Forgotten Realms Alternate Dimensions Fan Mag

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dazzlerdal
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Re: Forgotten Realms Alternate Dimensions Fan Mag

Post by dazzlerdal » Sat Oct 13, 2018 4:56 pm

Fighting undead seems a bit odd given her association with osiris whose church uses undead to guard tombs. Fighting set is common for most churches in mulhorand so I don't want to overuse that. Bane doesn't really have a presence in mulhorand, and neither does Isis have a presence outside of Mulhorand.

However I do like the idea of Isis working against Horus-Re's church. Mulhorand is presented as far to unified at the moment despite rezim the vizier working against anhurs church. I know Rezim gets found out as a power grabbing duplicitous swine and it would be too obvious if anhurs followers exposed him. Its far more likely he would be exposed by a grouo he would not suspect of working against him.
I need to check if the church of Isis is classed as traditionalist or progressive first but it's a good start. I've made her church responsible for agriculture in mulhorand so her followers might not have liked horus 're church regaining the ownership of most farmland in mulhorand and so decided to do something about it. With the sisters of life being part of the guardians of Skuld and having a constant presence in the city of the gods (where the Pharaoh and rezim live) it wouldn't be too hard for them to find evidence on rezims evil activities.

Nice idea, thankyou

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Sturm
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Re: Forgotten Realms Alternate Dimensions Fan Mag

Post by Sturm » Mon Oct 15, 2018 8:29 am

As historical ancient Egypt was quite advanced for the status of women at the time and some also suspect it was originally a matriarchy, the same themes could be used in the area, given also that Unther seems heavily inspired by a quite patriarchal version of Babylon. Isis/Ishtar could feel women should have more power in the region and work toward that end. The church of Bast could be an ally too.

dazzlerdal
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Re: Forgotten Realms Alternate Dimensions Fan Mag

Post by dazzlerdal » Mon Oct 15, 2018 12:01 pm

Mulhorand is meant to be heavily patriarchal. Although that does change when the young Pharaoh comes to power.
It would appear they envisage a mainstream and radical group within every church. I don't want to overuse it but having the female dominated clergies working towards equality (particularly the radical members) does seem like a noteworthy addition.
How to have them progress it though. Eliminating rezim and reducing the power of the church of horus re would not increase equality for women. However maybe the increase in power of anhurs church brings in more mercenaries who are women (thanks to Isis church) and kendera steeldice is used to trap the Pharaoh.

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Re: Forgotten Realms Alternate Dimensions Fan Mag

Post by dazzlerdal » Fri Dec 14, 2018 12:13 pm

Finished going through the major sources on Mulhorand, the main page and the organisations are in a fairly detailed position.

https://alternaterealmsblog.wordpres...res/mulhorand/

I've redefined Mulhorand as operating almost like a nation state rather than a feudal nation. It has large organizations - churches (formed from noble houses) that perform much of the central government administration. Regional government is provided by the Precepts who receive assistance from the churches to implement government policy.
Mulhorand has a large and well equipped standing army (rather than feudal armies which are mostly provided from noble retinues and conscripted peasants).
I've added lots of detail to the geography and history to try and flesh it out more.

https://alternaterealmsblog.wordpres...urch-of-anhur/

The Church of Anhur is synonymous with Mulhorand's army, the two groups share a similar hierarchy and membership (although one can be a soldier in the Legion of Dawn and not be a priest of the Church of Anhur (although that does limit one's promotion prospects unless one has friends in the Church of Horus-Re).
The Church of Anhur has had it's privileges reduced dramatically since the rebellion of Thay, although it has a major plot to create a new model army and perform a lightning strike against Thay to regain power and prestige.

https://alternaterealmsblog.wordpres...hurch-of-bast/

The Church of Bast is a much diminished church after its patron was exiled, it is now a prestigious military academy that trains the greatest warriors in Mulhorand while using its profits to find and eliminate cultists of Set.

