Quintessential Birthright themes for a One-Shot High Level Adventure

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Gabriel Jansen
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Quintessential Birthright themes for a One-Shot High Level Adventure

Post by Gabriel Jansen » Sat Oct 12, 2019 6:19 pm

Hi Everyone!

I need advice for my next campaign adventures. I plan to make my players travel through different campaign settings of D&D, as they search for the pieces of the rod of the seven parts, to prevent the end of the multiverse.

My players have passed through Greyhawk, Dark Sun, Dragonlance and Forgotten Realms settings, and I have the spelljamer adventure ready to go, but I intend to also take them through the worlds of Birthright, Mystara and Eberron ( and I know very little about the last 3 settings).

So, I need ideas to make memorable and distinct adventures and encounter in the worlds of Birthright.

I don't know those settings well, so I need help to understand what makes these worlds unique? What characters, events, locations, metaplots, and source material are quintessential to the setting, and would help me make a one-shot "end of the world" adventure in the Birthright campaign setting?

agathokles
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Re: Quintessential Birthright themes for a One-Shot High Level Adventure

Post by agathokles » Sat Oct 12, 2019 6:28 pm

That's not particularly easy to pull with Birthright, as its defining element is divine right -- and outsider PCs will not experience it, since they are not descendants of the warriors of the Battle of Deismar.
I'd focus the adventure on regent NPCs, possibly involved in some kind of war or border conflict.

GP

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Big Mac
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Re: Quintessential Birthright themes for a One-Shot High Level Adventure

Post by Big Mac » Sat Oct 12, 2019 8:32 pm

Gabriel Jansen wrote:
Sat Oct 12, 2019 6:19 pm
I need advice for my next campaign adventures. I plan to make my players travel through different campaign settings of D&D, as they search for the pieces of the rod of the seven parts, to prevent the end of the multiverse.
Are your players using the exact same PCs and going on some sort of Planewalking trip from world to world?

Or are you getting them to create different PCs or pregens for each different one-shot?

I ask because, if you have native Birthright PCs and a multiworld threat, that's going to feel different to non-native PCs who have come in and who are having a whistlestop adventure.
Gabriel Jansen wrote:
Sat Oct 12, 2019 6:19 pm
My players have passed through Greyhawk, Dark Sun, Dragonlance and Forgotten Realms settings, and I have the spelljamer adventure ready to go, but I intend to also take them through the worlds of Birthright, Mystara and Eberron ( and I know very little about the last 3 settings).

So, I need ideas to make memorable and distinct adventures and encounter in the worlds of Birthright.

I don't know those settings well, so I need help to understand what makes these worlds unique? What characters, events, locations, metaplots, and source material are quintessential to the setting, and would help me make a one-shot "end of the world" adventure in the Birthright campaign setting?
My Birthright-fu is probably as weak as yours is, if not more so, so I can only really offer generic advice here.

Have you thought about how you are going to send parts of the Rod to the world of Birthright (or create rumors that part of it has been sent to Birthright's world)?

Have you thought about how the PCs are going to discover this and then travel to Birthright from wherever they are before this one-shot?

If you can come up with some sort linking mechanism (maybe an NPC from Birthright who used Planewalking to go somewhere else) you could use them to give the PCs some of the clues that make them want to travel to Birthright and seek out some specific Birthright person or place that they then think might be connected to the Rod.

Maybe, if others can give you some good Birthright ideas, you can foreshadow them on another world and have an ex-Birthright NPC recognise those things as things that have followed them from their homeworld.
David "Big Mac" Shepheard
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