The Broadaxe Tribe constructed the Maze in the tunnels below the Ghostwind Plateau. The tribe were forced to flee their homelands, along with other human tribes that the Empire of Ravilla were trying to hunt down, but while other tribes fled all the way to Thalos, the Broadaxe Tribe decided to make a stand at the Ghostwind Plateau and fortified the entire region. The Maze was built as part of the underground defences against the elves.
The Broadaxe Tribe was defeated by the Empire, but the Maze is still there. And it is infested with cave worms. Here is what page 22 of The Ghostwind Campaign says about them:
I assume that cave worms exist elsewhere (other than the Maze) but I can't see any mention of them. I did find a webpage called Cave of the Hanging Snakes about snakes that pop out of cracks in the ceiling to attack bats.The Ghostwind Campaign: Chapter 4: Maze wrote:Special Rules
The maze is dottd with cave worm lairs, as indicated by the counters placed around the battlefield. As soon as a model moves to within 3" of a counter, roll a d20. On an 18+, a cave worm strikes at the model from its lair. A model (even if it is knocked down) that starts its turn within 3" of a counter also requires a roll to see if it is attacked.
A cave worm has a melee attack of +2 and deals 1 melee damage. It has no ranged attack. Whether or not it hits, after it has made its attack, the cave worm immediately withdraws into its lair. Cave worms cannot be attackd in their lairs.
Does anyone know of any Greyhawk or non-Greyhawk products that contain cave worms, or anything similar?
How would you convert these critters into standard D&D monster stats? They kind of feel more like a self-renewing trap than a monster.
The Ghostwind Campaign kind of implies that you can't attack the cave worms, but would you allow PCs in a Sundered Empire game to attack them?
And would you keep cave worms as a monster that attack from lairs, or would you make it possible for people to encounter them slithering around in the underdark or on the surface?