Auld Dragon has a weekly Spelljammer show on Twitch TV

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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Big Mac » Sun Aug 13, 2017 12:00 pm

Sharkbelly wrote:Unfortunately, I fell behind a bit over the summer. :-(


You will be glad to know that we took a week off, so that might help you catch up faster. :D
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Sharkbelly » Sun Aug 20, 2017 11:32 pm

Here's a question inspired by episode 21: if the party went to a world with a much shorter day/night cycle, could they get spells more often?
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby AuldDragon » Sun Aug 20, 2017 11:40 pm

Sharkbelly wrote:Here's a question inspired by episode 21: if the party went to a world with a much shorter day/night cycle, could they get spells more often?


As long as they're tired enough to sleep that often, and can spend the time memorizing their spells, sure; spell memorization isn't a once-per-day thing, it's a rest thing (six hours or so of sleep followed by 10 minutes/spell level of study).

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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Sharkbelly » Sun Aug 20, 2017 11:46 pm

Cool. I always thought it was once per day...
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby AuldDragon » Sun Aug 20, 2017 11:48 pm

Sharkbelly wrote:Cool. I always thought it was once per day...


The rules specifically say "a night's rest," but that really shouldn't be read literally, as that would mean nocturnal creatures wouldn't be able to cast spells.

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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Sharkbelly » Sun Aug 27, 2017 2:39 am

I'm really digging the asteroid base and the giff-on-giff action.
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby AuldDragon » Sun Aug 27, 2017 3:47 am

Sharkbelly wrote:I'm really digging the asteroid base and the giff-on-giff action.


This part of the adventure has been a *lot* of fun for me. :D

The session we had today had some VERY exciting elements. :)

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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Big Mac » Mon Aug 28, 2017 7:42 am

Sharkbelly wrote:Cool. I always thought it was once per day...


I thought that too. I'll have to pass that onto the players. :D

Thanks for the question.
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Big Mac » Mon Aug 28, 2017 7:45 am

AuldDragon wrote:
Sharkbelly wrote:I'm really digging the asteroid base and the giff-on-giff action.


This part of the adventure has been a *lot* of fun for me. :D

The session we had today had some VERY exciting elements. :)


I enjoyed that, but we did break the "Don't split the party" rule. I thought that Higgimus was going to die and the rest of us were going to get picked off one by one, at that point.
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Sharkbelly » Tue Sep 05, 2017 11:59 pm

Speaking of the party dying, I'm listening to some older episodes now. Namely episode 12. Those second edition fireballs can be tricky! I remember one going off in the attic of an old house, and another in a set of caves. Kablooey!
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby AuldDragon » Wed Sep 06, 2017 12:03 am

Sharkbelly wrote:Speaking of the party dying, I'm listening to some older episodes now. Namely episode 12. Those second edition fireballs can be tricky! I remember one going off in the attic of an old house, and another in a set of caves. Kablooey!


That's still one of my favorite parts of the whole series. :D

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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Big Mac » Fri Sep 08, 2017 7:04 pm

AuldDragon wrote:
Sharkbelly wrote:Speaking of the party dying, I'm listening to some older episodes now. Namely episode 12. Those second edition fireballs can be tricky! I remember one going off in the attic of an old house, and another in a set of caves. Kablooey!


That's still one of my favorite parts of the whole series. :D


Boo! :(

:P :lol: ;)
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Jaid » Sat Sep 09, 2017 6:37 am

so, uhhh... i'm way behind, but question: do you want me to point out things that i notice appear to be "against the rules", or should i just keep it to myself? :P
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby AuldDragon » Sat Sep 09, 2017 6:46 am

Jaid wrote:so, uhhh... i'm way behind, but question: do you want me to point out things that i notice appear to be "against the rules", or should i just keep it to myself? :P


You're welcome to do so. I've made a few changes, plus I sometimes make things up when I forget elements just to keep everything flowing, and there are certainly times when I have misremembered something. Generally, I'm not *that* concerned about making sure everything is "correct." :)

I've also made a conscious change to set all heavy weapon ranges to be the same (matching light weaponry) to see if that balances it better. :)

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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Jaid » Sat Sep 09, 2017 10:04 pm

ok, one thing i've noticed is that specialist wizards either have non-standard opposition schools in your games, or you're forgetting which spells are in which school (and which are opposition). for example, having played a diviner before, i know that conjuration/summoning is the opposition school... and melf's acid arrow is conjuration, which the NPC from the start of the campaign used. more importantly, conjuration/summoning is *also* the opposition school for invoc/evoc, which is actually a very minor element referred to in spelljammer lore (related to the fireball alliance not liking conjurers), and i know i've heard at least one conjuration spell (grease) being mentioned as on your invoker's spell list. more may come up i suppose, but nothing yet on that front :)

another thing, technically it's 24 hours after leaving the helm before you can cast spells again. that said, i suspect you deliberately changed that for playability reasons; nobody wants to play a wizard that can't cast spells...