https://alternaterealmsblog.wordpres...church-of-geb/

The Church of Geb oversees the supply of Mulhorand's minerals. It owns the majority of mines in Mulhorand and determines/enforces the quota of minerals to ensure Mulhorand is self sufficient. It has a sizable portion of gold dwarf blood in its family and membership.

https://alternaterealmsblog.wordpres...h-of-horus-re/

The Church of Horus-Re forms the main central administration of Mulhorand's government (like the home office). The Pharaoh is the head of the church and the Vizier is the highest ranking priest, making the Church of Horus-Re the most powerful single organization in all Mulhorand.
The church itself is split between three powerful noble families (of Ra, Horus, and the merged house of Horus-Re). Vizier Rezim is intending to use this factionalisation to advance his power and position through various plots.
Currently Rezim intends to sell slaves directly to nobility to generate vast sums of revenue that he can use to bribe the Church of Nephthys into supporting other plots to restrict the power of the Church of Anhur.

https://alternaterealmsblog.wordpres...hurch-of-isis/

The Church of Isis deals with Mulhorand's farming needs in a similar way to the Church of Geb and mineral requirements. It sets and enforces the quota on all foodstuffs being produced to keep Mulhorand self sufficient.
The major plot within this church is a radical group that wishes to improve equality for women with Mulhorand's patriarchal society. The basis of this plot is to arrange a marriage between the heir apparent and Korethys Thulhani (a future member of the priesthood and potential future incarnation of Isis).

https://alternaterealmsblog.wordpres...h-of-nephthys/

The Church of Nephthys is like the foreign office of Mulhorand. They deal with setting and collecting all the tariffs on foreign trade, they also act as ambassadors (and spies) to foreign nations.
The Church of Nephthys is very mercenary and will do most things for money. Position within the church is dependent upon the amount donated to the church in the previous year.
Currently the Church of Nephthys (or a large faction within it) are selling their support to Rezim for a number of his plots to reduce the power of Anhur's church while simultaneously loaning the Church of Anhur money to allow it to further its own plots.
Secretly the Church of Nephthys hopes to persuade the Church of Anhur to invade Unther to expand Mulhorand's economy and allow it to beat Thay in a trade war.

https://alternaterealmsblog.wordpres...rch-of-osiris/

The Church of Osiris deals with the law of mulhorand. It is the only church with the power to challenge the Vizier and the Pharaoh, having challenged past Viziers on a number of occasions and even impeached the Pharaoh and had him quietly removed from office.

The Church of Osiris also deals with deaths in Mulhorand, especially overseeing the Land of the Dead near Mishtan.

https://alternaterealmsblog.wordpres...urch-of-thoth/

The Church of Thoth is responsible for magic in Mulhorand. It has direct control of all spellcasters not already part of another church. It also controls Thothian script in which all southern magic is written (a language supposedly devised by Thoth himself).
The big plot within the Church of Thoth is to find a way to beat Thay using the huge magical arsenal at Mulhorand's disposal, searching ancient texts for hidden weapons of enormous power. Derlaunt has discovered the huge stone colossi around Mulhorand were once used as a weapon by the Mulhorandi during the Orcgate Wars. Unfortunately his own research and attempt to use them has gone awry (just as it did two thousand years ago).

https://alternaterealmsblog.wordpres...e-cult-of-set/

A long standing enemy of Mulhorand is the cult of Set. Its numerous isolated cult cells have recently been unified under the rule of Divine Incarnation Seti. Seti owns a caravan company that makes a fortune sending caravans of papyrus through Raurin to Durpar and returns with spices. The caravan also carries information, instructions and agents to cult cells along its journey.
The Cult intends to assassinate the Pharaoh and replace him with an impersonator

https://alternaterealmsblog.wordpres...smiling-death/

The Cult of Sebek has long been absent from Mulhorand, its membership driven out by the Legion of Dawn long ago. Its entire membership is afflicted by a curse acquired through parentage or through an infected bite. The curse is sarrukh in origin, designed to create a servitor race by mutating the afflicted into a part reptilian creature (whose body can be altered by sarrukh bodyshaping powers).
The Cult of Sebek is spread across the Border Kingdoms, Chessenta, and is returning to Mulhorand.

https://alternaterealmsblog.wordpres...ld-of-scribes/

The biggest of Mulhorand's state sponsored guilds. The guild of scribes manages all the scribing work of Mulhorand's government. It also contains a large proportion of government ministers as members because the guild is also where most of the political plots and manoeuvring take place.

