5e Combat Overhaul

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Arrius Nideal
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5e Combat Overhaul

Post by Arrius Nideal » Tue Jan 01, 2019 6:02 am

This is an ongoing project to overhaul combat in the World of Warcraft 5e Conversion to be more dynamic.

Combat overhaul is based on a simple principle: Your class has a resource pool (named combo points for rogues, rage for warriors, holy power for paladins, etc.) that increases in combat by building moves, and is expended by finishing moves.
The points normally fade after leaving combat, and can only be gained when using these actions against a qualifying threat (thus you can’t carry a bag of rats and beat them up to enter combat with a full resource pool).

I've been inspired by Matt Mercer's work on the D&D Classes for Warcraft short to develop this idea for our project, so credit where it is due.

If this is received well, we can implement this as a part of the WoW5e Conversion, turn it into a feat, or keep it as an optional subset of rules for our project.

Progress
Alchemist WIP; [Muse Points], gained by observing alchemical effects with an action (bonus if on self), or by seeing potions fail in serious combat (miss the target or have no effect due to saving throw), spent on regaining spontaneous potion uses, taking advantage of potion miscibility (new rule), and empowering potions (as witch doctor's mojo ability)
Death Knight WIP; [Runic Power], gained by taking damage and casting rune spells, spent for runic strikes, auras, and cheaper specialization spells
Druid WIP; [Balance Points], gained by dealing damage and healing, spent for special wildshape uses (agile and brutal form, which gives access to rage or combo points with certain transformations) and cheaper spells
Hunter WIP; [Focus Pool], gained by certain shot effects and by the pet, avoiding damage, spent on shot effects and various iconic hunter abilities
Mage WIP; [Arcane Charges (renamed per spec)], gained by dealing a certain damage type or successfully casting spells, spent on bonuses to concentration, cheaper spell cost, and extra damage
Monk WIP; [Chi (was KI)], gained by dealing damage and avoiding hits, spent on classical Ki effects (flurry, patient defense, step of the wind, and ki powers). The transformation from Ki as a descending resource to a dynamic one also involves some rebalancing.
Paladin WIP; [Holy Power], gained and spent as the Death Knight's Runic Power, except with more defensive abilities
Priest WIP; [Holy orbs (chakra orbs, shadow orbs, death orbs as per spec)], gained by healing and dealing damage, spent on mp cost reduction, iconic priest abilities, and regaining channel divinity uses
Rogue Complete; [Combo Points], gained by using Sinister Strike and Cheap Shot, spent on Eviscerate and other finishing attacks. Talents have been altered for integration.
Shaman WIP; [Elemental Charges], gained and spent as the priest, but with more offensive abilities
Tinker WIP; [Mastery Points]; gained by dealing damage or healing with devices (shooting with guns, blowing things up, using a mech to run over a creature), and even losing devices to malfunction (to compensate). Points are spent on ignoring future malfunctions, giving charges to a device, and even granting a superfunction.
Warlock WIP; [Soul Shards], gained by dealing damage with spells and summons, spent on quickening summons, more accurate attacks, and cabal casting
Warrior Complete; {Rage points], gained by taking hits and dishing out damage, spent on various iconic warrior attacks and abilities

Below is the link to the ongoing project.
Link on Google Docs

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Big Mac
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Re: 5e Combat Overhaul

Post by Big Mac » Fri Jan 04, 2019 5:55 pm

I'm a 3e fan, but it's great to see you continuing work on this. I hope it helps a lot of people.
Arrius Nideal wrote:
Tue Jan 01, 2019 6:02 am
I've been inspired by Matt Mercer's work on the D&D Classes for Warcraft short to develop this idea for our project, so credit where it is due.
I didn't see anything about Matt Mercer working on Warcraft stuff. Do you have a link to the video/webpage?
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Tim Baker
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Re: 5e Combat Overhaul

Post by Tim Baker » Sat Jan 05, 2019 4:53 am

Big Mac wrote:
Fri Jan 04, 2019 5:55 pm
I didn't see anything about Matt Mercer working on Warcraft stuff. Do you have a link to the video/webpage?
You can find it here: https://www.wowhead.com/news=286204/mat ... ow-classes
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