another thing i've noticed is that you keep mentioning light ship weapons that don't have turrets, and therefore have limited firing arcs. by default, light weapons can always fire in all directions; light ship weapon turrets are for providing cover to the crew, not for turning the weapon, which is mentioned in the equipment section for turrets (that said, you've mentioned trying to balance the weapons out, so it's entirely possible you changed that. also, it is technically possible to give a weapon a reduced firing arc for +2 THAC0, and i suppose it's possible Knowledge's Wing has that modification, but it seems like an odd choice. to be fair, it's a bit confusing, as there are conflicting statements on the matter). i'm also fairly certain you've had a point-blank catapult shot (minimum range for catapults is officially one hex, per concordance of arcane space 58, "choosing targets"), and you've mentioned proficiency being required (everyone is automatically assumed to be proficient, spending skills on it gives you a bonus rather than removing a penalty).

nothing too major, i suppose, but since you wanted to know, that's what i've noticed so far =S
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby AuldDragon » Sun Sep 10, 2017 2:12 am

Early episodes are going to have more rust than later ones. The Grease and Melf's acid arrow issues are just that.

As for the light weapon issue, I was using the weapon arc info from the War Captain's Companion; I would say the catapult was blocked from other arcs by the ship design. It is only listed as Aft-arc for the light catapult, which suited my purpose. :)

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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Big Mac » Sun Sep 10, 2017 10:34 am

Jaid wrote:ok, one thing i've noticed is that specialist wizards either have non-standard opposition schools in your games, or you're forgetting which spells are in which school (and which are opposition). for example, having played a diviner before, i know that conjuration/summoning is the opposition school... and melf's acid arrow is conjuration, which the NPC from the start of the campaign used. more importantly, conjuration/summoning is *also* the opposition school for invoc/evoc, which is actually a very minor element referred to in spelljammer lore (related to the fireball alliance not liking conjurers), and i know i've heard at least one conjuration spell (grease) being mentioned as on your invoker's spell list. more may come up i suppose, but nothing yet on that front :)


I didn't spot that. I guess that's from a combination of trying to unlearn 2e mechanics and learn 3e mechanics, back when I came back to D&D...

...and trying to remember how the heck THAC0 works (and not constantly asking Auld how THAC0 works all the way through his show :P ).

But we did have that conversation about the unusual spellcaster in A Wild Ride. And he was in the Bral area. So I guess that a few of those specialist opposition-opposition spellcasters could be hanging around Bral. But there shouldn't be a ton of them, just one or two.

I think that Auld is working on a random spellbook generator application (or table) to create the spellbooks of any wizards the players might meet. So, maybe he can give that a look over to make sure it doesn't create errors. (A set of random spellbook generator tables would make a great Wildspace article. :) )

Jaid wrote:another thing, technically it's 24 hours after leaving the helm before you can cast spells again. that said, i suspect you deliberately changed that for playability reasons; nobody wants to play a wizard that can't cast spells...


I think that Auld has already gone back to 24 hours, after saying what he did to Sharkbelly. :?

Jaid wrote:another thing i've noticed is that you keep mentioning light ship weapons that don't have turrets, and therefore have limited firing arcs. by default, light weapons can always fire in all directions; light ship weapon turrets are for providing cover to the crew, not for turning the weapon, which is mentioned in the equipment section for turrets (that said, you've mentioned trying to balance the weapons out, so it's entirely possible you changed that. also, it is technically possible to give a weapon a reduced firing arc for +2 THAC0, and i suppose it's possible Knowledge's Wing has that modification, but it seems like an odd choice. to be fair, it's a bit confusing, as there are conflicting statements on the matter). i'm also fairly certain you've had a point-blank catapult shot (minimum range for catapults is officially one hex, per concordance of arcane space 58, "choosing targets"), and you've mentioned proficiency being required (everyone is automatically assumed to be proficient, spending skills on it gives you a bonus rather than removing a penalty).


Ship weapons! I like it when you talk about ship weapons! :lol:

Auld has some house rules about the weapons, but I don't think he intended to hobble the players, I think he was trying to fix the ranges or somesuch.