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Sturm
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Re: Forgotten Realms Alternate Dimensions Fan Mag

Post by Sturm » Fri Dec 14, 2018 1:26 pm

This is really a major fleshing out of the nation, you are making it a very interesting place to play in :)
Also I could probably use several of these ideas for the culturally similar Kingdom of Nithia in the Hollow World of Mystara :)

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Re: Forgotten Realms Alternate Dimensions Fan Mag

Post by dazzlerdal » Sat Dec 15, 2018 4:22 pm

Well I'm glad you are finding it useful. Mulhorand and Unther are seriously lacking I useful detail so I aim to change that. I've developed enough of the base skeleton that I can now flesh it out with npcs and magic items and monsters and locations and plot hooks.
If someone finds any of it worth including in their game then I will be very happy, and if not I'll keep on developing it just for fun.
I do worry that I might depart too much from canon and make it not feel like Mulhorand anymore, but I'm hoping people will point it out if I do that.

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Re: Forgotten Realms Alternate Dimensions Fan Mag

Post by dazzlerdal » Mon Dec 17, 2018 1:04 pm

Been working on the Cult of Set, trying to make it a bit more interesting than just an evil cult in mulhorand.

https://alternaterealmsblog.wordpress.c ... lt-of-set/

I've got the cult established when Set was exiled in 1048 DR. It was mostly made up of his followers and family who went underground to escape persecution.

Set retreated to the Tower of Set with a few select individuals and set his plans in motion from there.

His first act was to poison the first Pharaoh of Mulhorand (not the Divine Pharaoh Horus-Re but his human counterpart). The priests resurrected the Pharaoh using what they though was the Staff of Ra, but it actually turned out to be the Alabaster Staff and it made the Pharaoh undead and the priests were forced to destroy him.

Then Set vanishes and slowly the cult of set falls apart. They achieve some minor successes in slaying incarnations of the gods but otherwise support dwindles and they fade into obscurity.

A priest known as Aap Nura traces Sets life and discovers a cache of his belongings including some pages from the fabled Book of the Serpent (Sets spellbound and diary). Using these notes Aap Nura pens the Hate of the Cobra (which will become the basis for the bible of the cult) and undergoes a ritual to become the incarnation Anraset.

Anraset works with wizards in Shamulrand to instigate a rebellion, while at the same time declaring a pretender to the throne in Semphar (having infiltrated the Masters of the Temple).

Thays rebellion succeeded but Anraset and the cult of Set were wiped out in mulhorand over the next few years as the Pharaoh Thothibistep II declared an inquisition to root out the traitors.

The Cult of Set declined to nothingness until a minor merchant, led by visions of grandeur, tried to navigate a caravan route through the Raisin Desert. He was captured by the last few surviving Setites but escaped into the catacombs beneath the Tower. He discovered a hidden cache belonging to Set and was forced to undergo a ritual to become the incarnation Seti.

Seti has revitalised the cult using his caravan business to fund it and to move people, information, and equipment between newly established cells.

The cult of Set is almost ready to kill and replace the Pharaoh while Seti begins his quest to follow the portal network known as the Trail of Serpents Tears and retrace the footsteps of Set and find his lost knowledge and ultimate fate.


That's the story, I've expanded and woven together the histories of major npcs in what is hopefully a more coherent way, I've repurposed a few magic items and created a new one - the book of the Serpent- which Seti hopes will allow him to become a god

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