Has anyone used Shadow of the Spider Moon?

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Big Mac
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Has anyone used Shadow of the Spider Moon?

Post by Big Mac » Tue Jun 11, 2019 7:47 pm

I know there was some controversy over Spelljammer: Shadow of the Spider Moon back in the day, but I'd really like to hear from some people who used it.

How easy did you find it to run with SotSM?

Was it easy to run with the changes (from standard Spelljammer)? Did you find plenty of 3e material to expand on those changes?

Did you keep your campaign to the local area, or expand beyond the planetary system that Andy Collins made for you?

Did you expand SotSM via the crystal sphere on Beyond the Moons, or did you do anything different?
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Re: Has anyone used Shadow of the Spider Moon?

Post by Artikid » Thu Jun 13, 2019 1:41 am

I used it as backdrop for my test run of Fate 2.0 using the Traveller adventure Shadows (with a few fixes).
It was easy to adapt and use, when I play this kind of science fantasy settings I always use Star Wars as reference: make it big, make it heroic, make it familiar, lots and lots of action. Playing some SW d6 helped a lot with this.
I kept it local, I didn't expand the system and the game featured Drow Corsairs as foils to the player's adventuring explorers.
It was a long time ago, and while I liked the setting and the players enjoyed the game, I was slightly annoyed by the rough edges of Fate 2.0.
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Re: Has anyone used Shadow of the Spider Moon?

Post by Boddynock » Fri Jun 14, 2019 1:00 pm

I used it briefly for a Pathfinder-Spelljammer game. I mainly used it as the basis for feats, the art, and the rules presented on guns for the Pathfinder setting. I received a pretty neutral response, except for when it concerned guns. All I got were complaints about how powerful the guns were. Maybe they were a little bit strong, at the time I was just running 'as-is' from the magazine.

I would still use Spider Moon as either a crystal sphere of its own, though as I mentioned in another thread, those spider ships are the property of the Neogi. So either those Drow need their own ship (get your own, Dark Elves!) or the Drow in that sphere are pirates who slew the Neogi and decided to re-purpose their spider craft for their own nefarious purposes.

Finally, and this is a personal DM Boddynock position, if I ran Spidermoon nowadays, I would treat the Spelljamming rules less as a game concept and more as a plot device. I never had anyone who really wanted to invest the skill points/feats into Spelljamming or the Weapon Proficiency in operating a siege weapon. My personal space combat would be more of an excuse to have two ships exchange broadsides before the gangplanks fell down and boarding parties rushed each other.
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