Jaid wrote:nothing too major, i suppose, but since you wanted to know, that's what i've noticed so far =S


I wonder if Auld will tweak anything for future games, based on what you said. :)
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Spelljammer Adventure 1: The Seeker's Friend

Postby Big Mac » Sun Sep 10, 2017 3:18 pm

AuldDragon just went and renamed his Spelljammer: Adventures in Arcane Space videos on YouTube, to make it easier for people who want to jump into the middle of the show and catch up. They are now divided into four adventures (with more adventures to follow as we do them).

The first adventure is now called: Spelljammer Adventure 1: The Seeker's Friend.

There are 12 parts to The Seeker's Friend:

If you like watching this adventure, and want to see more the second adventure is called: Skulking Below. Other adventures are now listed in the original post.
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Spelljammer Adventure 2: Skulking Below

Postby Big Mac » Mon Sep 11, 2017 12:16 pm

AuldDragon just went and renamed his Spelljammer: Adventures in Arcane Space videos on YouTube, to make it easier for people who want to jump into the middle of the show and catch up. They are now divided into four adventures (with more adventures to follow as we do them).

The second adventure is now called: Spelljammer Adventure 2: Skulking Below.

There are 15 parts to Skulking Below:

If you like watching this adventure, and want to see more the third adventure is called: Underbral. Other adventures are now listed in the original post.
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Jaid » Mon Sep 11, 2017 7:21 pm

AuldDragon wrote:Early episodes are going to have more rust than later ones. The Grease and Melf's acid arrow issues are just that.

As for the light weapon issue, I was using the weapon arc info from the War Captain's Companion; I would say the catapult was blocked from other arcs by the ship design. It is only listed as Aft-arc for the light catapult, which suited my purpose. :)

Jeff


:P

well, technically the limited-arc catapult should have had +2 to hit on it i think then. of course, so far the only time i can remember it actually being fired, it was a critical fail, so... who knows, maybe it did have +2 to hit ^^
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby AuldDragon » Mon Sep 11, 2017 7:55 pm

Jaid wrote:well, technically the limited-arc catapult should have had +2 to hit on it i think then. of course, so far the only time i can remember it actually being fired, it was a critical fail, so... who knows, maybe it did have +2 to hit ^^


War Captain's Companion, book 3 has the diagrams; pg. 11 shows that fixed weapons can only fire in a straight line, which gives the +2 attack bonus. Page 10 has the firing arc for aft-arc weapons, which is what I used. I'd say the design and weapon placement on the Dragonfly prevents 360-degree firing.

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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Sharkbelly » Tue Sep 12, 2017 4:15 am

I just finished the latest episode. I'm excited to see what the party will do with some more financial resources. One of my favorite parts of SJ is watching crews trick out their ship.
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Big Mac » Tue Sep 12, 2017 5:59 pm

Sharkbelly wrote:I just finished the latest episode. I'm excited to see what the party will do with some more financial resources.


It's just bookeeping! After the last show finished, the player who plays Higgimus spent time playing AD&D Adventures in Spreadsheets with AuldDragon! :lol:

Sharkbelly wrote:One of my favorite parts of SJ is watching crews trick out their ship.


I was quite pleased about the "broken sword" lights that Braxon made for The Pommel. Braxon could only afford to get two of the "broken swords" enchanted with Continual Light spells before. Maybe he will pay a spellcaster to do the others.

The player who plays Lafdul made a really cool bespoke deckplan for The Pommel (where we have the central deck shuffled around). We need to get that hacked onto the original Wasp Deckplans, at some point, so Auld has a map for if we ever get boarded and have to fight to defend our own ship.
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Spelljammer Adventure 3: Underbral

Postby Big Mac » Wed Sep 13, 2017 8:45 am

AuldDragon just went and renamed his Spelljammer: Adventures in Arcane Space videos on YouTube, to make it easier for people who want to jump into the middle of the show and catch up. They are now divided into four adventures (with more adventures to follow as we do them).

The third adventure is now called: Spelljammer Adventure 3: Underbral.

There are 29 parts to Underbral:

If you like watching this adventure, and want to see more the forth adventure is called: Scouge of the Scavver. Other adventures are now listed in the original post.
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Re: Auld Dragon has a weekly Spelljammer show on Twitch TV

Postby Jaid » Fri Sep 15, 2017 8:23 am

hmmm... not sure if you've looked this up yet, but sanctuary doesn't work quite the way everyone seems to think it does.

it isn't invisibility. i mean, it's fine for you to rule that's how it keeps people from attacking you, but the main point is that it only prevents people from attacking you, not from being aware that you're there (though again, it is perfectly reasonable to rule that it makes people unaware of you when they fail the save as they try to attack you) =S
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