seems to be adjacent to the Great Church of Traladara, as indicated on the city map from the K:KoA boxset (see below). This church is mentioned in GAZ1 but is not identified on the the GAZ1 map.

section of city map frm K:KoA box set
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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Mon Sep 08, 2008 8:01 pm

AllanP wrote:
agathokles wrote:Note that I don't have Of Nests and Nations. If someone has it, and can post descriptions of the various buildings, that would be useful.
OK - having dug out y copy of DRAGON #13, I offer this information:
Thanks! That will be useful.

GP

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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Tue Sep 09, 2008 10:08 pm

Questions...

Hi GP -

I' continuing to look through my scattered notes and re-reading the items you've posted so far here and on the Vaults. One or two questions hacve sprung to my mind which I'd appreciate your thouights on (or those of anyone else <hint!>)

Schools - In your description of the Scriveners' Guild, you note that among the members are teachers. That got me wondering as to what sortof school system is in operation in Specularum. How many schools are there? what age range do they cater for? which districts would they be located in?
My immediate thoughts were: an "Academy" in the Hill district, something in Bricktop, a few schools in the South End, maybe a religious-based estabklishment in the Church district, possibly some establishment in the Old Quarter, and probably some national schools in the Foreign Quarter...

(IIRC, one of the PWAs has Duchess/Queen Olivia encouraging Stefan to grant money to set up a school in each Karameikan settlement with more than 100 families)

Judges - - you also haveJudges in the Scriveners' Guild - I guess this means theremust be at least 1 courthouse in the city (which keeps the City Jail in business)? Would some of these Judgesalso travel to other partsof the Duchy to preside at local courts? Would some settlements have a resident Judge (Kelvin, maybe?)

Heralds - again your description of the Scriveners Guild mentions that they number Heralds amongst their membership. What is the role of a Herald in Specularum?

Some other building types which we might expectto see:

Baths (bath houses) - what's the likely ioccurrance of thesei the city? Just because the Nest is a slum it doesn't mean the locals don't use a bath occassionally (whether they need it or not :D )

Granaries - used to store threshed grain; I'm imagining that there are a number of these around the city (potential for use in case of siege?)

And associated with grain - what about mills to mill the grain for use by others? How would they be powred? Not by water - no rivers inside the city.. matbe by donkey-power?
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Re: [FC:Specularum] Notable buildings by district

Post by agathokles » Tue Sep 09, 2008 10:39 pm

AllanP wrote: Schools - In your description of the Scriveners' Guild, you note that among the members are teachers. That got me wondering as to what sortof school system is in operation in Specularum. How many schools are there? what age range do they cater for? which districts would they be located in?
My immediate thoughts were: an "Academy" in the Hill district, something in Bricktop, a few schools in the South End, maybe a religious-based estabklishment in the Church district, possibly some establishment in the Old Quarter, and probably some national schools in the Foreign Quarter...

(IIRC, one of the PWAs has Duchess/Queen Olivia encouraging Stefan to grant money to set up a school in each Karameikan settlement with more than 100 families)
Education in Karameikos is not that developed. If you want university--level teaching, you've got to go to Thyatis, Darokin, Glantri or Ylaruam.
Primary schools, though, are readily available in the Hill, Stronghold, Bricktop and Merchant districts. Most are simple affairs, with a single teacher taking in as many students as practical. High school-type education is probably divided between the Scriveners' Guild Hall and private circles.
The two main churches also have their own schools, and employ both religious and lay teachers.

Subjects are primarily Thyatian language and literature and arithmetic, with rhetoric, poetry, music and geometry being taught at high-school level.
Traladaran language and literature are taught almost only by Traladaran teachers or in the Church of Traladara.
Judges - - you also have Judges in the Scriveners' Guild - I guess this means theremust be at least 1 courthouse in the city (which keeps the City Jail in business)? Would some of these Judgesalso travel to other partsof the Duchy to preside at local courts? Would some settlements have a resident Judge (Kelvin, maybe?)
This issue is covered in the Gaz to some extent. There are professional judges in Specularum and in Kelvin, but likely not in any other city (well, maybe in Vorloi; Threshold has a clerical court instead). Other than that, local rulers or village chiefs preside over trials. Nobles are judged by other nobles, usually in Specularum or in one of the baronies.
So, most of the work for judges is in Specularum. I assume that there are a number of judges in charge of minor offences, probably on a district base, and a single higher court for class 4 crimes and up (this probably has more than one judge).
Heralds - again your description of the Scriveners Guild mentions that they number Heralds amongst their membership. What is the role of a Herald in Specularum?
Heralds serve as specialized clerks for ambassadors and nobles, as well as speakers for the various nobles and the duke's government. While many heralds work outside Specularum, their specialized training makes it so that they are all members of the guild.
Some wards have a district herald who is in charge of relaying the news.
Finally, all Karameikan ambassadors and their staff are registered Heralds.
Some other building types which we might expectto see:

Baths (bath houses) - what's the likely ioccurrance of thesei the city? Just because the Nest is a slum it doesn't mean the locals don't use a bath occassionally (whether they need it or not :D )
Public baths may be very popular in the Thyatian areas. However, people in the middle-ages were not as keen on using water for washing. We can assume that Traladara was sort of middle-age, but Thyatian habits are likely gaining foothold.
Granaries - used to store threshed grain; I'm imagining that there are a number of these around the city (potential for use in case of siege?)

And associated with grain - what about mills to mill the grain for use by others? How would they be powred? Not by water - no rivers inside the city.. matbe by donkey-power?
Donkey-powered, or powered by convicts. And yes, there must be many granaries, not only for siege use, but also for merchants. The south end is likely to have the greatest concentration.

GP

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Re: [FC:Specularum] Notable buildings by district

Post by AllanP » Tue Sep 09, 2008 11:08 pm

re: Schools
agathokles wrote:Education in Karameikos is not that developed. If you want university--level teaching, you've got to go to Thyatis, Darokin, Glantri or Ylaruam.
Primary schools, though, are readily available in the Hill, Stronghold, Bricktop and Merchant districts. Most are simple affairs, with a single teacher taking in as many students as practical. High school-type education is probably divided between the Scriveners' Guild Hall and private circles.
The two main churches also have their own schools, and employ both religious and lay teachers.
Hi GP -
Yes - I agree with your thoughts on Karameikan education.
The only point I would differ on is placing a primary school in the Merchant District. II'd ratherplace any school in that areaof the city more in North End, leaving the Merchant District to function as a trading area. I'd also see at least one of these Primaries in South End, as it is largely a neighbourhodd of family residences.
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